IW Responds to Boycott! UPDATE: BL Welcomes New Overlords!!

  • 120 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for drg0nzo1
drg0nzo1

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 drg0nzo1
Member since 2005 • 157 Posts

"It's a little dubious. Some of the people complaining are complaining with their pocketbook."

I like that line the most lol. They are just trying to set up a system where they will be able to sell all the DLC and not let people make custom maps, mods etc. It's pretty lame that the devs are trying to push the console style crap on PC gamers, but I can't say that I didn't see this coming.

Avatar image for blade55555
blade55555

1116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#53 blade55555
Member since 2005 • 1116 Posts

These people are simply out of touch with the PC community. It'll be their own fault when this winds up a ghost town on the PC, but I'm sure it'll just get blamed on piracy.

myke2010
yup. If all the people who say they cancled their pc pre-orders and crap are true and sales do go bad they are going to blame it on piracy. Its a lose - lose for us but honestly screw IW they are no longer worthy of our money anymore. At least until they get their act together I guess blizzard isn't able to teach them a damn thing yet >>.
Avatar image for chapman86
chapman86

583

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#54 chapman86
Member since 2004 • 583 Posts

even if they put the dedicated server and modability back to the game, I won't buy it. I never buy stuff from dev who piss off the fan with middle finger, and later try to win them back because they realized that the fan they kicked away were the one that supports truly.

Avatar image for linkthewindow
linkthewindow

5654

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#55 linkthewindow
Member since 2005 • 5654 Posts
Was going to buy it, now I'm having serious doubts. CoD usually has short singleplayer and has to rely on multiplayer to flesh out the playtime. Since I need dedicated servers to play (for a host of issues, mostly related to my geographic location,) I won't be able to play decent multiplayer on this. Plain and simple. IW sticking their finger up at the community has just added insult to injury. Seriously, because we critique your decisions, we're "nerds" and "fanboys"? Guess you just want brainless console fanboys :| I can't wait to when they preform a backflip on this - "yeah, we really didn't mean that - buy our product" - when they've realized that they've pissed off 5% (conservative estimate) of their buying audience.
Avatar image for k0r3aN_pR1d3
k0r3aN_pR1d3

2148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#56 k0r3aN_pR1d3
Member since 2005 • 2148 Posts
I hope that Treyarch doesn't follow the path of Modern Warfare.
Avatar image for RobertBowen
RobertBowen

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#57 RobertBowen
Member since 2003 • 4094 Posts

I hope that Treyarch doesn't follow the path of Modern Warfare. k0r3aN_pR1d3

It would not surprise me if they did. I think Activision has as much to do with this move as IW. Blizzard has its revamped Battle.net. IW has something that looks very similar called IW.net. Bobby Kotick wants yearly franchises where they can push constant DLC, and is the one behind the price hike to $60.

Given the culture at Activision now, it would be somewhat surprising if Treyarch didn't use IW.net for their next game (or something similar).

This is all about consumer lock-in now, so they can charge for DLC. I've tried to point this out before, but IW really doesn't care about clans or modders, or the communities that have grown up around them, because they are the people who have been most vocal in the past and given IW the most problems. So now they are getting rid of that portion of their audience in one fell swoop, and will focus on nickel and diming casual players. They will not lose any money over this, because of the price hike and then being able to charge for DLC.

But don't just think this is confined to IW or Activision. All publishers are 'testing the waters' with P2P match-making and their own network setups. Codemasters have tried it with OpFlash 2. Valve tried it with L4D. EA tried it with MoH: Airborne. Ubisoft tried it with Far Cry 2. Monolith tried it with FEAR 2. And there will be more over the next few years.

Yes, the MP is dead for some of those games, so they were experiments that failed. But this is the way the whole industry wants to go, to move the X360 gaming model lock, stock and barrel over to the PC platform. They can make more money by charging extra for the core game, and strip out planned content to use for selling DLC. In order to do that, you have to kill off the modding community (their 'competition'). Kill off the competitive community as well, and there won't be anyone raising 'embarrassing issues' about your game either.

The publishers are thinking long-term, and they know there will be casualties along the way.

Avatar image for mismajor99
mismajor99

5676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#58 mismajor99
Member since 2003 • 5676 Posts
Right about now would be a fantastic time to announce the next Counterstrike from Valve, or anything at this point with strong Community backed features. The absence of MW2 on PC is going to leave a huge void in the genre online and especially in the competitive arena. Has anyone else noticed that alot of current MW servers are coming down? I guess most were planning on MW2, wonder if some of them will ever be coming back. What happens when IW shuts down the Master Servers in a year for MW1? Wouldn't surprise me in the least after these latest developments. Activision is going to do everything possible to move people over to MW2. So far, they are doing a terrible job at it on PC.
Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 Cranler
Member since 2005 • 8809 Posts

It's also not fair to critize a system you've yet to use and see. There could be options that allow you to specify the type of hosting, min/max number of players, max latency, and a few other little things that make it a little more user friendly. As I said dedicated is hands down better no doubt, but this certainly isn't going to detract from the game play especially since we've yet to really see it in action.

MadCat46

Why do you think we havent seen it yet? If its even half as good as dedi servers they would have had a demo video of it with an official announcement long ago.

