Dragon Age 2, the spiritual successor to Mass Effect 2

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Prexxus

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#51 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="GeneralShowzer"]

Well after years of gaming i sure can recognize not just a great RPG, but i can also recognize an RPG. And this my friend with that kind of combat and Mass Effect like game mechanics is starting to look less and less like one. Even previews are comparing it to GOW or even Ninja Gaiden.

Are you aware that when you press the attack button there is no waiting and no roll...Instant attack happens, no turn based combat. If that's not enough to tell you what this game is turning into then i don't know.

Thats a damn lie, the combat is the same as in DAO it's been mentioned by devs multiple times.
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GeneralShowzer

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#52 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

Well after years of gaming i sure can recognize not just a great RPG, but i can also recognize an RPG. And this my friend with that kind of combat and Mass Effect like game mechanics is starting to look less and less like one. Even previews are comparing it to GOW or even Ninja Gaiden.

Are you aware that when you press the attack button there is no waiting and no roll...Instant attack happens, no turn based combat. If that's not enough to tell you what this game is turning into then i don't know.

Prexxus

Thats a damn lie, the combat is the same as in DAO it's been mentioned by devs multiple times.

I've read some previews and everyone have said that it has turned into a hack n slash, not that it's the same as Origins.

Here's what Laidlaw said in an interview ABOUT THE PC version.

"What I never felt was that my orders were being followed in that they weren't orders so much as suggestions. Alistair would kind of move up, get in position, then attack, and I was like, 'Dude, get up their with your sword and hit the guy," he explains.

"So what I basically said to the combat team was, 'Let's get the feeling of when I press a button, something awesome happens.' Not just eventually it will happen. I want to fire off nice and early. So we had to restructure a fair number of the abilities."

OR NO TURN BASED COMBAT! So no I'm not a damn liar.

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Prexxus

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#53 Prexxus
Member since 2003 • 1443 Posts

It's been said many times that they added new animations to the auto attacks and skills to make it look more fluid but it's still turned based. It's not button mashing madness at all. They just added a bunch of swinging / combat animations to make it look more realistic/quicker.

Alot of the time you have valid points and opinions Showzer, but I'm telling you now, it's still turn based. This fact was stated MANY times on the official boards by devs.

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SkyWard20

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#54 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"] and what great rpg have you played recently, dare I ask?-wildflower-

Great RPGs? Recently? Like in the past 5 or so years? From a Big Developer? :lol:

There have been some decent RPGs (DA:O being one of them) and a few good ones (The Witcher and NWN2: Mask of the Betrayer come to mind) but there hasn't been a great RPG released in about 10 years or so, at least not one from a mainstream developer. Modern (so-called) RPGs are now being designed for twitch-gamers and people who actually don't like RPGs who need an endless stream of shiny cut-scenes and the ability to press a button and have "something cool happen."

At least there are indie developers willing to step up and fill the void while the big companies continue pandering to the lowest common denominator. Age of Decadence and Dead State can't get here soon enough as far as I'm concerned but until then there's still things like the Eschalon games, Spider Web Software games and the odd, decent, big-name release like FO:NV to keep me occupied.

It's all good.

Wow, you hate mainstream games and love indie games, who would have guessed. Most indie games suck anyway.

You assume two different things with this:

1) that appealing to the majority always results in inferior gameplay when compared to appealing to a niche.

2) that all developers focus on one common, main attraction in their games, yet Bethesda games are miles away different from BioWare games, yet both are popular and sell.

But never mind, you couldn't have made it more obvious as to how worthless it is to argue with you when you said that indie games are superior to big-budget titles.

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Elann2008

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#55 Elann2008
Member since 2007 • 33028 Posts

It's been said many times that they added new animations to the auto attacks and skills to make it look more fluid but it's still turned based. It's not button mashing madness at all. They just added a bunch of swinging / combat animations to make it look more realistic/quicker.

Alot of the time you have valid points and opinions Showzer, but I'm telling you now, it's still turn based. This fact was stated MANY times on the official boards by devs.

