Dead Island facts and opinions.

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Elann2008

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#101 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="kingdmx22"]

Click click click dead,brain dead...game.

REforever101
i've found that that particular approach stops being useful once you reach act 2. if i dont think through everything i'm about to do, the zombies wreck me. then i lose the money i need to repair my good weapons, which means they break, which means the zombies are free to keep wrecking me honestly, did anyone else find that the difficulty spiked a ton after leaving the resort?

I couldn't agree more. Especially when you have the "sprinters" come at ya. Like multiple sprinters... then you're f'ed. You gotta throw a weapon to slow one down, kick one or two, while taking SOME damage.. and then the rest is yours to improvise. I was mauled by 5 zombies, three of them being the more aggressive ones that scream like banshees. Damn, sometimes they freak me out too.... lol It really feels like a survival-horror game. Emphasis on survival.
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Baranga

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#102 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

[QUOTE="REforever101"]did anyone else find that the difficulty spiked a ton after leaving the resort?Elann2008

Yes, I died the first time in the city. It's so unnerving, especially now that it has a weather cycle! And hearing the zombies wailing all around me drives me insane. Those dark, narrow alleys, especially when it rains... Jesus Christ. It's like a gigantic Stalker laboratory, a goddamn nightmare.

Wait.. so there ARE weather cycles in the game later on? I'm about 10 or so hours in...and I haven't gotten to that part yet (so if you could please leave out any spoilers :) ) Yeah, the game's zombie audios are insane... a couple of zombies really made me jump in this game. Like genuinely startled me.. I don't think a game has done that to me yet... not even Amnesia.

Yes, it has weather. Sinamoi mentions a monsoon is coming, after all, and you actually see the clouds and hear some distant thunder in the first part of the game if you pay attention. Later on it has everything from sunny like the resort to dark, loud, miserable Stalker-styIe rains. If zombies startled you on the beaches, wait 'till you have to cross the city when it rains.

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Elann2008

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#103 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]

[QUOTE="Baranga"]

Yes, I died the first time in the city. It's so unnerving, especially now that it has a weather cycle! And hearing the zombies wailing all around me drives me insane. Those dark, narrow alleys, especially when it rains... Jesus Christ. It's like a gigantic Stalker laboratory, a goddamn nightmare.

Baranga

Wait.. so there ARE weather cycles in the game later on? I'm about 10 or so hours in...and I haven't gotten to that part yet (so if you could please leave out any spoilers :) ) Yeah, the game's zombie audios are insane... a couple of zombies really made me jump in this game. Like genuinely startled me.. I don't think a game has done that to me yet... not even Amnesia.

Yes, it has weather. Sinamoi mentions a monsoon is coming, after all, and you actually see the clouds and hear some distant thunder in the first part of the game if you pay attention. Later on it has everything from sunny like the resort to dark, loud, miserable Stalker-styIe rains. If zombies startled you on the beaches, wait 'till you have to cross the city when it rains.

Nice! I'm happy to hear this. Well, I did do that one Hotel mission... fighting zombies INDOORS is so much different than fighting them outside in open space in the sun. That hotel mission quest spooked me a few times. Good thing I had enough molotov's.. I can't wait to get to those parts that you are talking about.
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Baranga

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#104 Baranga
Member since 2005 • 14217 Posts

I hated how you could hear zombies outside the hotel when you moved closer to the outer walls. I then **** bricks when they walked through glass panels to get me lol. Great level.

Now I might buy CoJ: The Cartel just to support Techland:P They remind me of GSC a bit - crapped out a lot of shovelware over the years, with the occasional gem here and there, and meanwhile beavered away at their masterpiece for years.

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MyopicCanadian

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#105 MyopicCanadian
Member since 2004 • 8345 Posts

I wish there was an explosive indicator for co-op partners. I think I blew this guy up twice when I was playing with him.. had medkits to save him but would be easier to have a GTFO icon considering how half my inventory is explosives.

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Elann2008

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#106 Elann2008
Member since 2007 • 33028 Posts

I hated how you could hear zombies outside the hotel when you moved closer to the outer walls. I then **** bricks when they walked through glass panels to get me lol. Great level.

Now I might buy CoJ: The Cartel just to support Techland:P They remind me of GSC a bit - crapped out a lot of shovelware over the years, with the occasional gem here and there, and meanwhile beavered away at their masterpiece for years.

Baranga

Techland has since warmed up to me after their bad launch. All is forgiven and everything has been full throttle after the first few days. They've patched many things up and the mod community has done a great job to pick up the rest of the slack. I'm loving every moment in Dead Island and I am usually quick to put a game down if I don't like where it's going (Warhammer 40k Space Marine for example, although I will get to it eventually; it just lacks depth). Not many games can hold my attention very long. Dead Island has.

