Is the new Tomb Raider full of quick time events?

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Elann2008

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#51 Elann2008
Member since 2007 • 33028 Posts
There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated. biggest_loser
I prefer a no hand icon, but a hand icon is better than a hand icon with a big "E" on it. The keys E and F are usually the action button. It's not hard to memorize and it shouldn't be a complaint. After the very first time you use it, it shouldn't even be a nuisance. The game isn't overrated. It deserves the scores that it has been receiving.
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biggest_loser

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#52 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"]There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated. Elann2008
I prefer a no hand icon, but a hand icon is better than a hand icon with a big "E" on it. The keys E and F are usually the action button. It's not hard to memorize and it shouldn't be a complaint. After the very first time you use it, it shouldn't even be a nuisance. The game isn't overrated. It deserves the scores that it has been receiving.

You're going to debate with me what icon looks better on the screen? Really dude? And yes in my opinion this game is overrated because its not Tomb Raider anymore. Its trying to be Uncharted, without realising what makes those games great.
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Planeforger

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#53 Planeforger
Member since 2004 • 20102 Posts
The first few hours are loaded with QTEs that add very little to the game. I don't even remember Resident Evil 6 getting that bad! Hopefully the rest of the game is more of a game. Also, does the game stop holding your hand after the first few hours?
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biggest_loser

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#54 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="Planeforger"]The first few hours are loaded with QTEs that add very little to the game. I don't even remember Resident Evil 6 getting that bad! Hopefully the rest of the game is more of a game. Also, does the game stop holding your hand after the first few hours?

From what I've played, there's one or two hub like areas, where you can explore tiny tomb areas and pick up supplies. But for the most part the game is super linear.
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deactivated-59b71619573a1

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#55 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="biggest_loser"]There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated. Elann2008
I prefer a no hand icon, but a hand icon is better than a hand icon with a big "E" on it. The keys E and F are usually the action button. It's not hard to memorize and it shouldn't be a complaint. After the very first time you use it, it shouldn't even be a nuisance. The game isn't overrated. It deserves the scores that it has been receiving.

Sounds like you just really like the game and are trying to explain away something we both know shouldn't be there. Come on dude, the QTEs are fcking awful and warrant every complaint they get.

Not only are QTEs bad but ones that constantly change where sometimes it shows buttons, sometimes it doesn't and then sometimes just changes completely are terrible ideas. Dropping out of the plane and pressing E to open the chute, when it fails I had to press SHIFT. Why? Why was it E and then SHIFT? makes no sense and they're there for some sort of fake interactivity

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deactivated-59b71619573a1

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#56 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The first few hours are loaded with QTEs that add very little to the game. I don't even remember Resident Evil 6 getting that bad! Hopefully the rest of the game is more of a game. Also, does the game stop holding your hand after the first few hours?Planeforger

It opens up after a while and let's you loose a bit, but it never truly feels free as such. You still have one path to take 

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with_teeth26

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#57 with_teeth26
Member since 2007 • 11632 Posts

You're going to debate with me what icon looks better on the screen? Really dude? And yes in my opinion this game is overrated because its not Tomb Raider anymore. Its trying to be Uncharted, without realising what makes those games great. biggest_loser

Eh, what makes the Uncharted games entertaining is the witty dialogue, epic set pieces and outlandish stories. The gameplay is very mediocre, and when you are actually playing the game, you are just trying to push forward to get to the next entertaining set piece/cutscene. The gameplay is an obstacle to be overcome rather than something to be relished. Remember these are games, not films, and should be judged as such. 

With tomb raider you get impatient during the cutscenes because you would rather be playing the game, because that is when Tomb Raider is at its best. I feel this is a healthier balance for a game than putting all of the weight on the dialogue and action setpieces to keep you moving forwards.

Tomb Raider might not be good for the same reasons as Uncharted, but it does gameplay far, far better, and ultimately that is what you spend more time doing. 

I fully agree the QTE's are poop but they constitute a very small proportion of the game, and I haven't seen any other criticism from you about it. 

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biggest_loser

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#59 biggest_loser
Member since 2007 • 24508 Posts

Eh, what makes the Uncharted games entertaining is the witty dialogue, epic set pieces and outlandish stories. The gameplay is very mediocre, and when you are actually playing the game, you are just trying to push forward to get to the next entertaining set piece/cutscene. The gameplay is an obstacle to be overcome rather than something to be relished. Remember these are games, not films, and should be judged as such. 

With tomb raider you get impatient during the cutscenes because you would rather be playing the game, because that is when Tomb Raider is at its best. I feel this is a healthier balance for a game than putting all of the weight on the dialogue and action setpieces to keep you moving forwards.

Tomb Raider might not be good for the same reasons as Uncharted, but it does gameplay far, far better, and ultimately that is what you spend more time doing. 

