We can all pull figures out of the air, and JR can try and dismiss the backlash against SecuROM if he wants. It's his job to put a positive spin on a bad situation. Personally I think he is being a bit short-sighted, and the current policies of EA are not consumer friendly.
He's probably right that the majority of gamers buying Spore, Mass Effect and other games don't care about the DRM - at least, they don't care now. When the DRM gets in the way of their playing the game in the future (after hardware failures/upgrades, OS reinstalls/upgrades, etc.), then they'll probably start caring and start moaning about it in a year or two.
I don't know about Ring 0 access and all that, but I do view SecuROM 7.xx as malware at best. It was installed on my PC without my knowledge or consent. I blame it for killing a DVD drive (because I was using Nero to back up data when it died, and the drive had worked absolutely fine before I installed a few games using SecuROM 7.xx). When I uninstalled the games, SecuROM 7.xx was not uninstalled - nor was there an option to do so. In fact, it placed null entries in my registry, and a hidden directory on my hard drive that contained files with illegal characters in their file names. It also ran UA7service.exe in the background every time I booted my PC - even when all of the games using SecuROM 7.xx had been uninstalled.
In my view, that fits the definition of a virus. It installs covertly, interferes with the operation of your hardware and/or software, and tries to bury itself in your system so it is hard to remove.
As for DRM preventing piracy, I'm beginning to think he's living in cloud cuckoo land, or he simply chooses to ignore the fact that Mass Effect and Spore have both been pirated to hell and back in spite of them using DRM that was supposed to stop those pirates in their tracks. I don't advocate piracy at all, and wish it was not the big issue that it has obviously become, but at some point common sense should prevail. If the DRM leads to lost sales or problems with your product, and does not prevent piracy, then what is the purpose investing all that time, money and effort into something that is not going to increase your profits?
I have not seen a single shred of evidence from any publisher that DRM has actually increased sales - all I see are posts from developers and publishers complaining about sales lost due to piracy, IN SPITE of all the protections they have put in place. Clearly their current strategy is not working, yet they persist in making it ever more restrictive to the end PC gamer.
Unless DRM is just about killing second-hand sales and casual borrowing. But then I have to ask the question - why is this not an issue for console titles?
After all, the console versions of DRM-protected titles do not seem to carry any of these restrictions. A console gamer can play a game on their console, or on the consoles of as many friends as they like. Without issue. They can rent the game and play it to completion a few times if they wish, without ever buying the game. They can sell it or give it away.
All of those things could be said to lead to lost revenue of console titles as well, and the publisher is not maximising sales potential. So why are these issues not being addressed on consoles - but they are on PC? That is a clear disparity in the market, where one set of customers is being treated differently (and more unfairly) than another set of customers to play the same content.
It's easy to dismiss the real issues out of hand, especially when you don't have any real answers. And that is how I read JR's comments. He does not have any credible answers to the current situation, and blindly keeps playing the piracy card to justify DRM when it is clear DRM has done nothing to stem piracy. That is the height of hypocrisy, and an unsustainable business model.
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