Although the characters do fit the setting and themes of Dead Island, they could have been "stronger" characters. That doesn't go without saying, it's terrible, it's just that the game would have benefited from a few strong lead characters that were not only memorable but emotionally engaging. Some NPC's were given the whole dramatization script but it didn't do much for me overall. In their second outing of the series, I'm sure they could work on that a little more; now that they're doing pretty well in sales so I've heard.

As for the Hotel resort mission again, I was on the second level and I accidently fell down to the first floor with the pool. Needless to say, I was greeted with a bunch of warm-hugging (or I should say cold flesh bound in blood) zombies ready to eat me limb from limb. That was a frenetic moment and one of the most memorable. The sense of panic I felt, along with the character's voice actor (Xian) yelling at every melee hit, had my blood rusihing.

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raven_squad

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#107 raven_squad
Member since 2007 • 78438 Posts

Once you make it to the city and the monsoon hits, the game improves a hell of a lot. And I thought that I loved it prior to that. People complaining about the bright, sunny and tropical nature of this game just need to dig in a little more. It loses that sense of safety very quickly.

The game looks damn good too after all of the video tweaks. Now I just need somebody to do SOMETHING to fix your shadow while sprinting. It breaks the mood a bit when I'm fleeing from infected and I look down at my shadow and bust out laughing. :P

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Elann2008

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#108 Elann2008
Member since 2007 • 33028 Posts

Once you make it to the city and the monsoon hits, the game improves a hell of a lot. And I thought that I loved it prior to that. People complaining about the bright, sunny and tropical nature of this game just need to dig in a little more. It loses that sense of safety very quickly.

The game looks damn good too after all of the video tweaks. Now I just need somebody to do SOMETHING to fix your shadow while sprinting. It breaks the mood a bit when I'm fleeing from infected and I look down at my shadow and bust out laughing. :P

raven_squad

Hahahaha so true about the wiggly arms. :)

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deactivated-59b71619573a1

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#109 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="raven_squad"]

Once you make it to the city and the monsoon hits, the game improves a hell of a lot. And I thought that I loved it prior to that. People complaining about the bright, sunny and tropical nature of this game just need to dig in a little more. It loses that sense of safety very quickly.

The game looks damn good too after all of the video tweaks. Now I just need somebody to do SOMETHING to fix your shadow while sprinting. It breaks the mood a bit when I'm fleeing from infected and I look down at my shadow and bust out laughing. :P

Elann2008

Hahahaha so true about the wiggly arms. :)

You mean these :P :

http://www.youtube.com/watch?v=hXmZX8iz2SE

But I agree with people that the difficulty rockets higher after the resort.I am in the city now and about 79% of the way through the game (according to the pause screen) and I get attacked by like 6 infected at once. Its extremely hard when you play on your own. I died about 5 times in a row without killing a single zombie

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Elann2008

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#110 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]

[QUOTE="raven_squad"]

Once you make it to the city and the monsoon hits, the game improves a hell of a lot. And I thought that I loved it prior to that. People complaining about the bright, sunny and tropical nature of this game just need to dig in a little more. It loses that sense of safety very quickly.

The game looks damn good too after all of the video tweaks. Now I just need somebody to do SOMETHING to fix your shadow while sprinting. It breaks the mood a bit when I'm fleeing from infected and I look down at my shadow and bust out laughing. :P

seanmcloughlin

Hahahaha so true about the wiggly arms. :)

You mean these :P :

http://www.youtube.com/watch?v=hXmZX8iz2SE

But I agree with people that the difficulty rockets higher after the resort.I am in the city now and about 79% of the way through the game (according to the pause screen) and I get attacked by like 6 infected at once. Its extremely hard when you play on your own. I died about 5 times in a row without killing a single zombie

It is definitely hard. There was one person that said Dead Island is easy.. which leaves me to believe they played it in co-op. In co-op, it's easy. Now, going ti single-handedly is quite difficult. Like you said, I get 5-7 zombies coming at me. Thank goodness for molotovs and incendiary grenades. Those bailed me out so many times. In my playthrough, I think I've died at least 10 times haha.

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deactivated-59b71619573a1

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#111 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

It is definitely hard. There was one person that said Dead Island is easy.. which leaves me to believe they played it in co-op. In co-op, it's easy. Now, going ti single-handedly is quite difficult. Like you said, I get 5-7 zombies coming at me. Thank goodness for molotovs and incendiary grenades. Those bailed me out so many times. In my playthrough, I think I've died at least 10 times haha.

