Battlefield 3: Close Quarters

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SPYDER0416

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#1 SPYDER0416
Member since 2008 • 16736 Posts

I couldn't find a sticky or similar topic, so I made this one.

Anybody have it? I started playing it today and I have mixed feelings on it.

On the one hand the new weapons and assignments are amazing, and the new maps and modes really mix things up. Gun Master is fun (if frustrating), and the maps looks unique and fun. The destruction also isn't as neutered as in other small maps before the DLC, and options like blowing up a wall to take out a room of guys or destroying weak cover with bullets works very well.

On the other hand, they REALLY highlight the flaws of the game. It was built for large scale warfare, and even with Operation Metro the game was balanced.

Here I feel like all the careful balancing is gone because exploits shine SO much more, while the connection problems (where players would get killed behind cover by an enemy that hit them long before that), questionable hit detection, and other minor polish issues just shine bright because the game wasn't really meant to be examined this close. It just feels like a less polished, higher player count Call of Duty in these maps, and the horrible, horrible spawns when you have any players more then 16 just show that it was meant more for consoles.

At least that's how I feel. Its still fun, but I wish we could enjoy classic modes on the new maps, and I strongly dislike the horrible spawning logic they used and playlists that mix up modes when I only feel like playing another mode. I do at least really love the weaponry and assignments, and it makes me excited for Armored Kill because its going entirely in the other direction.

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Zubinen

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#2 Zubinen
Member since 2011 • 2555 Posts
The hit detection is fine but the game demands that you have a fast internet connection that can properly handle network smoothing at 100%, anything less and it is your fault for playing a game whose requirements you do not meet and this will become a requirement for future games in general. As for the CQ DLC, it's nice if you're into hipfire range gameplay but you can expect lots of shotguns and PDWs and it's very difficult to do well in Gun Master if you join late. If you do play CQ then at least play nicely and don't C4 the conquest domination flags just because of the small burn radius.
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FelipeInside

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#3 FelipeInside
Member since 2003 • 28548 Posts
Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?
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Zubinen

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#4 Zubinen
Member since 2011 • 2555 Posts
[QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.
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FelipeInside

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#5 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Zubinen"][QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

Wasn't just referring to Battlefield. I just see that all FPS have Hit Detection issues, going even back to CSS.
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Jebus213

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#6 Jebus213
Member since 2010 • 10056 Posts
[QUOTE="Zubinen"][QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

I have high-speed internet... Turning Network Smoothing all the way up just makes it worst. *I want you to curve the bullet* Don't worry, the client side hit detection already does it for me...
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SPYDER0416

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#8 SPYDER0416
Member since 2008 • 16736 Posts

The hit detection is fine but the game demands that you have a fast internet connection that can properly handle network smoothing at 100%, anything less and it is your fault for playing a game whose requirements you do not meet and this will become a requirement for future games in general. As for the CQ DLC, it's nice if you're into hipfire range gameplay but you can expect lots of shotguns and PDWs and it's very difficult to do well in Gun Master if you join late. If you do play CQ then at least play nicely and don't C4 the conquest domination flags just because of the small burn radius.Zubinen

My connection isn't bad, usually under 100 ping but a bit higher then my buddies. The hit detection isn't terrible, but its not on the level of other titles that put more work in more personal battles. Its not like Battlefield has ever had great hit boxes, and connection wise this is the only title that has given me or my friends trouble with lag spikes, something that just shows a lot more in fast paced gunfights.

I was willing to let slide before since I figured it was a bit less polish for a bit more content and a new engine, but here I think its obvious that faster, personal combat just doesn't work as well as the larger battles with the rules they've made and lines they've drawn in the sand in terms of acceptable issues.

I don't hate CQ, it just really puts a spotlight on BF3's flaws.

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Zubinen

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#9 Zubinen
Member since 2011 • 2555 Posts
[QUOTE="FelipeInside"][QUOTE="Zubinen"][QUOTE="FelipeInside"] CSS has huge hitboxes and a lot of random bullet deviation compared to CS 1.6. [QUOTE="Jebus213"][QUOTE="Zubinen"][QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

I have high-speed internet... Turning Network Smoothing all the way up just makes it worst.

