Bioware is removing the companion loyalty system...

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GeneralShowzer

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#1 GeneralShowzer
Member since 2010 • 11598 Posts

It will be just like Mass Effect 2.

It seems there is some kind of system, but it will be oversimplified like everything in this game. It

Companions will no longer have loyalty bars, which effect how the companion talks to you, companion bonuses, and greatly affects the story and the possible endings.

http://www.pcgamer.com/2010/11/30/dragon-age-2-preview-the-hero-of-kirwall/

They're also ditching the approval system. You won't be trying to lobby your companions by saving kittens in front of them; now they'll agree with you completely, or just stick around as a 'rival'. A rival respects your power and the role you play in the world, but thinks you're kind of a dick. As a side effect of that, you can't have an outright evil champion. You'll have to settle for being ruthless in the pursuit of your ideals.

Dragon Age 2 is looking over Mass Effect's shoulder and taking some serious notes. That's definitely a good thing.

Read what Bioware developers say here

http://social.bioware.com/forum/1/topic/141/index/5353934&lf=8

They are not ditching it but streamlining it...like everything in the game.

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Animatronic64

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#2 Animatronic64
Member since 2010 • 3971 Posts

Oh well. I still want it.

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Bros89

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#3 Bros89
Member since 2004 • 624 Posts

This is going to be the let down of the year, mark my words!

And the forums shall flooooooowwwww... with hate...

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Planeforger

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#4 Planeforger
Member since 2004 • 20169 Posts

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

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SubGum

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#5 SubGum
Member since 2003 • 1740 Posts
Meh. The "Loyalty System" in ME2 wasn't nearly as deep as people think. Not a big deal.
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Planeforger

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#6 Planeforger
Member since 2004 • 20169 Posts

Meh. The "Loyalty System" in ME2 wasn't nearly as deep as people think. Not a big deal.SubGum

That's the point.
Dragon Age Origins had a better loyalty system (slightly better anyway, although definitely not in the league of Obsidian's games), but now they're removing it in favour of Mass Effect's 'blindly/begrudgingly loyal' system.

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AAllxxjjnn

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#7 AAllxxjjnn
Member since 2008 • 19992 Posts
Yeh, because showering your teammates with gifts was so great.
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SubGum

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#8 SubGum
Member since 2003 • 1740 Posts
My mistake. For some reason I assumed the topic was referring to Mass Effect 3 instead of Dragon Age 2 (didn't read the article). In that case, I think it sucks if they remove it completely. They should have simplified it to make it 100% decision based to avoid the lame gifting thing, but kept the impact it made on the outcome. But of course we'll have to wait and see how it turns out in actual practice. Might still be great.
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Sharpie125

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#9 Sharpie125
Member since 2005 • 3904 Posts

Well, have faith, is all I can say. I didn't have any great love for Dragon Age's gameplay (nor would I prefer ME2's system thrust upon it) but it's the setting and lore that made the game for me. If they haven't completely gutted the general story, I'll be okay with whatever Bioware does to their baby.

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Cenerune

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#10 Cenerune
Member since 2008 • 588 Posts

That's the point.
Dragon Age Origins had a better loyalty system (slightly better anyway, although definitely not in the league of Obsidian's games), but now they're removing it in favour of Mass Effect's 'blindly/begrudgingly loyal' system.

Planeforger

Better? As in pure crap? I say good riddance imo.

I've yet to see an actual reputation/loyalty system that was actually interesting or wasn't absolute broken crap. Best use of this sort of system i've seen is Alpha Protocol and even then, it's sort of incomplete. The rest of them only forces you to have a good standing with companions so you can get that stat bonus or don't end up with a pathetic ending for X characters or even the ending itself.

It actually punishes players for roleplaying instead of the intended purpose of adding some elements to it.

Morrigan disapprove -10, great, time to reload.

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Dantus12

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#11 Dantus12
Member since 2010 • 231 Posts

Is there something they haven`t removed from this game but added?

