Wow, Someone said that SSBB is not hardcore

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JordanElek

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#51 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="ColdP1zza"]

Every fighting game has combos, every fighting game has tiers, bair dair is just jumping in certain directions and attacking which is also very simple and also in every other fighting game, and ledge grabbing I guess its something but its still all very basic stuff. Trust me, I've put many hours into Brawl and I think its a great game but there really isn't much depth.

Haziqonfire

I've also been playing the Smash Bros. series for several years. Around seven years for Melee and Brawl since it came out at launch. I also own Street Fighter IV/Super Street Fighter IV and Tatsunoko vs Capcom.

I also disagree with you. Super Smash Bros. Brawl isas deep of a fighter as Street Fighter IV is. Brawl and SFIV both have a lot in common, actually. Both are easy to pick up and play but tough to master. At least, that's how I see it.

The way I see it, both of them require mental dexterity to master, but only one really requires physical dexterity. The first hurdle to mastering Street Fighter for most people is being able to physically pull off the moves. That hurdle is much smaller in Brawl because of simple controls, so new players can move to strategizing more quickly if they have any desire to master the game.

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meetroid8

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#52 meetroid8
Member since 2005 • 21152 Posts
What exactly is hardcore?
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Zophar87

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#53 Zophar87
Member since 2008 • 4344 Posts

It's a good game so who cares?

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bbkkristian

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#54 bbkkristian
Member since 2008 • 14971 Posts

[QUOTE="KBFloYd"]

[QUOTE="ColdP1zza"]

There's really no depth... Street Fighter 4 has depth, Tekken 6 has depth, Soul Caliber 4 has depth, not Brawl though.

ColdP1zza

no depth? lol

Alright, then tell me about this "depth". In Brawl you've got 2 attack buttons, and a shield.

In SF4 you've got 6 attack buttons, blocking, focus attacks, cancelling, super combos, ultra combos, EX moves, armor breaks, and I could go on forever.

1. Up B 2. Down B 3. B 4. Side B 5. Up A 6. Down A 7. A 8. Side A Thats 8 different attacks. You only need 2 buttons to execute the attacks.
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teknic1200

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#55 teknic1200
Member since 2007 • 3191 Posts
Being hardcore means you don't care what anybody says, you still just do your thing.
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BrunoBRS

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#56 BrunoBRS
Member since 2005 • 74156 Posts
i'll just go ahead and say that yes, i've met a person who had never played a smash bros game before :shock: being the good samaritan i am, i decided to play a bit of brawl with him and try to save his poor soul. i had to go easy on him, but still, it was a lot of fun. he even won once on a kirby VS kirby match that went to sudden death. we were both playing with the wiimote sideways and i have the impression he was just mashing 1, but who cares, we both had fun. we didn't stop to think "is this casual or hardcore?", i just said to him "you never played smash bros? then let me show you the definition of multiplayer madness". moral of the story? it's up to you to figure it.
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JuarN18

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#57 JuarN18
Member since 2007 • 4981 Posts

The smash bros franchise is popular in the "professional gaming" area

From Wikipedia:

Super Smash Bros. Meleehas featured in several high-profile gaming tournaments. In March 2003, theIVGF NorthWest Regional Gaming Festival and Tournamenttook place; the first corporate sponsored tournament. During this time,IVGFgave out $12,500 for the top-three finishers ofSuper Smash Bros. Melee.[4]In 2004,Major League GamingaddedMeleeto its tournament roster.[79]In the summer of 2005, a crew inMishawaka, IndianahostedMelee-FC3, a tournament with nearly 200participants from 30states, the United Kingdom, and the Netherlands.[5]In two separate issues,Nintendo Powercovered the independent and corporate Smash scenes, includingSmashboards,Major League Gaming, andFC3.[5][80]Meleewas also included in theEvolution Championship Seriesin 2007, a fighting game tournament held in Las Vegas.[81]Ken Hoang, a notable competitor, has won over $50,000 from Smash tournaments and credits Smash for helping him pay through college.[82][83][84]

Also Super smash bros brawl is the only wii game in Major League gaming's Pro Circuit, with only 3 more console games halo 3, tekken 6 and call of duty

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deactivated-5b2b34c3a42a1

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#58 deactivated-5b2b34c3a42a1
Member since 2009 • 2436 Posts

[QUOTE="ColdP1zza"]

[QUOTE="KBFloYd"]

no depth? lol

bbkkristian

Alright, then tell me about this "depth". In Brawl you've got 2 attack buttons, and a shield.