I fully agree the QTE's are poop but they constitute a very small proportion of the game, and I haven't seen any other criticism from you about it. 

with_teeth26

The difference between the two games is this though: Uncharted makes those set pieces a part of the game play. You're still in control as a building collapses below your feet etc. You feel the weight and the tension of the situations and its far more involving to me. 

In Tomb Raider, there are parts where I feel like the game is just playing itself as it is so heavy on cutscene and interrupting those cinematic events. 

Also, the type of game play they've gone with for this entry, high action and gun heavy, doesn't fit with the rest of the gritty universe or the story at all.

The same run and gun styIe of Uncharted works because the game knows its essentially a comic book.  

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wis3boi

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#60 wis3boi
Member since 2005 • 32507 Posts

 

 

Mitu123. why are you posting indecent woman image?

that is same or near pornographic content. at least the image look like it.


User Mitu123. you are a bad person. stupid guy.

You should feel ashame of yourself.

dont post the similar or same image again.

if you do, you go to hell, and go to die. dumb ass person.

i mean you go to hell. fool!

 

kai031782

 

Go post drivel somewhere else

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with_teeth26

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#61 with_teeth26
Member since 2007 • 11632 Posts

The difference between the two games is this though: Uncharted makes those set pieces a part of the game play. You're still in control as a building collapses below your feet etc. You feel the weight and the tension of the situations and its far more involving to me. 

In Tomb Raider, there are parts where I feel like the game is just playing itself as it is so heavy on cutscene and interrupting those cinematic events. 

Also, the type of game play they've gone with for this entry, high action and gun heavy, doesn't fit with the rest of the gritty universe or the story at all.

The same run and gun styIe of Uncharted works because the game knows its essentially a comic book.  

biggest_loser

I agree with everything you said, but it still doesn't change the fact that the parts of Uncharted in between the awesome interactive set pieces are not very enjoyable and the high action gun heavy bits of Tomb Raider (along with the platforming and exploration) are really enjoyable. These aspects of Tomb Raider make up a much larger proportion of the game than the set pieces in Uncharted. 

There is a serious dichotomy in Tomb Raider between the gameplay and the narrative, but you spend more time with the gameplay and the Island is a rich enough setting that the problems of inconsistency can easily be forgotten once you have made it through a cutscene.  

The Uncharted games are certainly more cohesive, but in terms of the amount of time I am actually enjoying myself, Tomb Raider is more entertaining for longer periods of time. 

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with_teeth26

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#62 with_teeth26
Member since 2007 • 11632 Posts

Go post drivel somewhere else

wis3boi

no let him post more, that was one of the funniest things I have read in a while 

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wis3boi

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#63 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

Go post drivel somewhere else

with_teeth26

no let him post more, that was one of the funniest things I have read in a while 

emot-smith.gif

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deactivated-59b71619573a1

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#64 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

 

 

Mitu123. why are you posting indecent woman image?

that is same or near pornographic content. at least the image look like it.


User Mitu123. you are a bad person. stupid guy.

You should feel ashame of yourself.

dont post the similar or same image again.

if you do, you go to hell, and go to die. dumb ass person.

i mean you go to hell. fool!

 

kai031782

Shut the fvck up you mong

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mitu123

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#65 mitu123
Member since 2006 • 155290 Posts

 

 

Mitu123. why are you posting indecent woman image?

that is same or near pornographic content. at least the image look like it.


User Mitu123. you are a bad person. stupid guy.

You should feel ashame of yourself.

dont post the similar or same image again.

if you do, you go to hell, and go to die. dumb ass person.

i mean you go to hell. fool!

 

kai031782

What? This post is pure fail considering it's not even close to pornographic and is tame compared to what you see at Off Topic After Hours. And why are you calling me names when you were foolish enough to make that post that is misleading and has no purpose either? I don't understand you at all.

Also this is the most nonsensical post I have ever read on here, and I go on System Wars as well.

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Elann2008

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#66 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"][QUOTE="biggest_loser"]There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated. seanmcloughlin

I prefer a no hand icon, but a hand icon is better than a hand icon with a big "E" on it. The keys E and F are usually the action button. It's not hard to memorize and it shouldn't be a complaint. After the very first time you use it, it shouldn't even be a nuisance. The game isn't overrated. It deserves the scores that it has been receiving.

Sounds like you just really like the game and are trying to explain away something we both know shouldn't be there. Come on dude, the QTEs are fcking awful and warrant every complaint they get.