No companion customisation.

No loyalty system.

Reduced amount of spells and skills.

Game is shorter.

Worlds are smaller.

Camera is less tactical.

Combat is hack and slash.

This is really a strange trend at Bioware.

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testfactor888

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#12 testfactor888
Member since 2010 • 7157 Posts
I loved Dragon Age but so far the more I read the more it seems like Dragon Age 2 is going to really suck. Losing interest in it
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dakan45

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#13 dakan45
Member since 2009 • 18819 Posts

Cant say it was usefull in the first game. I itteraly got them al loyal.

Edit, this is for dragon age 2. Oh well. Cant say endless gifts were good either.

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Renevent42

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#14 Renevent42
Member since 2010 • 6654 Posts
I wish Bioware would focus on creating deep and complex RPG's again instead of soap opera's for gamers, but that's just me.
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The_Capitalist

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#15 The_Capitalist
Member since 2004 • 10838 Posts

I wouldn't mind if the game was just a little shorter (the first one was really a long drag, particularly when going through the Deep Roads), but everything else I've heard disappoints me so far.

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dakan45

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#16 dakan45
Member since 2009 • 18819 Posts
I wish Bioware would focus on creating deep and complex RPG's again instead of soap opera's for gamers, but that's just me. Renevent42
When exactly have they done that before?
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Renevent42

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#17 Renevent42
Member since 2010 • 6654 Posts
Everything basically before KOTOR...ever since then they have gone so crazy with the dialog I can't even play their games anymore. That's not to say their older games didn't have lot of the same sort of stuff, but it wasn't so over the top and they had deep gameplay mechanics to match.
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dakan45

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#18 dakan45
Member since 2009 • 18819 Posts
Everything basically before KOTOR...ever since then they have gone so crazy with the dialog I can't even play their games anymore. That's not to say their older games didn't have lot of the same sort of stuff, but it wasn't so over the top and they had deep gameplay mechanics to match.Renevent42
Before kotor, exactly my point and correct me if i am wrong but neverwinter nights did not have much of party member interactions right?
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Renevent42

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#19 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"]Everything basically before KOTOR...ever since then they have gone so crazy with the dialog I can't even play their games anymore. That's not to say their older games didn't have lot of the same sort of stuff, but it wasn't so over the top and they had deep gameplay mechanics to match.dakan45
Before kotor, exactly my point and correct me if i am wrong but neverwinter nights did not have much of party member interactions right?

It had some but definitely not anywhere near what's in their current games.

Anyways so what's your point then? I said I miss their old games, and you said since when did they do that and I pointed out when...so not really seeing what you are getting at. Do you mean it's been a long time? Well...that's exactly my point lol.

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svenus97

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#20 svenus97
Member since 2009 • 2318 Posts

Do you have something personal against BioWare?

Anyways, there was an entire thread about companions on the DA2 forums, you are welcome to find if you want, but don't ask me for links.

David Gaider (lead writer) said they are removing the approval meter, you can no longer give dog bones to Alistair for approval, you can only get approval through personal gifts and choices, they are removing the meter, it's just called friendship/rivalry now.

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Renevent42

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#21 Renevent42
Member since 2010 • 6654 Posts
Personal? Does it sound like anything personal? I just don't like their more recent games all that much. Feels like watching a soap opera rather than playing a game. i realize I am in the minority here of course, and I don't think they are bad games and they certainly are serving their player base well. However as an older gamer who cares more about deep game play they just don't deliver for me anymore. I'm finding European developers are catering more to my tastes these days...even if they make games a little more rough around the edges.
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Animatronic64

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#22 Animatronic64
Member since 2010 • 3971 Posts
Personal? Does it sound like anything personal? I just don't like their more recent games all that much. Feels like watching a soap opera rather than playing a game. i realize I am in the minority here of course, and I don't think they are bad games and they certainly are serving their player base well. However as an older gamer who cares more about deep game play they just don't deliver for me anymore. I'm finding European developers are catering more to my tastes these days...even if they make games a little more rough around the edges.Renevent42
What is this "deep" game play you are talking about?
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Renevent42