In SF4 you've got 6 attack buttons, blocking, focus attacks, cancelling, super combos, ultra combos, EX moves, armor breaks, and I could go on forever.

1. Up B 2. Down B 3. B 4. Side B 5. Up A 6. Down A 7. A 8. Side A Thats 8 different attacks. You only need 2 buttons to execute the attacks.

Not sure what your trying to prove but every game has attacks just like that too but games like street fighter and tekken have four face buttons so theres double the attacks.

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CongressManStan

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#59 CongressManStan
Member since 2010 • 918 Posts
Nope, it's a crapload of fun but it's a party game.
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Crisis_Eye

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#60 Crisis_Eye
Member since 2006 • 1554 Posts
It depends who you are and how you play it. Maybe this is a 10 year old child just setting the hit ratio all the way down, percent at 300, all items on, with four other people. Plus it can be played at parties just for fun. It doesn't have to be hardcore. It can be any sort of game.
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almossbb

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#61 almossbb
Member since 2008 • 1979 Posts

[QUOTE="KBFloYd"]

[QUOTE="ColdP1zza"]

There's really no depth... Street Fighter 4 has depth, Tekken 6 has depth, Soul Caliber 4 has depth, not Brawl though.

ColdP1zza

no depth? lol

Alright, then tell me about this "depth". In Brawl you've got 2 attack buttons, and a shield.

In SF4 you've got 6 attack buttons, blocking, focus attacks, cancelling, super combos, ultra combos, EX moves, armor breaks, and I could go on forever.

brawl is waaaay different that those fighting games, so i wouldnt compare them together.

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tocool340

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#62 tocool340
Member since 2004 • 21698 Posts
I actually believe its one of those Hybrid games that can be hardcore while double over as a party game. Depends on how you are playing it...
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sjj500

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#63 sjj500
Member since 2004 • 25 Posts
Only if your using Samus!
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King-gamer

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#64 King-gamer
Member since 2006 • 5633 Posts

[QUOTE="King-gamer"][QUOTE="Litchie"]Can't all games be played in a hardcore way?JordanElek

That depends, how do you play FarmVille the hardcore way?

Obsessively. I don't know enough about Farmville to describe what that looks like, but there are definitely people who are hardcore about Farmville. We all probably know at least one.

The funny thing is that the average hardcore Farmville player probably isn't a hardcore gamer at all. "Hardcore" just means you're really into something, really dedicated to it and all about it. So a hardcore gamer is really dedicated to video games in general. A hardcore SSBB player is really dedicated to SSBB. It should just be that simple, but gamers (and the industry in general) have started applying that term to individual games, which obviously doesn't make sense given its traditional definition. So now it has this new definition that nobody can really put into words which leads to endless debates like this thread.

Well if you put it in that way, then I agree as that is the actual definition of hardcore. Though, at the very least, in this thread, most people refer to hardcore as depth and skill, or like you said, the new definition. So, if we look at it that way, then a game is hardcore depending on the definition you are taking. If only there was a universal agreement as to what "casual" or "hardcore" means, then I guess these threads will never stop.
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bbkkristian

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#65 bbkkristian
Member since 2008 • 14971 Posts
The sad thing is, I don't think very many casual gamers bought this game, I think it was more of the Returning Audience, so how can it be casual, ya know? I don't see how its aimed at a casual audience either. I looked up SSBB on GS, and it says that its "3D Fighting" compared to when I searched Mario Party, "Party"
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intro94

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#66 intro94
Member since 2006 • 2623 Posts

[QUOTE="outworld222"][QUOTE="wiifan001"]It is aimed to a casual audience. But it has a ton of depth for dedicated ones to master.ColdP1zza

Its casual...sorry :(

There's really no depth... Street Fighter 4 has depth, Tekken 6 has depth, Soul Caliber 4 has depth, not Brawl though.

there is as much depth as SF4 to say the least.If you havent figured how the advanced game mechanics, you are at fault. That said, thats casual for me, just like Street Fighter 4, and that is great.
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intro94

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#67 intro94
Member since 2006 • 2623 Posts

[QUOTE="ColdP1zza"]

[QUOTE="KBFloYd"]

no depth? lol

almossbb

Alright, then tell me about this "depth". In Brawl you've got 2 attack buttons, and a shield.