Not only are QTEs bad but ones that constantly change where sometimes it shows buttons, sometimes it doesn't and then sometimes just changes completely are terrible ideas. Dropping out of the plane and pressing E to open the chute, when it fails I had to press SHIFT. Why? Why was it E and then SHIFT? makes no sense and they're there for some sort of fake interactivity

Well, I didn't get that far yet. If it changes to SHIFT, then that's pretty dumb. But let's face it, we are all to blame if we thought this wasn't going to be an uncharted clone, as ironic as that statement is. If you guys were looking for old tomb raider.. you guys went in blind and paid for it.

I like the game a lot. I don't care for QTE's in general but that doesn't mean I'm not enjoying the rest of the game.  

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teardropmina

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#67 teardropmina
Member since 2006 • 2806 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Elann2008"] I prefer a no hand icon, but a hand icon is better than a hand icon with a big "E" on it. The keys E and F are usually the action button. It's not hard to memorize and it shouldn't be a complaint. After the very first time you use it, it shouldn't even be a nuisance. The game isn't overrated. It deserves the scores that it has been receiving. Elann2008

Sounds like you just really like the game and are trying to explain away something we both know shouldn't be there. Come on dude, the QTEs are fcking awful and warrant every complaint they get.

Not only are QTEs bad but ones that constantly change where sometimes it shows buttons, sometimes it doesn't and then sometimes just changes completely are terrible ideas. Dropping out of the plane and pressing E to open the chute, when it fails I had to press SHIFT. Why? Why was it E and then SHIFT? makes no sense and they're there for some sort of fake interactivity

Well, I didn't get that far yet. If it changes to SHIFT, then that's pretty dumb. But let's face it, we are all to blame if we thought this wasn't going to be an uncharted clone, as ironic as that statement is. If you guys were looking for old tomb raider.. you guys went in blind and paid for it.

I like the game a lot. I don't care for QTE's in general but that doesn't mean I'm not enjoying the rest of the game.  

the chute QTE is just an E + Shift, two-step sequence to complete the action. combat struggle QTEs have their icons for E and F. in non combat struggle situations, which keys to press, the game will show you explicitly, in this case, E and Shift.

anyway, QTE is the ugly of this game no doubt, but it's not enough to break the game for me; on the contrary, the game is so much fun that I can live with these annoying QTEs.

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Elann2008

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#68 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]

[QUOTE="seanmcloughlin"]

Sounds like you just really like the game and are trying to explain away something we both know shouldn't be there. Come on dude, the QTEs are fcking awful and warrant every complaint they get.

Not only are QTEs bad but ones that constantly change where sometimes it shows buttons, sometimes it doesn't and then sometimes just changes completely are terrible ideas. Dropping out of the plane and pressing E to open the chute, when it fails I had to press SHIFT. Why? Why was it E and then SHIFT? makes no sense and they're there for some sort of fake interactivity

teardropmina

Well, I didn't get that far yet. If it changes to SHIFT, then that's pretty dumb. But let's face it, we are all to blame if we thought this wasn't going to be an uncharted clone, as ironic as that statement is. If you guys were looking for old tomb raider.. you guys went in blind and paid for it.

I like the game a lot. I don't care for QTE's in general but that doesn't mean I'm not enjoying the rest of the game.  

the chute QTE is just an E + Shift, two-step sequence to complete the action. combat struggle QTEs have their icons for E and F. in non combat struggle situations, which keys to press, the game will show you explicitly, in this case, E and Shift.

anyway, QTE is the ugly of this game no doubt, but it's not enough to break the game for me; on the contrary, the game is so much fun that I can live with these annoying QTEs.

Same here. It's very fun that I can live with the QTE's too. I just don't get the complaints.. it's not like Crystal Dynamics was trying the hide that this game was going to have QTE's. People knew from gameplay videos and some of the linear level design that this will be heavy of QTEs. I'd like to think that most people in this thread was smart enough to figure that out. I'm not trying to stir up anything. I just think the game is a lot of fun that it doesn't bother me so much.
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wis3boi

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#69 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="teardropmina"]

[QUOTE="Elann2008"]

Well, I didn't get that far yet. If it changes to SHIFT, then that's pretty dumb. But let's face it, we are all to blame if we thought this wasn't going to be an uncharted clone, as ironic as that statement is. If you guys were looking for old tomb raider.. you guys went in blind and paid for it.

I like the game a lot. I don't care for QTE's in general but that doesn't mean I'm not enjoying the rest of the game.  

Elann2008

the chute QTE is just an E + Shift, two-step sequence to complete the action. combat struggle QTEs have their icons for E and F. in non combat struggle situations, which keys to press, the game will show you explicitly, in this case, E and Shift.

anyway, QTE is the ugly of this game no doubt, but it's not enough to break the game for me; on the contrary, the game is so much fun that I can live with these annoying QTEs.

Same here. It's very fun that I can live with the QTE's too. I just don't get the complaints.. it's not like Crystal Dynamics was trying the hide that this game was going to have QTE's. People knew from gameplay videos and some of the linear level design that this will be heavy of QTEs. I'd like to think that most people in this thread was smart enough to figure that out. I'm not trying to stir up anything. I just think the game is a lot of fun that it doesn't bother me so much.

