Dragon Age 2 video is posted

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topsemag55

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#1 topsemag55
Member since 2007 • 19063 Posts

"The Making of DA 2 - Part 1" has been posted, gives a decent amount of background to start. Link to video

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GeneralShowzer

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#2 GeneralShowzer
Member since 2010 • 11598 Posts
Like i said the first time, this is an epic failure on all levels. The combat was the best thing about the game,you take that away and well...
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Roland123_basic

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#3 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"]Like i said the first time, this is an epic failure on all levels. The combat was the best thing about the game,you take that away and well...

oh really? because i think this game has the potential to be even better than DAO with a more focused story telling experience, better art direction, and better character development. i fail to see how changing combat to be MORE responsive and MORE extravagant to look at ruins the game. ill see you all in march when DA2 outsells DAO two to one and is a contender for game of the year...
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GeneralShowzer

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#4 GeneralShowzer
Member since 2010 • 11598 Posts
Ill see you in march when it scores 7.5 on gamespot and it's absolutely destroyed by Human Revolution.
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spittis

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#5 spittis
Member since 2005 • 1875 Posts

It all looks good to me, it's still among the top games I await.

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deactivated-6243ee9902175

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#6 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Ill see you in march when it scores 7.5 on gamespot and it's absolutely destroyed by Human Revolution.GeneralShowzer

Witcher 2 will destroy both of them, opinions are great aren't they?

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GeneralShowzer

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#7 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]Ill see you in march when it scores 7.5 on gamespot and it's absolutely destroyed by Human Revolution.Whiteblade999

Witcher 2 will destroy both of them, opinions are great aren't they?

It's more of a prediciton than an oppinion.

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ralph2190

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#8 ralph2190
Member since 2007 • 705 Posts

Like i said the first time, this is an epic failure on all levels. The combat was the best thing about the game,you take that away and well...GeneralShowzer

Oh my god..here we go again.

I have reason to believe this GeneralShowzer is one MIke_18 on the BioWare forums. All this guy does is diss Dragon Age all day. How do I know? You both said you played 12 hours of ME2 and that "DA2 is going the Fable route". It's like that Monkey Island hater and his multiple accounts all over again.

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LordRork

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#9 LordRork
Member since 2004 • 2692 Posts

Looks all right to me, although you don't really get a good impression of how it works.

DA:O combat was fine, but it could drag a bit. I disagree with their dice-rolling comment (speaking as a tabletop wargamer), but the way in which the pause function was almost completely necessary to manage a combat did make it feel very awkward and jerky.

(As an aside, the mouse-based combat of the RPG Silver from many years ago was quite cool!)

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GeneralShowzer

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#10 GeneralShowzer
Member since 2010 • 11598 Posts

I don't know what you're talking about. I have no account on Bioware forums and i like Monkey Island.

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ralph2190

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#11 ralph2190
Member since 2007 • 705 Posts

I don't know what you're talking about. I have no account on Bioware forums and i like Monkey Island 2. GeneralShowzer

Sure that's what anyone would say in their defense. And I'm not saying you are the MI hater guy, but a similar case.

Back on topic, I thought that the video was pretty good. We saw only like 5 seconds or so of PC gameplay but the UI is structured pretty much the same as Origins. Looking forward to the next diary.

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millerlight89

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#12 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="GeneralShowzer"]Like i said the first time, this is an epic failure on all levels. The combat was the best thing about the game,you take that away and well...ralph2190

Oh my god..here we go again.

I have reason to believe this GeneralShowzer is one MIke_18 on the BioWare forums. All this guy does is diss Dragon Age all day. How do I know? You both said you played 12 hours of ME2 and that "DA2 is going the Fable route". It's like that Monkey Island hater and his multiple accounts all over again.

What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

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kramernic

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#13 kramernic
Member since 2010 • 131 Posts

I really enjoyed Dragon Age origins, and when i heard how much they were going to change it, it sounded like they were screwing it up. BUT i must say after that video i actually think that it could be quite awesome. the story looks like its going to be epic.