The less info we get the worse its likely to be.

Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#60 ManicAce
Member since 2009 • 3267 Posts
They could do dedicated servers and have matchmaking as an option if they wanted. Games hosted by players themselves have always been near unplayable for me, not everyone lives in a city or even NA as amazing as it may sound.
Avatar image for robertlie
robertlie

866

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 robertlie
Member since 2003 • 866 Posts

I don`t give a toss about the dedicated servers. I just hope the SP campaign is a bit longer than the previous game (which i still loved btw)

Avatar image for OoSuperMarioO
OoSuperMarioO

6539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="k0r3aN_pR1d3"]I hope that Treyarch doesn't follow the path of Modern Warfare. RobertBowen

It would not surprise me if they did. I think Activision has as much to do with this move as IW. Blizzard has its revamped Battle.net. IW has something that looks very similar called IW.net. Bobby Kotick wants yearly franchises where they can push constant DLC, and is the one behind the price hike to $60.

Given the culture at Activision now, it would be somewhat surprising if Treyarch didn't use IW.net for their next game (or something similar).

This is all about consumer lock-in now, so they can charge for DLC. I've tried to point this out before, but IW really doesn't care about clans or modders, or the communities that have grown up around them, because they are the people who have been most vocal in the past and given IW the most problems. So now they are getting rid of that portion of their audience in one fell swoop, and will focus on nickel and diming casual players. They will not lose any money over this, because of the price hike and then being able to charge for DLC.

But don't just think this is confined to IW or Activision. All publishers are 'testing the waters' with P2P match-making and their own network setups. Codemasters have tried it with OpFlash 2. Valve tried it with L4D. EA tried it with MoH: Airborne. Ubisoft tried it with Far Cry 2. Monolith tried it with FEAR 2. And there will be more over the next few years.

Yes, the MP is dead for some of those games, so they were experiments that failed. But this is the way the whole industry wants to go, to move the X360 gaming model lock, stock and barrel over to the PC platform. They can make more money by charging extra for the core game, and strip out planned content to use for selling DLC. In order to do that, you have to kill off the modding community (their 'competition'). Kill off the competitive community as well, and there won't be anyone raising 'embarrassing issues' about your game either.

The publishers are thinking long-term, and they know there will be casualties along the way.

There are some inaccuracies here. Developers like IW do care for the mod community, however for economic reasons this is a situation of priorities. It's too early for people to share certain of IWNET when in reality it's practically Battle.net 2.0. With current issues like Piracy, it has contributed for Publishers and Developers to take back control of their games to minimize negative effectiveness on overall profits. In addition, while having a control platform, it opens opportunities for distributing DLC as you mentioned.

Avatar image for Enosh88
Enosh88

1728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 Enosh88
Member since 2008 • 1728 Posts

I don`t give a toss about the dedicated servers. I just hope the SP campaign is a bit longer than the previous game (which i still loved btw)

robertlie

they said it won't be

but you get the spec ops mode which is atleast as long or longer than the SP (a lot longer if you go for all the 69 stars (that means beating each mission on veteran), so in all you get atleast 2x the amount of SP expirance you got from CoD4 (since you can play spec ops alone or with a friend if you want to)

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#64 biggest_loser
Member since 2007 • 24508 Posts
Right about now would be a fantastic time to announce the next Counterstrike from Valve, or anything at this point with strong Community backed features. The absence of MW2 on PC is going to leave a huge void in the genre online and especially in the competitive arena. Has anyone else noticed that alot of current MW servers are coming down? I guess most were planning on MW2, wonder if some of them will ever be coming back. What happens when IW shuts down the Master Servers in a year for MW1? Wouldn't surprise me in the least after these latest developments. Activision is going to do everything possible to move people over to MW2. So far, they are doing a terrible job at it on PC. mismajor99
The absence? Although the petition people have their annual general meeting, the masses are still going to play this game online my friend.
Avatar image for zipozal
zipozal

1809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 zipozal
Member since 2007 • 1809 Posts

[QUOTE="mismajor99"]Right about now would be a fantastic time to announce the next Counterstrike from Valve, or anything at this point with strong Community backed features. The absence of MW2 on PC is going to leave a huge void in the genre online and especially in the competitive arena. Has anyone else noticed that alot of current MW servers are coming down? I guess most were planning on MW2, wonder if some of them will ever be coming back. What happens when IW shuts down the Master Servers in a year for MW1? Wouldn't surprise me in the least after these latest developments. Activision is going to do everything possible to move people over to MW2. So far, they are doing a terrible job at it on PC. biggest_loser
The absence? Although the petition people have their annual general meeting, the masses are still going to play this game online my friend.

Bull, P2P networking will kill the community before it can even begin to develop, everyone who buys the game on PC for the multiplayer will quickly move back to their previous game or move on to another game.

You think there is a lot of anger in the PC community now? Wait till people actually get the game in hand and see what a disaster the online is.