 

I'm glad I got the game, apart from the horrible nvidia driver support and driver crashes across the board, I'm very pleased with this entry in the series.  I never follow any of these developer diaries, pre-released 30min gameplay demos, interviews, hype, and PR bullsh!t.  I don't give a crap what the developers claim/intent/want...I buy something for fun.  I treated ME3 the same way.  I don't care that bioware claimed it wouldn't have 3 basic ending choices and that it would factor in all your choices...I knew that was a lie from the beginning, I don't trust anything a company says about their games really.  If it did not end up being a lie, I would have been pleasantly surprised by it instead.  I don't set myself up for silly disappointments with video games, because....they're goddamn videogames.

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biggest_loser

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#71 biggest_loser
Member since 2007 • 24508 Posts
Is anyone up to the strongman bit? I having trouble with, you guessed it, the QTE's! lol I didn't plan for this
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Elann2008

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#72 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"][QUOTE="teardropmina"]

the chute QTE is just an E + Shift, two-step sequence to complete the action. combat struggle QTEs have their icons for E and F. in non combat struggle situations, which keys to press, the game will show you explicitly, in this case, E and Shift.

anyway, QTE is the ugly of this game no doubt, but it's not enough to break the game for me; on the contrary, the game is so much fun that I can live with these annoying QTEs.

wis3boi

Same here. It's very fun that I can live with the QTE's too. I just don't get the complaints.. it's not like Crystal Dynamics was trying the hide that this game was going to have QTE's. People knew from gameplay videos and some of the linear level design that this will be heavy of QTEs. I'd like to think that most people in this thread was smart enough to figure that out. I'm not trying to stir up anything. I just think the game is a lot of fun that it doesn't bother me so much.

 

I'm glad I got the game, apart from the horrible nvidia driver support and driver crashes across the board, I'm very pleased with this entry in the series.  I never follow any of these developer diaries, pre-released 30min gameplay demos, interviews, hype, and PR bullsh!t.  I don't give a crap what the developers claim/intent/want...I buy something for fun.  I treated ME3 the same way.  I don't care that bioware claimed it wouldn't have 3 basic ending choices and that it would factor in all your choices...I knew that was a lie from the beginning, I don't trust anything a company says about their games really.  If it did not end up being a lie, I would have been pleasantly surprised by it instead.  I don't set myself up for silly disappointments with video games, because....they're goddamn videogames.

Well said. I couldn't agree more.
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mark552495786

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#73 mark552495786
Member since 2013 • 69 Posts

There's a lot of them, in one form or another, and they're terrible.

70%

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SPYDER0416

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#74 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="Mazoch"]The game uses QTE's here and there but its certainly not 70%. It's not really different from most modern action games. while the first 10 mins or so is mostly an interactive movie with a few tutorial bits, after that you don't see that many cut scenes. I'm really enjoying the game.funkyzoom

Yeah, I too couldn't really believe that 70% thing because most user reviews on Metacritic are written by people who rant and find fault with even good games. But I wanted to confirm before buying, just in case. Thanks anyway.

Anyone who reads and believes user reviews on Metacritic, should just tattoo GULLIBLE on their forehead.

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deactivated-59b71619573a1

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#75 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

the chute QTE is just an E + Shift, two-step sequence to complete the action. combat struggle QTEs have their icons for E and F. in non combat struggle situations, which keys to press, the game will show you explicitly, in this case, E and Shift.

anyway, QTE is the ugly of this game no doubt, but it's not enough to break the game for me; on the contrary, the game is so much fun that I can live with these annoying QTEs.

teardropmina

There was another section regarding the wolf attack the prompts are obvious at that point, whent he circle gets smaller you hit F and you struggle it's left and right and when the other struggle starts it's "Mash E" that was fine until after the second narrowing circle it suddenly decided the key wan't "Mash E" anymore but "Mash F". This might be overlooked by some but it is very definitely terrible game design.