Prexxus
I for one welcome the new animations. I wasn't a fan of DAO's animations and I'm pretty sure others will agree with me. :P
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GeneralShowzer

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#56 GeneralShowzer
Member since 2010 • 11598 Posts

How dare you question the mainstream public . Everything that's mainstream must be good!

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Gooeykat

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#57 Gooeykat
Member since 2006 • 3412 Posts

Bioware really needs to just stop talking, really. Every bit of news they release about this game just makes it sound worse and worse. I know I'll be passing on this one at least until the ultimate-game-of-the-year-diamond edition hits the bargain bin for $9 or so. What a shame too. DA:O, while definitely not a great game, restored a little of the faith I had lost in Bioware.

Bioware is now EA's lapdog and a console developer pure and simple.

-wildflower-
Agreed, I was hoping they would take DAO and expand upon it, not go in the opposite direction. Maybe if this was an old independent Bioware they would be but they are now owned by EA and money comes first. So DA2 will be dumbed down for the masses to make the most money possible. I am replaying The Witcher now and just simply amazed what a great RPG that is, Bioware used to make these types of RPGs, it makes me sad to see what they have become.
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SkyWard20

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#58 SkyWard20
Member since 2009 • 4509 Posts

How dare you question the mainstream public . Everything that's mainstream must be good!

GeneralShowzer

No one said that. It's just that the best video games tend to be popular because they're good. Not the other way around. They've earned it.

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-wildflower-

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#59 -wildflower-
Member since 2003 • 2997 Posts

Wow, you hate mainstream games and love indie games, who would have guessed. Most indie games suck anyway.

You assume two different things with this:

1) that appealing to the majority always results in inferior gameplay when compared to appealing to a niche.

2) that all developers focus on one common, main attraction in their games, yet Bethesda games are miles away different from BioWare games, yet both are popular and sell.

But never mind, you couldn't have made it more obvious as to how worthless it is to argue with you when you said that indie games are superior to big-budget titles.

SkyWard20

And how equally pointless it is to debate with you.

If it's a big budget, over-hyped, new game made by Bioware, Bethesda, etc., you'll be all over it, knee-pads and body armor on, shouting how great the game is to anyone who will listen yet always deferring your own opinion (assuming you can actually form one for yourself, that is) to all of "the great reviews" and "game of the year awards" and "big sales figures" and whatever other logical fallacy your tack-like mind conjures up as actual supporting evidence.

Whatever, enjoy your McGames and Michale Bay movies. Honestly, I couldn't care less what you think about anything.

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the_ChEeSe_mAn2

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#60 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

No one said that. It's just that the best video games tend to be popular because they're good. Not the other way around. They've earned it.

SkyWard20

The Guitar Hero and Rock Band games are a prime example of games that I think that are absolutely horrible yet they still sold like hotcakes. Doesn't mean that they are good or that they have "earned it".

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SkyWard20

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#61 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

Wow, you hate mainstream games and love indie games, who would have guessed. Most indie games suck anyway.

You assume two different things with this:

1) that appealing to the majority always results in inferior gameplay when compared to appealing to a niche.

2) that all developers focus on one common, main attraction in their games, yet Bethesda games are miles away different from BioWare games, yet both are popular and sell.

But never mind, you couldn't have made it more obvious as to how worthless it is to argue with you when you said that indie games are superior to big-budget titles.

-wildflower-

And how equally pointless it is to debate with you.

If it's a big budget, over-hyped, new game made by Bioware, Bethesda, etc., you'll be all over it, knee-pads and body armor on, shouting how great the game is to anyone who will listen yet always deferring your own opinion (assuming you can actually form one for yourself, that is) to all of "the great reviews" and "game of the year awards" and "big sales figures" and whatever other logical fallacy your tack-like mind conjures up as actual supporting evidence.

Whatever, enjoy your McGames and Michale Bay movies. Honestly, I couldn't care less what you think about anything.