Curious then what internet you're using, I've had the problems as people have described with NS at 0% but not at 100% with the exception of when I'd play on a server where there are large ping differences between players, that's another issue altogether.
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Jebus213

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#10 Jebus213
Member since 2010 • 10056 Posts
[QUOTE="Zubinen"][QUOTE="FelipeInside"][QUOTE="Zubinen"] More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

I have high-speed internet... Turning Network Smoothing all the way up just makes it worst.

Curious then what internet you're using, I've had the problems as people have described with NS at 0% but not at 100% with the exception of when I'd play on a server where there are large ping differences between players, that's another issue altogether.

I join servers with a 30 ping ALL the time. I have cable...comcast or whatever.
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JC_Spot

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#11 JC_Spot
Member since 2012 • 431 Posts

[QUOTE="Zubinen"]The hit detection is fine but the game demands that you have a fast internet connection that can properly handle network smoothing at 100%, anything less and it is your fault for playing a game whose requirements you do not meet and this will become a requirement for future games in general. As for the CQ DLC, it's nice if you're into hipfire range gameplay but you can expect lots of shotguns and PDWs and it's very difficult to do well in Gun Master if you join late. If you do play CQ then at least play nicely and don't C4 the conquest domination flags just because of the small burn radius.SPYDER0416

My connection isn't bad, usually under 100 ping but a bit higher then my buddies. The hit detection isn't terrible, but its not on the level of other titles that put more work in more personal battles. Its not like Battlefield has ever had great hit boxes, and connection wise this is the only title that has given me or my friends trouble with lag spikes, something that just shows a lot more in fast paced gunfights.

I was willing to let slide before since I figured it was a bit less polish for a bit more content and a new engine, but here I think its obvious that faster, personal combat just doesn't work as well as the larger battles with the rules they've made and lines they've drawn in the sand in terms of acceptable issues.

I don't hate CQ, it just really puts a spotlight on BF3's flaws.

100 ping?! I get around 10-15 ping for servers here in Australia.
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nutcrackr

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#12 nutcrackr
Member since 2004 • 13032 Posts
I think the close quarters makes the gunplay shine even more. I think that BF3 has the best gun handling, effects, audio of just about any game and this is across 60+ weapons. Although there is the odd bad spawn I really didn't have a big problem with that. I think the maps are pretty well suited to 32 players. 48 or 64 and it really gets crazy. I'm typically a capsian / firestorm player but am really enjoying these new maps. It's like metro conquest only with no stupid chokepoints :)
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Rawtheory333

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#13 Rawtheory333
Member since 2005 • 474 Posts
I think the close quarters makes the gunplay shine even more. I think that BF3 has the best gun handling, effects, audio of just about any game and this is across 60+ weapons. Although there is the odd bad spawn I really didn't have a big problem with that. I think the maps are pretty well suited to 32 players. 48 or 64 and it really gets crazy. I'm typically a capsian / firestorm player but am really enjoying these new maps. It's like metro conquest only with no stupid chokepoints :)nutcrackr
+1
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FelipeInside

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#15 FelipeInside
Member since 2003 • 28548 Posts
Dumb Question: Can you purchase Close Quarters by itself? or do I need to purchase PREMIUM?
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sloakz

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#16 sloakz
Member since 2007 • 379 Posts

Close quarters will be available in the UK on June 26th for those who havent gone Premium, I love Battlefield 3 and am looking forward to being put through the meat grinder of CQ's maps :shock::D

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mitu123

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#17 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Zubinen"][QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

Funny, it's always 100% on mine since day one and I still have bad hit detection problems...
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FelipeInside

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#18 FelipeInside
Member since 2003 • 28548 Posts

Close quarters will be available in the UK on June 26th for those who havent gone Premium, I love Battlefield 3 and am looking forward to being put through the meat grinder of CQ's maps :shock::D

sloakz
I'm in Australia. So what ur saying is that right now it's only available for people with Premium and it will be available for everyone else June 26th?
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sloakz

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#19 sloakz
Member since 2007 • 379 Posts

[QUOTE="sloakz"]

Close quarters will be available in the UK on June 26th for those who havent gone Premium, I love Battlefield 3 and am looking forward to being put through the meat grinder of CQ's maps :shock::D

FelipeInside

I'm in Australia. So what ur saying is that right now it's only available for people with Premium and it will be available for everyone else June 26th?

Yep thats one of the bonus' of premium, Early access to the dlc's. I havent gone premium i think the idea sucks the big one.