When you have QTEs you should have them either so they're easy or satisfying, easy being the BF3 kind where it's just "I get it now let me fvcking play" and the satisfying kind of GOW where you feel like you're powerful ripping open dudes. TR falls into the category of poor and frustrating QTEs. When you establish a pattern of them and then suddenly change the buttons it's not ok, all it does is cause people to fail the QTE, get confused and then get frustrated. It almost undermines the player and says "Oh you thought it was E? pfff no it's F moron" 

The QTEs are completely counter productive and don't give the harrowing danger or fear feeling they are trying to portray, they're poorly impleneted, badly designed and marr the experience. It's fine if people still enjoy the game and overlook them, but I hate when people act like they're "Not that bad" because they really are

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deactivated-59b71619573a1

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#76 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I'm glad I got the game, apart from the horrible nvidia driver support and driver crashes across the board, I'm very pleased with this entry in the series.  I never follow any of these developer diaries, pre-released 30min gameplay demos, interviews, hype, and PR bullsh!t.  I don't give a crap what the developers claim/intent/want...I buy something for fun.  I treated ME3 the same way.  I don't care that bioware claimed it wouldn't have 3 basic ending choices and that it would factor in all your choices...I knew that was a lie from the beginning, I don't trust anything a company says about their games really.  If it did not end up being a lie, I would have been pleasantly surprised by it instead.  I don't set myself up for silly disappointments with video games, because....they're goddamn videogames.

wis3boi

And that's great for you, I on the other hand did the opposite and listened to how the devs explained the game and built it up and the end result is a lot different than they let on. 

I don't mind the combat in the game, it's solid and it's satisfying BUT I don't like how it came on fast and thick near the beginning of the game. A bit more time exploring and surviving and ease your way into it would have been far better. Right now I have a hard time feeling anything for Lara because she becmoes almost laughably sadistic far too soon. And it's a shame because the material is all there, they just executed it poorly. 

It's still enjoyable though gameplay wise and there is some great exploring to do, actually the best parts of the game are just platforming. But the narrative and characters bug me. 

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#77 Byshop  Moderator
Member since 2002 • 20504 Posts

 

 

Mitu123. why are you posting indecent woman image?

that is same or near pornographic content. at least the image look like it.


User Mitu123. you are a bad person. stupid guy.

You should feel ashame of yourself.

dont post the similar or same image again.

if you do, you go to hell, and go to die. dumb ass person.

i mean you go to hell. fool!

 

kai031782

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-Byshop

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5SI-GonePostal

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#78 5SI-GonePostal
Member since 2004 • 391 Posts

Wow dont quite understand all the QTE hate here, basically tou have 2 choices:

1)  Watch a video in which (this case) the heroin does something and you have no say in the outcome

OR

2)  You get to press some buttons leading to the outcome of the set piece

 

Yes there are quite a few in the first hour or so but they fit in with the game and arent used too much.

 

***SPOILER***

Lets have a look at some shall we from the start

1)  Man grabs boot while first trying to get away

Normal game cuts to cut scene of Lara escaping and kicking the  person - you do nothing

QTE game you press a button to kick him in the face and complete your escape

Now for me i know which i prefer

 

2)  Practicing climbing over downed plane

You climb across with nothing happening and complete that part of the tutorial

QTE game you character slips and you need to press the button to grasp on and survive

Now again i know which one i prefer

 

In both cases QTE win for me, i am not too sure what people are expecting as there really isnt a 3rd option, its either a static video/nothing (you cant change the outcome) or a QTE

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mitu123

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#79 mitu123
Member since 2006 • 155290 Posts

[QUOTE="kai031782"]

 

 

Mitu123. why are you posting indecent woman image?

that is same or near pornographic content. at least the image look like it.


User Mitu123. you are a bad person. stupid guy.

You should feel ashame of yourself.

dont post the similar or same image again.

if you do, you go to hell, and go to die. dumb ass person.

i mean you go to hell. fool!

 

Byshop

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-Byshop

:lol: That's hilarious.

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Macutchi

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#80 Macutchi
Member since 2007 • 11197 Posts

My general policy is that any QTE is a bad QTE.nutcrackr

amen

i mean you go to hell. fool!

kai031782

ba

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#81 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Wow dont quite understand all the QTE hate here, basically tou have 2 choices:

1)  Watch a video in which (this case) the heroin does something and you have no say in the outcome

OR

2)  You get to press some buttons leading to the outcome of the set piece

 

Yes there are quite a few in the first hour or so but they fit in with the game and arent used too much.

 

***SPOILER***

Lets have a look at some shall we from the start

1)  Man grabs boot while first trying to get away

Normal game cuts to cut scene of Lara escaping and kicking the  person - you do nothing

QTE game you press a button to kick him in the face and complete your escape

Now for me i know which i prefer

 

2)  Practicing climbing over downed plane

You climb across with nothing happening and complete that part of the tutorial

QTE game you character slips and you need to press the button to grasp on and survive

Now again i know which one i prefer

 

In both cases QTE win for me, i am not too sure what people are expecting as there really isnt a 3rd option, its either a static video/nothing (you cant change the outcome) or a QTE

5SI-GonePostal

Like I said, all QTEs aren't all bad, when done right they can serve a good purpose. but these are not done right and are very poorly implemented. I mean 5 QTEs in a row is excessive and borderline moronic. It's poor game design

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NuclearFlower

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#82 NuclearFlower
Member since 2010 • 575 Posts

The QTE's are there but never seem to get in the way, the actual gameplay makes up for it. I think people are nitpicking this game too much. She can magically upgrade a gun at a campfire, so fvcking what? It's a damn videogame. It's not like her having magical Macgyver skills will have any impact on the gameplay. 

