Despite all this bad press people are still buying this game :roll: apparently it's at numbr 5 in the Top Ten best sellers on steam in the US. It isn't in the Steam top ten in Europe because oddly enough it isn't available on steam in Europe (yeah nice one Ubisoft). So to sum up we have a 6 month old console game, that is more expensive than the console version, doesn't actually look any better than the console version and has horrendous DRM which gives the publisher the right to kill your usage of the game at a moments notice and people are STILL buying it.
You just have to roll your eyes at humanity is it any wonder Ubisoft are pulling this crap. I think we should congratulate Ubisoft for actually appreciating the gaming public are indeed gormless saps that will buy anything you shove in their direction.
charmingcharlie
I'd like to believe that this was a Steam only phenomenon, with the Steam lot believing that the persistent connection requirement not applying to them, but it's not. A lot of people have indeed pre-ordered the game. That said, I know three people who preordered - none of them realised that an internet connection was absolutely necessary. How much do you want to bet that this applies to the PC community in general?
A lot of people who buy games with DRM do so out of ignorance - not in the negative sense, rather they just don't understand the situation, the technology and the consequences. One friend of mine lends out his games quite a bit, and insists that there will be no problem with the activation in the future (doesn't understand the nature of a client/server connection) and doesn't realise that there are only so many computers that the game can be installed on before it becomes useless. He lent out his copy of Empire: Total War (Steam-infected) to a friend before he played it himself and is now confused why he can't play it on his PC. I've tried explaining the account binding principle but he doesn't seem to understand it. He, like many people, believes that you should be able to install a game and play it.
Some infected games, for better or for worse, make the DRM process fairly transparent. I finally got around to buying Mass Effect over the weekend - I found it on sale for five euros and made sure that it was possible to put the DRM 'out of action' in the future should I need to. If I hadn't known better, I wouldn't have realised that the game connects to the internet during the installation process and activates online. I also wouldn't have realised that I have to install the 1.02 patch to be able to revoke the activation upon deinstallation. If I hadn't understood the limits, I would have installed the game, played it, and sold it or put it on my shelf to gather dust and be played again a few years down the line. I've seen secondhand Steam games being sold on eBay and at car boot sales. I suspect that only a minority of these sellers are being disingenuous and rely on the innocent ignorance of many PC gamers - the majority simply isn't aware that the game is now worth absolutely zero.
I know there's going to be a lot of flames calling people like this idiots, but the fact of the matter is that not all PC gamers are technically minded - they can use Windows and install games, but they are blissfully unaware of what goes on behind the scenes. That doesn't make them idiots - it makes them casual gamers. Not everyone needs to understand the ins and outs of a game and computer to play it. Just look at the issue with Spore. A lot of parents bought this game for their kids, and a lot of them had serious issues with running the game because they wouldn't let the children have unhinged internet access on their PCs. Cue tens of thousands of complaints, mostly from people who didn't understand the concept of DRM. I think it influenced EA greatly in their approach to DRM later on.
To really understand DRM, you need to have a legal, technical and commercial understanding that goes beyond the average layman's knowledge. This is the problem with the PC community - labelling anyone disparagingly who doesn't have a deeper technical understanding of their PC as "noobs" and telling them to play their "noobish" consoles (which, by the way, are gradually moving to a similar level of technical complexity). Even then I notice that the vast majority of PC gamers with a decent technical background are seriously lacking in their knowledge of contract law (critical in understanding the ins and outs of a EULA). I drive a car - I know how to put more oil or water in, change a tyre, start the motor etc., but I honestly couldn't tell you how it all works, and I certainly couldn't change an air filter or sparkplug or repair an exhaust. Would that give a car enthusiast the right to call me a noob and tell me that I should ride a bicycle instead? No, it doesn't. Why should PCs as gaming machines be any different?
The major problems with DRM are yet to come. As online DRM in gaming is a fairly recent phenomenon, all of the activation servers are still running. I can imagine that the earlier titles to use DRM, such as Earth 2160, will begin to have their activation servers switched off within the next couple of years. Just wait for the uproar that will come when companies fail to make good on their promise that they will release patches to remove the DRM or when the activation limits are reached.
Log in to comment