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Roland123_basic

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#14 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="ralph2190"]

[QUOTE="GeneralShowzer"]Like i said the first time, this is an epic failure on all levels. The combat was the best thing about the game,you take that away and well...millerlight89

Oh my god..here we go again.

I have reason to believe this GeneralShowzer is one MIke_18 on the BioWare forums. All this guy does is diss Dragon Age all day. How do I know? You both said you played 12 hours of ME2 and that "DA2 is going the Fable route". It's like that Monkey Island hater and his multiple accounts all over again.

What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

Sheppard is voiced in the ME games and they give you just as much choice/even more choice in conversations than DAO did.... so what is the problem?
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GeneralShowzer

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#15 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="millerlight89"]

[QUOTE="ralph2190"]

Oh my god..here we go again.

I have reason to believe this GeneralShowzer is one MIke_18 on the BioWare forums. All this guy does is diss Dragon Age all day. How do I know? You both said you played 12 hours of ME2 and that "DA2 is going the Fable route". It's like that Monkey Island hater and his multiple accounts all over again.

Roland123_basic

What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

Sheppard is voiced in the ME games and they give you just as much choice/even more choice in conversations than DAO did.... so what is the problem?

Because it feels like you're watching an interactive movie, and not role playing a character.
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millerlight89

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#16 millerlight89
Member since 2007 • 18658 Posts

I don't know what you're talking about. I have no account on Bioware forums and i like Monkey Island.

GeneralShowzer

It's a conspiracy! :P

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Roland123_basic

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#17 Roland123_basic
Member since 2002 • 3841 Posts

I really enjoyed Dragon Age origins, and when i heard how much they were going to change it, it sounded like they were screwing it up. BUT i must say after that video i actually think that it could be quite awesome. the story looks like its going to be epic.

kramernic
exactly.... they are going for a more focused, story driven experience rather than a game that is exploration based. there is nothing wrong with that, and it certainly does not take away from it being an RPG. and RPG does not, by nature, need to be non-linear. it just needs to provide character development, choices, and TRADITIONALLY some sort of timed combat (though this is not necessary IMO), all of which DA2 will provide. get over yourselves, bioware has never made a bad game.... not even jade dynasty was bad.
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ralph2190

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#18 ralph2190
Member since 2007 • 705 Posts

What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

millerlight89

Yeah it's not my place to judge but I'm just putting the facts out there.

But you did listen to the diary right, it says that they wanted to go for a more personal route this time. It's more of a design choice that they had rather than a revamp of the entire system. Who's to say we won't have our warden back in DA3? About the combat we haven't seen much, maybe 5 or so seconds of PC gameplay, but again I can understand why they changed it. It's actually more of a animation speed change rather than a new combat entirely. But you're right, we need more hands-on and gameplay demos before we can understand it fully.

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Roland123_basic

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#19 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="Roland123_basic"][QUOTE="millerlight89"] What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

GeneralShowzer

Sheppard is voiced in the ME games and they give you just as much choice/even more choice in conversations than DAO did.... so what is the problem?

Because it feels like you're watching an interactive movie, and not role playing a character.

what?

so watching someone say what you clicked suddenly makes it an interactive movie and doesnt provide role playing elements? you CHOSE what the guy was going to say, and were presented with several options. that is pretty much the definition of role playing....

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topsemag55

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#20 topsemag55
Member since 2007 • 19063 Posts

What does it matter? I don't agree with a lot General says, but I personally can see why he is concerned. I don't like what I have seen so far either. We didn't need a voiced main character, we are can only focus on one character at a time, the combat look pretty meh at this point. This game is not looking too wonderful and it looks worse than the first from what I have seen. I love Bioware though, and I won't totally right it off until I play it myself.

millerlight89

I'm pleased by what I've read about the rogue character, having an easier time moving into a backstab attack.:)

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GeneralShowzer

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#21 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"] Sheppard is voiced in the ME games and they give you just as much choice/even more choice in conversations than DAO did.... so what is the problem?Roland123_basic

Because it feels like you're watching an interactive movie, and not role playing a character.

what?

so watching someone say what you clicked suddenly makes it an interactive movie and doesnt provide role playing elements? you CHOSE what the guy was going to say, and were presented with several options. that is pretty much the definition of role playing....