Seems like everyone is expecting too much of the game and taking it too seriously. It's not a survival sim. And you had to know they were going for that 'so cinematic' feel like Uncharted. Honestly I hated Uncharted, and I thought this game would be more of the same (all flash no substance). But it's not. If you overlook the minor flaws you have great game on your hands. Even then those flaws don't break the game or retract from it in anyway. It's not a fantastic game, but I'm having a fvcking blast with it.

 If you're letting something like lazy character development, or Lara's stereotypical friends hinder the game for you, you're taking it too seriously. It's a videoGAME. Games with bad stories's can still be great as long as the gameplay is good. The bottom line is the gameplay is fun. That's what matters.

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5SI-GonePostal

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#83 5SI-GonePostal
Member since 2004 • 391 Posts

[QUOTE="5SI-GonePostal"]

Wow dont quite understand all the QTE hate here, basically tou have 2 choices:

1)  Watch a video in which (this case) the heroin does something and you have no say in the outcome

OR

2)  You get to press some buttons leading to the outcome of the set piece

 

Yes there are quite a few in the first hour or so but they fit in with the game and arent used too much.

 

***SPOILER***

Lets have a look at some shall we from the start

1)  Man grabs boot while first trying to get away

Normal game cuts to cut scene of Lara escaping and kicking the  person - you do nothing

QTE game you press a button to kick him in the face and complete your escape

Now for me i know which i prefer

 

2)  Practicing climbing over downed plane

You climb across with nothing happening and complete that part of the tutorial

QTE game you character slips and you need to press the button to grasp on and survive

Now again i know which one i prefer

 

In both cases QTE win for me, i am not too sure what people are expecting as there really isnt a 3rd option, its either a static video/nothing (you cant change the outcome) or a QTE

seanmcloughlin

Like I said, all QTEs aren't all bad, when done right they can serve a good purpose. but these are not done right and are very poorly implemented. I mean 5 QTEs in a row is excessive and borderline moronic. It's poor game design

Can you tell me where this part is as i havent got to it yet and it will be interesting to see

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#84 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Can you tell me where this part is as i havent got to it yet and it will be interesting to see

5SI-GonePostal

You enter a cave to get a lifeboat becon and a back pack. you're leaving and a wolf just pounces on you and you have to do 5 QTEs to fend it off

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#85 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The QTE's are there but never seem to get in the way, the actual gameplay makes up for it. I think people are nitpicking this game too much. She can magically upgrade a gun at a campfire, so fvcking what? It's a damn videogame. It's not like her having magical Macgyver skills will have any impact on the gameplay. 

Seems like everyone is expecting too much of the game and taking it too seriously. It's not a survival sim. And you had to know they were going for that 'so cinematic' feel like Uncharted. Honestly I hated Uncharted, and I thought this game would be more of the same (all flash no substance). But it's not. If you overlook the minor flaws you have great game on your hands. Even then those flaws don't break the game or retract from it in anyway. It's not a fantastic game, but I'm having a fvcking blast with it.

 If you're letting something like lazy character development, or Lara's stereotypical friends hinder the game for you, you're taking it too seriously. It's a videoGAME. Games with bad stories's can still be great as long as the gameplay is good. The bottom line is the gameplay is fun. That's what matters.

NuclearFlower

For the most part I would agree, but I'm someone who takes these parts of a game seriously. I don't need total perfect consistency in a game or even complete authenticity but I regard story, narrative and pacing all very highly on what makes a game great. A game of this sort, for me, can't rely solely on gameplay. I need something to drive me forward and motivate me to come back. 

Also in my eyes the QTEs really hinder the gameplay at times. 

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mitu123

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#86 mitu123
Member since 2006 • 155290 Posts

I have to agree with sean about the QTEs, sometimes they're a pain in the ass as well.

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Peanutbutterz

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#87 Peanutbutterz
Member since 2011 • 219 Posts

I have to agree with sean about the QTEs, sometimes they're a pain in the ass as well.

mitu123

Yeah, during one of the QTEs early in the game when the russian dude tries to choke laura out, I had to try that at least 10 times because I had no idea what to press during the QTEs, and usually I get screwed on the A and D QTEs because I don't press them fast enough or properly? It's kinda weird, and I just felt like the game was in autopilot a little too much at times. Overall, I'm enjoying the game though.

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#88 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I have to agree with sean about the QTEs, sometimes they're a pain in the ass as well.

mitu123

I know right? they're just frustrating as all hell soemtimes

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Byshop

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#89 Byshop  Moderator
Member since 2002 • 20504 Posts

[QUOTE="mitu123"]

I have to agree with sean about the QTEs, sometimes they're a pain in the ass as well.