Elann2008

I haven't played co-op yet but I don't think I Will until i finish the game once. Co-op seems like it would be way too easy. I know the enemies scale to how many players you have but i like the sense of being alone and helpless. Heightens the atmosphere of the game. and sometimes the screams of the zombies freak me out. You hear a thug or somtehing roaring in the distance and then the faint screams of an infected lady sprinting at you and she gets louder and louder. But she is usually met with a swift kick to the face :P the game is so much fun

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Elann2008

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#112 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]

It is definitely hard. There was one person that said Dead Island is easy.. which leaves me to believe they played it in co-op. In co-op, it's easy. Now, going ti single-handedly is quite difficult. Like you said, I get 5-7 zombies coming at me. Thank goodness for molotovs and incendiary grenades. Those bailed me out so many times. In my playthrough, I think I've died at least 10 times haha.

seanmcloughlin

I haven't played co-op yet but I don't think I Will until i finish the game once. Co-op seems like it would be way too easy. I know the enemies scale to how many players you have but i like the sense of being alone and helpless. Heightens the atmosphere of the game. and sometimes the screams of the zombies freak me out. You hear a thug or somtehing roaring in the distance and then the faint screams of an infected lady sprinting at you and she gets louder and louder. But she is usually met with a swift kick to the face :P the game is so much fun

That sprinting-lady-zombie gets me all the time. Freaks me out lol.
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deactivated-59b71619573a1

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#113 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

That sprinting-lady-zombie gets me all the time. Freaks me out lol.Elann2008

What do you think of the gun mechanics in the game? I think they're rather good for an open world game that focuses mainly on melee. Usually that spells disaster if they try to add guns

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Renevent42

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#114 Renevent42
Member since 2010 • 6654 Posts

Yeah the guns are surprisingly satisfying to you use...I thought the same thing since most games that focused on melee usually have poor gun mechanics. They are of course very effective on humans but surprisingly good against zombies in certain situations too. For instance, thugs are extremely easy with the shotgun if you get close-ish and shoot them in the head.

Anyways at the end of Act II on my second play through and this game is still impressing me. Finding all the secret stuff now like all the hidden quests/documents/id's/developers blueprints/ect. Also, kinda feel like a dummy admitting this but with Logan the first play through I didn't put any skill points into the left skill tree...should have read the skills descriptions better though because every character gets rage attacks with it so now I have a bad ass throwing knives rage attack with Logan lol.

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trastamad03

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#115 trastamad03
Member since 2006 • 4859 Posts
I dont have internet at home (switching speeds) did they release a patch for the sound crackling/popping yet?
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Elann2008

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#116 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]That sprinting-lady-zombie gets me all the time. Freaks me out lol.seanmcloughlin

What do you think of the gun mechanics in the game? I think they're rather good for an open world game that focuses mainly on melee. Usually that spells disaster if they try to add guns

I think they're great. Feels really satisfying to pop someone with a critical hit lol. They put in a perfect balance of gun combat.
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raven_squad

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#117 raven_squad
Member since 2007 • 78438 Posts
Yeah, I was surprised by the gunplay too. The shotguns are particularly satisfying to wield. And now that I found the ammo blueprint, plenty of zombies are going to fear my boomstick. :P
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#118 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Yeah, I was surprised by the gunplay too. The shotguns are particularly satisfying to wield. And now that I found the ammo blueprint, plenty of zombies are going to fear my boomstick. :Praven_squad

I just got the shotgun today and the first thing I did was shot a thug straight in the face and blasted his head all over the jungle haha. It was awesome

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Elann2008

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#119 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="raven_squad"]Yeah, I was surprised by the gunplay too. The shotguns are particularly satisfying to wield. And now that I found the ammo blueprint, plenty of zombies are going to fear my boomstick. :Pseanmcloughlin

I just got the shotgun today and the first thing I did was shot a thug straight in the face and blasted his head all over the jungle haha. It was awesome

I haven't used the shotgun yet although I still have it in my inventory. I'm saving it because I only have one shell. lol :P
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visceron

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#120 visceron
Member since 2005 • 2160 Posts

[QUOTE="REforever101"]did anyone else find that the difficulty spiked a ton after leaving the resort?Baranga

Yes, I died the first time in the city. It's so unnerving, especially now that it has a weather cycle! And hearing the zombies wailing all around me drives me insane. Those dark, narrow alleys, especially when it rains... Jesus Christ. It's like a gigantic Stalker laboratory, a goddamn nightmare.