In SF4 you've got 6 attack buttons, blocking, focus attacks, cancelling, super combos, ultra combos, EX moves, armor breaks, and I could go on forever.

brawl is waaaay different that those fighting games, so i wouldnt compare them together.

more button doesnt makes it more depth. By that definition, SF 4 is more hardcore than TVC or KOF and if more buttons show up, then is even more hardcore. In Brawl you got different physics for each character(SF4 has unified gravity for all, making you not having to learn that, so its simpler in that way). In Brawl you got power shield, akin to SF3 Parry system but with higher timing, fall breaking, learning priorities of each hit for each character, and each hit has dozens of properties dopending on hitzone of victim with a huge gravity multiplier. None of that appears in SF4, so in several regards is a simpler game that makes for it with several bars other mechanics. It even goes farther, given that Brawl properties of hit have decreasing values that are not onscreen, so you gotta be really skilled to memorize the order of your hits, not to mention that percentages ALSO affect hit properties. You should watch Nintendo Channels tutorial for some advanced mechanics that are not listed in the manual.And i could go on. For instance, in brawl you got 2 attacks opossed as 6, but the amount of potential properties of each has infinite possibilites opossed to SF4. Ryus crouched jab will have the same effect on every character, every time, no matter the position, damage done, damage taken and how many times Ryu already used the jab. Not in Brawl. A crouched kick from Luigi has a ridiculous amount of possibilities, certainly more than 6. Thats because both games are different. Brawl requires painstaking training to figure everything, and months of training to master a character. As Almoss said, both games are different, each has a large set of variables and mechanics. As i said, both are equally casual , but potentially hardcore.
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martinX3X

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#68 martinX3X
Member since 2009 • 4488 Posts

IMO the game is mainly just button mashing. You dont need much skill to be good at it.

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tocool340

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#69 tocool340
Member since 2004 • 21698 Posts

IMO the game is mainly just button mashing. You dont need much skill to be good at it.

martinX3X
:? I know you said "IYO", but brawl someone like me and say it requires no skill and is a button masher. I'd three stock you if think button mashing in brawl will get you to win....
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AmnesiaHaze

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#70 AmnesiaHaze
Member since 2008 • 5685 Posts

compared to soulcalibur for example its really not so hardcore , in sc there are "hardcorecombos" :D hwich arealmost impossible to do, the chance that you pull em off by accident is higher than really learn them , ssbb is very simple compared to that

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Jelley0

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#71 Jelley0
Member since 2009 • 1867 Posts

[QUOTE="martinX3X"]

IMO the game is mainly just button mashing. You dont need much skill to be good at it.

tocool340

:? I know you said "IYO", but brawl someone like me and say it requires no skill and is a button masher. I'd three stock you if think button mashing in brawl will get you to win....

I doubt he knows what 3 stock means

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martinX3X

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#72 martinX3X
Member since 2009 • 4488 Posts

[QUOTE="tocool340"][QUOTE="martinX3X"]

IMO the game is mainly just button mashing. You dont need much skill to be good at it.

Jelley0

:? I know you said "IYO", but brawl someone like me and say it requires no skill and is a button masher. I'd three stock you if think button mashing in brawl will get you to win....

I doubt he knows what 3 stock means

I do know what 3 stock means. :) It's not that i hate the game. I'm just saying it's not a "hardcore" game.
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deactivated-5967f36c08c33

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#73 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

IMO the game is mainly just button mashing. You dont need much skill to be good at it.

martinX3X

If you button mash in Smash Brothers, your character would barely do anything...:?

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deactivated-5b2b34c3a42a1

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#74 deactivated-5b2b34c3a42a1
Member since 2009 • 2436 Posts

It depends who you are and how you play it. Maybe this is a 10 year old child just setting the hit ratio all the way down, percent at 300, all items on, with four other people. Plus it can be played at parties just for fun. It doesn't have to be hardcore. It can be any sort of game.Crisis_Eye

Lol when I was 10 years old I could take on 3 level 9s in melee. :D

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#75 Dire-wolf
Member since 2008 • 55 Posts

If you choose to play it as a party game (randomly jumping around and button mashing) it is a party game.