You need to understand better what role-playing is. Choosing your dialogue is not.
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Roland123_basic

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#22 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="Roland123_basic"]

[QUOTE="GeneralShowzer"] Because it feels like you're watching an interactive movie, and not role playing a character.GeneralShowzer

what?

so watching someone say what you clicked suddenly makes it an interactive movie and doesnt provide role playing elements? you CHOSE what the guy was going to say, and were presented with several options. that is pretty much the definition of role playing....

You need to understand better what role-playing is. Choosing your dialogue is not.

i play Call of Cthulu and D&D occasionally with a group of friends.... please dont tell me i need to understand what RP is, because you will utterly fail at it.

perhaps it is you who needs to understand what RP is. placing stats and turned based combat does not make roleplaying. choosing your path, your conversations, and reactions to situations is roleplaying. all of which ME, ME2, DAO, and pretty much every other bioware game has.

if you dont like having a voiced character, that is your problem not biowares. it just means you wont like any of their games from pretty much now on. there is nothing wrong with having a voiced RP character in a game, as long as the game gives the PLAYER the CHOICE to choose what that character says, and how he/she reacts to a situation... THAT is roleplaying, and THAT is exactly what bioware provides in its games.

if anything, standard RPGs like final fantasy and other such games are NOT ACTUALLY rpgs. you are not role playing a character, and you are not making choices. they are more like an adventure game than anything else.

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Dantus12

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#23 Dantus12
Member since 2010 • 231 Posts

This confirmed my concerns.

Paraphrasing , low res textures, missing head tops. atached OTS camera- a port.

They added bad animations, bad facial deformations , a voice actor that is trying to sound Shepard- cool.

And combat that looks like Fable- TLC.

Dissapointing.

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GeneralShowzer

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#24 GeneralShowzer
Member since 2010 • 11598 Posts
So what ? I've played boardgames in my time as well. Making moral decisions isn't really an element of roleplaying. It's got everything to do with the class and stats you choose.
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GeneralShowzer

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#26 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"]

what?

so watching someone say what you clicked suddenly makes it an interactive movie and doesnt provide role playing elements? you CHOSE what the guy was going to say, and were presented with several options. that is pretty much the definition of role playing....

Roland123_basic

You need to understand better what role-playing is. Choosing your dialogue is not.

i play Call of Cthulu and D&D occasionally with a group of friends.... please dont tell me i need to understand what RP is, because you will utterly fail at it.

perhaps it is you who needs to understand what RP is. placing stats and turned based combat does not make roleplaying. choosing your path, your conversations, and reactions to situations is roleplaying. all of which ME, ME2, DAO, and pretty much every other bioware game has.

if you dont like having a voiced character, that is your problem not biowares. it just means you wont like any of their games from pretty much now on. there is nothing wrong with having a voiced RP character in a game, as long as the game gives the PLAYER the CHOICE to choose what that character says, and how he/she reacts to a situation... THAT is roleplaying, and THAT is exactly what bioware provides in its games.

if anything, standard RPGs like final fantasy and other such games are NOT ACTUALLY rpgs. you are not role playing a character, and you are not making choices. they are more like an adventure game than anything else.

You're wrong. A game doesn't need chosing what to say to be an RPG. It's got everything to do with stats and class, and how you play the game should be in proportion of what class and stats you have.
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Roland123_basic

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#27 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="Roland123_basic"]

[QUOTE="GeneralShowzer"] You need to understand better what role-playing is. Choosing your dialogue is not.GeneralShowzer

i play Call of Cthulu and D&D occasionally with a group of friends.... please dont tell me i need to understand what RP is, because you will utterly fail at it.

perhaps it is you who needs to understand what RP is. placing stats and turned based combat does not make roleplaying. choosing your path, your conversations, and reactions to situations is roleplaying. all of which ME, ME2, DAO, and pretty much every other bioware game has.

if you dont like having a voiced character, that is your problem not biowares. it just means you wont like any of their games from pretty much now on. there is nothing wrong with having a voiced RP character in a game, as long as the game gives the PLAYER the CHOICE to choose what that character says, and how he/she reacts to a situation... THAT is roleplaying, and THAT is exactly what bioware provides in its games.

if anything, standard RPGs like final fantasy and other such games are NOT ACTUALLY rpgs. you are not role playing a character, and you are not making choices. they are more like an adventure game than anything else.

