all of the above. But maybe not more dungeons. 9 or 10 is enough imo.
This topic is locked from further discussion.
[QUOTE="sonic_spark"]
[QUOTE="NoHoGamer"] Basically, you're just describing a run of the mill action game on 360/PS3. Zelda has a certain amount of charm because of things like the midi soundtrack, because of the simple grunts and noises by characters in place of voice acting. The dungeons ARE Zelda. Taking the dungeons and everything associated with them out would be sacrilegious. Wikipedian
You misunderstood me. Dungeons = good. But going from dungeon to dungeon needs to be broken up. Don't get me wrong, i want 15+ dungeons, dungeons = Zelda. But i'm saying, to keep it fresh without harming what makes Zelda special.
Second of all, i don't want a PS3/360 repeat here. But something like midi, even the most bias fanboys (one of which i believe i am) agree that after what was done with Mario Galaxy, the prospect of a fully orchestrated soundtrack seems like a natural evolution for the franchise.
Voice acting. If Metroid had it, and it was good, then imagine you getting in a battle with Ganon and he's got this epic deafening voice challenging you.
And better cutscenes? I don't want a movie (like i said). I really liked the thought that was in the the TP cutscenes, the natural evolution of that would be great.
Otherwise, I don't see how i was "sacreligious"? In fact, I think that the points i made would be almost no brainers in terms of a natural evolution of the franchise. Correct me if i'm wrong.
Contriving a voice for a character like Ganon will be crazy-hard. If done badly, many would prefer no voice-work at all. Think of the Castlevania:SOTN. How Dracula's voice acting created a game of fear and violence into something hilariously corny.
Which is why they should introduce a new villian and give him a voice. Ganondorf is a pretty pathetic villain IMO. Whats your motivation for defeating him? Asides from the fact that he's just evil? How about a villian who kills off a few well liked characters or just make Tingle the the main enemy. lol[QUOTE="Jaysonguy"]
Nothing
As we've seen from Wii Sports and now Wii Sports Resort the Wiimote is great but even at it's main "tech demo" gameplay it just can't deliver the flawless experience everyone expects. That's not anyone's fault, it just the limitations this gen.
blankshore
Explain Metroid Prime 3 to me then.
Metroid 3 wasn't flawless, it wasn't one of those games that are a must have that generation
I don't think we're going to see that from the Wii this generation because there's so many experiments going on
I'd really like a reboot of the series. I like TP better than OOT, but I'm pretty tired of the same items - a horse, etc.
Would be really interesting to see a dramatic change of setting and still make it a great game.
M+ with first person with a bow or crossbow with a setting to stay in first person with other weapons or to go back to first. Adding an extra character would be nice(offline and online co-op). Maybe a more fantasy-like hyrule. An art-style (but not like wind-waker), and less ganon more new epic plot with some sort of evil alliance. More weapons!
I dont care of the graphics, i dont care for the controls, dont care about the critics.Il would rather wanta similar game like Majoras Mask, in all my life, this is one of the few games which I have loved, MM had heart touching story, with many situations(inside the moon, the giants,day of a festival partyetc) and characters with adestiny-story that makes you think "hmmm". I mean it is the only zelda that differs from the others, it hashave many meanings, ideas, messages, that you can contrast itin real life. Apart from that, the darkness and sometimes nonsense feeling (which you made you think of it) was perfect.
I think it just needs to be as different from the other Zelda games as Wind Waker was. This time, it needs to be in an entirelly different setting, entirely different weapons, instruments, etc while still sticking with the same Zelda combat formula. The character animations and emotions would also have to be pretty top-notch. The story would also have to be different as well; something new and refreshing.
I still think Wind Waker is the best Zelda game. The story, presentation, and overall flow of the game was phenomenally well-done.