Dont know when the release date for the dlc down under felipe, but its still exclusive early access for premium players

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James161324

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#20 James161324
Member since 2009 • 8315 Posts

Conquest Domination is a solid new addition, most of the maps are decent. Unlike many of the vanilla maps. Outside of CQ i feel the map design is finally back were it needs to be for smaller maps many routes, and exteremly hard to keep a emeny team lock in a spawn. It does so the horrible dice net code as always, been playing with a 50 ping in games and get killed behind walls. Overally its enjoyable and adds some more legs to the game, but its more of a MOH bf3 than actually bf3. If your interested in picking it up just use the proxy trick and get it for $27.20, instead of the overpriced 50

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DoomZaW

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#21 DoomZaW
Member since 2007 • 6475 Posts

I really like close quarters. It's like metro only you don't sit on a bloody staircase getting bombarded with grenades.

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crazytank

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#22 crazytank
Member since 2005 • 251 Posts

how are the new guns? do they feel different to the existings guns or just another reskinned weapon?

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James161324

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#23 James161324
Member since 2009 • 8315 Posts

how are the new guns? do they feel different to the existings guns or just another reskinned weapon?

crazytank

I have only played with about 4 and they all feel different.

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Zubinen

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#24 Zubinen
Member since 2011 • 2555 Posts
[QUOTE="mitu123"][QUOTE="Zubinen"][QUOTE="FelipeInside"]Why is it so hard to get hit detection right in these games? Like, is the technology really complicated or something?

More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.

Funny, it's always 100% on mine since day one and I still have bad hit detection problems...

NS works fine for me and I use Verizon FIOS and you need TCP: 80, 443, 9988, 20000-20100, 22990, 17502, 42127 UDP: 3659, 14000-14016, 22990-23006, 25200-25300 forwarded making sure your firewall and virus scanner are in check. XFactor and Ravic(top competitive infantry players) play at 0% smoothing and from all their videos it seems like they don't run into these issues at all and after the 1.03 patch this was the case for me as well so I can only assume it's something on your end since for example these guys don't have this issue: http://www.youtube.com/watch?v=s1cx1z5HvtU&hd=1www.youtube.com/watch?v=1mmN_A6tbbc&hd=1http://www.youtube.com/watch?v=ykFe6kOdjlc&hd=1
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bonafidetk

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#25 bonafidetk
Member since 2004 • 3911 Posts

how are the new guns? do they feel different to the existings guns or just another reskinned weapon?

crazytank
most are reskins or slightly tweaked.
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Wasdie

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#26 Wasdie  Moderator
Member since 2003 • 53622 Posts

Actually, if you play on a 16 player server, these maps are awesome. The Zebia Tower (or however you spell it), reminds me of Mirrors Edge a lot.

I really like the contrast of the maps. They are completely different than standard BF3 maps. They are very vertical, lots of different levels and ways to get beween the levels, and the destruction is rather awesome. I really enjoy them.

The best part is how the gunplay really shines. The audio is just supurb. Everything sounds so amazing and play so well.

I've also been watching some of the footage from the one map they've showed off of the Armored Kill map pack. If you're worried about the direction Battlefield 3 is going after CQB, then you need not worry. The one map they showed is easily larger than anything we see in BF3 or even back in BF2.

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Wasdie

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#27 Wasdie  Moderator
Member since 2003 • 53622 Posts

how are the new guns? do they feel different to the existings guns or just another reskinned weapon?

crazytank

They are all really well modeled and are very diverse. I like them.

The "Gun Master" game mode is a take on Gun Game that has you progressing through a selection of all of the CQB weapons and some stock pistols. It's fun though the grenade level is a bit BS becuase the grenades are so weak right now. A necessary balance for the other game modes, but it doesn't fit to well in gun master.

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SKaREO

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#28 SKaREO
Member since 2006 • 3161 Posts
BF3 sucks dude, sorry to hear you wasted even more money on it
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Wasdie

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#29 Wasdie  Moderator
Member since 2003 • 53622 Posts

BF3 sucks dude, sorry to hear you wasted even more money on itSKaREO

Not really, but you've proven you are about as ignorant as Jebus when it comes to your blind hate of the game because it's not "hardcore" enough for you.

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Zubinen

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#30 Zubinen
Member since 2011 • 2555 Posts

[QUOTE="SKaREO"]BF3 sucks dude, sorry to hear you wasted even more money on itWasdie

Not really, but you've proven you are about as ignorant as Jebus when it comes to your blind hate of the game because it's not "hardcore" enough for you.