Don't know why you think indie games are the source of an endless stream of creativity and ingenuity while mainstream games are full of recycled, old ideas. Most indie games are mediocre. A bigger budget attracts the most creative talent in all things. It is simple logic.
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the_ChEeSe_mAn2

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#62 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
[QUOTE="-wildflower-"]

[QUOTE="SkyWard20"]

Wow, you hate mainstream games and love indie games, who would have guessed. Most indie games suck anyway.

You assume two different things with this:

1) that appealing to the majority always results in inferior gameplay when compared to appealing to a niche.

2) that all developers focus on one common, main attraction in their games, yet Bethesda games are miles away different from BioWare games, yet both are popular and sell.

But never mind, you couldn't have made it more obvious as to how worthless it is to argue with you when you said that indie games are superior to big-budget titles.

SkyWard20

And how equally pointless it is to debate with you.

If it's a big budget, over-hyped, new game made by Bioware, Bethesda, etc., you'll be all over it, knee-pads and body armor on, shouting how great the game is to anyone who will listen yet always deferring your own opinion (assuming you can actually form one for yourself, that is) to all of "the great reviews" and "game of the year awards" and "big sales figures" and whatever other logical fallacy your tack-like mind conjures up as actual supporting evidence.

Whatever, enjoy your McGames and Michale Bay movies. Honestly, I couldn't care less what you think about anything.

Don't know why you think indie games are the source of an endless stream of creativity and ingenuity while mainstream games are full of recycled, old ideas. Most indie games are mediocre. A bigger budget attracts the most creative talent in all things. It is simple logic.

It attracts creative talent but the publisher doesn't always all the developers to exercise that talent.
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KalDurenik

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#63 KalDurenik
Member since 2004 • 3736 Posts

You could turn it around and say...

Why should one take a CHANCE when you can have up to 100m$ put into it?

Im not saying all devs follow the "main stream = god" mantra. But alot of them do... And tbh there is nothing wrong with indie games. Indie games can take a chance and they have to. Why? Because to get into the top they need to take chances so that they stick out.

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mirgamer

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#64 mirgamer
Member since 2003 • 2489 Posts
I really still think they should make it more like God of War series! They are all about reaching larger audiences right?!? And perhaps more Call of Duty too! Especially for range classes, that would be awesome! Its like the typical CoD except that rather with MP5, AK47 and M-4s, its bows and arrows, fire balls and lighting bolts! Think about all the millions of new players they can make, who've never look at RPG before!
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Planeforger

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#65 Planeforger
Member since 2004 • 20169 Posts

A bigger budget attracts the most creative talent in all things. It is simple logic.SkyWard20

A bigger budget demands higher sales. Creativity doesn't lead to more sales - if anything, it can alienate the casual audience. Creativity is a risk, and the bigger the budget the more the need to minimise that risk.

So a bigger budget usually means that the creative talent is forced to jump through hoops, follow the orders of the marketing teams, and dumb down their games for a wider appeal (for example, Activision wanted Brutal Legend to be a Guitar Hero game).

Creative talent gets fed up, and if they're really creative, they go off and form indie teams. We look to indie teams for creativity. It is simple logic. :P

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SkyWard20

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#67 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]A bigger budget attracts the most creative talent in all things. It is simple logic.Planeforger

A bigger budget demands higher sales. Creativity doesn't lead to more sales - if anything, it can alienate the casual audience. Creativity is a risk, and the bigger the budget the more the need to minimise that risk.

So a bigger budget usually means that the creative talent is forced to jump through hoops, follow the orders of the marketing teams, and dumb down their games for a wider appeal (for example, Activision wanted Brutal Legend to be a Guitar Hero game).

Creative talent gets fed up, and if they're really creative, they go off and form indie teams. We look to indie teams for creativity. It is simple logic. :P

creativity doesn't mean more or less complex.
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F1_2004

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#68 F1_2004
Member since 2003 • 8009 Posts
[QUOTE="Planeforger"]

[QUOTE="SkyWard20"]A bigger budget attracts the most creative talent in all things. It is simple logic.SkyWard20

A bigger budget demands higher sales. Creativity doesn't lead to more sales - if anything, it can alienate the casual audience. Creativity is a risk, and the bigger the budget the more the need to minimise that risk.