You're wrong. A game doesn't need chosing what to say to be an RPG. It's got everything to do with stats and class, and how you play the game should be in proportion of what class and stats you have.

this my friends... is the new generation of RPG players... "i just got my +5 mace in WOW! IM ROLE PLAYING!"
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GeneralShowzer

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#28 GeneralShowzer
Member since 2010 • 11598 Posts
WoW I role play a hunter. I have high agility and low strenght, I'm good with a bow and i suck close up. I have a pet and am faster than the others. Seems like role playing to me. You make moral decisions in GTA IV too, doesn't make it role playing.
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millerlight89

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#29 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="Roland123_basic"] this my friends... is the new generation of RPG players... "i just got my +5 mace in WOW! IM ROLE PLAYING!"

Actually the new gen is people who think putting pretty clothes on your character and selecting something to say is role playing, not his mindset.
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Roland123_basic

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#30 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"]WoW I role play a hunter. I have high agility and low strenght, I'm good with a bow and i suck close up. I have a pet and am faster than the others. Seems like role playing to me. You make moral decisions in GTA IV too, doesn't make it role playing.

sounds like an arcade game i played the other week... along with every other game ever made. player choice makes an RPG... that is why it is called role playing.
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ralph2190

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#31 ralph2190
Member since 2007 • 705 Posts

This confirmed my concerns.

Paraphrasing , low res textures, missing head tops. atached OTS camera- a port.

They added bad animations, bad facial deformations , a voice actor that is trying to sound Shepard- cool.

And combat that looks like Fable- TLC.

Dissapointing.

Dantus12

"Paraphrasing , low res textures, missing head tops. atached OTS camera- a port."

How did you even deduce that we have an attached OTS camera? There was hardly any gameplay shown. If you are talking about the short PC gameplay, I don't see how different that is from having a zoomed in character from Origins.

You're saying that Origins didn't have muddy textures in a few places? Have you played any of Bethesda's games? The occasional muddy texture is a given for a game these days.

I agree that the facial animations looked stiff, but it appears that FaceFX has not been finalized yet. Just like the Witcher 2's devs say in their previews. John Epler at the BioWare forums confirmed not more than 2 hours ago.

"Trying to sound Shepard"
Wait Mark Meer has a British accent? That's news to me.

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GeneralShowzer

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#32 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"]WoW I role play a hunter. I have high agility and low strenght, I'm good with a bow and i suck close up. I have a pet and am faster than the others. Seems like role playing to me. You make moral decisions in GTA IV too, doesn't make it role playing.

sounds like an arcade game i played the other week... along with every other game ever made. player choice makes an RPG... that is why it is called role playing.

No. Tons of RPG's don't have moral choices.
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Roland123_basic

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#33 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"]WoW I role play a hunter. I have high agility and low strenght, I'm good with a bow and i suck close up. I have a pet and am faster than the others. Seems like role playing to me. You make moral decisions in GTA IV too, doesn't make it role playing.

sounds like an arcade game i played the other week... along with every other game ever made. player choice makes an RPG... that is why it is called role playing.

No. Tons of RPG's don't have moral choices.

please point at the part where i said "moral choices"..... please do. im very curious.
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GeneralShowzer

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#34 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"] sounds like an arcade game i played the other week... along with every other game ever made. player choice makes an RPG... that is why it is called role playing.

No. Tons of RPG's don't have moral choices.

please point at the part where i said "moral choices"..... please do. im very curious.

What kind of choices are you implying?
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Roland123_basic

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#35 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"] No. Tons of RPG's don't have moral choices.

please point at the part where i said "moral choices"..... please do. im very curious.