I doubt he cares about how "hardcore" a game is when his accuracy with guns is literally half of yours.
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skrat_01

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#31 skrat_01
Member since 2007 • 33767 Posts

Actually, if you play on a 16 player server, these maps are awesome. The Zebia Tower (or however you spell it), reminds me of Mirrors Edge a lot.

I really like the contrast of the maps. They are completely different than standard BF3 maps. They are very vertical, lots of different levels and ways to get beween the levels, and the destruction is rather awesome. I really enjoy them.

The best part is how the gunplay really shines. The audio is just supurb. Everything sounds so amazing and play so well.

I've also been watching some of the footage from the one map they've showed off of the Armored Kill map pack. If you're worried about the direction Battlefield 3 is going after CQB, then you need not worry. The one map they showed is easily larger than anything we see in BF3 or even back in BF2.

Wasdie
Question is if it's worth paying for BF3 premium for it and the DLC? I'm honestly on the fence about it; since buying a new computer and getting right back into BF3, despite its flaws and my hatred of the unlock system (and EA's disgusting micro transaction unlocks tacked on) I'm considering picking up premium for the inevitable onslaught of DLC. That being said even the Karkand DLC doesn't do much in the way of server rounds.
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deactivated-59b71619573a1

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#32 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I think the new maps are incredibly well designed. People are constantly just running everywhere and I have only had problems with like 2 campers who were quickly dealt with. Gun master is an awesome mode because no one wants to camp, they have to get their kills. And because the other modes force you to literally stick to the flag to capture and it captures fast it means you are always on the go.

Higher player counts totally ruin it and I won't be going any higher than 32 total players because it's stupid above that. The fast respawns means you don't hate dying anymore because you're right back in the thick of it and even if you do crap it feels like you're not doing that bad at all because kills come easily.

There is a higher emphasis on twitch shooting a bit and you have to have pretty fast relfexes to deal with it at times,Which I learned through hardcore SQDM before the DLC and from playing with Zubinen and his buddies. I dare say it even outdoes CoD at thisd stuff

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Zubinen

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#33 Zubinen
Member since 2011 • 2555 Posts

I think the new maps are incredibly well designed. People are constantly just running everywhere and I have only had problems with like 2 campers who were quickly dealt with. Gun master is an awesome mode because no one wants to camp, they have to get their kills. And because the other modes force you to literally stick to the flag to capture and it captures fast it means you are always on the go.

Higher player counts totally ruin it and I won't be going any higher than 32 total players because it's stupid above that. The fast respawns means you don't hate dying anymore because you're right back in the thick of it and even if you do crap it feels like you're not doing that bad at all because kills come easily.

There is a higher emphasis on twitch shooting a bit and you have to have pretty fast relfexes to deal with it at times,Which I learned through hardcore SQDM before the DLC and from playing with Zubinen and his buddies. I dare say it even outdoes CoD at thisd stuff

seanmcloughlin
In COD 7 and 8 gun game is the only mode where nobody lays prone in a corner(and in COD prone and standing back up is way faster than in BF3 where you still end up dying most of the time from trying to "drop shot"[go prone while shooting the target that's shooting back] because there's a huge delay until you can properly fire again) so it's even more running around in BF3 which kind of forces it with the huge delay in how long it takes to transition from one stance to another. CQ to a lot of people is like COD minus the perks/killstreaks on the Frostbite 2.0 engine and you don't see PC gamers having many complaints about COD 2(aside from the nade spam) except with the shooting mechanics of BF3 which in a sense is closer to CS + ADS on FB 2.0 in that your bullets are most accurate when you are standing still and that counter strafing is encouraged. For anyone that wanted to use shotguns without being at a disadvantage, CQ is for you :P
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#34 BrunoBRS
Member since 2005 • 74156 Posts
both game modes are fun, that's for sure, but the proliferation of SPAS 12 one-hit-kills can get on my nerves sometimes. for conquest domination, i like donya fortress and operation 925 for gun master, operation 925 and scrap metal ziba tower is just... ugh. can't get to enjoy it. 925 is the best map of the bunch, very well designed.
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SPYDER0416

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#35 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