Avatar image for xxstalker24xx
xxstalker24xx

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 xxstalker24xx
Member since 2005 • 118 Posts

[QUOTE="mirgamer"][QUOTE="MadCat46"] There is a difference though between not liking and going ape s*** over something minute. This, a lot like the L4D2 thing, is getting blown way out of proportion. Dedicated servers are better no doubt, but not having those doesn't really detract from the actual value of this type of game. In reality the only thing you lose are mods, you can still set up private servers for you and your buddies and to a degree there will still be options to customize servers as well as the ability to specify what server settings you'd like to play on when going to join. Mods were never a big or crucial part of MW or WaW, look at the server list and you'll see about 3/4th of the servers are stock lock vanilla. Like I said, dedicated are no doubt better, but this really shouldn't be a deal breaker unless you were already swaying on the edge, let alone petitions and boycotts.MadCat46
When people complain of mods and dedicated servers, they are actually referring to the numerous competitive gaming leagues that uses their own mods and maps. Mods that tweaked gameplay such as removing a number of the more unbalancing perks for example, such as martyrdom and so on. That was what and is still sustaining the COD 4 PC gaming scene alive and vibrant. Without those, that very popular and competitive scene simply cannot happen. You are not a competitive COD 4 player so you probably simply missed the fact and a simple browsing of server list will not tell you this. So you are mistaken when you say that mods are never a big part of COD 4/WaW because you took it to be be mods like Counterstrike, DoD or L4D, those were actually not the main issue (while obviously still part of the important ones tho).

Firstly when I talked about mods those are exactly what I was talking about, not total conversions or map packs or added weapons, the small stuff. You're talking as if competitive gamers make up the majority of CoD players when in reality they make up one of the smallest minorities. The vast majority are simply people who log on for a bit to shoot around and call it a night, that's why CoD series is so popular, it's simplicity and ease to get into and out of. You're right, this server change is going to hurt the competitive gamers, however it's a minor group to IW. It's why I said dedicated it a better choice though, there is no harm to the casual and the more niche groups can play as they choose. With the switch to direct connect the casual gamers are still unharmed but the niche groups will now have to either stick with CoD4/WaW or move on to any of the other hundreds of FPS games that have gaming leagues and clan matches. It sucks overall, and I'm not arguing that it doesn't, I just don't think it warrants all this nonsense with petitions and boycotts on every forum and website I read because aside from a small number it doesn't really effect anyone unless the system is just poorly built, and that can't be determined until people are actually playing on it.

I find it funny though that they think the casual player that partly buys it for its popularity rather then being a supporter of the game and deadicated to making it big are getting all the attention, when its the core players that support it, build upon it and help it are the ones that are getting the big fist in the face. Its all about money $$ as they dont give a sh*t about the players that truely are deadicated to the game as i can tell you with a 100% fact that the people that will be playing it way after release will be hardcore players, clan players and modders all of which are getting the bad news.

Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#67 Lach0121
Member since 2007 • 11815 Posts

as far as the mods go, all i really care about for this game (mod wise) are the maps... i get tired of a stagnated, small, limited number of maps.. if they have a decently steady flow of dlc maps, then this wont be a problem.

but everytime we are promised dlc maps, we get like 1 freaking map pack.... hopefully IW wont forget about us.....

as far as weapon mods and killstreak mods, and all, even without mods this game has plenty of weapons and custom killstreaks, way more than cod4 mw , so that wont be a problem...

the only problem with removing the dedicated servers i see, is increased latency.. which hopefully IW has thought about this and has something that will keep it from happening, i really dont want to be in thousands of laggy rooms.

but if it has steady flow of dlc maps.. and the latency is pretty good... then im all in.. especially after i get my phenom II 940 quad core cpu.

also on the up-side, this will help people find rooms worth playing in... alot of servers dedicated or not on cod4 mw are not worth playing in... with all the rude people, or cheaters, or just unintruiging mods.

also there is no getting banned for being good (has happened to me alot, get kicked and banned for winning)...

alot of "hardcore players" have this mentality... (if someone is better than me, they cheat, if they are not as good as me, they are a noob.) not all hardcore players, im a hardcore player, but i lose from time to time, fair and square.

not to mention this will help cut down on cheating as well, i think..... i hope.

i just hope their is a decent number of maps, and dlc maps, and decent latency, and i will get it.

Avatar image for RobertBowen
RobertBowen

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#68 RobertBowen
Member since 2003 • 4094 Posts

There are some inaccuracies here. Developers like IW do care for the mod community, however for economic reasons this is a situation of priorities.

OoSuperMarioO

I think IW used to care a lot more about the mod community than they do currently. But with each consecutive release of their games they made modding slightly harder to accomplish. To their credit, they did start a wiki to assist with modding of CoD 4 which was needed because of the changes they had made to the structure of the game, but the modding community had to fight hard for that kind of support.

As for 'economic' reasons, they are not exactly short of cash due to the success of the CoD series across all platforms, piracy or no piracy, and raising the price by $10 alone would have given them a better profit margin.

Anyway, I don't know why people are surprised that IW has done this. The community had to raise hell when CoD 2 didn't have PB support out of the box, and IW dragged their heels for six months before adding it (along with server redirect which was essential for downloading mods). All their marketing around CoD 4 was console-focused with barely a mention of the PC, and they would never give straight answers regarding the PC version.

Their attitude (especially from the top) has become increasingly arrogant over the years, and now their remarks in the GameInformer interview are pretty clearly sneering at PC gamers as a whole. Some of their remarks are either intentional BS (like the complainers all working for GSPs) or they are truly deluded.

