Devil May Cry 4 "pirated to hell and back"

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ReddestSkies

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#101 ReddestSkies
Member since 2005 • 4087 Posts
[QUOTE="ReddestSkies"]

I find it amusing that a PC gamer is demanding standardity on his platform. You were probably opposed to the switch to DVD (5 years after consoles did), too.

Yes, some ports were done in a lazy way and the menus weren't even changed, but the fact is that some games work best on a gamepad. For those games, the standard control scheme should be meant to be mapped on a gamepad. It's that simple. If you can't appreciate the hardware superiority that PC gaming offers (i.e. being able to play every game in the way that it should be played), then you shouldn't be a PC gamer in the first place.

Gamepads can be bought for less than $30. Do yourself a favor and buy one.

Nibroc420



accually i wasn't opposed to the switch to dvd, it's a better quality, just as what blue-ray is doing now. I know i'll have to upgrade to watch them, but i'll wait until the price comes down a bit before i spend anything.

And if games work best on the gamepad, i congratulate the consoles. They've got another easy game. But why shouldn't i go and put a game on the 360 requiring a Keyboard and mouse, they do have usb ports right? they should take advantage of the superiority of the keyboard and mouse.

I shouldn't have to buy a gamepad because 10% of games play "better" with it. personally, i don't like the feel of the gamepad. Maybe it's because i haven't played enough Xbox. But if someone feels that Bioshock plas better with a controler, I'll direct them to the Xbox section.

Here you are, comparing the PC to a console again. You obviously fail to see that PC gaming is superior, hardware-wise, and doesn't hinder game development with ridiculous concepts such as "standard controls".

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GodLovesDead

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#102 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="quocthai"][QUOTE="Nikalai_88"][QUOTE="Nibroc420"][QUOTE="Nikalai_88"]

[QUOTE="Nibroc420"]It's starting to seem as though any game that doesn't do well has gained an excuse to fall back on "oh, well, it got pirated alot"

every single game gets pirated and the developers should recognize this when making it..what was it, SoaSE that did great even though they had no copy protection?
no copy protection means it's easyer to pirate than devil may cry 4 and yet, i bet it did far better in sales.
Nikalai_88

SoaSE had copy protection for online play, and considering it is primary an online game I think the 'no copy protection' argument is moot. Also it did 'great' by the standards of its publisher, it did not do great by the standards of the multi-million selling publishers and titles.

It seems like people can't acknowledge that piracy has a large impact on PC game sales. The thing is publishers look at console sales (the Japanese game even did great on a western console such as 360) and then they look at the pc game sales. And then they look at the console install base and then they look at the supposed ten's of millions install base of gaming GPU's. Then they see one sold significantly more than the other. Are there other reasons they game would not have sold as well? Sure, but they all are largely demand based. However when publishers see the high piracy numbers they obviously see that there was demand and interest in the game. Now no publisher is stupid enough to think that a pirated copy means a lost sale. They all know that when the price is essentially zero demand goes through the roof, but when your game is competing with one that is free your losses will be massive, especially when retail competition can swing by price margins as small as %10.

Its as if you own a pizza store and another one opens up right beside you with the exact same product that they are giving it away for free, going 'its not going to affect me' would be the definition of stupid.



regardless... I've hard way to many companies complaining about how "piracy hurts their sales". It's like, "Yeah, we know it does..we get it." But when they come out with a game like DMC4 that i've heard is a terrible port, and i've heard numerous back things about. It's obvious that the sales are down if people are saying bad things.

I should go and make a terrible game, and scream "piracy" when no-one wants to buy it. Fact is, Developers need to accually come up with good ideas. Sure it's a great game on the consoles, but when the controls are whacked out "Hey, lets have YGHJ instead of WASD or the arrow keys thats innovative. it won't make the controls confusing or way too hard to use with two hands."

Piracy is destroying the PC gaming industry. I agree. But that doesn't give developers of terrible games the right to blame their sales on piracy.

So basically instead of countering my arguments you simply state that you heard that DMC4 was a bad port when its commonly acknowledged that it is a very good one? Try to come up with something better.

it is a good port in term of optimization for the PC. But it's a not a good game for the pc, the market for this type on the pc is really small, the fact that the game was released 6 months after the console couter part and offer almost no extra contents make it even worse.

If there was no interest in this game for PC than people would not be pirating it.

There's a fine line between being interested enough to try it, and being interested enough to buy it. I have a feeling DMC4 lost very little sales due to piracy.

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Nibroc420

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#103 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="Nibroc420"][QUOTE="ReddestSkies"]

I find it amusing that a PC gamer is demanding standardity on his platform. You were probably opposed to the switch to DVD (5 years after consoles did), too.

Yes, some ports were done in a lazy way and the menus weren't even changed, but the fact is that some games work best on a gamepad. For those games, the standard control scheme should be meant to be mapped on a gamepad. It's that simple. If you can't appreciate the hardware superiority that PC gaming offers (i.e. being able to play every game in the way that it should be played), then you shouldn't be a PC gamer in the first place.

Gamepads can be bought for less than $30. Do yourself a favor and buy one.

ReddestSkies



accually i wasn't opposed to the switch to dvd, it's a better quality, just as what blue-ray is doing now. I know i'll have to upgrade to watch them, but i'll wait until the price comes down a bit before i spend anything.