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#23 Renevent42
Member since 2010 • 6654 Posts
Deep combat, leveling mechanics, item systems...stuff like that. But really i would like it if i could play their games for longer than 10 mins without having some silly cut scene or inter party bickering moment rammed down my throat. It's just stuff I really don't care about in games...does nothing for me. There's other things that can drive RPG's forward than just constant dialog and NPC interaction...interesting atmospheric worlds that are fun to explore fr instance.
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Darksonic666

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#24 Darksonic666
Member since 2009 • 3482 Posts

Who cares give me mass effect 3 !!!! :)

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Animatronic64

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#25 Animatronic64
Member since 2010 • 3971 Posts

Deep combat, leveling mechanics, item systems...stuff like that. But really i would like it if i could play their games for longer than 10 mins without having some silly cut scene or inter party bickering moment rammed down my throat. It's just stuff I really don't care about in games...does nothing for me. There's other things that can drive RPG's forward than just constant dialog and NPC interaction...interesting atmospheric worlds that are fun to explore fr instance. Renevent42
I think story is one of the most important aspects of an RPG.

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Renevent42

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#26 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"]Deep combat, leveling mechanics, item systems...stuff like that. But really i would like it if i could play their games for longer than 10 mins without having some silly cut scene or inter party bickering moment rammed down my throat. It's just stuff I really don't care about in games...does nothing for me. There's other things that can drive RPG's forward than just constant dialog and NPC interaction...interesting atmospheric worlds that are fun to explore fr instance. Animatronic64

I think story is one of the most important aspects of an RPG.

Not me. I think character development, interesting game worlds, and exploration is more important to me than story.
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Baranga

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#27 Baranga
Member since 2005 • 14217 Posts

That's great, it was ****.

Alpha Protocol has the best system of this kind, and what Bioware tries to do now sounds a lot like it.

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Ocid1

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#28 Ocid1
Member since 2005 • 362 Posts

The more i read about DA2 the more i'm losing interest in it seems like they're taking everything i liked about DA out and filling it in with stuff from ME 2.

I'll still end up picking the game up for sure but its no longer a day 1 buy for me and more of a down the line when it becomes cheap.

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PcGamingRig

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#29 PcGamingRig
Member since 2009 • 7386 Posts

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

Planeforger

this, not impressed with the game at all.

it is a shame because i loved the first game.

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Animatronic64

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#31 Animatronic64
Member since 2010 • 3971 Posts
[QUOTE="sataricon"]Hmm so bioware is going to water down another great RPG... ME2 and now we have DA2.

Watering down must be awesome because ME2 is at least ten times better than ME1.
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Makari

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#32 Makari
Member since 2003 • 15250 Posts

The more i read about DA2 the more i'm losing interest in it seems like they're taking everything i liked about DA out and filling it in with stuff from ME 2.

I'll still end up picking the game up for sure but its no longer a day 1 buy for me and more of a down the line when it becomes cheap.

Ocid1
Meh. That is EXACTLY what happened with DA: O, though people's collective memory seems rather short on that. A slow decline in our attention and anticipation until the game actually came out and was good despite our expectations.
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deactivated-59d151f079814

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#33 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Not defending their move but ME2's "loyalty' system was by and large pointless.. There was nothing to gain over your decision that prevented their loyalty.. Meaning every time I played I always got the loyalty of everyone... Easy, regardless of how I played.
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SkyWard20

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#34 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SubGum"]Meh. The "Loyalty System" in ME2 wasn't nearly as deep as people think. Not a big deal.Planeforger

That's the point.
Dragon Age Origins had a better loyalty system (slightly better anyway, although definitely not in the league of Obsidian's games), but now they're removing it in favour of Mass Effect's 'blindly/begrudgingly loyal' system.

Why the heck is Obsidian's loyalty system better?