What kind of choices are you implying?

do i need to explain the meaning of "choices" to you? honestly? choices defined: "Choice consists of the mental process of judging the merits of multiple options and selecting one of them." this is... much in the same vein as what people do in real life. "i choose to go to work." "i choose to buy a pizza." "i choose to shoot the mugger with my concealed weapon instead of letting him harm my family." "i choose to speak to this person disrespectfully because i do not like them." this is what makes role playing.... or putting yourself in the role of someone you are not and acting out their life. gaining +1 to str from an item is not roleplaying. it is a function of the game because.... it is a GAME... and there is very little other way to represent the physical ability of a character than stats. however, the roleplaying part of a roleplaying game, is the acting out the actions of another character, or choosing how they would act.
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Dantus12

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#36 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

This confirmed my concerns.

Paraphrasing , low res textures, missing head tops. atached OTS camera- a port.

They added bad animations, bad facial deformations , a voice actor that is trying to sound Shepard- cool.

And combat that looks like Fable- TLC.

Dissapointing.

ralph2190

"Paraphrasing , low res textures, missing head tops. atached OTS camera- a port."

How did you even deduce that we have an attached OTS camera? There was hardly any gameplay shown. If you are talking about the short PC gameplay, I don't see how different that is from having a zoomed in character from Origins.

You're saying that Origins didn't have muddy textures in a few places? Have you played any of Bethesda's games? The occasional muddy texture is a given for a game these days.

I agree that the facial animations looked stiff, but it appears that FaceFX has not been finalized yet. Just like the Witcher 2's devs say in their previews. John Epler at the BioWare forums confirmed not more than 2 hours ago.

"Trying to sound Shepard"
Wait Mark Meer has a British accent? That's news to me.

Some people observe, some go around repeating game dev comments , like they are motivational mantras.

The muddiness of Bethesda games belongs in Bethesda games ,because the nearly unlimited movement freedom doesn't happen in Bioware games.

Trying to sound cool, currently very desperately, I will stand corrected if it changes before release. The voice actor is not the luckiest choice for a character that is meant to be part of a world reflection of the players choices via DAO import.

This can improve to.

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Roland123_basic

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#37 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="ralph2190"]

[QUOTE="Dantus12"]

This confirmed my concerns.

Paraphrasing , low res textures, missing head tops. atached OTS camera- a port.

They added bad animations, bad facial deformations , a voice actor that is trying to sound Shepard- cool.

And combat that looks like Fable- TLC.

Dissapointing.

Dantus12

"Paraphrasing , low res textures, missing head tops. atached OTS camera- a port."

How did you even deduce that we have an attached OTS camera? There was hardly any gameplay shown. If you are talking about the short PC gameplay, I don't see how different that is from having a zoomed in character from Origins.

You're saying that Origins didn't have muddy textures in a few places? Have you played any of Bethesda's games? The occasional muddy texture is a given for a game these days.

I agree that the facial animations looked stiff, but it appears that FaceFX has not been finalized yet. Just like the Witcher 2's devs say in their previews. John Epler at the BioWare forums confirmed not more than 2 hours ago.

"Trying to sound Shepard"
Wait Mark Meer has a British accent? That's news to me.

Some people observe, some go around repeating game dev comments , like they are motivational mantras. The muddiness of Bethesda games belongs in Bethesda games ,because the nearly unlimited movement freedom doesn't happen in Bioware games. Trying to sound cool, currently very desperately, I will stand corrected if it changes before release. The voice actor is not the luckiest choice for a character that is meant to be part of a world reflection of the players choices via DAO import. This can improve to.

baulders gate, baulders gate 2, neverwinter nights..... they dont have freedom of movement? what?

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PcGamingRig

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#38 PcGamingRig
Member since 2009 • 7386 Posts

i have lost interest in this, every bit of news that comes out makes me get less & less excited.

i loved the first game.

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GeneralShowzer

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#39 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"] please point at the part where i said "moral choices"..... please do. im very curious.