And if games work best on the gamepad, i congratulate the consoles. They've got another easy game. But why shouldn't i go and put a game on the 360 requiring a Keyboard and mouse, they do have usb ports right? they should take advantage of the superiority of the keyboard and mouse.

I shouldn't have to buy a gamepad because 10% of games play "better" with it. personally, i don't like the feel of the gamepad. Maybe it's because i haven't played enough Xbox. But if someone feels that Bioshock plas better with a controler, I'll direct them to the Xbox section.

Here you are, comparing the PC to a console again. You obviously fail to see that PC gaming is superior, hardware-wise, and doesn't hinder game development with ridiculous concepts such as "standard controls".



Ok, fine. But do you think it is right for a developer to assume every single Pc gamer has a gamepad? then scream piracy when their sales don't reach the levels they hoped?
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teardropmina

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#104 teardropmina
Member since 2006 • 2806 Posts

Here you are, comparing the PC to a console again. You obviously fail to see that PC gaming is superior, hardware-wise, and doesn't hinder game development with ridiculous concepts such as "standard controls".

ReddestSkies

you might have a case IF games now better played with gamepad are PC native. Those games are better with gamepad because they are made to be console games in the first place. the developer has console key mapping and game structure in mind the foremost, not PC. There's no creativity, and therefore no "hinderance" to speak of, these developers simply ask PC gamers to buy a console gamepad so the game can be played exactly the SAME as on console.

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ReddestSkies

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#105 ReddestSkies
Member since 2005 • 4087 Posts

Ok, fine. But do you think it is right for a developer to assume every single Pc gamer has a gamepad? then scream piracy when their sales don't reach the levels they hoped?
Nibroc420

I'm just going to say that if the controls are the main reason why the game didn't sell well, then the assumption that PC gamers and console gamers are different is completely and entirely false.

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Makari

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#106 Makari
Member since 2003 • 15250 Posts
Piracy is no doupt contributing to some sales being lost but not many. Since it isn't being hardcore pirated ect I'd say it's more to do with DD like it was said in the article. They just seem to have nitpicked on piracy. The majority of that article was to do with DD not piracy, but for some reason the jouranlist picked Piracy as it's headline. I'd give 5 that half the people here didn't read the full article they are arguing about.death1505921
A lot of devs do keep an eye on piracy numbers, and simply keep their mouths shut as to what they find out until they figure out what to do about it. Similar to Steam not doing immediate VAC bans or MS waiting on XBL bans, they wait for weeks or months (or in this case, years) before acting on what they know. Comments like this from the same guy who's being quoted in the article: [quote="Christian Svensson"]To my knowledge, Mass Effect still isn't fully cracked (tripwires still result in certain bugs in the pirated versions.. pirates haven't found them all yet). And our data collected on Bioshock is pretty damn solid too from certain audit services, and their integration wasn't as deep as Mass Effect's. They are more effective than people think... part of the problem though is that EA and T2 didn't actually communicate what's supposed to happen. The result of that lack of communication is that the pirates just think the game is buggy. :D

Data collected. Audit services. Keeping track of what bugs the cracks have still missed and staying completely silent when they know that some of the bugs are definitely from a crack. Some games have quietly thrown in tripwires and phone-homes (and dumped notice of it into the EULA, since nobody ever reads them anyway), and these guys are generally sitting on hard information that they're NOT going to share with us until they figure out what to do about it. And the information is being shared between publishers - this is EA and Take 2 talking to Capcom right here. The best we can do is point at Stardock saying 'don't spend much money making a game, problem solved!' or Valve completely keeping their mouth shut. Meanwhile, it's cake to find devs and publishers both saying that piracy is a nasty problem, but we're generally content to shove our heads into the sand and blame it on something else for every. single. game. that comes out. -Crysis? Too high on the system requirements, bad multiplayer. Pirate it. -CoD4 had low system reqs and great multiplayer, problem solved? Wait, too short in SP. Pirate it. -RE4? Lost Planet? Horrible port. Pirate it. -DMC4 is a great port...let's say it's a horrible port anyway. Pirate it. Oh, and blame Capcom for not supporting obscure gamepad standards, when they covered the GFW controller input standard that everybody else should be adhering to. -But Mass Effect is an awesome port? I don't like the DRM, it's horrible and unfair and intrusive. Pirate it. -Relic though, they love and take care of PC gaming! They use the exact same DRM? That's okay, I don't actually mind it that much, since it doesn't really cause problems for me. blah blah blah blah, it's running in circles and meanwhile we're losing support left and right
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death1505921

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#107 death1505921
Member since 2004 • 5260 Posts