[QUOTE="Zubinen"]The hit detection is fine but the game demands that you have a fast internet connection that can properly handle network smoothing at 100%, anything less and it is your fault for playing a game whose requirements you do not meet and this will become a requirement for future games in general. As for the CQ DLC, it's nice if you're into hipfire range gameplay but you can expect lots of shotguns and PDWs and it's very difficult to do well in Gun Master if you join late. If you do play CQ then at least play nicely and don't C4 the conquest domination flags just because of the small burn radius.JC_Spot

My connection isn't bad, usually under 100 ping but a bit higher then my buddies. The hit detection isn't terrible, but its not on the level of other titles that put more work in more personal battles. Its not like Battlefield has ever had great hit boxes, and connection wise this is the only title that has given me or my friends trouble with lag spikes, something that just shows a lot more in fast paced gunfights.

I was willing to let slide before since I figured it was a bit less polish for a bit more content and a new engine, but here I think its obvious that faster, personal combat just doesn't work as well as the larger battles with the rules they've made and lines they've drawn in the sand in terms of acceptable issues.

I don't hate CQ, it just really puts a spotlight on BF3's flaws.

100 ping?! I get around 10-15 ping for servers here in Australia.

Seriously? All the way in Australia? Damn you must have some witch magic internet, or maybe the internet in South America (where I am on vacation) is just poop. At least its never over 200, which I have seen some players playing at, and for my connection I actually do pretty well.

I do love the verticality, but I feel like it throws the minimap into a confused state where blips often disappear. With less players its a blast, but I feel like even with more the spawns should work better, even Operation Metro in 64 players does not spawn me directly in front of or behind an enemy (or not to the extent I would remember it like here).

The biggest Gun Master issue is definitely the grenades. You practically need a direct hit with one for a kill now, but the last non knife weapon is timed with no direct impact making it damn near impossible to get a kill, especially on smaller player counts. Every match I go into has at least one guy at the top, dying repeatedly while the end game music blared for half an hour as we wait for him or someone else or ourselves to finally just get a couple of grenade kills and knife kills and end the damn match.

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SPYDER0416

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#36 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="Wasdie"]

Actually, if you play on a 16 player server, these maps are awesome. The Zebia Tower (or however you spell it), reminds me of Mirrors Edge a lot.

I really like the contrast of the maps. They are completely different than standard BF3 maps. They are very vertical, lots of different levels and ways to get beween the levels, and the destruction is rather awesome. I really enjoy them.

The best part is how the gunplay really shines. The audio is just supurb. Everything sounds so amazing and play so well.

I've also been watching some of the footage from the one map they've showed off of the Armored Kill map pack. If you're worried about the direction Battlefield 3 is going after CQB, then you need not worry. The one map they showed is easily larger than anything we see in BF3 or even back in BF2.

skrat_01

Question is if it's worth paying for BF3 premium for it and the DLC? I'm honestly on the fence about it; since buying a new computer and getting right back into BF3, despite its flaws and my hatred of the unlock system (and EA's disgusting micro transaction unlocks tacked on) I'm considering picking up premium for the inevitable onslaught of DLC. That being said even the Karkand DLC doesn't do much in the way of server rounds.

I would say its worth it, all future DLC (4 packs, 5 if you do have Karkand) for $10 less then if you got then if you got them individually, as well as two week early access and server queue priority. You also get new camo for your guns and character, new assignments, new dogtags, a new knife, server queue priority, plus scheduled stuff like content drops only for premium members, premium exclusive events (like double XP weekends), and bonus videos and strategy guides (if you care for those).

So its all DLC, cheaper and faster, plus a poop ton of other things and being slightly more cared for then non premium people.

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mitu123

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#37 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="Zubinen"] More like people having bad internet and/or lacking the mental capacity to go to options->gameplay and then to turn "Network Smoothing" up to 100%.Zubinen
Funny, it's always 100% on mine since day one and I still have bad hit detection problems...