So a bigger budget usually means that the creative talent is forced to jump through hoops, follow the orders of the marketing teams, and dumb down their games for a wider appeal (for example, Activision wanted Brutal Legend to be a Guitar Hero game).

Creative talent gets fed up, and if they're really creative, they go off and form indie teams. We look to indie teams for creativity. It is simple logic. :P

creativity doesn't mean more or less complex.

But everything else he said is bang on. Modern Warfare 9 makes the money, The Sims 17 makes the money. This is what big budget developers go for. Bioware's decision was probably as simple as "Mass Effect sells more, therefore make everything more like Mass Effect".
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Barbariser

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#69 Barbariser
Member since 2009 • 6785 Posts

Ewwww.

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the_ChEeSe_mAn2

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#70 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

[QUOTE="SkyWard20"][QUOTE="Planeforger"]

A bigger budget demands higher sales. Creativity doesn't lead to more sales - if anything, it can alienate the casual audience. Creativity is a risk, and the bigger the budget the more the need to minimise that risk.

So a bigger budget usually means that the creative talent is forced to jump through hoops, follow the orders of the marketing teams, and dumb down their games for a wider appeal (for example, Activision wanted Brutal Legend to be a Guitar Hero game).

Creative talent gets fed up, and if they're really creative, they go off and form indie teams. We look to indie teams for creativity. It is simple logic. :P

F1_2004

creativity doesn't mean more or less complex.

But everything else he said is bang on. Modern Warfare 9 makes the money, The Sims 17 makes the money. This is what big budget developers go for. Bioware's decision was probably as simple as "Mass Effect sells more, therefore make everything more like Mass Effect".

Except Dragon Age: Origins is Bioware's best-selling game to date...not Mass Effect 2.

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F1_2004

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#71 F1_2004
Member since 2003 • 8009 Posts

[QUOTE="F1_2004"][QUOTE="SkyWard20"] creativity doesn't mean more or less complex.the_ChEeSe_mAn2

But everything else he said is bang on. Modern Warfare 9 makes the money, The Sims 17 makes the money. This is what big budget developers go for. Bioware's decision was probably as simple as "Mass Effect sells more, therefore make everything more like Mass Effect".

Except Dragon Age: Origins is Bioware's best-selling game to date...not Mass Effect 2.

lol in that case I guess Bioware isn't thinking straight. Could be because DA was released on 4 platforms vs. ME's two, though.
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the_ChEeSe_mAn2

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#72 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Yeah that is probably a case. I am a big Dragon Age fan and am still awaiting for DA2 but some of these changes have me worried.
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madrocketeer

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#73 madrocketeer  Online
Member since 2005 • 11207 Posts
[QUOTE="Dantus12"] This is the PC version.

I know. I saw the numbers at the bottom of the screenshots which clearly look like a quickbar. Either consoles have suddenly started growing QWERTY keyboards out of the bottom of their controllers or its the PC version. Still, little things such as the items & inventory, dialogue system and generalised textual description of combat is hardly much to go on. I just feel that there is still much more to reveal. I still have yet to see the PC version of the game in full video-licious action, for one thing. [QUOTE="mirgamer"] I actually enjoyed the Mass Effect series a lot...but not every game has to be Mass Effect. Variety would be nice...Its nice to have a streamlined RPG to play (Mass Effect) but its also nice to have the choice to play a deeper RPG experience (what DA should be).

Agreed.
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lawlessx

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#74 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="KalDurenik"]

Lol i remember when they said "Dragon Age origins = Baldurs gate 2 spiritual successor"

Then they failed so hard :(...

Now they moved over to Mass Effect... Well atleast they wont have to keep the standards as high then.

Basicly i wished Bioware would take the game forward... Instead they take steps backwards...

*Less stratedgy in battles

*Conversation wheel (i want to know what MY character will say)

*Less choices on looks, stats, skills...