[QUOTE="death1505921"]Piracy is no doupt contributing to some sales being lost but not many. Since it isn't being hardcore pirated ect I'd say it's more to do with DD like it was said in the article. They just seem to have nitpicked on piracy. The majority of that article was to do with DD not piracy, but for some reason the jouranlist picked Piracy as it's headline. I'd give 5 that half the people here didn't read the full article they are arguing about.Makari
A lot of devs do keep an eye on piracy numbers, and simply keep their mouths shut as to what they find out until they figure out what to do about it. Similar to Steam not doing immediate VAC bans or MS waiting on XBL bans, they wait for weeks or months (or in this case, years) before acting on what they know. Comments like this from the same guy who's being quoted in the article:
To my knowledge, Mass Effect still isn't fully cracked (tripwires still result in certain bugs in the pirated versions.. pirates haven't found them all yet). And our data collected on Bioshock is pretty damn solid too from certain audit services, and their integration wasn't as deep as Mass Effect's. They are more effective than people think... part of the problem though is that EA and T2 didn't actually communicate what's supposed to happen. The result of that lack of communication is that the pirates just think the game is buggy. :DChristian Svensson
Data collected. Audit services. Keeping track of what bugs the cracks have still missed and staying completely silent when they know that some of the bugs are definitely from a crack. Some games have quietly thrown in tripwires and phone-homes (and dumped notice of it into the EULA, since nobody ever reads them anyway), and these guys are generally sitting on hard information that they're NOT going to share with us until they figure out what to do about it. And the information is being shared between publishers - this is EA and Take 2 talking to Capcom right here. The best we can do is point at Stardock saying 'don't spend much money making a game, problem solved!' or Valve completely keeping their mouth shut. Meanwhile, it's cake to find devs and publishers both saying that piracy is a nasty problem, but we're generally content to shove our heads into the sand and blame it on something else for every. single. game. that comes out. -Crysis? Too high on the system requirements, bad multiplayer. Pirate it. -CoD4 had low system reqs and great multiplayer, problem solved? Wait, too short in SP. Pirate it. -RE4? Lost Planet? Horrible port. Pirate it. -DMC4 is a great port...let's say it's a horrible port anyway. Pirate it. Oh, and blame Capcom for not supporting obscure gamepad standards, when they covered the GFW controller input standard that everybody else should be adhering to. -But Mass Effect is an awesome port? I don't like the DRM, it's horrible and unfair and intrusive. Pirate it. -Relic though, they love and take care of PC gaming! They use the exact same DRM? That's okay, I don't actually mind it that much, since it doesn't really cause problems for me. blah blah blah blah, it's running in circles and meanwhile we're losing support left and right

Trip wires and phone homes? Is that to effectivly catch and prosocute? Or just make the game buggy from cracks?

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Nibroc420

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#108 Nibroc420
Member since 2007 • 13571 Posts
accually Makari, From your post i gather you think piracy has made a huge impact on Pc gaming and i might even go so far as to assume you're like the rest of the people who toss pirates and baby-killers into the same pile.But i don't think you're that bad.

Personally, I know that piracy is sucking the life out of PC gaming. However i don't think that it's the rate we think it is. I'm going to stick with my belief that Pirates totally f' up some game sales. But in cases like RE4, it doesn't matter if it's pirated or not. The Developers/publishers will scream piracy when their sales don't reach the expected numbers.

Would you rather tell the rest of the gaming world that you made a game that people saw was so bad, that it wasn't worth buying? Or just say "i didn't reach the expected numbers in sales as i had expected, because of piracy"
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Makari

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#109 Makari
Member since 2003 • 15250 Posts
Trip wires and phone homes? Is that to effectivly catch and prosocute? Or just make the game buggy from cracks?death1505921
as it's being used right now in that context, it's almost entirely to find out more closely how many of the game copies actually being played are pirated ones - ie how many people are really playing pirated copies and how much. sometimes a game's copy protection is intended to screw with the game in little ways if it's badly removed, and sometimes it's just accidental bugs in the game caused by stripping the protection out. the original operation flashpoint's protection was the most hilarious.. if the game thought it wasn't legit, it would basically progressively screw your aim up, and eventually culminate into things like turning your character into a seagull when you pull the trigger.
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Nikalai_88

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#110 Nikalai_88
Member since 2006 • 1755 Posts
[QUOTE="Nikalai_88"][QUOTE="quocthai"][QUOTE="Nikalai_88"][QUOTE="Nibroc420"][QUOTE="Nikalai_88"]

[QUOTE="Nibroc420"]It's starting to seem as though any game that doesn't do well has gained an excuse to fall back on "oh, well, it got pirated alot"

every single game gets pirated and the developers should recognize this when making it..what was it, SoaSE that did great even though they had no copy protection?
no copy protection means it's easyer to pirate than devil may cry 4 and yet, i bet it did far better in sales.
GodLovesDead

SoaSE had copy protection for online play, and considering it is primary an online game I think the 'no copy protection' argument is moot. Also it did 'great' by the standards of its publisher, it did not do great by the standards of the multi-million selling publishers and titles.

It seems like people can't acknowledge that piracy has a large impact on PC game sales. The thing is publishers look at console sales (the Japanese game even did great on a western console such as 360) and then they look at the pc game sales. And then they look at the console install base and then they look at the supposed ten's of millions install base of gaming GPU's. Then they see one sold significantly more than the other. Are there other reasons they game would not have sold as well? Sure, but they all are largely demand based. However when publishers see the high piracy numbers they obviously see that there was demand and interest in the game. Now no publisher is stupid enough to think that a pirated copy means a lost sale. They all know that when the price is essentially zero demand goes through the roof, but when your game is competing with one that is free your losses will be massive, especially when retail competition can swing by price margins as small as %10.

