This was what I was going for. Linear gameplay is a design choice. Knowing the game is going to be linear, just like every other CoD, and complaining about it is pointless (don't buy the game). Just like you know Blizzard games will probably never have Crysis level graphics. Starcraft was technologically inferior to the time. Homeworld (1999) and Total Anniliation (1997) are perfect examples. Both games had 3d enviroments with real-time calculations of projectiles. Starcraft may have an artistic approach, but that was a design choice. I didn't complain about it because it's what blizzard is. They choose to work on art and gameplay over technology aspect of their games.[QUOTE="Swiftstrike5"][QUOTE="OoSuperMarioO"]For the record, don't go into a Blizzard game expecting high end graphics, to do so will only disappoint you.
sSubZerOo
Except the linear presentation it had was acceptable in the first installment during 2000.. I have already stated earlier I AM FINE WITH LINEAR GAMES.. Get this through your skull, its just CoD4 takes this to the extreme.. With outdated mechanics.. Where they throw endless amounts of enemies at you during extrmeely narrow regions, where your cut off from apparent other areas due to a 2 foot picket fence.. And the stupid AI specifically targets you 80% of the time.. What narrow places you had, nothing you could interact with, barrels didn't even knock over.. and you COULDN'T EVEN OPEN DOORS you had to get your team mates to do it.. Its at best trying to be a interactive movie with its good presentation.. The only problem is games such as Bioshock rival it, (as well as being some what linear but gave you choices).. I don't know about you guys but the fact that the enemies were dumb as bricks, and they flooded you with it looks like half the population of Russia and the Middle East.. It just got completely boring in the end. There were some cool scenes, but imo it is a superbly over-rated game.. I at least have some expectations with the game, such as having mildly intelligent AI for having such narrow areas.. Having the environment actually interactiable.. Having realistic barriers.. I don't care if its a locked door, its far more enjoyable knowing I can't go through locked doors, than finding out that a 2 foot tall wooden fence is stopping me from going any where..
http://www.youtube.com/watch?v=9bbH632PSpw&feature=topvideos
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