If you choose to play it as a hardcoregame (dodging, special attacks etc.) it is a hardcore game.

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madsnakehhh

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#76 madsnakehhh
Member since 2007 • 18368 Posts

It's actually suited for both, me and my cousins play it so much and we are so competitive about it.

But when other cousins less skilled join the game, it turns into a party game.

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Yangire

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#77 Yangire
Member since 2010 • 8795 Posts

Damn man, you made a thread about our little debate? I must have really pissed you off.

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SoraX64

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#78 SoraX64
Member since 2008 • 29221 Posts
It's not a hardcore game. It's a party game.
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SaltyMeatballs

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#79 SaltyMeatballs
Member since 2009 • 25165 Posts

Who agrees that SSBB is Hardcore? They said it was a Party Game and wasn't hardcore. :roll:

bbkkristian
In System Wars, right? SSBB can be very competitive. It's only as hardcore as the player.
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pierst179

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#80 pierst179
Member since 2006 • 10805 Posts

I think it is easy to pick up and play, but it has more depth than many fighters out there. Whether or not that means it is hardcore, I just don't know.

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huggybear1974

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#81 huggybear1974
Member since 2009 • 233 Posts

yes, i think its hardcore because it takes a lot of skill to be good at that game.

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DJ-Lafleur

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#82 DJ-Lafleur
Member since 2007 • 35604 Posts

Some people here have never checked out smash boards or smash wiki...

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Yangire

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#83 Yangire
Member since 2010 • 8795 Posts

Some people here have never checked out smash boards or smash wiki...

DJ-Lafleur

Just like how some people have not checked out SRK.

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bbkkristian

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#84 bbkkristian
Member since 2008 • 14971 Posts

Damn man, you made a thread about our little debate? I must have really pissed you off.

Yangire
I feel bad now :P But I was surprised that no one made a thread before I did. Seriously though, I do feel bad, I guess you can say I was mad. :x
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#85 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Yangire"]

Damn man, you made a thread about our little debate? I must have really pissed you off.

bbkkristian
I feel bad now :P But I was surprised that no one made a thread before I did. Seriously though, I do feel bad, I guess you can say I was mad. :x

well actually, i've seen this discussion more than once. sorry for bursting your bubble :P
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SaltyMeatballs

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#86 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="DJ-Lafleur"]

Some people here have never checked out smash boards or smash wiki...

Yangire

Just like how some people have not checked out SRK.

I googled, and a Bollywood actor came up. Hardcore... games?
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JuarN18

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#87 JuarN18
Member since 2007 • 4981 Posts

Smash Bros is serious business

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bbkkristian

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#88 bbkkristian
Member since 2008 • 14971 Posts
[QUOTE="bbkkristian"][QUOTE="Yangire"]

Damn man, you made a thread about our little debate? I must have really pissed you off.

BrunoBRS
I feel bad now :P But I was surprised that no one made a thread before I did. Seriously though, I do feel bad, I guess you can say I was mad. :x

well actually, i've seen this discussion more than once. sorry for bursting your bubble :P

Well, I meant after I posted my comment in System Wars. I'm going to go search up those threads :P :lol:
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codezer0

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#89 codezer0
Member since 2004 • 15898 Posts
I found the SSB games had a surprising amount of depth to them, so they could be played in a 'hardcore' manner. but really, it's meant to be playable for everyone, be they noob or l33t. Just roll with with already.
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codezer0

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#90 codezer0
Member since 2004 • 15898 Posts
I found the SSB games had a surprising amount of depth to them, so they could be played in a 'hardcore' manner. but really, it's meant to be playable for everyone, be they noob or l33t. Just roll with with already.
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NaveedLife

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#91 NaveedLife
Member since 2010 • 17179 Posts

I view SSB as being hardcore, although it appeals to almost anyone. It certainly takes a lot of skill, has depth in mastering, and is an intense game for seasoned gamers. So I classify it as hardcore. Everyone snowboards and skis, but does it make doing jumps and rails less hardcore?

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ZzZEVOLUTIONZzZ

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#92 ZzZEVOLUTIONZzZ
Member since 2007 • 1987 Posts

Looks like 39 people said that SSBB is not hardcore and not just 1.