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the_ChEeSe_mAn2

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#35 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Can't say I was a fan of Dragon Age: Origins' loyalty system. I liked doing their quests, but having to cater all my choices to gain as much approval as possible and then bribing them with trinkets to get more approval just felt forced.
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SkyWard20

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#36 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="Ocid1"]

The more i read about DA2 the more i'm losing interest in it seems like they're taking everything i liked about DA out and filling it in with stuff from ME 2.

I'll still end up picking the game up for sure but its no longer a day 1 buy for me and more of a down the line when it becomes cheap.

Makari

Meh. That is EXACTLY what happened with DA: O, though people's collective memory seems rather short on that. A slow decline in our attention and anticipation until the game actually came out and was good despite our expectations.

i can guarantee dragon age 2 will sell like warm bread. this image speaks for itself:

Feels good man.

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dakan45

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#37 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="Renevent42"]Everything basically before KOTOR...ever since then they have gone so crazy with the dialog I can't even play their games anymore. That's not to say their older games didn't have lot of the same sort of stuff, but it wasn't so over the top and they had deep gameplay mechanics to match.Renevent42

Before kotor, exactly my point and correct me if i am wrong but neverwinter nights did not have much of party member interactions right?

It had some but definitely not anywhere near what's in their current games.

Anyways so what's your point then? I said I miss their old games, and you said since when did they do that and I pointed out when...so not really seeing what you are getting at. Do you mean it's been a long time? Well...that's exactly my point lol.

More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. Part of me starts to think that there is a reason gamepla is not complex nowadays and that is something related to the complexity of graphics rather the way eerything is casualized since its been a very long time since bioware made complex games and that was wayyy back then when games did not have complex graphics,so perhaps the reason they dont make complex gameplay anymore is that the graphics complexity along with so many variables in gameplay can cause problems with the game. Honestly i dont know what to think anymore but thats what i am starting to believe.
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Dantus12

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#38 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Makari"][QUOTE="Ocid1"]

The more i read about DA2 the more i'm losing interest in it seems like they're taking everything i liked about DA out and filling it in with stuff from ME 2.

I'll still end up picking the game up for sure but its no longer a day 1 buy for me and more of a down the line when it becomes cheap.

SkyWard20

Meh. That is EXACTLY what happened with DA: O, though people's collective memory seems rather short on that. A slow decline in our attention and anticipation until the game actually came out and was good despite our expectations.

i can guarantee dragon age 2 will sell like warm bread. this image speaks for itself:

Feels good man.

Your image says : "I love Dragon age", it doesn`t say "I love Dragon age 2".

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Renevent42

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#39 Renevent42
Member since 2010 • 6654 Posts
[QUOTE="Renevent42"]

[QUOTE="dakan45"] Before kotor, exactly my point and correct me if i am wrong but neverwinter nights did not have much of party member interactions right?dakan45

It had some but definitely not anywhere near what's in their current games.

Anyways so what's your point then? I said I miss their old games, and you said since when did they do that and I pointed out when...so not really seeing what you are getting at. Do you mean it's been a long time? Well...that's exactly my point lol.

More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. Part of me starts to think that there is a reason gamepla is not complex nowadays and that is something related to the complexity of graphics rather the way eerything is casualized since its been a very long time since bioware made complex games and that was wayyy back then when games did not have complex graphics,so perhaps the reason they dont make complex gameplay anymore is that the graphics complexity along with so many variables in gameplay can cause problems with the game. Honestly i dont know what to think anymore but thats what i am starting to believe.

I played many RPG's in 3D that are complex...it really has nothing to do with that. It's their almost laser beam like focus on story and NPC's and watering down of other aspects that I dislike. Anyways I still don't get your point...I said it was a long time ago (since before KOTOR)...or are you just agreeing? There's still good RPG's out there too (and in 3d)...mainly talking about how Bioware makes them.
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kaealy

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#40 kaealy
Member since 2004 • 2179 Posts

[QUOTE="Planeforger"]

[QUOTE="SubGum"]Meh. The "Loyalty System" in ME2 wasn't nearly as deep as people think. Not a big deal.SkyWard20

That's the point.
Dragon Age Origins had a better loyalty system (slightly better anyway, although definitely not in the league of Obsidian's games), but now they're removing it in favour of Mass Effect's 'blindly/begrudgingly loyal' system.