What kind of choices are you implying?

do i need to explain the meaning of "choices" to you? honestly? choices defined: "Choice consists of the mental process of judging the merits of multiple options and selecting one of them." this is... much in the same vein as what people do in real life. "i choose to go to work." "i choose to buy a pizza." "i choose to shoot the mugger with my concealed weapon instead of letting him harm my family." "i choose to speak to this person disrespectfully because i do not like them." this is what makes role playing.... or putting yourself in the role of someone you are not and acting out their life. gaining +1 to str from an item is not roleplaying. it is a function of the game because.... it is a GAME... and there is very little other way to represent the physical ability of a character than stats. however, the roleplaying part of a roleplaying game, is the acting out the actions of another character, or choosing how they would act.

Um...no. Maybe that's what it means outside of gaming. In gaming the role-playing genre is clearly defined. And this is tiresome, you have your opinion and that's it i guess.
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#40 millerlight89
Member since 2007 • 18658 Posts

i have lost interest in this, every bit of news that comes out makes me get less & less excited.

i loved the first game.

PcGamingRig
HATER! Seriously though, it gets so damn annoying being called a hater for not being happy with the way a game is going, or not liking a game. If you do you are just a moron it seems to some people here.
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GeneralShowzer

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#41 GeneralShowzer
Member since 2010 • 11598 Posts
I don't see how anyone can be satisfied with the changes. Shorter, more linear,console focused, dumbed down, streamlined... Oh well...I'm not buying this game and theres no point anymore in me discussing it.
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Roland123_basic

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#42 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"] What kind of choices are you implying?

do i need to explain the meaning of "choices" to you? honestly? choices defined: "Choice consists of the mental process of judging the merits of multiple options and selecting one of them." this is... much in the same vein as what people do in real life. "i choose to go to work." "i choose to buy a pizza." "i choose to shoot the mugger with my concealed weapon instead of letting him harm my family." "i choose to speak to this person disrespectfully because i do not like them." this is what makes role playing.... or putting yourself in the role of someone you are not and acting out their life. gaining +1 to str from an item is not roleplaying. it is a function of the game because.... it is a GAME... and there is very little other way to represent the physical ability of a character than stats. however, the roleplaying part of a roleplaying game, is the acting out the actions of another character, or choosing how they would act.

Um...no. Maybe that's what it means outside of gaming. In gaming the role-playing genre is clearly defined. And this is tiresome, you have your opinion and that's it i guess.

it clearly isnt, as bioware has made abundantly clear. new age gamers think roleplaying is all stats and items. bioware however, seems to want to challenge that lately with their games, introducing the ability to actually make choices in their games.... choices that have a real impact on the game world. they are trying to bring back the role playing that existed in games like baulders gate and BG2, but add in modern elements such as faster paced combat and a "lighter" emphasis on stats and items. it is very clear that this isnt going to set well with todays WOW crowd, that thinks they are roleplaying when they down the same boss for the 100th time and there is very little world persistence.
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#43 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="Roland123_basic"][QUOTE="GeneralShowzer"][QUOTE="Roland123_basic"] do i need to explain the meaning of "choices" to you? honestly? choices defined: "Choice consists of the mental process of judging the merits of multiple options and selecting one of them." this is... much in the same vein as what people do in real life. "i choose to go to work." "i choose to buy a pizza." "i choose to shoot the mugger with my concealed weapon instead of letting him harm my family." "i choose to speak to this person disrespectfully because i do not like them." this is what makes role playing.... or putting yourself in the role of someone you are not and acting out their life. gaining +1 to str from an item is not roleplaying. it is a function of the game because.... it is a GAME... and there is very little other way to represent the physical ability of a character than stats. however, the roleplaying part of a roleplaying game, is the acting out the actions of another character, or choosing how they would act.

Um...no. Maybe that's what it means outside of gaming. In gaming the role-playing genre is clearly defined. And this is tiresome, you have your opinion and that's it i guess.

it clearly isnt, as bioware has made abundantly clear. new age gamers think roleplaying is all stats and items. bioware however, seems to want to challenge that lately with their games, introducing the ability to actually make choices in their games.... choices that have a real impact on the game world. they are trying to bring back the role playing that existed in games like baulders gate and BG2, but add in modern elements such as faster paced combat and a "lighter" emphasis on stats and items. it is very clear that this isnt going to set well with todays WOW crowd, that thinks they are roleplaying when they down the same boss for the 100th time and there is very little world persistence.