Its as if you own a pizza store and another one opens up right beside you with the exact same product that they are giving it away for free, going 'its not going to affect me' would be the definition of stupid.



regardless... I've hard way to many companies complaining about how "piracy hurts their sales". It's like, "Yeah, we know it does..we get it." But when they come out with a game like DMC4 that i've heard is a terrible port, and i've heard numerous back things about. It's obvious that the sales are down if people are saying bad things.

I should go and make a terrible game, and scream "piracy" when no-one wants to buy it. Fact is, Developers need to accually come up with good ideas. Sure it's a great game on the consoles, but when the controls are whacked out "Hey, lets have YGHJ instead of WASD or the arrow keys thats innovative. it won't make the controls confusing or way too hard to use with two hands."

Piracy is destroying the PC gaming industry. I agree. But that doesn't give developers of terrible games the right to blame their sales on piracy.

So basically instead of countering my arguments you simply state that you heard that DMC4 was a bad port when its commonly acknowledged that it is a very good one? Try to come up with something better.

it is a good port in term of optimization for the PC. But it's a not a good game for the pc, the market for this type on the pc is really small, the fact that the game was released 6 months after the console couter part and offer almost no extra contents make it even worse.

If there was no interest in this game for PC than people would not be pirating it.

There's a fine line between being interested enough to try it, and being interested enough to buy it. I have a feeling DMC4 lost very little sales due to piracy.

The game had a demo.

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Nibroc420

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#111 Nibroc420
Member since 2007 • 13571 Posts

The game had a demo.

Nikalai_88



demos show practically nothing. Have youi played the recent space siege demo? it's pathetic at best. Shows nothing conclusive.

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GodLovesDead

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#112 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="Nikalai_88"]

The game had a demo.

Nibroc420



demos show practically nothing. Have youi played the recent space siege demo? it's pathetic at best. Shows nothing conclusive.

And that's not exactly what I meant either. I meant that people had enough interest to play through the game (and personally I thought the demo really didn't show much), but if they had to put their money down on a game, it wouldn't be DMC4. If I was pirating things left and right, I would consider DMC4. But just because I would supposedly pirate the game, it doesn't translate to a loss of a sale, because I'd never put down the money to buy the game anyways.

(I don't condone piracy, it's just an example.)

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death1505921

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#113 death1505921
Member since 2004 • 5260 Posts

[QUOTE="death1505921"]Trip wires and phone homes? Is that to effectivly catch and prosocute? Or just make the game buggy from cracks?Makari
as it's being used right now in that context, it's almost entirely to find out more closely how many of the game copies actually being played are pirated ones - ie how many people are really playing pirated copies and how much. sometimes a game's copy protection is intended to screw with the game in little ways if it's badly removed, and sometimes it's just accidental bugs in the game caused by stripping the protection out. the original operation flashpoint's protection was the most hilarious.. if the game thought it wasn't legit, it would basically progressively screw your aim up, and eventually culminate into things like turning your character into a seagull when you pull the trigger.

Ah I see. So they still arn't willing to put the time and money into prosocuting but rather to find out stastics. That flashpoint stuff sounds truly epic. I might actualy see if I can find some vids of that.

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Makari

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#114 Makari
Member since 2003 • 15250 Posts
accually Makari, From your post i gather you think piracy has made a huge impact on Pc gaming and i might even go so far as to assume you're like the rest of the people who toss pirates and baby-killers into the same pile.But i don't think you're that bad.

Personally, I know that piracy is sucking the life out of PC gaming. However i don't think that it's the rate we think it is. I'm going to stick with my belief that Pirates totally f' up some game sales. But in cases like RE4, it doesn't matter if it's pirated or not. The Developers/publishers will scream piracy when their sales don't reach the expected numbers.

Would you rather tell the rest of the gaming world that you made a game that people saw was so bad, that it wasn't worth buying? Or just say "i didn't reach the expected numbers in sales as i had expected, because of piracy"Nibroc420
i don't really toss them in with baby-killers.. i believe there's a pretty big piracy culture that simply doesn't plan on paying for games if they can avoid it, and a lot of them will take legitimate reasons and repeat them when they don't really understand just to give themselves a free moral justification or pat on the back. like 'oh, well it happens because you guys do ___,' and you see the excuses for a certain title's being pirated shift depending on the game being mentioned. as it is, making games for the pc is difficult enough with optimization and various hardware configs - and we expect more out of our games than the console versions, AND we expect it for cheaper. and we're already simply buying less games than console gamers, despite there being many more of us capable of playing the games (and i suspect more of us actually playing the games, haha)... and really, any extra amount would help in sales for people that are trying to figure out how to support PC gaming. but despite all that, we've got groups essentially saying that mentioning piracy is crying wolf. stuff like DMC4 is niche, yeah, especially on the PC, but i'd take a stab in the dark that they're basing the 'this is getting pirated to hell and back' on some numbers he saw instead of speaking off the cuff.. ie a lot more people are playing it than actually paid for it, regardless of how niche the title may be. like UT3 sucked as far as i'm concerned; i played the demo and lost all interest in the game. even when it hit $15 at gogamer, i still had no interest. that also means i had no interest in downloading the game, but a lot of people apparently thought that was worth downloading for whatever reason.
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Nibroc420

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#115 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="Nibroc420"][QUOTE="Nikalai_88"]

The game had a demo.