Avatar image for linkthewindow
linkthewindow

5654

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#69 linkthewindow
Member since 2005 • 5654 Posts
Their attitude (especially from the top) has become increasingly arrogant over the years, and now their remarks in the GameInformer interview are pretty clearly sneering at PC gamers as a whole. Some of their remarks are either intentional BS (like the complainers all working for GSPs) or they are truly deluded.RobertBowen
That's what turned me from "doubting a purchase" to "no way I'm buying this until it's cheap." Call me over proud, but I'm not paying $110ish (AU) to a developer who insults a whole community as "fanboyish" for critiquing their decisions. It's almost like they're intentionally isolating us :/
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#70 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"][QUOTE="mismajor99"]Right about now would be a fantastic time to announce the next Counterstrike from Valve, or anything at this point with strong Community backed features. The absence of MW2 on PC is going to leave a huge void in the genre online and especially in the competitive arena. Has anyone else noticed that alot of current MW servers are coming down? I guess most were planning on MW2, wonder if some of them will ever be coming back. What happens when IW shuts down the Master Servers in a year for MW1? Wouldn't surprise me in the least after these latest developments. Activision is going to do everything possible to move people over to MW2. So far, they are doing a terrible job at it on PC. zipozal

The absence? Although the petition people have their annual general meeting, the masses are still going to play this game online my friend.

Bull, P2P networking will kill the community before it can even begin to develop, everyone who buys the game on PC for the multiplayer will quickly move back to their previous game or move on to another game.

You think there is a lot of anger in the PC community now? Wait till people actually get the game in hand and see what a disaster the online is.

L4D has survived with a match making system...P2P yes?
Avatar image for zipozal
zipozal

1809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 zipozal
Member since 2007 • 1809 Posts

[QUOTE="zipozal"]

[QUOTE="biggest_loser"] The absence? Although the petition people have their annual general meeting, the masses are still going to play this game online my friend. biggest_loser

Bull, P2P networking will kill the community before it can even begin to develop, everyone who buys the game on PC for the multiplayer will quickly move back to their previous game or move on to another game.

You think there is a lot of anger in the PC community now? Wait till people actually get the game in hand and see what a disaster the online is.

L4D has survived with a match making system...P2P yes?

Wrong, remember when you launched a game in L4D? Remember you had to wait a various amount of time ranging from a few seconds to several seconds?

Well if you payed attention you could have noticed in the lobby it said "SEARCHING FOR DEDICATED SERVER"

So in fact you may have never played a P2P game of L4D ever. Not to say you can't the host can skip the search and do a P2P game.


Everytime this happens though the game is usually laggy to an unplayable level, in fact if you payed attention in L4D you would know that whenever a lobby host would skip the dedicated server search and opt to P2P the game a few people will leave as the game is launching which has a momentum effect that usually leaves to everyone abandoning the game you just loaded up before the survivors can leave the safe zone.

If you have L4D you can go try this out for yourself right this second as a matter of fact

To do this

Step One = Get a lobby filled with people

Step Two = Begin a server search

Step Three = Cancel the server search

Upon canceling the server search the game will ask you a yes or no question which says "Do you want to host this locally (P2P)"

Hit yes

Upon clicking yes there will be a 10 second countdown, this countdown is to let the players in the lobby know you have opted to start a P2P server.

This alone will probably lead to a few of the people leaving before the countdown finishes

Those left over will leave as soon as the level loads up.

They leave because they know from past experience P2P = LAG FEST!

Avatar image for WDT-BlackKat
WDT-BlackKat

1779

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 WDT-BlackKat
Member since 2008 • 1779 Posts

There is only ONE right way to play Call of Duty games. And this is Tactical Realism rulesets (applied to vanilla COD # and enforced by clan server admins with an iron fist), or the same coupled with Tactical Realism mods. With that gone... there is no reason to buy the game.

If I wanted to play with a bunch of run and gun 13 year olds who call me a "N*****" when I shot them in the crotch I would own a console.

Petition signed, pre-order canceled.

And here's hoping EA/DICE (despite their shaky reputation) can put their money where their mouth is because nothing else is on the horizion:

DICE executive producer KM Troedsson has backed dedicated servers. "Dedicated servers FTW. What ever secures a better online experience is a given for us," Tweeted Troedsson.

Avatar image for Full_Of_Stars
Full_Of_Stars

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 Full_Of_Stars
Member since 2009 • 113 Posts

IW don't want you to be playing this game for long. They want you to buy it at launch, buy 2 or 3 dlc packs to keep your interest going, then fork out again for the next iteration. Playing the same game for 2 years doesn't bring in anymore cash for them.

I used to be a hardcore 360 player before I 'grew up' if you like and moved to pc and I will never buy anymore dlc or pay extra to play online. There is not one single dlc that could not be done by the community for free, including things like Fallout 3 expansions. The average pc gamer is quite older than the average console gamer and I can't see many of them paying to dress up their avatar doll and what not.

Console owners have no choice to eat this crap as they have a system that is locked down by the manufacturer and they've never known any different. I equate my pc with freedom and choice, so I'll choose to spend my money on something else.

