[QUOTE="GeneralShowzer"]
[QUOTE="Mazoch"] Who's talking about cutting anything. They developed an extra quest and an extra NPC while developing the rest of the game. That quest and that NPC are being offered as DLC or a pre-order incentive. That doesn't mean that it was cut. It's impossible to say if they would still have invested the money in creating that extra quest and that extra NPC if they wasn't planning to release it as DLC. Them having to make money or not is irrelevant. Who, what or where the quest and NPC was developed is also irrelevant. Consider what they are offering for what amount of money they are asking and make your choice based on that. Mazoch
Ofcourse they cut out content to sell as DLC.
DA:O, i can bet had loads of content cut out. There as day one DLC, and **** of DLC released after, while the team was busy working on DA II. Can you explain that. It was five years in development, waaay before DLC became *In*.
Also Mafia II had obviosly content cut from it.
Why 'of course'. It doesn't seem like a logical assumption to me. Consider that BioWare is a major development studio working on a major title; I would assume that they are professional enough to plan ahead and decide well in advance what DLC they are planning to release. I can't imagine that they would simply sit down and develop a game and then, after the fact suddenly decide to go back and make various code changes so they could pull out part of that content to be able to add it as DLC.
It seems far more likely to me that they, from day one, decided that they were going to budget X amount of money and man power to develop the game and budgeted Y amount of money and manpower to develop the launch DLC and Z money and manpower for the pre-order DLC and so on.
BECAUSE, the game started development in 2004, DLC didn't exist back then. So yeah they didn't plan for it, in advance.
Shale was cut content. And so was the rest of the day one DLC.
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