Elder Scrolls Online will not have raids...

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Wasdie

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#101 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="way2funny"]

Great, a huge world with the depth of a pond just like oblivion and skyrim

KHAndAnime

Oh please :P Raiding is shallow. What Eve Online has isn't.

What Eve Online has doesn't just happen overnight and is not extremely marketable nor will work for every game.

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Lach0121

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#102 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="BSC14"]

Raid can be a lot of fun if you don't live for them. They give people something to do after they hit max.

Again I'm all for no raids but they have to bring something else to the table or just like GW2, there will be no reason to keep playing and no reason to bother lvling up to max at all.

FelipeInside

It's sad that the majority of people just keep playing to "level up", and then when they hit the max level they think that's the end.

I know what you mean, on SWTOR, I have a RL friend, who only cared about pvping, and getting to max level so he can get the "omg z most awesome legendary gear" routine.

It was rather depressing. 

It was literally a nightmare trying to organize even a 4 person party for story questing...  (with rl friends, because of that)

As far as the Elder Scrolls Online, I am not too excited about it. But when it comes out, and it happens to be great, well then I will be suprised. 

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way2funny

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#103 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

Great, a huge world with the depth of a pond just like oblivion and skyrim

Maroxad

And raiding has the depth of a puddle, unless your definition of depth is Guitar Hero with fireballs and gimmicks.

When I think of deep mmo gameplay I think of games like EVE Online.

Either way it doesn't nullify my statements

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deactivated-5acbb9993d0bd

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#104 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="MBirdy88"][QUOTE="k2theswiss"]EVERY game does raids. Let me make a attemt find something new. KHAndAnime
What is new in this? nothing, they just removed a large feature. The only feature that made PvE competitive for multiplayer gamers. Guild Wars 2 SPvP is dead despite them wanting it to be competitive, RvRvR is about the only successful feature (yet easily the most mindless... no suprise to me after being on gamespot so long mindless seems to be the new AWESOME.) and its PvE is dead due to nothing challenging, large scale or competitive for anyone to do. TESO looks no different. it better have no sub considering. I LIKE subs, i think they are still important. but if a game cannot provide the content to match up and expects me to be content with being FORCED to only be bale to play with 3 other frends at a time in PVE ocntent then this game is bargin bin material from the beggining. At least Square-enix have common sense here, 4 players is a LIGHT PARTY, but if you want more you have have a 8 player dungeon party (and then there are 16-24 player raids). I think its very selfish to hate raiding mentallity... its basically saying "I dont care if a feature i dont use isnt in there despite it MAKING PvE worthwhile for months on end to alot of people" MMOs are meant to be persistant and last years to all kinds of players.... raiding proved to create amassive competitive following... more so than most PvP mmos..

Raiding isn't competitive. It's carebear :P. WoW gave you no other endgame PvE options other than raiding. If you didn't like raiding, then you were SOL and were forced to grind arenas. If you did like raiding, you had to dedicate your life to the game in order to progress in guilds and in dungeons. There's more to PvE than raiding. And there is more to MMORPGs than PvE. Maybe PvE shouldn't be as prominent in the end-game?

Maybe both should be prominant like in world of warcraft? what is GW2's RvRVR? just a mindless 2 week long battleground .... it has little effect on the actual world. And you wrong, at the very least World of Warcraft has HEroic dungeons and lots of them, which were the right level of challenge and actually felt good to finish, most boss fights were well designed. Guild Wars,... all the dungeons are mindless and crap.... probably largely due to the games lack of any depthful combat mechanics mind you.... Also, why should there not be content for PvE when its VASTLY more popular then PvP in MMOs? that is ridiculous. and MMO PvP IS carebear .... its unbalanced, its crap... even the mighty DoAC pales compared to MOBAs and RTS, if I wanted PvP with rpg mechanics I would play a moba personally... not mindless zerg eachother in an mmo. You say WoW only had raiding yet that is more than bloody guild wars and TESO will have.... and they have a casual mode for those wanting to see the epic fights. What epic scale PvE fights that you actually have to try on in GW2 or TESO? nothing... all the world ones are mindless to suit the casual walking by.... and 4 player dungeon limit in TESO? good god :P. barely an MMO. There hasn't been a successful PvP focused mmo since DoAC, I predict bad things for TESO quite comfortably.... no franchise name carries an MMO to greatness alone.
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#106 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="KHAndAnime"]Awesome. Large raids suck and have always been a relatively stupid concept - and in this case they would be a particularly stupid one.Justforvisit



Agreed! They're an outdated time consuming fun killing concept of the past.

Guild Wars 2 hasn't them either and it works great, I have that game since almost release and still plenty to do with my Level 80 characters!

Yup, grinding cursed shore for no reason and doing boring fractals and shallow crap dungeons is soooo much better... I suppose, if you don't have a social or competitive bone in your body GW2 is the way to go... but those that like a little meat to their game are much better off elsewhere.
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deactivated-5acbb9993d0bd

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#107 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="the_ChEeSe_mAn2"]So what will they put in place to entice PvE gamers to continue playing after a few months or so?FelipeInside
They can still put plenty of fun things to do without Raiding. They can bring out content patches for example to carry the story forward (more dungeons etc).