NS works fine for me and I use Verizon FIOS and you need TCP: 80, 443, 9988, 20000-20100, 22990, 17502, 42127 UDP: 3659, 14000-14016, 22990-23006, 25200-25300 forwarded making sure your firewall and virus scanner are in check. XFactor and Ravic(top competitive infantry players) play at 0% smoothing and from all their videos it seems like they don't run into these issues at all and after the 1.03 patch this was the case for me as well so I can only assume it's something on your end since for example these guys don't have this issue: http://www.youtube.com/watch?v=s1cx1z5HvtU&hd=1www.youtube.com/watch?v=1mmN_A6tbbc&hd=1http://www.youtube.com/watch?v=ykFe6kOdjlc&hd=1

I have to go through all that for something that should had been perfect?O_o

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BrunoBRS

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#38 BrunoBRS
Member since 2005 • 74156 Posts
good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.
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SPYDER0416

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#39 SPYDER0416
Member since 2008 • 16736 Posts

good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.BrunoBRS

Yeah I keep hearing about this problem online, as well as from one of my friends who has repeating issues with it (though his connection is amazing so he really should not have these issues). Its happened to me a few times, I think I wrote it off as my aim being bad or a lag spike or a fluke, but it was a bit more common then it should be for it to have been any of those options.

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deactivated-59b71619573a1

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#40 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="BrunoBRS"]good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.SPYDER0416

Yeah I keep hearing about this problem online, as well as from one of my friends who has repeating issues with it (though his connection is amazing so he really should not have these issues). Its happened to me a few times, I think I wrote it off as my aim being bad or a lag spike or a fluke, but it was a bit more common then it should be for it to have been any of those options.

It's also random from game to game almost. Sometimes you take guys down with very little effort and other times your shots don't hit at all. It's very frustrating

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mitu123

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#41 mitu123
Member since 2006 • 155290 Posts

good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.BrunoBRS
DICE needs to hire someone who can do hit detection for once, amazed how it's been almost 10 years since BF1942.

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with_teeth26

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#42 with_teeth26
Member since 2007 • 11655 Posts

[QUOTE="BrunoBRS"]good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.mitu123

DICE needs to hire someone who can do hit detection for once, amazed how it's been almost 10 years since BF1942.

I may be wrong, but I don't recall 1942 having hit detection issues.

I know myself, and I know I'll get mad as hell playing this DLC, so i'm staying far far away.

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mitu123

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#43 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="BrunoBRS"]good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.with_teeth26

DICE needs to hire someone who can do hit detection for once, amazed how it's been almost 10 years since BF1942.

I may be wrong, but I don't recall 1942 having hit detection issues.

I know myself, and I know I'll get mad as hell playing this DLC, so i'm staying far far away.

I can't seem to find any on youtube, lol.

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deactivated-59b71619573a1

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="BrunoBRS"]good god the netcode is horrible. i actually shot a guy and the bullets didn't register until he was out of sight and i wasn't shooting anymore. on another situation, at least 20 bullets registered (according to my PC) and the guy walked off. not to mention the dozens of "i just headshotted you 3 times with the SPAS and you didn't die, you shoot me on the foot once with it and i die" cases. gun master is unplayable as it is.mitu123

DICE needs to hire someone who can do hit detection for once, amazed how it's been almost 10 years since BF1942.

I keep getting hit behind walls now more than before, it's like the game can't handle so much action all together in tight spaces. Also the new maps really highlight a lot of problems like the suppression, it's total BS missing guys right in front of you.

And now Battlelog is messed up. Me and Bruno couldn't log in and it told me I had the wrong Email or password. then said "Can't login too many failed attempts" DICE are awful sometimes

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BrunoBRS

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#45 BrunoBRS
Member since 2005 • 74156 Posts
i just unloaded a magazine on a dude lying down (on the head, to be sure). he looks at me as if nothing happened and one-shots me. DICE, you're making me regret buying this, and i paid half price. how the hell do you guys f*ck up something that everyone else doesn't? the game's netcode is in worse shape than it was during the beta, ffs.
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BrunoBRS

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#46 BrunoBRS
Member since 2005 • 74156 Posts

oh, and there's this. new update, new glitches.

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biggest_loser

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#47 biggest_loser
Member since 2007 • 24508 Posts
The map design is extremely complex. There's a lot of ways to flank people, which is fantastic. Recommended for 32 players, not 64 though. I can't wait to see how the conquest ones turn out! :D
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AdamPA1006

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#48 AdamPA1006
Member since 2004 • 6422 Posts
Gun game was definitely fun on the new maps. Getting a grenade kill is hard!
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#49 AdamPA1006
Member since 2004 • 6422 Posts
Gun game was definitely fun on the new maps. Getting a grenade kill is hard!
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#50 topgunmv
Member since 2003 • 10880 Posts

oh, and there's this. new update, new glitches.

BrunoBRS

I had that happen too.

Annoying as hell, isn't it?