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Zanoh

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#93 Zanoh
Member since 2006 • 6942 Posts

To all of you that say it either is or isn't hardcore, allow me to present an infallible logic to you:

ALL fighters are in general, hardcore. They all have combos to master, techniques to learn, and they ALL button mash (in case you are a newcomer). Brawl includes items that can turn the tide of battle at any given point in time. Thus giving the "party feel". Once these items are turned off though, it's pretty much down to pure skill of the opponents mastery of said game.

*bows*

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NaveedLife

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#94 NaveedLife
Member since 2010 • 17179 Posts

To all of you that say it either is or isn't hardcore, allow me to present an infallible logic to you:

ALL fighters are in general, hardcore. They all have combos to master, techniques to learn, and they ALL button mash (in case you are a newcomer). Brawl includes items that can turn the tide of battle at any given point in time. Thus giving the "party feel". Once these items are turned off though, it's pretty much down to pure skill of the opponents mastery of said game.

*bows*

Zanoh

I agree completely, although I think smash is one of the least button smashing fighting games out there. it isnt like your going to hit some combo on accident. the games actions are simple, yet have depth and this is why it is so great.

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Yangire

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#95 Yangire
Member since 2010 • 8795 Posts

To all of you that say it either is or isn't hardcore, allow me to present an infallible logic to you:

ALL fighters are in general, hardcore. They all have combos to master, techniques to learn, and they ALL button mash (in case you are a newcomer). Brawl includes items that can turn the tide of battle at any given point in time. Thus giving the "party feel". Once these items are turned off though, it's pretty much down to pure skill of the opponents mastery of said game.

*bows*

Zanoh

Your assuming all of these things are on the same level of difficulty though. Fighters like MK, DOA, and SSBB are more simplistic and easy to learn than other fighters, thus less "hardcore" (to me).

For example compare the amount of gameplay mechanics of GGACP to SSBB, GGACP has many gameplay mechanics you need to pay attention to and execute in the game while SSBB has very little. Another example are the combos, some games are more demanding than others, either it being how difficult is it to input combos or how little frames you have to link your attacks. SSBB on the other hand has no focus on frame links, and is not demanding whatsoever on combos as it uses a two button control scheme for attacking and simplifies attacks to up, down, forward, neutral, and back if I'm correct.

Two button inputs with simplified execution does not just make the game easier makes the game shallower than most fighters, without directional inputs like 236, 623, 41236, 84123697, etc.. I'll use an example that I gave at the thread TC was noting at, these are BnB's from AH3:

"421C > j.623X > j.4X > j.A > land > 5C > dash > 5A > 5B > j.A > j.A > j.C > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C

2A, 5B(1 hit), 2C(1 hit), 623+A, 3HC, 5A, 2B, j.B, j.C, 5A, 2B, j.A, j.B, j.C, 5A, 5B(1 hit), 2B, j.A, j.B, dj.B, 623+A, 236+A+B

6C (1 hit) > 5A > 5B > j.A > j.623X > j.4B > j.A > jC > j.A > j.C > (top hit) > land > dash > 5B > j.A > j.A > j.C > land > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C"

If it's compared to a combo in SSBB (I have not found any online) you can see a obvious difference in difficulty. I can understand how someone that is new to fighters can think SSBB is deep and difficult, but compared to other fighters it is not.

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27CDruid

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#96 27CDruid
Member since 2007 • 2769 Posts
SSB is designed to appeal to everyone. Both hardcore and casual. I don't see why this is an issue amongst gamers! Isn't it better that it can appeal to a wide range of audiences. The beauty of SSB is its adaptibility to whomever is playing it.
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#97 intro94
Member since 2006 • 2623 Posts

[QUOTE="Zanoh"]

To all of you that say it either is or isn't hardcore, allow me to present an infallible logic to you:

ALL fighters are in general, hardcore. They all have combos to master, techniques to learn, and they ALL button mash (in case you are a newcomer). Brawl includes items that can turn the tide of battle at any given point in time. Thus giving the "party feel". Once these items are turned off though, it's pretty much down to pure skill of the opponents mastery of said game.

*bows*

Yangire

Your assuming all of these things are on the same level of difficulty though. Fighters like MK, DOA, and SSBB are more simplistic and easy to learn than other fighters, thus less "hardcore" (to me).