Peanutbutterz

Yeah, during one of the QTEs early in the game when the russian dude tries to choke laura out, I had to try that at least 10 times because I had no idea what to press during the QTEs, and usually I get screwed on the A and D QTEs because I don't press them fast enough or properly? It's kinda weird, and I just felt like the game was in autopilot a little too much at times. Overall, I'm enjoying the game though.

There are two specific circumstances where QTEs really get on my nerves:

  • When the QTE comes out of nowhere and/or occurs so fast that there is no reasonable chance of you getting it on the first attempt.
  • When failing the QTE sets your progress back significantly (i.e. you have to replay an entire gun battle because you failed a QTE as you were leaving the area or you have to start over in a -long- QTE sequence).

I haven't hit either with TR, but I'm also playing it with a 360 controller and the button prompts are clearly and accurately labelled.

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Byshop

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#90 Byshop  Moderator
Member since 2002 • 20504 Posts

No game in existence has such a high % of QTEs, well except Ninja Blade maybe :P Tomb Raider has quite a few but given the overall quality of the game I can overlook it. KodiakKoolaid

Already mentioned:

Indigo Prophecy

Heavy Rain

Also:

Dragon's Lair 1 and 2

Space Ace

Super Don Quix-ote

Almost every Laserdisc based arcade game.

-Byshop

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#91 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Peanutbutterz"]

[QUOTE="mitu123"]

I have to agree with sean about the QTEs, sometimes they're a pain in the ass as well.

Byshop

Yeah, during one of the QTEs early in the game when the russian dude tries to choke laura out, I had to try that at least 10 times because I had no idea what to press during the QTEs, and usually I get screwed on the A and D QTEs because I don't press them fast enough or properly? It's kinda weird, and I just felt like the game was in autopilot a little too much at times. Overall, I'm enjoying the game though.

There are two specific circumstances where QTEs really get on my nerves:

  • When the QTE comes out of nowhere and/or occurs so fast that there is no reasonable chance of you getting it on the first attempt.
  • When failing the QTE sets your progress back significantly (i.e. you have to replay an entire gun battle because you failed a QTE as you were leaving the area or you have to start over in a -long- QTE sequence).

I haven't hit either with TR, but I'm also playing it with a 360 controller and the button prompts are clearly and accurately labelled.

-Byshop

The first one is definitely there, I failed one because I couldn't hit A and D fast enough and had to use both index fingers to do so, causing me to miss the F prompt after. However the labelling of the prompts is greatly different on the PC version. Sometimes they completely omit the actual key from the QTE, it's just not there. You just have to remember the hand symbol means E and the narrowing circle means F. However it changes at one point and instead of the usual "Mash E" they tell you "Mash F" instead. It's all over the place and terribly frustrating. 

Oh and while you don't have to repeat whole gun fights you do have to go through some cutscene bits over and over and it gets annoying, just like "come on give me the QTE so I can do right already"

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#92 Byshop  Moderator
Member since 2002 • 20504 Posts

The first one is definitely there, I failed one because I couldn't hit A and D fast enough and had to use both index fingers to do so, causing me to miss the F prompt after. However the labelling of the prompts is greatly different on the PC version. Sometimes they completely omit the actual key from the QTE, it's just not there. You just have to remember the hand symbol means E and the narrowing circle means F. However it changes at one point and instead of the usual "Mash E" they tell you "Mash F" instead. It's all over the place and terribly frustrating. 

Oh and while you don't have to repeat whole gun fights you do have to go through some cutscene bits over and over and it gets annoying, just like "come on give me the QTE so I can do right already"

seanmcloughlin

Yeah, it sounds like the issue is with the KB controls and how they work with the QTEs. I'm actually playing the PC version with a 360 controller, and when a 360 controller is being used the onscreen prompts change to match the 360 controller buttons (color and "letter") so it's very clear. Also, alternating A and D on the KB is replaced by rapidly shaking the left stick from right to left which is much easier to do. It sounds like not only are the QTEs better labelled on the controller, but they are actually easier to do.

-Byshop

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teardropmina

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#93 teardropmina
Member since 2006 • 2806 Posts

the deeper into the game, the less QTEs you'd find.

there are annoying QTEs, but not full of them; actually, if you play the full game, there are not many of them.

memory is seriously selective here, people remember the annoying part of the game most vividly and exaggerate its impact on the game both in quality and quantity.