GodLovesDead



demos show practically nothing. Have youi played the recent space siege demo? it's pathetic at best. Shows nothing conclusive.

And that's not exactly what I meant either. I meant that people had enough interest to play through the game (and personally I thought the demo really didn't show much), but if they had to put their money down on a game, it wouldn't be DMC4. If I was pirating things left and right, I would consider DMC4. But just because I would supposedly pirate the game, it doesn't translate to a loss of a sale, because I'd never put down the money to buy the game anyways.

(I don't condone piracy, it's just an example.)



Don't worry i honestly don't have an oppinion on piracy. If someone wants to download a a game/movie/song, i couldn't care less. But at the same time, i'd perfer people spending money on a game they intend to buy instead of cheaping out and pirating. If you think a game is worth buying, don't turn around and pirate it.

But if you see a game so pathetic that you honestly would never spend any money on it and want to check it out for some laughs... thats a different matter.
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Makari

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#116 Makari
Member since 2003 • 15250 Posts

[QUOTE="Makari"][QUOTE="death1505921"]Trip wires and phone homes? Is that to effectivly catch and prosocute? Or just make the game buggy from cracks?death1505921

as it's being used right now in that context, it's almost entirely to find out more closely how many of the game copies actually being played are pirated ones - ie how many people are really playing pirated copies and how much. sometimes a game's copy protection is intended to screw with the game in little ways if it's badly removed, and sometimes it's just accidental bugs in the game caused by stripping the protection out. the original operation flashpoint's protection was the most hilarious.. if the game thought it wasn't legit, it would basically progressively screw your aim up, and eventually culminate into things like turning your character into a seagull when you pull the trigger.

Ah I see. So they still arn't willing to put the time and money into prosocuting but rather to find out stastics. That flashpoint stuff sounds truly epic. I might actualy see if I can find some vids of that.

just guessing from how it's gone with the music industry, i don't think prosecution works all that well. :D
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teardropmina

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#117 teardropmina
Member since 2006 • 2806 Posts

i believe there's a pretty big piracy culture that simply doesn't plan on paying for games if they can avoid it, and a lot of them will take legitimate reasons and repeat them when they don't really understand just to give themselves a free moral justification or pat on the back.

Makari

That's true, but irrelevant as to determining whether piracy is the key factor in the sales of individual games. The fact is that we have some games sell bad and some games sell extremely well while all of them are being pirated. How those pirates justify their action is irrelevant to this fact.

we've got groups essentially saying that mentioning piracy is crying wolf.

Makari

I'd surely like to know how this group makes its case about piracy and game industry GENERALLY, rather than speaking of one particular game

stuff like DMC4 is niche, yeah, especially on the PC, but i'd take a stab in the dark that they're basing the 'this is getting pirated to hell and back' on some numbers he saw instead of speaking off the cuff.. Makari

then they'd better tell us what those numbers are instead of toss piracy around as their main reason of poorer than expected sales. I'd like to hear what they have to say about the Sims 2 phenomenon in spite of piracy.

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Makari

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#118 Makari
Member since 2003 • 15250 Posts
then they'd better tell us what those numbers are instead of toss piracy around as their main reason of poorer than expected sales. I'd like to hear what they have to say about the Sims 2 phenomenon in spite of piracy.teardropmina
sims and the sims 2 works in favor of how most publishers see it - hardcore PC gamers know too much about hardware, how things work, and how to use filesharing to get those things to work. the average sims player doesn't, and will simply buy the game because they don't know other options are out there, causing the game to have exponentially higher sales than other games. casual gaming is a weird mix of MASSIVE sales combined with even more massive piracy. what purpose would sharing numbers with the public - as opposed to other in-industry contacts as they're currently doing - actually serve? i mean, seriously? the pirates that don't plan on buying games won't suddenly change their mind, and knowing these sorts of communities - most people will simply try to find excuses to dismiss the numbers. why doesn't Valve release steam sales numbers? what is there to actually gain from doing all of this? the people that matter are seeing it, and it's pretty obvious we already plan on not believing whatever they have to say. and more than likely if they used any kind of sneaky stuff to GET the numbers (ie triggers + EULA), even more 'core gamers' will just get pissed off that they were somehow tricked or accidentally agreed to the process of being caught. if you've ever 'caught' a significant other doing something they shouldn't, you'll know exactly what i mean about that kind of reaction, lol.
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Nikalai_88

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#119 Nikalai_88
Member since 2006 • 1755 Posts

[QUOTE="Nibroc420"][QUOTE="Nikalai_88"]

The game had a demo.

GodLovesDead



demos show practically nothing. Have youi played the recent space siege demo? it's pathetic at best. Shows nothing conclusive.

And that's not exactly what I meant either. I meant that people had enough interest to play through the game (and personally I thought the demo really didn't show much), but if they had to put their money down on a game, it wouldn't be DMC4. If I was pirating things left and right, I would consider DMC4. But just because I would supposedly pirate the game, it doesn't translate to a loss of a sale, because I'd never put down the money to buy the game anyways.