It's Bioware that's removing cRPG elements. It's their games that make people question whether they are playing role playing or just a shooter with dialogue. And as i said It's tiresome discussing this since you are the expert here and I'm just a new age WoW noob.
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Roland123_basic

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#44 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"]I don't see how anyone can be satisfied with the changes. Shorter, more linear,console focused, dumbed down, streamlined... Oh well...I'm not buying this game and theres no point anymore in me discussing it.

none of which you know.... because there is very little actual information or footage of real gameplay. especially the "shorter" part.... you have no idea how long the game will be, there is no information and not even any hints. that is a complete falsehood that it will be shorter. you also have no idea how linear the game will be. there is no information on how you will go about your quest. whether you will choose the order you complete objectives like in DAO or your hand will be held the entire way is unknown. "console focused" and "dumbed down" are up in the air....it certainly looks like they are trying to make a more unified product between the PC version and console version, but who really knows at this point.... we have seen MAYBE 1-2 minutes of actual game footage. "streamlined" however, is something not to be feared. a lot of games could use more streamlining these games. it helps you get into the game quicker.
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GeneralShowzer

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#45 GeneralShowzer
Member since 2010 • 11598 Posts
Oh it is shorter. It's confirmed by Bioware "Longer than Awakenings, shorter than Origins" And stop responding to me, I don't care about DA II anymore, no reason in getting worked up in a game i don't care for and will never buy.
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#46 KalDurenik
Member since 2004 • 3736 Posts

In short: Hack and slash, rushed, wheel of doom, PC? Oh right! Almost forgot about that one!.

I might buy the game when its 60-70% cheaper.

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#47 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="GeneralShowzer"]Oh it is shorter. It's confirmed by Bioware "Longer than Awakenings, shorter than Origins" And stop responding to me, I don't care about DA II anymore, no reason in getting worked up in a game i don't care for and will never buy.

you seemed to be very interested in bashing it and letting everyone know you arent going to buy it for "not caring".... please link to me the origin of that quote, that it will be longer than awakenings and shorter than origins. no link/proof from an official bioware source.... its just a rumor and can be ignored like most other internet forum rumors these days.
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#48 ralph2190
Member since 2007 • 705 Posts

The voice actor is not the luckiest choice for a character that is meant to be part of a world reflection of the players choices via DAO import.

This can improve to.

Dantus12

You know what? The VO for Hawke has been hinted at by devs as someone who voiced a not so popular character in Origins. That fits Bann Vaughan's description and he sounds exactly like Hawke.

Also did any of you notice Anders? He shows up in the trailer, in the companions shot:

Anders

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#49 ralph2190
Member since 2007 • 705 Posts

Oh it is shorter. It's confirmed by Bioware "Longer than Awakenings, shorter than Origins" And stop responding to me, I don't care about DA II anymore, no reason in getting worked up in a game i don't care for and will never buy.GeneralShowzer

If you don't care about the game then why are you here? Just leave for crying out loud! We are here to discuss the video, not to listen to you rambling on about your woes.

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#50 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

The voice actor is not the luckiest choice for a character that is meant to be part of a world reflection of the players choices via DAO import.

This can improve to.

ralph2190

You know what? The VO for Hawke has been hinted at by devs as someone who voiced a not so popular character in Origins. That fits Bann Vaughan's description and he sounds exactly like Hawke.

Also did any of you notice Anders? He shows up in the trailer, in the companions shot:

Anders

The model doesn`t look nearly like Anders, this is probably fan optimism speaking.

Until confirmed the model looks nothing like Him.

Ban Vaughan`s VA is voicing ser Bryant, from the Lothering Chantry , the actors name is Nicholas Boulton, and again until confirmation that this is the same actor, and a heavy repair on the facial animations it doesn`t look like the best solution.

The barefooted elf in the video is a companion.

And btw. I like Mark Meer.