[QUOTE="quocthai"][QUOTE="Nikalai_88"][QUOTE="Nibroc420"][QUOTE="Nikalai_88"] [QUOTE="Nibroc420"]It's starting to seem as though any game that doesn't do well has gained an excuse to fall back on "oh, well, it got pirated alot"
every single game gets pirated and the developers should recognize this when making it..what was it, SoaSE that did great even though they had no copy protection?
no copy protection means it's easyer to pirate than devil may cry 4 and yet, i bet it did far better in sales.
Nikalai_88
SoaSE had copy protection for online play, and considering it is primary an online game I think the 'no copy protection' argument is moot. Also it did 'great' by the standards of its publisher, it did not do great by the standards of the multi-million selling publishers and titles.
It seems like people can't acknowledge that piracy has a large impact on PC game sales. The thing is publishers look at console sales (the Japanese game even did great on a western console such as 360) and then they look at the pc game sales. And then they look at the console install base and then they look at the supposed ten's of millions install base of gaming GPU's. Then they see one sold significantly more than the other. Are there other reasons they game would not have sold as well? Sure, but they all are largely demand based. However when publishers see the high piracy numbers they obviously see that there was demand and interest in the game. Now no publisher is stupid enough to think that a pirated copy means a lost sale. They all know that when the price is essentially zero demand goes through the roof, but when your game is competing with one that is free your losses will be massive, especially when retail competition can swing by price margins as small as %10.
Its as if you own a pizza store and another one opens up right beside you with the exact same product that they are giving it away for free, going 'its not going to affect me' would be the definition of stupid.
regardless... I've hard way to many companies complaining about how "piracy hurts their sales". It's like, "Yeah, we know it does..we get it." But when they come out with a game like DMC4 that i've heard is a terrible port, and i've heard numerous back things about. It's obvious that the sales are down if people are saying bad things.
I should go and make a terrible game, and scream "piracy" when no-one wants to buy it. Fact is, Developers need to accually come up with good ideas. Sure it's a great game on the consoles, but when the controls are whacked out "Hey, lets have YGHJ instead of WASD or the arrow keys thats innovative. it won't make the controls confusing or way too hard to use with two hands."
Piracy is destroying the PC gaming industry. I agree. But that doesn't give developers of terrible games the right to blame their sales on piracy.
So basically instead of countering my arguments you simply state that you heard that DMC4 was a bad port when its commonly acknowledged that it is a very good one? Try to come up with something better.
it is a good port in term of optimization for the PC. But it's a not a good game for the pc, the market for this type on the pc is really small, the fact that the game was released 6 months after the console couter part and offer almost no extra contents make it even worse.
If there was no interest in this game for PC than people would not be pirating it.
There's a fine line between being interested enough to try it, and being interested enough to buy it. I have a feeling DMC4 lost very little sales due to piracy.
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