Avatar image for RobertBowen
RobertBowen

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#74 RobertBowen
Member since 2003 • 4094 Posts

IW don't want you to be playing this game for long. They want you to buy it at launch, buy 2 or 3 dlc packs to keep your interest going, then fork out again for the next iteration. Playing the same game for 2 years doesn't bring in anymore cash for them.

Full_Of_Stars

Exactly. COD is now a yearly franchise. So by the time the next game comes out, they want players to be hungry for more. So there will be a few DLC map packs at most to keep it interesting for 12 months, then they'll drop it in favour of MW 3. Recycle, rinse and repeat.

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#75 biggest_loser
Member since 2007 • 24508 Posts

Wrong, remember when you launched a game in L4D? Remember you had to wait a various amount of time ranging from a few seconds to several seconds?

Well if you payed attention you could have noticed in the lobby it said "SEARCHING FOR DEDICATED SERVER"

So in fact you may have never played a P2P game of L4D ever. Not to say you can't the host can skip the search and do a P2P game.


Everytime this happens though the game is usually laggy to an unplayable level, in fact if you payed attention in L4D you would know that whenever a lobby host would skip the dedicated server search and opt to P2P the game a few people will leave as the game is launching which has a momentum effect that usually leaves to everyone abandoning the game you just loaded up before the survivors can leave the safe zone.

If you have L4D you can go try this out for yourself right this second as a matter of fact

To do this

Step One = Get a lobby filled with people

Step Two = Begin a server search

Step Three = Cancel the server search

Upon canceling the server search the game will ask you a yes or no question which says "Do you want to host this locally (P2P)"

Hit yes

Upon clicking yes there will be a 10 second countdown, this countdown is to let the players in the lobby know you have opted to start a P2P server.

This alone will probably lead to a few of the people leaving before the countdown finishes

Those left over will leave as soon as the level loads up.

They leave because they know from past experience P2P = LAG FEST!

zipozal

YES Sir!! :|

Avatar image for Abhors3n
Abhors3n

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 Abhors3n
Member since 2007 • 25 Posts

My problem is not the new maps, zombie mods, stupid realism mods. If i was bothered about those things, i'd play a different game

However what they have done is in one sweep kill the competitive community, without the ability to mod the game to allow tournament play there is going to be no opportunity to compete.

I wonder whats going to happen to the pro scene now, re-kindle COD4 or go stagnant for a while?

Avatar image for AngelB1ack
AngelB1ack

7936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 AngelB1ack
Member since 2005 • 7936 Posts

Well if the PC makes no sales they are going to blame piracy and then they will stop making PC games altogether. They have abandoned where they came from and the people that have built them and made them so HUGE. They wwill come to regret this...

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#78 biggest_loser
Member since 2007 • 24508 Posts

My problem is not the new maps, zombie mods, stupid realism mods. If i was bothered about those things, i'd play a different game

However what they have done is in one sweep kill the competitive community, without the ability to mod the game to allow tournament play there is going to be no opportunity to compete.

I wonder whats going to happen to the pro scene now, re-kindle COD4 or go stagnant for a while?

Abhors3n
But would this also mean that its less likely that you're going to run into a clan when you have a team of randoms yourself? There's nothing I hate more when that happens on L4D - they're too coordinated.
Avatar image for Abhors3n
Abhors3n

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 Abhors3n
Member since 2007 • 25 Posts
[QUOTE="Abhors3n"]

My problem is not the new maps, zombie mods, stupid realism mods. If i was bothered about those things, i'd play a different game

However what they have done is in one sweep kill the competitive community, without the ability to mod the game to allow tournament play there is going to be no opportunity to compete.

I wonder whats going to happen to the pro scene now, re-kindle COD4 or go stagnant for a while?

biggest_loser
But would this also mean that its less likely that you're going to run into a clan when you have a team of randoms yourself? There's nothing I hate more when that happens on L4D - they're too coordinated.

Not sure on the l4d scheme as i haven't played it, tho my friends were arguably the best in the country at it :P But COD4 we wouldn't come against random public teams as all matches were arranged outside of the COD4 interface (IRC, Clanbase, ESL etc...)
Avatar image for Enosh88
Enosh88

1728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Enosh88
Member since 2008 • 1728 Posts

Bull, P2P networking will kill the community before it can even begin to developzipozal

DoW2 is quite alive last time I checked, with a quite healthy community centered around few specifix forums and it uses gfwl out of all the p2p systems

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#81 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="zipozal"]Bull, P2P networking will kill the community before it can even begin to developEnosh88

DoW2 is quite alive last time I checked, with a quite healthy community centered around few specifix forums and it uses gfwl out of all the p2p systems

I've never heard of an RTS that isn't P2P.
Avatar image for simardbrad
simardbrad

2355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#82 simardbrad
Member since 2004 • 2355 Posts

[QUOTE="Enosh88"]

[QUOTE="zipozal"]Bull, P2P networking will kill the community before it can even begin to developKHAndAnime

DoW2 is quite alive last time I checked, with a quite healthy community centered around few specifix forums and it uses gfwl out of all the p2p systems

I've never heard of an RTS that isn't P2P.

world in conflict & XIII century use dedicated servers

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#83 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"][QUOTE="Enosh88"]

DoW2 is quite alive last time I checked, with a quite healthy community centered around few specifix forums and it uses gfwl out of all the p2p systems

simardbrad

I've never heard of an RTS that isn't P2P.

world in conflict & XIII century use dedicated servers

I'd hesitate calling WiC an RTS but I'll give you this one.
Avatar image for drg0nzo1
drg0nzo1

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 drg0nzo1
Member since 2005 • 157 Posts
[QUOTE="Abhors3n"]

My problem is not the new maps, zombie mods, stupid realism mods. If i was bothered about those things, i'd play a different game

However what they have done is in one sweep kill the competitive community, without the ability to mod the game to allow tournament play there is going to be no opportunity to compete.

