Too accepting? Are you kidding? Of course we are.
For the better part of 25 years this industry as chosen to release one title after another that was broken or unfinished. You can brush some of it aside as conflicts due to a myriad of software and hardware configurations but not all. For example, Unreal Tournament 3 required a 309 MB patch and Pool of Radiance: Ruin of Myth Drannor might delete key files from Windows when uninstalled.
Some of this can be blamed on the ridiculous demands for bleeding edge graphics. Most of the time this seems to add to development time and cost which leads to a more complex engine. This give it many more ways to break and far too often does. On a side note, this is one of the biggest reasons why the PC is not the gaming powerhouse it could be. I've seen many people take one look at a screen shot and say "My PC could never run that I'll play on a console" or some moron happily state " You'll have to upgrade to play" which means "PC gaming is an expensive exclusive club, you can get lost."
More can be blamed on developers reaching for goals they don't have the skill to achieve. Or on problems that appear due to developers dumping teams that work well together in favor of a new group that has never seen each other before.
I think some of you are wrong. There is more that we can do. UT3 should have led to a lawsuit. We could have turned our back on Half-Life 2 instead of worship Valve like so many did do. Opportunities do arise to send a message. We just don't take advantage of them enough to make a real impact.
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