If the next game plays well, if not better than Wind Waker, then it's a ten in my book. 8)
This is true. Or try something different like how Majora's Mask did. They should not have the Wii Motion Plus required to play. They should bring back things like the magic meter and a mirror shield, while making things different. Why not another 3D Zelda away from Hyrule? Or in a Hyrule futuristic setting? Or what about a really good remake of the 1st game?I think it just needs to be as different from the other Zelda games as Wind Waker was. This time, it needs to be in an entirelly different setting, entirely different weapons, instruments, etc while still sticking with the same Zelda combat formula. The character animations and emotions would also have to be pretty top-notch. The story would also have to be different as well; something new and refreshing.
Shad0ki11
[QUOTE="blankshore"]
[QUOTE="Jaysonguy"]
Nothing
As we've seen from Wii Sports and now Wii Sports Resort the Wiimote is great but even at it's main "tech demo" gameplay it just can't deliver the flawless experience everyone expects. That's not anyone's fault, it just the limitations this gen.
Jaysonguy
Explain Metroid Prime 3 to me then.
Metroid 3 wasn't flawless, it wasn't one of those games that are a must have that generation
I don't think we're going to see that from the Wii this generation because there's so many experiments going on
What are you talking about Jasonguy. Metroid Prime 3 came out less than 2 years ago. I just don't understand what you mean by talking about generations.
I think to REALLY rejuvenate the series, Miyamato and crew are gonna' have to stray away from the tried and true formula that the Zelda series has established. In order to accomplish that goal, they're gonna' have to do a lot of things. I think one of the main ones, though, is make the puzzles more organic, so to speak. Throughout the Zelda series, each puzzle has really only had one way to be solved,(at least from my experience). If the guys at Nintendo were able to destroy the game's mechanical barriers in regards to the puzzles, the game would become a more realistic and believable experience, something I think should also happen.HipYoungster42Game puzzles are very hard, they have to be maticulously designed, where you know exactly how everything will work, otherwise you risk a game breaking bug. Trust me play LBP, among the user levels you will see alot of this, and these are very crude puzzles, they make things organic like you say and it breaks the level because they don't know if it will work within the level. My only serious desire for the next Zelda is that they make the world evolve with you, make excellent use of WM+ (and I don't just mean in combat) and add more side quest, I know TP had a huge main story and I appreciate it, but I love games that give you alot to do off the beaten path. Whether some guy or girl on GS or 1up or Kotaku decide to give it a perfect score is of no concern to me, but tackling those elements would make it a perfect game for me.
I think to REALLY rejuvenate the series, Miyamato and crew are gonna' have to stray away from the tried and true formula that the Zelda series has established. In order to accomplish that goal, they're gonna' have to do a lot of things. I think one of the main ones, though, is make the puzzles more organic, so to speak. Throughout the Zelda series, each puzzle has really only had one way to be solved,(at least from my experience). If the guys at Nintendo were able to destroy the game's mechanical barriers in regards to the puzzles, the game would become a more realistic and believable experience, something I think should also happen.HipYoungster42although it's a nearly impossible task, the steps in this direction have been taken. platformers now have a title that you can go from one side of the world to the other in infinite different ways, depending on your play styIe. the game i'm referring to, if you didnt get it yet, is prince of persia. you can even come up with your own combos! like, "what if i throw this attack here, after doing this, this and that?" and it always work.
-epic boss fights
-new art style to take advantage of wii hardware
-motion plus used in great ways (obviously sword fighting)
-great puzzles
-challenging enemies
-great story
that's a 10 in my book.
I would love to see another cel-shaded Zelda, but less childish than Wind Waker. The sort of cel-shading used in games like Prince of Persia (for the 360 and PS3) would be great. I'd like to see Links story to also be considerably darker and more "epic" feeling.
actually, i'd be against cel-shading this time. i think zelda's cel-shading works better when used as a way to create a cartoony, fun (and why not comical) world. the "dark themed" zeldas should try to get more realistic, while still looking clearly like a game, just like TP did. IMO, those are the only graphic designs zelda needs right now.I would love to see another cel-shaded Zelda, but less childish than Wind Waker. The sort of cel-shading used in games like Prince of Persia (for the 360 and PS3) would be great. I'd like to see Links story to also be considerably darker and more "epic" feeling.