I wonder whats going to happen to the pro scene now, re-kindle COD4 or go stagnant for a while?

biggest_loser
But would this also mean that its less likely that you're going to run into a clan when you have a team of randoms yourself? There's nothing I hate more when that happens on L4D - they're too coordinated.

I don't think thats necessarily true. If you had a server browser where you could just avoid clan practice servers etc, or quickly jump to another game if you ran into a clan that's stomping everyone. L4D is a good example, its a pseudo matchmaking system instead of a server browser (even though there IS a server browser you can access) the average player just joins a game, and has no control over over who they are playing with before they load up the game. I think it makes it less competitive all around, for both clans and the average player.
Avatar image for johnny27
johnny27

4400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#85 johnny27
Member since 2006 • 4400 Posts
[QUOTE="simardbrad"]

[QUOTE="KHAndAnime"] I've never heard of an RTS that isn't P2P.KHAndAnime

world in conflict & XIII century use dedicated servers

I'd hesitate calling WiC an RTS but I'll give you this one.

RTS or not its still one of the best games on pc.
Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#86 Ondoval
Member since 2005 • 3103 Posts

Any of the deeply wrong players that agree with the pity IW excuses and are planning to buy the game had a game system and Internet connection capable to sustain matches of 32 players 24/7?

MW 2 mp will be a ghost town in less than a couple of months, as you can expect about any fps online based in communities and permanent IPs and stable communications that only dedicated servers and mods tools can provide. What dedicated servers provide is PLACE. Without them there's no place, no future, no game. And of course, IWNET for MW 2 till be taked down replaced for MW 3 the first day. Fortunately, MW 2 will not be alive the time enough to assure a new PC title.

A interesting point of view by a very interesting player:

Re: To IW: The following clans have decided not to play MW2

Tue Oct 20, 2009 3:57 am
We at http://www.codutility.com host for download over 3,250 user created maps for COD1, UO, COD2, COD4, World at War, and sniper-only maps for those games as well. We aren't a clan but we are encouraging our 50,000+ registered members to boycott MW2. Our poll asking if people will cancel their pre-orders or not buy the game is over 1100.


For those -confused- by the reaction of the community, I will try to explain. With consoles, atleast for the COD series, you have no mod tools, no map making tools. And that's the way it's been and people are used to it, and deal with it because they have NO other choice.

Player hosted matches fail miserably, because residential internet connections typically don't have the capability of handling more than a few player connections, and pings to residential IPs are always horrible. Try hosting a 30+ player match from your home, there's a reason dedicated servers are popular. Also, PC's vary immensely, so while a bunch of PS3 or xbox players are on equal ground, a game hosted by a player on a pc is going to vary in performance based on their system. Which, until now, wasn't an issue. People with 5 year old computers could play the same game as people with the latest and greatest hardware, and be on a fairly level playing field.

Since COD1, and even PC games before that, we were allowed to create our own maps and mods. Which is a great thing for the community and the games creator. It allows us to make what we want out of the game, and it off loads a huge burden from the creators because they don't have much demand for putting out new maps or updates, except fixes for things that only they can fix (patches). This system has worked for years, even when World at War came out kinda messed up, the community pulled together and found ways around issues. Keeping with the same series from COD1 through COD4 has also helped when it comes to creating mods and maps, as the changes to each game are usually smooth, and makes it easy to take something from COD1 and make it work with COD4. If there had been major changes to the games architecture, and the tools changed or the coding changed for the modders, it wouldn't be so much of an issue. But that's not the case here, we're just being told, "You can't do it, we won't let you. And BTW, you now have to pay for any content we put out".

IW is catering to the players who don't know any better, the players who have never played COD4, brought up their server filter and changed Mods: NO to Mods: YES. By default it filters out modded servers, and it's amazing how many people don't know that.

IW is catering to the players who spend the money buying the game but don't support it in anyway. The people who mod, map, admin servers, run clans, etc get screwed because we're a tiny percentage of the community. Well, maybe we're not that small after all.


Of the 13 million or so copies sold for COD4, if only 14% were PC, that's 1,820,000 copies sold to PC users. At retail, I think it was 50 bucks or so, that's 91 million dollars. If these numbers were to hold true for MW2, and I think with all the hype and popularity of COD4 it might have gone up, that's almost 110 million dollars in sales. So if even 1 out of 4 of the PC users (455,000) decides not to buy MW2 for whatever reason, that's $27,300,000 in lost revenue. If that 27.3 million dollar figure is even slightly close to being true, I hope steam is paying you (IW) a lot of money. Because you're gambling a lot of money on a system for people that hate that system (the non-dedicated, match making system). But I'm sure your console sales will cover the small loses from your PC sales.