Ha! I died on the very first zombie in the game. I apparently didn't understand the concept of a quick time event.
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rmfd341

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#121 rmfd341
Member since 2008 • 3808 Posts
Damn, the city is very difficult.
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Godofnerdyness

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#122 Godofnerdyness
Member since 2007 • 3248 Posts

Does anyone know if or when they plan to fix the issues with overheating?

Correct me if I'm wrong, but apparently the game is ridiculously GPU intensive and heats up quite fast, or so I've gathered from a few posts on the steam forums. My PC felt like it was going to explode last time so I'm afraid of launching Dead Island again. >_>

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deactivated-59b71619573a1

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#123 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Does anyone know if or when they plan to fix the issues with overheating?

Correct me if I'm wrong, but apparently the game is ridiculously GPU intensive and heats up quite fast, or so I've gathered from a few posts on the steam forums. My PC felt like it was going to explode last time so I'm afraid of launching Dead Island again. >_>

Godofnerdyness

Yep. Mine gets to higher degrees than when I run GTAIV with the iCEnhancer mod. It gets my 560Ti to about 65 degrees. Which is not good considering the temps for some other games.Imguessing they will release something for it but right now I can almost bake inside my case

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Godofnerdyness

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#124 Godofnerdyness
Member since 2007 • 3248 Posts

Yep. Mine gets to higher degrees than when I run GTAIV with the iCEnhancer mod. It gets my 560Ti to about 65 degrees. Which is not good considering the temps for some other games.Imguessing they will release something for it but right now I can almost bake inside my case

seanmcloughlin

When I first read that, I imagined you lighting up a joint inside your case :lol:

But yeah, seems like quite a few people are having problems with it. Hopefully a patch is released soon.

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killeer2007

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#125 killeer2007
Member since 2004 • 793 Posts

[QUOTE="seanmcloughlin"]

Yep. Mine gets to higher degrees than when I run GTAIV with the iCEnhancer mod. It gets my 560Ti to about 65 degrees. Which is not good considering the temps for some other games.Imguessing they will release something for it but right now I can almost bake inside my case

Godofnerdyness

When I first read that, I imagined you lighting up a joint inside your case :lol:

But yeah, seems like quite a few people are having problems with it. Hopefully a patch is released soon.

65C? My card (6950) hovers around 70-75C while playing the game. Not sure what temps a 560ti is rated for but I know i don't worry about my card unless temps start heading for the 90s

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raven_squad

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#126 raven_squad
Member since 2007 • 78438 Posts
Wow... I didn't know people were having overheating problems with the game. I haven't noticed anything at all above normal load temps while playing it.
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Elann2008

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#127 Elann2008
Member since 2007 • 33028 Posts
Are you guys using V-Sync? This game will cause your GPU to overheat if you're running anything higher than 60fps. Even at 60fps locked in, my temps rise to 50-60 range. It's not ideal but it will do for now. My other games run in the lower 50's. For me, v-sync doesn't work in my video ini file. I had to force it through Nvidia Panel and it works perfectly fine.
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#128 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Are you guys using V-Sync? This game will cause your GPU to overheat if you're running anything higher than 60fps. Even at 60fps locked in, my temps rise to 50-60 range. It's not ideal but it will do for now. My other games run in the lower 50's. For me, v-sync doesn't work in my video ini file. I had to force it through Nvidia Panel and it works perfectly fine.Elann2008

I haven't got V-Sync on actually. I was getting about 100 - 120 fps at one point (which anything over 60 fps is useless anyway) so maybe thats whats turning my card into a frying pan. I'll try it out. Otherwise i'll just start cooking eggs or something on it

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rmfd341

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#129 rmfd341
Member since 2008 • 3808 Posts
Yesterday Dead Island killed my PC, I think my 3D card is fried, it's an old 9600 GT though.
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masterdrat

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#130 masterdrat
Member since 2006 • 1075 Posts

[QUOTE="Elann2008"]Are you guys using V-Sync? This game will cause your GPU to overheat if you're running anything higher than 60fps. Even at 60fps locked in, my temps rise to 50-60 range. It's not ideal but it will do for now. My other games run in the lower 50's. For me, v-sync doesn't work in my video ini file. I had to force it through Nvidia Panel and it works perfectly fine.seanmcloughlin

I haven't got V-Sync on actually. I was getting about 100 - 120 fps at one point (which anything over 60 fps is useless anyway) so maybe thats whats turning my card into a frying pan. I'll try it out. Otherwise i'll just start cooking eggs or something on it

I don't think 50-60 can be considered hot in GPU, unless you got water cooling on them.
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Renevent42

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#131 Renevent42
Member since 2010 • 6654 Posts
Those are very normal temps: http://www.neoseeker.com/Articles/Hardware/Reviews/NVIDIA_GTX_560_Ti/17.html
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Elann2008