(I don't condone piracy, it's just an example.)

Please re-read my original post. The thing is piracy completely destroys the equilibrium point on a supply and demand graph. You can't simply state 'the game was good enough to pirate but not enough to buy' when that is specifically a part of the problem. According to that logic than only top shelf multiplayer AAA games deserve any kind of good sales. Not only that but arguing that it is simply 'too different' does not make sense, as plenty of 'different' games have sold on PC and the game sold well on the Xbox360 in NA.

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mechwarrior_bob

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#120 mechwarrior_bob
Member since 2006 • 1789 Posts
I don't pirate but it just wasn't that interesting to me...I could spend my money on games I want 10x more...the port wasn't that great you don't need a gamepad but you'll struggle "to hell and back" without one :(
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teardropmina

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#121 teardropmina
Member since 2006 • 2806 Posts

sims and the sims 2 works in favor of how most publishers see it - hardcore PC gamers know too much about hardware, how things work, and how to use filesharing to get those things to work. the average sims player doesn't, and will simply buy the game because they don't know other options are out there, causing the game to have exponentially higher sales than other games. casual gaming is a weird mix of MASSIVE sales combined with even more massive piracy. Makari

this is the only thing I do want it made clear...there're other things going on in spite of piracy (and for some "massive piracy" at that). piracy is something serious and may affect lots of things, but not necessarily the main cause for poor sales of individual games.

and all the inside things you mentioned, which is sorta crypt to me, just make it even clearer: you cannot simplify piracy's relatedness to gaming as that biggest wolf when every case of bad sale happens.

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teardropmina

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#122 teardropmina
Member since 2006 • 2806 Posts
[QUOTE="Nikalai_88"

The thing is piracy completely destroys the equilibrium point on a supply and demand graph. You can't simply state 'the game was good enough to pirate but not enough to buy' when that is specifically a part of the problem. According to that logic than only top shelf multiplayer AAA games deserve any kind of good sales.

you're moralizing actual bussiness situation. Games, movies or anything commerical simply sell well, bad or so so or whatever. It's one thing to guess or reason why a game actually sells yet another not; it's a totally different thing to talk which game "deserves" better sale and another doesn't (or even "every game deserves to sell well?").

think I'm done here. I'm only interested in discussing the actual impact of piracy on indiviual game, in this case -- DMC4--, rather than the moral issue of piracy and game sales.

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Makari

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#123 Makari
Member since 2003 • 15250 Posts
think I'm done here. I'm only interested in discussing the actual impact of piracy on indiviual game, in this case -- DMC4--, rather than the moral issue of piracy and game sales.teardropmina
If you want to look at it that way - the guy, going from his other quotes, pretty obviously has access to some hard data on how much the title is being pirated, and is not interested in sharing those numbers with us for whatever reason. Yet he, in a rather friendly and non-confrontational way, makes these comments about the game being pirated. What do we have access to that we could contradict him with? As far as I can tell, it's just our imaginations. We're trying to disagree with his assessment based on a completely and totally uninformed guess. Do we even have any idea how much the game has sold? edit: I mean hell, people arguing against DRM and hardware requirements vs. piracy very often get that Crysis vs. Sins of a Solar Empire thing completely mixed up. The last time someone brought that one up to me, I looked it up and Crysis had outsold Sins by about 5:1. People in this very thread didn't even get that one right.
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kalossimitar

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#124 kalossimitar
Member since 2005 • 613 Posts

"I don't think the game has any copy protection but I guess they expected better sales.

http://www.gamesindustry.biz/articles/devil-may-cry-4-pirated-to-hell-and-back-says-capcom

Capcom in the US has admitted that sales of the PC version of Devil May Cry 4 are suffering due to severe piracy issues.

Writing on the official Capcom forums, vice president of strategic planning Christian Svensson said that the Japanese division has so far not allowed the title to be distributed digitally.

"I'm not sure about how Capcom in general feels but it's not doing as well as I would like in the US at retail," wrote Svensson.

"It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped)."

Jamex1987

Am I the only one that think pirating is just an excuse in this case? I mean, seriously, DMC series has never been on computer. We, computer gamers, never played the series and thus just dont care about it, aka, we dont buy it. You think i would care that killzone or resistance came to pc? I already got enough game to play as it is.

PIRATING IS THE NEW SCAPEGOAT WHEN YOUR GAMES DONT SELL AS WELL AS YOU WOULD HAVE LIKED.

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Nibroc420

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#125 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="Jamex1987"]

"I don't think the game has any copy protection but I guess they expected better sales.

http://www.gamesindustry.biz/articles/devil-may-cry-4-pirated-to-hell-and-back-says-capcom

Capcom in the US has admitted that sales of the PC version of Devil May Cry 4 are suffering due to severe piracy issues.

Writing on the official Capcom forums, vice president of strategic planning Christian Svensson said that the Japanese division has so far not allowed the title to be distributed digitally.

"I'm not sure about how Capcom in general feels but it's not doing as well as I would like in the US at retail," wrote Svensson.

"It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped)."

kalossimitar

Am I the only one that think pirating is just an excuse in this case? I mean, seriously, DMC series has never been on computer. We, computer gamers, never played the series and thus just dont care about it, aka, we dont buy it. You think i would care that killzone or resistance came to pc? I already got enough game to play as it is.