IW, nor any other game creator/publisher can even try to compete with what the community has done with these COD titles. Dozens of mods,thousands of custom servers, thousands of maps, all available for FREE. But they're gonna try, and they're gonna charge us for what we have been doing free for years.


For those that would like to know, and I guess for console users that don't know what they're missing, here are a list of mods and other websites you might find interesting or useful.




ACE (cod4) - http://www.wildcardonline.nl/

X4 - http://mycallofduty.com/

openwarfare - http://openwarfaremod.com/owforum/portal.php

alienmod 2.2 - http://www.mapmodnews.com/article.php/C ... en-mod-2.2

SVR Mod (CoD:UO, CoD4/5) - http://www.fileswap.com/share/?id=319e3 ... 7731ccf024

modernpaintball 2.0 - http://modernpaintball.net/

damn - http://files.filefront.com/damn+mw+060F ... einfo.html

pam4 - http://wormsworld.net/

promod - http://www.cod4promod.com/

PezBot 5 - http://files.filefront.com/PeZBOT+005pz ... einfo.html

tactical night mod - http://news.filefront.com/tactical-nigh ... of-duty-4/

fkmod - http://fkmod.com/forums/

zombies - http://www.cod4zombies.com/

k3 mod - http://files.filefront.com/k3+1+4zip/;1 ... einfo.html

Custom Maps: http://www.codutility.com

Modding/Mapping help: http://www.modsonline.com, and many many others. try using google.

http://www.infinityward.com/forum/viewtopic.php?f=24&t=125310&start=310

Avatar image for mrbojangles25
mrbojangles25

60619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#88 mrbojangles25
Member since 2005 • 60619 Posts

Wow, definitely boycotting this now.HOMIE_G64

me too

all the examples given by IW are either lies, excuses, or not significant enough to matter.

"Oh its OK, we are just bring PC gaming down to the level of console gaming" is not a valid reason. You do not cripple one side of the community to make it easier for you; you bring the other side up the the level. To do otherwise is just lazy

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#89 zomglolcats
Member since 2008 • 4335 Posts

[QUOTE="KHAndAnime"][QUOTE="simardbrad"]

world in conflict & XIII century use dedicated servers

johnny27

I'd hesitate calling WiC an RTS but I'll give you this one.

RTS or not its still one of the best games on pc.

I couldn't stand WiC.

Avatar image for Swiftstrike5
Swiftstrike5

6950

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#90 Swiftstrike5
Member since 2005 • 6950 Posts

[QUOTE="HOMIE_G64"]Wow, definitely boycotting this now.mrbojangles25

me too

all the examples given by IW are either lies, excuses, or not significant enough to matter.

"Oh its OK, we are just bring PC gaming down to the level of console gaming" is not a valid reason. You do not cripple one side of the community to make it easier for you; you bring the other side up the the level. To do otherwise is just lazy

Every time I play xbox with my friends, it's like a guessing game on whose got the host advantage. I don't know how they stand it...
Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#91 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="mrbojangles25"]

[QUOTE="HOMIE_G64"]Wow, definitely boycotting this now.Swiftstrike5

me too

all the examples given by IW are either lies, excuses, or not significant enough to matter.

"Oh its OK, we are just bring PC gaming down to the level of console gaming" is not a valid reason. You do not cripple one side of the community to make it easier for you; you bring the other side up the the level. To do otherwise is just lazy

Every time I play xbox with my friends, it's like a guessing game on whose got the host advantage. I don't know how they stand it...

ahh yeah host advantage, i remember Geow suffered from that pretty bad online.

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#92 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"][QUOTE="Abhors3n"]

My problem is not the new maps, zombie mods, stupid realism mods. If i was bothered about those things, i'd play a different game

However what they have done is in one sweep kill the competitive community, without the ability to mod the game to allow tournament play there is going to be no opportunity to compete.

I wonder whats going to happen to the pro scene now, re-kindle COD4 or go stagnant for a while?

drg0nzo1
But would this also mean that its less likely that you're going to run into a clan when you have a team of randoms yourself? There's nothing I hate more when that happens on L4D - they're too coordinated.

I don't think thats necessarily true. If you had a server browser where you could just avoid clan practice servers etc, or quickly jump to another game if you ran into a clan that's stomping everyone. L4D is a good example, its a pseudo matchmaking system instead of a server browser (even though there IS a server browser you can access) the average player just joins a game, and has no control over over who they are playing with before they load up the game. I think it makes it less competitive all around, for both clans and the average player.

But in Versus when you start a lobby you can invite whoever you like. So you can invite your clan team mates and put them on your team to slaughter others - I've seen it happen more than never.
Avatar image for mrbojangles25
mrbojangles25

60619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#93 mrbojangles25
Member since 2005 • 60619 Posts

[QUOTE="mrbojangles25"]

[QUOTE="HOMIE_G64"]Wow, definitely boycotting this now.Swiftstrike5

me too

all the examples given by IW are either lies, excuses, or not significant enough to matter.