StephenBassford
It needs all the above options plus some multiplayer somewhere. Also ganondorf must be voiced by Morgan Freeman.
Epic graphics like 1080P and a lot more gritty. Plus, like chopping monsters in half and stuff, with blood squirting out.
[QUOTE="StephenBassford"]actually, i'd be against cel-shading this time. i think zelda's cel-shading works better when used as a way to create a cartoony, fun (and why not comical) world. the "dark themed" zeldas should try to get more realistic, while still looking clearly like a game, just like TP did. IMO, those are the only graphic designs zelda needs right now.I would love to see another cel-shaded Zelda, but less childish than Wind Waker. The sort of cel-shading used in games like Prince of Persia (for the 360 and PS3) would be great. I'd like to see Links story to also be considerably darker and more "epic" feeling.
BrunoBRS
Don't knock it till you've tried it:P A WW/TP hybrid would looks pretty impressive tbh
actually, i'd be against cel-shading this time. i think zelda's cel-shading works better when used as a way to create a cartoony, fun (and why not comical) world. the "dark themed" zeldas should try to get more realistic, while still looking clearly like a game, just like TP did. IMO, those are the only graphic designs zelda needs right now.[QUOTE="BrunoBRS"][QUOTE="StephenBassford"]
I would love to see another cel-shaded Zelda, but less childish than Wind Waker. The sort of cel-shading used in games like Prince of Persia (for the 360 and PS3) would be great. I'd like to see Links story to also be considerably darker and more "epic" feeling.
TaMuK711
Don't knock it till you've tried it:P A WW/TP hybrid would looks pretty impressive tbh
i know how awesome prince of persia is (i have the game and totally love it :P), but i dont think it's the best choice for a dark-themed game (the game only shows its awesome graphics when you've cleansed the whole land). and we already have a great design for the more "lighthearted" games :P[QUOTE="HipYoungster42"]I think to REALLY rejuvenate the series, Miyamato and crew are gonna' have to stray away from the tried and true formula that the Zelda series has established. In order to accomplish that goal, they're gonna' have to do a lot of things. I think one of the main ones, though, is make the puzzles more organic, so to speak. Throughout the Zelda series, each puzzle has really only had one way to be solved,(at least from my experience). If the guys at Nintendo were able to destroy the game's mechanical barriers in regards to the puzzles, the game would become a more realistic and believable experience, something I think should also happen.SepewrathGame puzzles are very hard, they have to be maticulously designed, where you know exactly how everything will work, otherwise you risk a game breaking bug. Trust me play LBP, among the user levels you will see alot of this, and these are very crude puzzles, they make things organic like you say and it breaks the level because they don't know if it will work within the level. My only serious desire for the next Zelda is that they make the world evolve with you, make excellent use of WM+ (and I don't just mean in combat) and add more side quest, I know TP had a huge main story and I appreciate it, but I love games that give you alot to do off the beaten path. Whether some guy or girl on GS or 1up or Kotaku decide to give it a perfect score is of no concern to me, but tackling those elements would make it a perfect game for me. Ah, I didn't know that Sepewrath. Well, a man can dream, right? lol About side quests, I totally agree with you. When I play a hard game, like the Zelda seies, and am stuck at one point in the game, I usually use sidequests for the moment until I try the part I'm stuck at again. Sidequests also usually provide some backstory for the world you're in, and with story being one of my most favorite aspects when it comes to games, when there's a chance for more story, I take it!!! lol
Nintendo would be dead to me if they did that.:? not to mention is a completely useless add, just to raise the game's ESRB rating to M instead of the usual T.[QUOTE="mr_poodles123"]
Plus, like chopping monsters in half and stuff, with blood squirting out.
FFCYAN
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