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#94 Elann2008
Member since 2007 • 33028 Posts

the deeper into the game, the less QTEs you'd find.

there are annoying QTEs, but not full of them; actually, if you play the full game, there are not many of them.

memory is seriously selective here, people remember the annoying part of the game most vividly and exaggerate its impact on the game both in quality and quantity.

teardropmina
This.
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mitu123

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#95 mitu123
Member since 2006 • 155290 Posts

the deeper into the game, the less QTEs you'd find.

there are annoying QTEs, but not full of them; actually, if you play the full game, there are not many of them.

memory is seriously selective here, people remember the annoying part of the game most vividly and exaggerate its impact on the game both in quality and quantity.

teardropmina
I only said sometimes though, there's quite a bit of them that are fine.
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#96 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

the deeper into the game, the less QTEs you'd find.

there are annoying QTEs, but not full of them; actually, if you play the full game, there are not many of them.

memory is seriously selective here, people remember the annoying part of the game most vividly and exaggerate its impact on the game both in quality and quantity.

teardropmina

Most definitely but when they frustrate you a lot they deserved to be mentioned because a game like this should never frustrate in that manner. It's like the worst form of trial and error 

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#97 teardropmina
Member since 2006 • 2806 Posts

[QUOTE="teardropmina"]

the deeper into the game, the less QTEs you'd find.

there are annoying QTEs, but not full of them; actually, if you play the full game, there are not many of them.

memory is seriously selective here, people remember the annoying part of the game most vividly and exaggerate its impact on the game both in quality and quantity.

mitu123
I only said sometimes though, there's quite a bit of them that are fine.

 

how far are you into the game? there are very few of them in the last 2/3 of the game. barely noticeable for me.



Most definitely but when they frustrate you a lot they deserved to be mentioned because a game like this should never frustrate in that manner. It's like the worst form of trial and error

seanmcloughlin

I myself said it in this thread that QTE is the ugly of the game; flaws of a game should be mentioned yes, but I don't agree with excessive ranting on and on about ONE annoying element, especially considering the full game, there really aren't that many QTEs.

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#98 biggest_loser
Member since 2007 • 24508 Posts

The QTE's are there but never seem to get in the way, the actual gameplay makes up for it. I think people are nitpicking this game too much. She can magically upgrade a gun at a campfire, so fvcking what? It's a damn videogame. It's not like her having magical Macgyver skills will have any impact on the gameplay. 

Seems like everyone is expecting too much of the game and taking it too seriously. It's not a survival sim. And you had to know they were going for that 'so cinematic' feel like Uncharted. Honestly I hated Uncharted, and I thought this game would be more of the same (all flash no substance). But it's not. If you overlook the minor flaws you have great game on your hands. Even then those flaws don't break the game or retract from it in anyway. It's not a fantastic game, but I'm having a fvcking blast with it.

 If you're letting something like lazy character development, or Lara's stereotypical friends hinder the game for you, you're taking it too seriously. It's a videoGAME. Games with bad stories's can still be great as long as the gameplay is good. The bottom line is the gameplay is fun. That's what matters.

NuclearFlower

If its "just a video game" then why does it take itself so seriously? Given that they put so much emphasis on this being an origin story, it seems like it was given the least amount of effort. 

Also, QTEs are the least of this games problems.

They've tried to fuse survival-horror with Uncharted's cinematics and it doesn't work at all. I really don't see how anyone could say they hated Uncharted but liked this. This tries to do similar things without the necessary foundations first. 
 

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#99 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I myself said it in this thread that QTE is the ugly of the game; flaws of a game should be mentioned yes, but I don't agree with excessive ranting on and on about ONE annoying element, especially considering the full game, there really aren't that many QTEs.

teardropmina

If it ruins some parts of the game it is most indeed worth going on and on about. Sure the game gets better as you go along but I can imagine the amount of people who start the game, see this action/set pieces/QTE fest that it is and just go "Nope, I can't play this sh!t" and then stop. The opening of your game is supposed to set up how the rest of the game is and give you a strong appetite for it. The opening to this game is almost the worst part of it so far for me, it gets a LOT more enjoyable later in tha game

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#100 KodiakKoolaid
Member since 2012 • 443 Posts

[QUOTE="teardropmina"]

I myself said it in this thread that QTE is the ugly of the game; flaws of a game should be mentioned yes, but I don't agree with excessive ranting on and on about ONE annoying element, especially considering the full game, there really aren't that many QTEs.

seanmcloughlin

If it ruins some parts of the game it is most indeed worth going on and on about. Sure the game gets better as you go along but I can imagine the amount of people who start the game, see this action/set pieces/QTE fest that it is and just go "Nope, I can't play this sh!t" and then stop. The opening of your game is supposed to set up how the rest of the game is and give you a strong appetite for it. The opening to this game is almost the worst part of it so far for me, it gets a LOT more enjoyable later in tha game

I'm pretty positive that crystal dynamics will tone down the qtes in the next installment given the fan reactions. I agree that the opening is the weakest part of the game so far (haven't finished it yet).