Why the heck is Obsidian's loyalty system better?

The loyalty system in Neverwinter nights 2 and mask of the betrayer were awesome. Especially in Mask of the betrayer, where you really had to think about what you said and did infront of your companions. Because they really reacted out from their personality, not just from what was wrong or right, evil or good.

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ralph2190

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#41 ralph2190
Member since 2007 • 705 Posts

Don't you guys remember how hard it was to get Oghren's side quest in Awakenings because there were not many gifts to go around? I say good riddance. It's not like they are abandoning the whole system. It's just not done with numbers and gifts anymore...just a bar saying how much of a friend/rival/neutral that your companions are. And I guess it would be based off your quest choices, dialogue options etc. Also followers can leave permanently if you piss them off. Btw I'm getting all this from Mary Kirby's dev posts:

It's a bit hard to answer just now, since the balancing hasn't been done yet on approval. Also, I have the plague, and fever makes writing anything coherent really tricky. So I'll do this in parts.

Part one:the general idea is that party member approval is tied more to the big things and less to the small things. You should get major amounts of approval from doing follower quests and handling big plot decisions, and small amounts from the sort of things you decide to say in casual conversations or decisions in sidequests. So in theory, you should be able to gain approval with a character for how you do their plot, and lose approval for being mean to kittens or for taking goody-two-shoes quests all the time, and still come out with max friendship (or max rivalry).What you do with the followermatters more than what you say to other people or what you do with random questgiver #25; and hopefully, that reduces the feeling that you have to constantly pick dialogue responses a character likes (or hates) in order to get all their content.

Part two:You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort offlavorto the interactions depending on which side you're on.

Part three:Yeah, there's still no benefit to being neutral with a follower. You shouldn't lose out on as much dialogue and content, though. If you do their quests, you'll more than likely get to know them, even if you somehow don't hit maximum approval.

You can still be a nug-licker to your party members, and this will sometimes cause them to leave your party forever and ever. However, this is actually different from rivalry. Rivalry means "we disagree on something fundamental." You can still be close, but that disagreement is always there, and you will have arguments about it from time to time. Possibly, you will even change their mind. Or maybe they'll change yours? It's hard to guess. But it's not hatred. It's just conflict. And conflict, or possibly paprika, is the spice of life, as we all know.Mary Kirby

EDIT: Here's the link to the original post. You need to be logged in through BioWare social to filter the dev post though.

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DarkblueNinja

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#42 DarkblueNinja
Member since 2009 • 1016 Posts

Is there something they haven`t removed from this game but added?

No companion customisation.

No loyalty system.

Reduced amount of spells and skills.

Game is shorter.

Worlds are smaller.

Camera is less tactical.

Combat is hack and slash.

This is really a strange trend at Bioware.

Dantus12
Lady and gentlemen Dragon Age 2 is the new CoD :D
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i_saw_a_mudcrab

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#43 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

post bg2 bioware games are crap, loyalty system or not

rage inbound...

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RyuRanVII

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#44 RyuRanVII
Member since 2006 • 4257 Posts

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

Planeforger

True. There isn't a single positive change so far.

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SkyWard20

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#45 SkyWard20
Member since 2009 • 4509 Posts

post bg2 bioware games are crap, loyalty system or not

rage inbound...

i_saw_a_mudcrab

Much like your opinion... I have literally played all noteworthy RPG's, but most don't match up to the level up BioWare. And BG2 is overrated by children who like to be retro that didn't even know how to play BG when it was first released. So, you're wrong.

but never mind, i'm talking to someone who believes he has the right to diss other people work when:

1.they have garnered significant praise from the gaming press.