*The game will be shorter...

Oh well... Atleast we will get DLC (BLERGH).

SkyWard20
yeah all those RPG of the year awards Dragon Age won and the fact that Mass Effect 2 was rated higher than Baldur's Gate 2 by critics will be the doom of bioware.

Still hiding behind rewards givin by the media i see.
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Dantus12

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#75 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"] This is the PC version. madrocketeer
I know. I saw the numbers at the bottom of the screenshots which clearly look like a quickbar. Either consoles have suddenly started growing QWERTY keyboards out of the bottom of their controllers or its the PC version. Still, little things such as the items & inventory, dialogue system and generalised textual description of combat is hardly much to go on. I just feel that there is still much more to reveal. I still have yet to see the PC version of the game in full video-licious action, for one thing.
I actually enjoyed the Mass Effect series a lot...but not every game has to be Mass Effect. Variety would be nice...Its nice to have a streamlined RPG to play (Mass Effect) but its also nice to have the choice to play a deeper RPG experience (what DA should be).mirgamer
Agreed.

Gave me a headache to be honest when I noticed it.The frustrating thing is that I did read some previews of the PC version.The descriptions where button mashing on keybord keep hitting 1,2,3,4.Tactics obsolete,which I somehow noticed in ME2,it was way easier to just cover and shoot,than apply any kind off strategy.At moments I was forgetting in ME2 that I have biotics,because of the cooldowns,and the general pace of the game.Wasn`t happening in ME.

Might be just the speed,I did not specifically mind the ammo changes.

They never showcased ME2 on PC,not really expecting to see real gameplay on PC.Hope I`m wrong.

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Gooeykat

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#76 Gooeykat
Member since 2006 • 3412 Posts

[QUOTE="F1_2004"][QUOTE="SkyWard20"] creativity doesn't mean more or less complex.the_ChEeSe_mAn2

But everything else he said is bang on. Modern Warfare 9 makes the money, The Sims 17 makes the money. This is what big budget developers go for. Bioware's decision was probably as simple as "Mass Effect sells more, therefore make everything more like Mass Effect".

Except Dragon Age: Origins is Bioware's best-selling game to date...not Mass Effect 2.

That'll probably change once ME2 is released for the PS3 in Q1 of next year.
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TerrorRizzing

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#77 TerrorRizzing
Member since 2010 • 4232 Posts

worst forum ever, i guess most real pc gamers wouldnt be caught dead on here though.

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Empirefrtw

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#78 Empirefrtw
Member since 2006 • 1324 Posts

worst forum ever, i guess most real pc gamers wouldnt be caught dead on here though.

TerrorRizzing

Sorry if you don't like hearing the truth you can leave if you want. Consoles are the reason PCs are getting less and less games that have complex methods of play and instead get more and more of the same action happy games which isn't a bad thing until we see those once complex games either stop being made or be turned into the same action happy stuff you see on the consoles a majority of the time.

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the_ChEeSe_mAn2

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#79 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

worst forum ever, i guess most real pc gamers wouldnt be caught dead on here though.

TerrorRizzing
Define "real pc gamers", please.
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teardropmina

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#80 teardropmina
Member since 2006 • 2806 Posts

[QUOTE="TerrorRizzing"]

worst forum ever, i guess most real pc gamers wouldnt be caught dead on here though.

the_ChEeSe_mAn2

Define "real pc gamers", please.

any talk of "real" PC gamers is pointless before we have agreed upon a definite set of criterion for definition.

however, the pathetic state of consoleport PC gaming forum is quite evident.

as I observe, there are very few active posters (not lurkers) here game on PC exclusively (like me; my old PS2 was buried in dust years ago).

many posters would throw into any PC forum discussion anything console related at will. "I play F:NW on 360, the game is such and such..." "xxx console exclusive game is the best game this year..."

you actually have to put "PC" into thread title when you're discussing the best game in a PC gaming forum.