For example compare the amount of gameplay mechanics of GGACP to SSBB, GGACP has many gameplay mechanics you need to pay attention to and execute in the game while SSBB has very little. Another example are the combos, some games are more demanding than others, either it being how difficult is it to input combos or how little frames you have to link your attacks. SSBB on the other hand has no focus on frame links, and is not demanding whatsoever on combos as it uses a two button control scheme for attacking and simplifies attacks to up, down, forward, neutral, and back if I'm correct.

Two button inputs with simplified execution does not just make the game easier makes the game shallower than most fighters, without directional inputs like 236, 623, 41236, 84123697, etc.. I'll use an example that I gave at the thread TC was noting at, these are BnB's from AH3:

"421C > j.623X > j.4X > j.A > land > 5C > dash > 5A > 5B > j.A > j.A > j.C > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C

2A, 5B(1 hit), 2C(1 hit), 623+A, 3HC, 5A, 2B, j.B, j.C, 5A, 2B, j.A, j.B, j.C, 5A, 5B(1 hit), 2B, j.A, j.B, dj.B, 623+A, 236+A+B

6C (1 hit) > 5A > 5B > j.A > j.623X > j.4B > j.A > jC > j.A > j.C > (top hit) > land > dash > 5B > j.A > j.A > j.C > land > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C"

If it's compared to a combo in SSBB (I have not found any online) you can see a obvious difference in difficulty. I can understand how someone that is new to fighters can think SSBB is deep and difficult, but compared to other fighters it is not.

this is the proof you needed then. A combo is an unavoidable(sanz crash of a few games) string of hits to do dmg. Brawl does has quite some, mostly initiated by a grab, but only the most core players can figure those out. The timing is pretty damm tight, and superior in difficulty to executing a combo in Tekken 5. Its obvious that your insight and knowledge of brawl is limited.The game is so different from those games, that you couldnt even compare. None of those games, SF4, Tekken, Soul calibur, involves degrading hits, degrading hit force, deviation control(or DU) and other terms familiar only to hardcore Brawl players.Because so many advanced mechanics are so exclusive to brawl, traditional players that only base difficulties in terms of combo execution, fail to understand them. They play a game like brawl in an simplistic, casual manner, and think they are doing it right and thats all there is to it.
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Yangire

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#98 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="Zanoh"]

To all of you that say it either is or isn't hardcore, allow me to present an infallible logic to you:

ALL fighters are in general, hardcore. They all have combos to master, techniques to learn, and they ALL button mash (in case you are a newcomer). Brawl includes items that can turn the tide of battle at any given point in time. Thus giving the "party feel". Once these items are turned off though, it's pretty much down to pure skill of the opponents mastery of said game.

*bows*

intro94

Your assuming all of these things are on the same level of difficulty though. Fighters like MK, DOA, and SSBB are more simplistic and easy to learn than other fighters, thus less "hardcore" (to me).

For example compare the amount of gameplay mechanics of GGACP to SSBB, GGACP has many gameplay mechanics you need to pay attention to and execute in the game while SSBB has very little. Another example are the combos, some games are more demanding than others, either it being how difficult is it to input combos or how little frames you have to link your attacks. SSBB on the other hand has no focus on frame links, and is not demanding whatsoever on combos as it uses a two button control scheme for attacking and simplifies attacks to up, down, forward, neutral, and back if I'm correct.

Two button inputs with simplified execution does not just make the game easier makes the game shallower than most fighters, without directional inputs like 236, 623, 41236, 84123697, etc.. I'll use an example that I gave at the thread TC was noting at, these are BnB's from AH3:

"421C > j.623X > j.4X > j.A > land > 5C > dash > 5A > 5B > j.A > j.A > j.C > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C

2A, 5B(1 hit), 2C(1 hit), 623+A, 3HC, 5A, 2B, j.B, j.C, 5A, 2B, j.A, j.B, j.C, 5A, 5B(1 hit), 2B, j.A, j.B, dj.B, 623+A, 236+A+B

6C (1 hit) > 5A > 5B > j.A > j.623X > j.4B > j.A > jC > j.A > j.C > (top hit) > land > dash > 5B > j.A > j.A > j.C > land > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C"

