Any of the deeply wrong players that agree with the pity IW excuses and are planning to buy the game had a game system and Internet connection capable to sustain matches of 32 players 24/7?
MW 2 mp will be a ghost town in less than a couple of months, as you can expect about any fps online based in communities and permanent IPs and stable communications that only dedicated servers and mods tools can provide. What dedicated servers provide is PLACE. Without them there's no place, no future, no game. And of course, IWNET for MW 2 till be taked down replaced for MW 3 the first day. Fortunately, MW 2 will not be alive the time enough to assure a new PC title.
A interesting point of view by a very interesting player:
Re: To IW: The following clans have decided not to play MW2
Tue Oct 20, 2009 3:57 am
We at http://www.codutility.com host for download over 3,250 user created maps for COD1, UO, COD2, COD4, World at War, and sniper-only maps for those games as well. We aren't a clan but we are encouraging our 50,000+ registered members to boycott MW2. Our poll asking if people will cancel their pre-orders or not buy the game is over 1100.
For those -confused- by the reaction of the community, I will try to explain. With consoles, atleast for the COD series, you have no mod tools, no map making tools. And that's the way it's been and people are used to it, and deal with it because they have NO other choice.
Player hosted matches fail miserably, because residential internet connections typically don't have the capability of handling more than a few player connections, and pings to residential IPs are always horrible. Try hosting a 30+ player match from your home, there's a reason dedicated servers are popular. Also, PC's vary immensely, so while a bunch of PS3 or xbox players are on equal ground, a game hosted by a player on a pc is going to vary in performance based on their system. Which, until now, wasn't an issue. People with 5 year old computers could play the same game as people with the latest and greatest hardware, and be on a fairly level playing field.
Since COD1, and even PC games before that, we were allowed to create our own maps and mods. Which is a great thing for the community and the games creator. It allows us to make what we want out of the game, and it off loads a huge burden from the creators because they don't have much demand for putting out new maps or updates, except fixes for things that only they can fix (patches). This system has worked for years, even when World at War came out kinda messed up, the community pulled together and found ways around issues. Keeping with the same series from COD1 through COD4 has also helped when it comes to creating mods and maps, as the changes to each game are usually smooth, and makes it easy to take something from COD1 and make it work with COD4. If there had been major changes to the games architecture, and the tools changed or the coding changed for the modders, it wouldn't be so much of an issue. But that's not the case here, we're just being told, "You can't do it, we won't let you. And BTW, you now have to pay for any content we put out".
IW is catering to the players who don't know any better, the players who have never played COD4, brought up their server filter and changed Mods: NO to Mods: YES. By default it filters out modded servers, and it's amazing how many people don't know that.
IW is catering to the players who spend the money buying the game but don't support it in anyway. The people who mod, map, admin servers, run clans, etc get screwed because we're a tiny percentage of the community. Well, maybe we're not that small after all.
Of the 13 million or so copies sold for COD4, if only 14% were PC, that's 1,820,000 copies sold to PC users. At retail, I think it was 50 bucks or so, that's 91 million dollars. If these numbers were to hold true for MW2, and I think with all the hype and popularity of COD4 it might have gone up, that's almost 110 million dollars in sales. So if even 1 out of 4 of the PC users (455,000) decides not to buy MW2 for whatever reason, that's $27,300,000 in lost revenue. If that 27.3 million dollar figure is even slightly close to being true, I hope steam is paying you (IW) a lot of money. Because you're gambling a lot of money on a system for people that hate that system (the non-dedicated, match making system). But I'm sure your console sales will cover the small loses from your PC sales.
IW, nor any other game creator/publisher can even try to compete with what the community has done with these COD titles. Dozens of mods,thousands of custom servers, thousands of maps, all available for FREE. But they're gonna try, and they're gonna charge us for what we have been doing free for years.
For those that would like to know, and I guess for console users that don't know what they're missing, here are a list of mods and other websites you might find interesting or useful.
ACE (cod4) - http://www.wildcardonline.nl/
X4 - http://mycallofduty.com/
openwarfare - http://openwarfaremod.com/owforum/portal.php
alienmod 2.2 - http://www.mapmodnews.com/article.php/C ... en-mod-2.2
SVR Mod (CoD:UO, CoD4/5) - http://www.fileswap.com/share/?id=319e3 ... 7731ccf024
modernpaintball 2.0 - http://modernpaintball.net/
damn - http://files.filefront.com/damn+mw+060F ... einfo.html
pam4 - http://wormsworld.net/
promod - http://www.cod4promod.com/
PezBot 5 - http://files.filefront.com/PeZBOT+005pz ... einfo.html
tactical night mod - http://news.filefront.com/tactical-nigh ... of-duty-4/
fkmod - http://fkmod.com/forums/
zombies - http://www.cod4zombies.com/
k3 mod - http://files.filefront.com/k3+1+4zip/;1 ... einfo.html
Custom Maps: http://www.codutility.com
Modding/Mapping help: http://www.modsonline.com, and many many others. try using google.
http://www.infinityward.com/forum/viewtopic.php?f=24&t=125310&start=310
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