Mods lock hardware threads, making stickies off system requirement and popular PC exclusives discussions (SC2 being the most recent victim), yet they let console exclusive discussions run freely -- "will xxx console exclusive on PC?" "I wish xxx console exclusive on PC" "When will xxx console exclusive on PC?" "why not xxx console exclusive on PC?" and so on... there's actually moderator who constributed to such threads.

back to the topic, as of now, I see DA2 to become a mixture of console (J)RPG and ME2. console rpg: the FF art direction (pointed hair styIe, oversized big sowrd, designated NPC looks...), special attacks, no armor but runes (crystals) to upgrade/enhance NPC abilities. ME2 is the streamlined/simpilfied role-playing dialog system.

Bioware have Bioware loonies in their bag and so they wouldn't need to worry about those who would buy the game for PC over other platforms. what they're doing now is to extend their fanbase to JPRG crowd. DA2 may hit big or miss some we'll see.

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topsemag55

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#81 topsemag55
Member since 2007 • 19063 Posts

[QUOTE="-wildflower-"]

Bioware really needs to just stop talking, really. Every bit of news they release about this game just makes it sound worse and worse. I know I'll be passing on this one at least until the ultimate-game-of-the-year-diamond edition hits the bargain bin for $9 or so. What a shame too. DA:O, while definitely not a great game, restored a little of the faith I had lost in Bioware.

Bioware is now EA's lapdog and a console developer pure and simple.

Gooeykat

Agreed, I was hoping they would take DAO and expand upon it, not go in the opposite direction. Maybe if this was an old independent Bioware they would be but they are now owned by EA and money comes first. So DA2 will be dumbed down for the masses to make the most money possible. I am replaying The Witcher now and just simply amazed what a great RPG that is, Bioware used to make these types of RPGs, it makes me sad to see what they have become.

Developers make mistakes; however, EA/BioWare is much better than Activision. BioWare and EA do support their games for a comfortable period of time...Activision just flat out abandons their games. Look at what they did with Prototype...16 months since release, and not a single patch has been engineered. Not to mention you hear absolutely nothing about the dev (Radical).

And 2K Games pulls this stunt..."Sure, we'll let you sell Borderlands." Then they cut the reseller off from all of the DLCs, forcing people to buy elsewhere.

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Dantus12

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#82 Dantus12
Member since 2010 • 231 Posts

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

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KalDurenik

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#83 KalDurenik
Member since 2004 • 3736 Posts

So its hack and slash?

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GeneralShowzer

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#84 GeneralShowzer
Member since 2010 • 11598 Posts

So its hack and slash?

KalDurenik
It's not even a good hack and slash.
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KalDurenik

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#85 KalDurenik
Member since 2004 • 3736 Posts

Yeah it dont look very nice now do it? And also is it just me or do the models look worse?

But hey! Everyone know mainstream = good ;) :P... right?

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#86 ralph2190
Member since 2007 • 705 Posts

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

Dantus12

That's some great gameplay, and it's from the non-exagerrated part too. Honestly, I don't see much of a difference, from how DA2 plays versus Origins. It's just like what the devs said, combat is mostly the same. That is we still have the turn-based attacks, but there's no more shuffling towards the enemy.It's just the movement animations that have been amped up, be ithow quickly they charge into combat or even the weapon swing. Also with the isometric camera and the same PC GUI, we will be getting virtually the same experience of Origins along with a few new features like better graphics etc.

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-wildflower-

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#87 -wildflower-
Member since 2003 • 2997 Posts

Since this thread is still going strong here's another interesting little tidbit I saw today on another website:

Would you say your main focus on Dragon Age II is to make it more appealing and intuitive for console gamers to play?
Close, but I'd take it a step further and say easier for everyone to play. Deep down, the changes are all about responsiveness. Knowing that your character will react quickly to the orders you give moves the game from one that feels like it's rolling dice and looking up results on tables to a game that feels like it's presenting responsive and fast-paced combat. That said we haven't lost our tactical depth. You're still able to coordinate a four-person party, learn new spells and abilities and so on.