PIRATING IS THE NEW SCAPEGOAT WHEN YOUR GAMES DONT SELL AS WELL AS YOU WOULD HAVE LIKED.



agreed.
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mr_mozilla

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#126 mr_mozilla
Member since 2006 • 2381 Posts

It is a shame really, just tried the demo and it's an excellent port. Great graphics, yet the framerate is smooth as ever, tight controls(on a pad) and all around it doesn't even feel like a port at all. BUT:

- It came out on consoles like half a year ago, most people who wanted it, have it.

- It's DMC4, I have doubts simply because it's a sequel to a series I have never played, and I doubt most PC gamers have either.

- No marketing. I visit forums like this every day, and I only accidentally learned two days ago that there is a PC demo of DMC4.

- No DD that I know of. It opens a whole new market and offers automatic visibility to gamers who actually buy their games. It's simply foolish not to take advantage of it.

- It's just not the type of game PC gamers play.

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Vampyronight

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#127 Vampyronight
Member since 2002 • 3933 Posts

It is a shame really, just tried the demo and it's an excellent port. Great graphics, yet the framerate is smooth as ever, tight controls(on a pad) and all around it doesn't even feel like a port at all. BUT:

- It came out on consoles like half a year ago, most people who wanted it, have it.

- It's DMC4, I have doubts simply because it's a sequel to a series I have never played, and I doubt most PC gamers have either.

- No marketing. I visit forums like this every day, and I only accidentally learned two days ago that there is a PC demo of DMC4.

- No DD that I know of. It opens a whole new market and offers automatic visibility to gamers who actually buy their games. It's simply foolish not to take advantage of it.

- It's just not the type of game PC gamers play.

mr_mozilla

I generally agree with this.

One other thing I feel that should've been done is a bit of promotion of the PC version. I'm not expecting TV commercials, but as we've heard on these forums, a lot of people were worried about a poor quality port and some thought it required a gamepad. They should've been doing more interviews and videos showing how the game works with kb/m. Also, in such a video, say "you're seeing the game being run at 1280x720 with this hardware setup, so you'll have an idea of how it will play for you." Things like this would dispel it being a bad port or that it requires a gamepad.

Easily the worst mistake (if you are expecting better sales) is giving the port 6 months after its original release. I could've bought it on my PS3- I'm not going to wait 6 months just so I can buy it on the PC with no new modes.

I hope this won't dissuade Capcom from more PC ports. As somebody else said, while we all probably hate bad ports, it's better than no port.

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hamidious

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#128 hamidious
Member since 2007 • 1537 Posts
It is unfortunate, the game is cool and I hope it does well on PC. I don't want this to be the beginning of the end for DMC and other Capcom franchises on PC. Capcom games are cool! However, the Capcom guys in Japan have to realise that digital distribution is the new retail for PC games.
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ShotGunBunny

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#129 ShotGunBunny
Member since 2004 • 2184 Posts
Well, what the hell is a j"rpg" doing on pc, anyways?
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Iraqi_Gangster

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#130 Iraqi_Gangster
Member since 2008 • 503 Posts
every PC game is hackable excepting MMOS of course unless if you add a virtual server to play it offline
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Jd1680a

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#131 Jd1680a
Member since 2005 • 5960 Posts
Capcom suggestiong that piracy was a major factor Devil May Cry 4 for not selling is ancedotal evidence. Within the article no evidence is presented to support their claim nor do they mention on how many people pirated their game while it was on the console. There is also no data on how well Devil May Cry 4 for the PC worldwide. For all we know it could have sold over a million by now.
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raunaq_morarka

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#132 raunaq_morarka
Member since 2004 • 88 Posts
It's really not too surprising that dmc4 PC didn't sell well.
Most ppl r pissed off by the lack of mouse support,difficult keyboard controls,lack of multiplayer etc.
Personally i had a lot of fun with dmc3 on PC on a keyboard inspite of the controls and below par graphics,but i can't say the same about dmc4.The only good thing about it is that it looks awesome and plays smooth but it's just too repetitive.Too much recycling of enemies.The combo system isn't as deep as dmc3 .All in all apart from it's beautiful graphics it's a mediocre game by PC standards.
Piracy exists on all platforms (though it's extent varies) and all games get pirated so it's unfair to blame piracy for the game not selling well.Lack of multiplayer and digital release doesn't help it's cause either.
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smokeydabear076

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#133 smokeydabear076
Member since 2004 • 22109 Posts
Well, what the hell is a j"rpg" doing on pc, anyways?ShotGunBunny
It isn't a jrpg. ;) Anyway, sucks for Capcom.
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Enosh88

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#134 Enosh88
Member since 2008 • 1728 Posts

[QUOTE="ShotGunBunny"]Well, what the hell is a j"rpg" doing on pc, anyways?smokeydabear076
It isn't a jrpg. ;) Anyway, sucks for Capcom.

it's still got that:

"emo boy with a stupid harcut and a sword bigger than himself" that puts me off most japanese stuff. :D