"Oh its OK, we are just bring PC gaming down to the level of console gaming" is not a valid reason. You do not cripple one side of the community to make it easier for you; you bring the other side up the the level. To do otherwise is just lazy

Every time I play xbox with my friends, it's like a guessing game on whose got the host advantage. I don't know how they stand it...

and this is specifically why I refuse to buy a console.

I mean, the only reason I will tolerate playing on a console is the social aspect; you are usually sitting there with a friend/s and talking, so the wait isnt that bad. In my case, I am usually playing co-op as online sucks so much compared to PC.

I just find it funny in all these articles about IW, some of the replies (not here, but on the other sites) are calling us elitists or ignorant. I want to scream "Dont you understand how much better things could be for everyone? Instead, theyre making things the same for you and dragging us to your level, instead of the opposite!"

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#94 biggest_loser
Member since 2007 • 24508 Posts
Thanks for the input men!!
Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 thusaha
Member since 2007 • 14495 Posts
I've decided. Sorry IW, I won't buy this game. For sure.
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#96 biggest_loser
Member since 2007 • 24508 Posts
I've decided. Sorry IW, I won't buy this game. For sure.thusaha
Not even for the SP and special ops mode?! C'mon buddy!! I need to tag up with you!!
Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#97 thusaha
Member since 2007 • 14495 Posts
[QUOTE="thusaha"]I've decided. Sorry IW, I won't buy this game. For sure.biggest_loser
Not even for the SP and special ops mode?! C'mon buddy!! I need to tag up with you!!

I don't want this game to start a bad trend for PC games. So no buy, even for the SP.
Avatar image for HOMIE_G64
HOMIE_G64

1482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#98 HOMIE_G64
Member since 2005 • 1482 Posts

[QUOTE="Swiftstrike5"][QUOTE="mrbojangles25"]

me too

all the examples given by IW are either lies, excuses, or not significant enough to matter.

"Oh its OK, we are just bring PC gaming down to the level of console gaming" is not a valid reason. You do not cripple one side of the community to make it easier for you; you bring the other side up the the level. To do otherwise is just lazy

mrbojangles25

Every time I play xbox with my friends, it's like a guessing game on whose got the host advantage. I don't know how they stand it...

and this is specifically why I refuse to buy a console.

I mean, the only reason I will tolerate playing on a console is the social aspect; you are usually sitting there with a friend/s and talking, so the wait isnt that bad. In my case, I am usually playing co-op as online sucks so much compared to PC.

I just find it funny in all these articles about IW, some of the replies (not here, but on the other sites) are calling us elitists or ignorant. I want to scream "Dont you understand how much better things could be for everyone? Instead, theyre making things the same for you and dragging us to your level, instead of the opposite!"

Console is definitely big on the social aspects. The best multiplayer experiences that I have ever had were on consoles with my friends. Nothing to do? Whip it out (no, not that, I meant your 360). The funny thing is, most people shouting elitists or ignorant are the consoles group. My theory is that they just don't understand how great PC gaming use to be, and they don't understand how bad a consolized game on the PC is. We aren't being elitist. We are representing the majority. Hell, if you didn't buy Modern Warfare 1 (which was a crap game that I'm glad I was able to play on my friend's Steam account and not pay a penny), you are in the majority. That game received the crap sales it deserved on the PC, and this game is going to receive the crap sales it deserves. This isn't console-land, where all you need is a good marketing campaign to pull in millions. You actually need to a make a good game to get sales, and the faster the developers understand that the better.
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#99 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="mrbojangles25"]

[QUOTE="Swiftstrike5"] Every time I play xbox with my friends, it's like a guessing game on whose got the host advantage. I don't know how they stand it...HOMIE_G64

and this is specifically why I refuse to buy a console.

I mean, the only reason I will tolerate playing on a console is the social aspect; you are usually sitting there with a friend/s and talking, so the wait isnt that bad. In my case, I am usually playing co-op as online sucks so much compared to PC.

I just find it funny in all these articles about IW, some of the replies (not here, but on the other sites) are calling us elitists or ignorant. I want to scream "Dont you understand how much better things could be for everyone? Instead, theyre making things the same for you and dragging us to your level, instead of the opposite!"

Console is definitely big on the social aspects. The best multiplayer experiences that I have ever had were on consoles with my friends. Nothing to do? Whip it out (no, not that, I meant your 360). The funny thing is, most people shouting elitists or ignorant are the consoles group. My theory is that they just don't understand how great PC gaming use to be, and they don't understand how bad a consolized game on the PC is. We aren't being elitist. We are representing the majority. Hell, if you didn't buy Modern Warfare 1 (which was a crap game that I'm glad I was able to play on my friend's Steam account and not pay a penny), you are in the majority. That game received the crap sales it deserved on the PC, and this game is going to receive the crap sales it deserves. This isn't console-land, where all you need is a good marketing campaign to pull in millions. You actually need to a make a good game to get sales, and the faster the developers understand that the better.

Do you have the figures for this? Retail and Digital together of course. Also why do you think the game has an average USER rating of 9.2 then for PC if this isn't "console-land"?
Avatar image for tony2077ca
tony2077ca

5242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#100 tony2077ca
Member since 2005 • 5242 Posts

when will the insanity stop when i ask ya when