Ooh, they're making it easier but it will still be tactical because you get to pick your spells.:roll:

We understand that Origins is actually BioWare's best selling game to date. Does it annoy you then that many still refer to it as a 'niche' game?
Not really, since I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you've seen nothing of the game so far.We have done a lot of work to make the entry into DA II be smoother and friendlier. You can literally start fighting within 15 seconds of pressing the start button, and then the complexity slowly unfolds, easing you into the experience over the first bits of the game.

Stats and stuff are, like, totally confusing but never fear it'll still have complexity. /boggle

Here's the whole interview if anyone is still interested.

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F1_2004

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#88 F1_2004
Member since 2003 • 8009 Posts
whaaat... people being turned off by the statistics and mechanics of the game, and yet highest selling Bioware game ever. These people are seriously out of their minds.
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Dantus12

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#89 Dantus12
Member since 2010 • 231 Posts

Since this thread is still going strong here's another interesting little tidbit I saw today on another website:

Would you say your main focus on Dragon Age II is to make it more appealing and intuitive for console gamers to play?
Close, but I'd take it a step further and say easier for everyone to play. Deep down, the changes are all about responsiveness. Knowing that your character will react quickly to the orders you give moves the game from one that feels like it's rolling dice and looking up results on tables to a game that feels like it's presenting responsive and fast-paced combat. That said we haven't lost our tactical depth. You're still able to coordinate a four-person party, learn new spells and abilities and so on.

Ooh, they're making it easier but it will still be tactical because you get to pick your spells.:roll:

We understand that Origins is actually BioWare's best selling game to date. Does it annoy you then that many still refer to it as a 'niche' game?
Not really, since I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you've seen nothing of the game so far.We have done a lot of work to make the entry into DA II be smoother and friendlier. You can literally start fighting within 15 seconds of pressing the start button, and then the complexity slowly unfolds, easing you into the experience over the first bits of the game.

Stats and stuff are, like, totally confusing but never fear it'll still have complexity. /boggle

Here's the whole interview if anyone is still interested.-wildflower-

Priceless.These guys need some serious media coaching .Since Muzyka is Vice of EA they slowly go casual.And Laidlaw making sure that lots of people that liked their games are now nothing than annoyed.

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#90 Adam_the_Nerd
Member since 2006 • 4403 Posts
A lot of RPGs are like this. Character's armor is consistent throughout the game to allow for better textures. Games like Final Fantasy XII let you customize your armor, but you never actually saw the character's in the armor. It was still a great looking game.
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#91 GeneralShowzer
Member since 2010 • 11598 Posts

Since this thread is still going strong here's another interesting little tidbit I saw today on another website:

Would you say your main focus on Dragon Age II is to make it more appealing and intuitive for console gamers to play?
Close, but I'd take it a step further and say easier for everyone to play. Deep down, the changes are all about responsiveness. Knowing that your character will react quickly to the orders you give moves the game from one that feels like it's rolling dice and looking up results on tables to a game that feels like it's presenting responsive and fast-paced combat. That said we haven't lost our tactical depth. You're still able to coordinate a four-person party, learn new spells and abilities and so on.

Ooh, they're making it easier but it will still be tactical because you get to pick your spells.:roll:

We understand that Origins is actually BioWare's best selling game to date. Does it annoy you then that many still refer to it as a 'niche' game?
Not really, since I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you've seen nothing of the game so far.We have done a lot of work to make the entry into DA II be smoother and friendlier. You can literally start fighting within 15 seconds of pressing the start button, and then the complexity slowly unfolds, easing you into the experience over the first bits of the game.

Stats and stuff are, like, totally confusing but never fear it'll still have complexity. /boggle

Here's the whole interview if anyone is still interested.

-wildflower-

I'm really confused what audience they're going for here...

Fallout 3 is i think the best selling RPG this gen, and it's full with numbers, items, stats, customization ect...