If they do it anything like GW2 expect close to nothing good. Honestly, the only good content patch so far is this adventure land patch. But that does not replace years of competitive raiding... when raiding itself moved stories foward with added smaller dungeons, so again, not a replacement, just "less"
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Maroxad

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#108 Maroxad
Member since 2007 • 25421 Posts

There hasn't been a successful PvP focused mmo since DoACMBirdy88

What?

EVE Online is a PvP focused mmo and that is pretty much the only mmo that is actually growing in subscription numbers.

MMOs have never needed raids, and ultimately this Zergy PvP has more depth than facerolling rotations, playing whac-a-mole with healthbars and paying heed to scripted boss mechanics.

 This Zergy PvP as you call it is nowhere near as zergy as you think if you play the PvP portion effectively. Zergs will always be destroyed by organized groups, even in a shallow game like GW2.

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KHAndAnime

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#109 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"][QUOTE="way2funny"]

Great, a huge world with the depth of a pond just like oblivion and skyrim

Wasdie

Oh please :P Raiding is shallow. What Eve Online has isn't.

What Eve Online has doesn't just happen overnight and is not extremely marketable nor will work for every game.

Sadly, that's the price for depth. Really though, doesn't mean that MMORPGs have to give up trying something new just because other ideas aren't easy or immediately marketable (on the surface). I'm sure there are dozens of good ideas for end-game, they just need to be put to use.
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#110 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"]There hasn't been a successful PvP focused mmo since DoACMaroxad

What?

EVE Online is a PvP focused mmo and that is pretty much the only mmo that is actually growing in subscription numbers.

MMOs have never needed raids, and ultimately this Zergy PvP has more depth than facerolling rotations, playing whac-a-mole with healthbars and paying heed to scripted boss mechanics.

 This Zergy PvP as you call it is nowhere near as zergy as you think if you play the PvP portion effectively. Zergs will always be destroyed by organized groups, even in a shallow game like GW2.

You think EVE is successful just because of PvP? Im pretty sure its more to do with it being the only DECENT sandbox left in existance.... and has quite a unique theme.... Both PvE and PvP are rather mindless, like I said MMO genre does not excel in any area, its a mishmash of all and thats what makes it so versitile. That being said, 99% of them are theme parks where any end game other than the current is just doomed for the same result. I mean, you can brag about eves consistency in player base, but the fact that its dwarved by nearly 20x with World of Warcraft alone just goes to show. Look at the streaming community they barely give a damn about PvP MMOs now. Its all about the raiding. Population speaks. I want a open world PvP/PvE hybrid as much as the next one, but if I have to put up with these bs theme parks one after another they better damn put the same ammount of effort into all aspects otherwise whats the friggin point....
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Maroxad

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#111 Maroxad
Member since 2007 • 25421 Posts

[QUOTE="Maroxad"]

[QUOTE="MBirdy88"]There hasn't been a successful PvP focused mmo since DoACMBirdy88

What?

EVE Online is a PvP focused mmo and that is pretty much the only mmo that is actually growing in subscription numbers.

MMOs have never needed raids, and ultimately this Zergy PvP has more depth than facerolling rotations, playing whac-a-mole with healthbars and paying heed to scripted boss mechanics.

 This Zergy PvP as you call it is nowhere near as zergy as you think if you play the PvP portion effectively. Zergs will always be destroyed by organized groups, even in a shallow game like GW2.

You think EVE is successful just because of PvP? Im pretty sure its more to do with it being the only DECENT sandbox left in existance.... and has quite a unique theme.... Both PvE and PvP are rather mindless, like I said MMO genre does not excel in any area, its a mishmash of all and thats what makes it so versitile. That being said, 99% of them are theme parks where any end game other than the current is just doomed for the same result. I mean, you can brag about eves consistency in player base, but the fact that its dwarved by nearly 20x with World of Warcraft alone just goes to show. Look at the streaming community they barely give a damn about PvP MMOs now. Its all about the raiding. Population speaks. I want a open world PvP/PvE hybrid as much as the next one, but if I have to put up with these bs theme parks one after another they better damn put the same ammount of effort into all aspects otherwise whats the friggin point....

The PvP elements are what makes the sandbox aspect as good as it is.

Also, MMOs do excel at something, and that is being a virtual world.

As for raiding, yes, it is a huge appeal to a lot of people, but not many can compete with Blizzard in quallity raids. I would rather have an mmo do SOMETHING well than trying to do a lot of stuff and fail miserably at every aspect. And not every game needs to be about raiding, PvP on a large scale is viable endgame too. It may not reach the popularity of WoW, but why even bother trying to ape WoW, it just wont happen.

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#112 Grimlim
Member since 2011 • 230 Posts

[QUOTE="KHAndAnime"][QUOTE="MBirdy88"][QUOTE="k2theswiss"]EVERY game does raids. Let me make a attemt find something new. MBirdy88
Also, why should there not be content for PvE when its VASTLY more popular then PvP in MMOs? that is ridiculous. and MMO PvP IS carebear .... its unbalanced, its crap...

Guild Wars 1 (the original gw, not gw2) had quite good pvp. Balanced.... eh, maybe not as balanced as some would like, but there were certainly tons of builds that were viable. Meta game typically had several team builds all with variants, and good guilds often strayed from well known meta builds (but then those builds became meta :/) to suit their playstyle. It well paced, varied, fun, competitive, and had depth/skill involved.