@cyloninside said:
@Maroxad said:
@cyloninside said:
@Byshop said:
@SerOlmy:
No, all the opponents that I have found since getting into the first town are just too strong. Prior to that, the combat was tough but fair, but it seems pretty clear that the opponents I'm facing now are just too high level for my character. I'm pretty sure there's something else I'm supposed to be doing instead of fighting these guys, but I haven't figured out what it is yet.
-Byshop
yup... there is literally nowhere i can go where mobs arent atleast 1 level higher than i am. i either missed something big, or this game is not balanced correctly in terms of XP rewards.
You should be able to take on mobs 1 or 2 levels higher than you without too much problems. Though I guess that also depends on your party.
uhhhhh... no.
1 level is a big difference. 2 levels is damn near impossible. you will have mobs hitting you for 50-60 damage at lvl 6, while you will be hitting them for 30 at the most. also, they will have 350HP, while your party will have max 280-300.
i dunno what kind of magic party you guys are running, but i suspect there is some tall tale shit going on in this thread. taking on a group of 6+ mobs (which you pretty much always face), 2 levels higher will spell death before you even kill one.
Nah It is quite doable to kill off enemies atleast 1 level higher then you, It becomes norm to be honest, and expect alot of bosses to be atleast a level or two higher.
It is just that the game is very tactical, a mage is not the one WHO throws fireballs and take cover while the fighter charges in.
The key to Victory is often to direct the flow of battle, and use the elements for your advantage. And buy a metric ton of skillbooks. It took a while for me to figure it out aswell. Best explanation to how I manage (I do play it Co-OP btw, not sure if it makes it easier or harder to do the tactics).
I have a Ranged Rogue, to initialte combat most of the time, fast, stealthy and more important has a wide array of arrows for each job. A good starter is to fire a poison cloud arrow at the general area of a mob, the undead don't care about poison, but it WILL react very violently at the lvl 4 small fireball my mage has, so it will double the explosion against them and usually set the Group on fire.
Teleport is also a needed spell in the way I do my fighting, you can teleport an enemy into another one, if the ground rings cross just a Little, doing massive damage to both of them.
Electrocuting Water puddles is also a must in order to keep the mobs at bay.
That is what my mage tends to do.
Lastly I have an NPC fighter and Cleric, both heavy damage soaker s and one healer (is a cleric afterall). They guard the two ranged combatants, they stand just a tad farwards, and will automatically deal incredible damage to anyone passing them.
In some cases Summons are also great, a fire elemental is a walking firebomb, easy to discard, quick to re-throw.
it is just that the typical way of fighting in RPGs don't really comply here. The Rogue is absolutely lethal in this game, The direct damage of a two handed weapon can often shave a quarter of the life of an enemy a level higher then you, and most magic spells have far more importand secondary effect then the active damage (electrocute Water so a lvl 6 Orc stays stunned, and have the fighter and Cleric Wail on him till he dies, unable to fight back. It will click on some point, and it is hard as nails till you begin to think in the games own logic.
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