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KalDurenik

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#92 KalDurenik
Member since 2004 • 3736 Posts

Well it looks like they are still trying to sell it as a "old school" rpg but at the same with with "action" combat... Okey i have no idea what they are trying to do either. When i look at that video i dont think "holy crap that is so cool" i think:"Holy crap the little stratedgy the Dragon Age games had just flew out the window"...

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#93 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="KalDurenik"]

So its hack and slash?

GeneralShowzer

It's not even a good hack and slash.

I seriously have to ask you: if Dragon Age 2 will be a an average/bad hack & slash, then what was the Witcher, which you gave a 10?

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#94 GeneralShowzer
Member since 2010 • 11598 Posts
And what does my rating of a completely unrelated game has anything to do with this? Stop trying to turn every thread into a Witcher vs DA thread, it's borderline trolling.
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#95 madrocketeer  Online
Member since 2005 • 11207 Posts

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

Dantus12
Still not PC version. Still looks a bit hack'n'slashy, like Diablo meets Mass Effect. Still hoping this is not the game we'll get for the PC version. I also have mixed feelings about the Mass Effect-style summarised dialogue wheel. It keeps conversations snappy and tidy, but it's also unreliable. Plus it also means no number key shortcuts; I didn't move the mouse at all during conversations throughout DAO.
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#96 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

madrocketeer

Still not PC version. Still looks a bit hack'n'slashy, like Diablo meets Mass Effect. Still hoping this is not the game we'll get for the PC version. I also have mixed feelings about the Mass Effect-****summarised dialogue wheel. It keeps conversations snappy and tidy, but it's also unreliable. Plus it also means no number key shortcuts; I didn't move the mouse at all during conversations throughout DAO.

So far the screens from the podcast are PC.So far:

Dialogue taking a serious hit example:

It`s up to you

Ill do it

Put Him out off his misery.

The voice tone icons that are meant to better explain the response,are somewhat strange in a RPG,like no one is able to listen to the responses,or read.

There are less spells,less talents,only upgrades for companion armor,way to acrobatic combat.Looks like the worlds will be far smaller.

Confirmed that the game will be:"Shorter than Origins,longer than Awakenings".

Having now serious doubts that anything can be done till release.Not holding my breath on a proper PC version to.

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#97 ralph2190
Member since 2007 • 705 Posts

I don't think there are less number of spells at all. Take a look at Marion Hawke's Warrior Tree:

Warrior Tree

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#98 GeneralShowzer
Member since 2010 • 11598 Posts

I don't think there are less number of spells at all. Take a look at Marion Hawke's Warrior Tree:

Warrior Tree

ralph2190

What does this remind me of...I'm not sure, but looks very familiar. Anyway to me they look like weapon specializations. Like every line presents a different weapon.

Russian translation means "Weapon in each hand"or Dual weild which he has selected. The rest are probably shield, spear, mace, ect...I'm sorry this does not look deep at all.

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#99 madrocketeer  Online
Member since 2005 • 11207 Posts

So far the screens from the podcast are PC.So far:

Dialogue taking a serious hit example:

It`s up to you

Ill do it

Put Him out off his misery.

The voice tone icons that are meant to better explain the response,are somewhat strange in a RPG,like no one is able to listen to the responses,or read.

There are less spells,less talents,only upgrades for companion armor,way to acrobatic combat.Looks like the worlds will be far smaller.

Confirmed that the game will be:"Shorter than Origins,longer than Awakenings".

Having now serious doubts that anything can be done till release.Not holding my breath on a proper PC version to.

Dantus12
I've looked at the voice tone icon in the video and I don't see it as much of an improvement over normal dialog wheel, to be honest. Still, I'll have to give it a go before passing final judgement. It's just my impression. They say over at the Bioware forums that the game will be about ME2 length, which by collected statistics is around 33 hours. Not bad. Not holding my breath either, but I'm always quite generous in giving benefits of the doubt.
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#100 GeneralShowzer
Member since 2010 • 11598 Posts
33 hours? Really? It lasted me about twelve-fifteen hours. I did all the fun stuff. The only thing i had left to do is scan every planet. Look it up on youtube see how interesting that is.