If it's compared to a combo in SSBB (I have not found any online) you can see a obvious difference in difficulty. I can understand how someone that is new to fighters can think SSBB is deep and difficult, but compared to other fighters it is not.

this is the proof you needed then. A combo is an unavoidable(sanz crash of a few games) string of hits to do dmg. Brawl does has quite some, mostly initiated by a grab, but only the most core players can figure those out. The timing is pretty damm tight, and superior in difficulty to executing a combo in Tekken 5. Its obvious that your insight and knowledge of brawl is limited.The game is so different from those games, that you couldnt even compare. None of those games, SF4, Tekken, Soul calibur, involves degrading hits, degrading hit force, deviation control(or DU) and other terms familiar only to hardcore Brawl players.Because so many advanced mechanics are so exclusive to brawl, traditional players that only base difficulties in terms of combo execution, fail to understand them. They play a game like brawl in an simplistic, casual manner, and think they are doing it right and thats all there is to it.

Try actually giving something to back up your claims, Brawl is simplistic like it or not.

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#99 Darthschneider
Member since 2008 • 257 Posts

[QUOTE="intro94"][QUOTE="Yangire"]

Your assuming all of these things are on the same level of difficulty though. Fighters like MK, DOA, and SSBB are more simplistic and easy to learn than other fighters, thus less "hardcore" (to me).

For example compare the amount of gameplay mechanics of GGACP to SSBB, GGACP has many gameplay mechanics you need to pay attention to and execute in the game while SSBB has very little. Another example are the combos, some games are more demanding than others, either it being how difficult is it to input combos or how little frames you have to link your attacks. SSBB on the other hand has no focus on frame links, and is not demanding whatsoever on combos as it uses a two button control scheme for attacking and simplifies attacks to up, down, forward, neutral, and back if I'm correct.

Two button inputs with simplified execution does not just make the game easier makes the game shallower than most fighters, without directional inputs like 236, 623, 41236, 84123697, etc.. I'll use an example that I gave at the thread TC was noting at, these are BnB's from AH3:

"421C > j.623X > j.4X > j.A > land > 5C > dash > 5A > 5B > j.A > j.A > j.C > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C

2A, 5B(1 hit), 2C(1 hit), 623+A, 3HC, 5A, 2B, j.B, j.C, 5A, 2B, j.A, j.B, j.C, 5A, 5B(1 hit), 2B, j.A, j.B, dj.B, 623+A, 236+A+B

6C (1 hit) > 5A > 5B > j.A > j.623X > j.4B > j.A > jC > j.A > j.C > (top hit) > land > dash > 5B > j.A > j.A > j.C > land > 5A > 5B > j.A > j.623X > j.4X > j.2A+B > land > 623B > 5HC > j.A > j.623X > j.4X > j.2A+B > air dash > j.C"

If it's compared to a combo in SSBB (I have not found any online) you can see a obvious difference in difficulty. I can understand how someone that is new to fighters can think SSBB is deep and difficult, but compared to other fighters it is not.

Yangire

this is the proof you needed then. A combo is an unavoidable(sanz crash of a few games) string of hits to do dmg. Brawl does has quite some, mostly initiated by a grab, but only the most core players can figure those out. The timing is pretty damm tight, and superior in difficulty to executing a combo in Tekken 5. Its obvious that your insight and knowledge of brawl is limited.The game is so different from those games, that you couldnt even compare. None of those games, SF4, Tekken, Soul calibur, involves degrading hits, degrading hit force, deviation control(or DU) and other terms familiar only to hardcore Brawl players.Because so many advanced mechanics are so exclusive to brawl, traditional players that only base difficulties in terms of combo execution, fail to understand them. They play a game like brawl in an simplistic, casual manner, and think they are doing it right and thats all there is to it.

Try actually giving something to back up your claims, Brawl is simplistic like it or not.

I concurr, maybe the items can turn the tide of the battle and it may have some hidden combos that only hardcore gamers can do with tight timing and stuff But as far as mechanics....let me repeat myself as far as MECHANICS it is no better than viewtiful joe red hot rumble And by mechanics I mean, fighting style, few hits no combo combinations, it's more of a free style casual game....I like it a lot but hardcore is not the word to describe it
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#100 unrealtron
Member since 2010 • 3148 Posts

who cares? It´s awesome