2.poured millions of dollars into games most here will probably never even get to play a small part into their development in their entire lifetime.

heck, people here feel they have the right to criticize everything about a game and say it sucks like they're some kind of master game designers. hell, most here couldn't even create a tic tac toe flash game. But this is the internet...

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Memoryitis

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#46 Memoryitis
Member since 2006 • 2221 Posts

From what I am getting it they are making it like Jade Empire. More story focused, so they want to keep everything tight as possible, they are trying something different.

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dakan45

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#47 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="Renevent42"]

It had some but definitely not anywhere near what's in their current games.

Anyways so what's your point then? I said I miss their old games, and you said since when did they do that and I pointed out when...so not really seeing what you are getting at. Do you mean it's been a long time? Well...that's exactly my point lol.

Renevent42

More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. Part of me starts to think that there is a reason gamepla is not complex nowadays and that is something related to the complexity of graphics rather the way eerything is casualized since its been a very long time since bioware made complex games and that was wayyy back then when games did not have complex graphics,so perhaps the reason they dont make complex gameplay anymore is that the graphics complexity along with so many variables in gameplay can cause problems with the game. Honestly i dont know what to think anymore but thats what i am starting to believe.

I played many RPG's in 3D that are complex...it really has nothing to do with that. It's their almost laser beam like focus on story and NPC's and watering down of other aspects that I dislike. Anyways I still don't get your point...I said it was a long time ago (since before KOTOR)...or are you just agreeing? There's still good RPG's out there too (and in 3d)...mainly talking about how Bioware makes them.

Well i agree. But i cant think of many good 3d rpgs. I mentioned kotor as an example that for a long time now they dont really do much with deep gameplay.

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Renevent42

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#48 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"][QUOTE="dakan45"] More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. Part of me starts to think that there is a reason gamepla is not complex nowadays and that is something related to the complexity of graphics rather the way eerything is casualized since its been a very long time since bioware made complex games and that was wayyy back then when games did not have complex graphics,so perhaps the reason they dont make complex gameplay anymore is that the graphics complexity along with so many variables in gameplay can cause problems with the game. Honestly i dont know what to think anymore but thats what i am starting to believe.dakan45

I played many RPG's in 3D that are complex...it really has nothing to do with that. It's their almost laser beam like focus on story and NPC's and watering down of other aspects that I dislike. Anyways I still don't get your point...I said it was a long time ago (since before KOTOR)...or are you just agreeing? There's still good RPG's out there too (and in 3d)...mainly talking about how Bioware makes them.

Well i agree. But i cant think of many good 3d rpgs. I mentioned kotor as an example that for a long time now they dont really do much with deep gameplay.

Wizardry 8 Morrowind Fallout 3: New Vegas Risen Divinity 2 Gothic 3 (with community patch) Neverwinter Nights 2 (especially Mask of the Betrayer) Gothic 2 Arx Fatalis Gothic Anyways these are the more traditional 3D RPG's I have enjoyed most in the past 8 years or so. There are other games I didn't mention as they are more ARPG's, but this should do to give you an idea of what I look for in RPG's. Anyways not trying to say these games are any better than Bioware's recent offerings...they just don't make the game I enjoy anymore...which in my opinion are basically sometimes-interactive-soap-operas-for-gamers.
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Miroku32

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#49 Miroku32
Member since 2006 • 8666 Posts
Why this again? In ME2 Bioware removed many things that made ME1 great, now they are doing the same with DA2.
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Krelian-co

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#50 Krelian-co
Member since 2006 • 13274 Posts

This is going to be the let down of the year, mark my words!

And the forums shall flooooooowwwww... with hate...

Bros89

hating it already, well not really ME 2 was awesome but i don't see the need to make games thinking we are brain damaged and making each game a copy of another one, let dragon age be dragon age instead of mass effect medieval version. now its like bioware is making the same system for every game they release