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F1_2004

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#135 F1_2004
Member since 2003 • 8009 Posts
Also, I hope they weren't hoping for a delayed release to sell as much as new exclusively-PC releases. I'm sure if they showed us some respect and released the game on the PC at the same time as all the other consoles, sales would rise.
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FFXI-Blk-Mage

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#136 FFXI-Blk-Mage
Member since 2003 • 417 Posts

[QUOTE="smokeydabear076"][QUOTE="ShotGunBunny"]Well, what the hell is a j"rpg" doing on pc, anyways?Enosh88

It isn't a jrpg. ;) Anyway, sucks for Capcom.

it's still got that:

"emo boy with a stupid harcut and a sword bigger than himself" that puts me off most japanese stuff. :D

Yeah and the dialog is pretty bad, and the characters are kind of unoriginal... but you really shouldn't play DMC4 (or any of the DMC games, except maybe 1) for the dialog/story/characters. The game is about tight controls, fast paced action, and has a good way of making everything you do look amazing.

That being said DMC4 is just a rehash... and the developers seem lazy.

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MarioJP_

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#137 MarioJP_
Member since 2008 • 319 Posts

You know since its 2008 I don't mind seeing other type games on the pc. This whole thing of "this is not meant to be on pc's" has to stop. I have a wireless gamepad along with my k&m. the way i look at pc's is this. Pc's are meant to be as open and more options than all the consoles combined. This is what adds superiority to the pc front. But if you guys limit yourself because "oh its a console game" then you making pc platform not looking any diffrent than consoles. So really i am open for more options even if some games are bad ports still not every single console game is a bad port.

We just going to have to make some changes here and really get people motivated to game on the pc. Otherwise pc gaming is going to become just mmo's rts'and simulation games lol. I don't know about you but i am all about options that this platform has to offer. So lets use it.

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Nibroc420

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#138 Nibroc420
Member since 2007 • 13571 Posts

You know since its 2008 I don't mind seeing other type games on the pc. This whole thing of "this is not meant to be on pc's" has to stop. I have a wireless gamepad along with my k&m. the way i look at pc's is this. Pc's are meant to be as open and more options than all the consoles combined. This is what adds superiority to the pc front. But if you guys limit yourself because "oh its a console game" then you making pc platform not looking any diffrent than consoles. So really i am open for more options even if some games are bad ports still not every single console game is a bad port.

We just going to have to make some changes here and really get people motivated to game on the pc. Otherwise pc gaming is going to become just mmo's rts'and simulation games lol. I don't know about you but i am all about options that this platform has to offer. So lets use it.

MarioJP_


The fact that 70-80% of all console games that are moved to the PC, SUCK. Period. yeah ok

"Hey guys, don't buy an Xbox, come over to the PC and get the same games, only they're practically unplayable and we have no idea what ones will become ports, and what won't, not to mention the fact that most of the ports are done so badly that no-one in their right mind buys one"

This whole revolutionary idea you have about "[making] some changes here and really get people motivated to game on the pc." Will have to start with the developer. They need to do a few things..

First : Stop making ports of games that were horrible in the first place, If fans on the XboxPS3 deny the game, chances are PC gamers will to.

Second : Make decent K&M controls. not everyone has a gamepad, and so not everyone will buy the game, Want sales? make it playable to the masses. not just the group with Gamepads.

Third. : If a game sucks, and gets bad sales. IT IS NOT because of piracy.

/thread.


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Jamex1987

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#139 Jamex1987
Member since 2008 • 2187 Posts
If the game sucks so much why are so many people pirating it? I just checked a popular site and it's amazing how many downloads the game has already.
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Nibroc420

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#140 Nibroc420
Member since 2007 • 13571 Posts

If the game sucks so much why are so many people pirating it? I just checked a popular site and it's amazing how many downloads the game has already.Jamex1987


Not every download = 1 game that could've been sold.
and not every download= 1 person who thinks the game is great.

I've talked to people who have pirated a game just for the sheer laughter at how terrible it is.

so your "If the game suck, why would people download it" is terrible logic.

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hamidious

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#141 hamidious
Member since 2007 • 1537 Posts

You know since its 2008 I don't mind seeing other type games on the pc. This whole thing of "this is not meant to be on pc's" has to stop. I have a wireless gamepad along with my k&m. the way i look at pc's is this. Pc's are meant to be as open and more options than all the consoles combined. This is what adds superiority to the pc front. But if you guys limit yourself because "oh its a console game" then you making pc platform not looking any diffrent than consoles. So really i am open for more options even if some games are bad ports still not every single console game is a bad port.

We just going to have to make some changes here and really get people motivated to game on the pc. Otherwise pc gaming is going to become just mmo's rts'and simulation games lol. I don't know about you but i am all about options that this platform has to offer. So lets use it.

MarioJP_
Agreed, not every game on PC has to use mouse and keyboard, playing this game with a joypad is much more rewarding. Why limit PC gaming? The beauty of it is that it is an open platform, you can use racing wheels..etc Playing this kind of game with keyboard is like playing an RTS with a joypad.
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MFaraz_Hayat

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#142 MFaraz_Hayat
Member since 2006 • 1794 Posts
I know about the piracy, it's rampant in my country Pakistan. I might be amongst the few hundreds(in millions) who actually buy original games. What else do you expect, if the game is priced $50 or so and the average salary here being around $100.