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#132 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]Are you guys using V-Sync? This game will cause your GPU to overheat if you're running anything higher than 60fps. Even at 60fps locked in, my temps rise to 50-60 range. It's not ideal but it will do for now. My other games run in the lower 50's. For me, v-sync doesn't work in my video ini file. I had to force it through Nvidia Panel and it works perfectly fine.seanmcloughlin

I haven't got V-Sync on actually. I was getting about 100 - 120 fps at one point (which anything over 60 fps is useless anyway) so maybe thats whats turning my card into a frying pan. I'll try it out. Otherwise i'll just start cooking eggs or something on it

Yeah, when i had my fps in the 100+ range, my GPU would rev up the fan and I was like: "Wth?!" I just ended up forcing vsync like I said earlier and that did the trick. It's like when Starcraft 2's cutscenes were 200fps and starting frying GPU's. :P
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Renevent42

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#133 Renevent42
Member since 2010 • 6654 Posts
http://pc.gamespy.com/pc/dead-island/1194696p1.html Looks like the game is doing exceptionally well...they estimate 2 million sold and it's *still* at the #1 spot on Steam's best seller list despite some new releases. Some other nice info they put the DLC on the back burner to focus on patches which is good news for those still having issues.
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Elann2008

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#134 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Renevent42"]http://pc.gamespy.com/pc/dead-island/1194696p1.html Looks like the game is doing exceptionally well...they estimate 2 million sold and it's *still* at the #1 spot on Steam's best seller list despite some new releases. Some other nice info they put the DLC on the back burner to focus on patches which is good news for those still having issues.

NICE. I'm happy to hear this. :)
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wkwan

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#135 wkwan
Member since 2008 • 155 Posts

How well/crappy would DI run on a Core 2 Duo 2.26GHz, Radeon 3670M, 2GB Ram, Win 7 64bit

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DragonfireXZ95

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#136 DragonfireXZ95
Member since 2005 • 26717 Posts

if you edit the config this game looks and runs like a champ, the shadows look so much better when set higher from the config.

1024: http://img842.imageshack.us/img842/2650/1024cg.jpg

2048: http://img850.imageshack.us/img850/4353/2048b.jpg

4096: http://img21.imageshack.us/img21/5699/4096f.jpg

theshadowhunter

Nice, after changing everything, it not only looks better, but it runs at 112 fps now. lmao Too bad we can't change the textures, some are good, but many look god awful.

This game has some real problems. It's fun, and I hope they fix it soon, but the fps thing is killing my GPU heat like some of you guys said.

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theshadowhunter

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#137 theshadowhunter
Member since 2004 • 2956 Posts

cant wait for more patches, this is a great game, just needs more polish here and there.

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GhoX

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#138 GhoX
Member since 2006 • 6267 Posts
Long story short: Mods save the day. Notice how the PC version has a score of 82% on metacritic while the console versions aren't doing as well? On PC version the modding community has already patched up most of the issues, while the console versions have to wait for the devs.
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Renevent42

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#139 Renevent42
Member since 2010 • 6654 Posts
Mods certainly are nice but they don't define the game...the merely improve some aspects of it.
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GhoX

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#140 GhoX
Member since 2006 • 6267 Posts
Mods certainly are nice but they don't define the game...the merely improve some aspects of it.Renevent42
Not in this case. The game has many glitches at launch: from sound problems, movement stuttering to problems with rebinding keys. Mods fixed them all. There are certainly many mods which provide alternative takes on gameplay, but before those mods there were the ones which turned the Steam board from a crying Kindergarten into a somewhat respectable forum.
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Renevent42

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#141 Renevent42
Member since 2010 • 6654 Posts

Way over stating what they do...I didn't have any of those issue after the first official patch...nor did most of the people I played with online. The config tool is nice and I do use it but the most noticeable change is the shadow maps of FOV which is just graphical tweaking. The alternate gameplay mods are mostly small tweaks to things like durability and the ones (like more zombie spawns) are just getting rolling and still aren't completed. The game has been on Steam's #1 spot for 10 days now even since release.

It's not like Oblivion, for example, with huge game changing mods altering the game on a fundamental level.

Giving so much credit to mods especially this early in the game's life is pretty insulting to the game and it's developers who spent YEARS creating this very awesome game. Most people's bug issues were solved in the first couple days. They made a huge and fun game with tons of content and great combat...that's what "saved the day". They have been patching the game and more is on the way. Mods do deserve credit of course and I am VERY greatful to those who have made them (especially the tweak utility, nice job!).