My take on piracy.

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DigitalExile

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#1 DigitalExile
Member since 2008 • 16046 Posts

[First off no I will not "blog it"]

Disclaimer... I'm probably way off, so I'd like people to correct me (don't flame me) where I'm wrong, but this is my take on the matter.

When we talk about piracy we're talking about the illegal distribution and aqquisition of software that was never paid for either by digital download or from a retail store (this excludes gifts obviously). But what I think is overlooked far too often is the nature of the "pirate". Pirates aren't taking hard copies from retail stores and giving them out. (this is where my argument becomes flimsy) Retail stores have already paid for their copies, so they don't lose money, and the developers have alreay been paid, so they don't lose money.

What is lost is "potential sales". What this means is that rather than a pirate going out and buying a game because he has no other choice, he distributes or downloads a game rather than pay for it. However (and pay attention because this is important) it's more than likely that this person was NEVER going to buy the game anyway. The only reason he's downloading it is simply because he can. If he didn't have that option he probably wouldn't buy the game anyway.

I'm not a pirate, so I can't speak for all of them, but I'm a bit tired of the "pirates are destorying PC gaming" argument as if they've actually stopped sales, or in some way hampered sales. As a side note I go into my local stores and I couln't find Bioshock. I could not find Bioshock. I looked in 10+ retail stores and even got a couple of them to look on their databases and ring other stores, so let's say 15 stores. NOTHING. No Bioshock. I don;t own a credit card, and even if I did I want a physical copy. So what could I do? (Note I eventually found it but I didn't buy it because I wasted my money of Mass Effect [sad face]).

This is where we get the secondary pirate, the downloader. In some cases games just aren't in stores, in other cases people don't want to buy games because of DRM or because they're not sure how it will perform on their computer; or because there are no demos. Pc gaming is very tricky. If you buy a game and you open it, you generally can't return it. Now we know how PC gaming is. There are an infinate number of hardware combinations and no game is gaurenteed to work, so what incentive does the PC gamer have to fork out so much money if the prouct might not even work, or if they won;t even like the game because there's no way to take a test drive? In short, people don't want to risk their money. (I myself wish I didn't spend $150AU on Far Cry 2 and Mass Effect, and another $90AU on GTAIV, but what were my options?-- Break the law)

To conclude pirates are dealing with things that don't exist, both the products and the "lost" sales; and piracy is so rampant because PC gamers are bullied and told what they can and can't do with their own property.

What are your thoughts? Do you agree or disagree with what I've said?

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chandu83

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#2 chandu83
Member since 2005 • 4864 Posts

I agree with a lot of what you said. But the way I see it, the best way to ensure that we get quality games on the PC is to make sure that we don't buy/download or support these games with our hard earned money. I really don't think piracy will solve any issues. I do not like DRM and I did not purchase BioShock. I am not going to play it until the DRM is removed (Steam is a different issue as far as I am converend). At this point I am not going to play any game that has securom on it. That's just my way of protesting.

I somehow don't think that pirating will make developers and publishers not put DRM on their games. The way I see it, they want to kill the resale market, and they have acheived that.
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DigitalExile

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#3 DigitalExile
Member since 2008 • 16046 Posts



I somehow don't think that pirating will make developers and publishers not put DRM on their games. The way I see it, they want to kill the resale market, and they have acheived that.
chandu83
That an issue I really glazed over, mainly because I've never had any issue with it. However, as we've it's not like DRM actually stops piracy it just hampers (as you've said) the legitimate buyers (I mentioned bullying).

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OoSuperMarioO

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#4 OoSuperMarioO
Member since 2005 • 6539 Posts

To simply put, Piracy is bad, I don't recommend it. I've known numerous Pirates that illegally downloaded games due to it's a free mechanism with no impact on their personal income. Potential lose? Yes, I agree, but there's still an impact on sales as a whole, and certainly does not make a good image on PC Gaming. Multiplatform games? Yes, potentially due to the cost of game development (basic common sense).

As a consumer what do I do? Spend your money logically and support developers that actually makes effort on our platform.

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TheDuffman26

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#6 TheDuffman26
Member since 2006 • 1346 Posts
I disagree. If someone wasn't able to download a game, they most likely would go and buy it. Not everyone, but a lot of people would, enough people to make a big difference in sales numbers. The DRM thing is getting out of control though. When I installed GTA IV, I have to sign up for this and that... it's annoying. I just want to play the damn game. Pirated software is definitely much easier to work with. Just click on the icon and play the game. So really, it's a toss up.
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not_wanted

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#7 not_wanted
Member since 2008 • 1990 Posts

Agree with most of what you've said. How do some developers expect to sell their game if they don't release a demo?

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DigitalExile

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#8 DigitalExile
Member since 2008 • 16046 Posts

I disagree. If someone wasn't able to download a game, they most likely would go and buy it. Not everyone, but a lot of people would, enough people to make a big difference in sales numbers. The DRM thing is getting out of control though. When I installed GTA IV, I have to sign up for this and that... it's annoying. I just want to play the damn game. Pirated software is definitely much easier to work with. Just click on the icon and play the game. So really, it's a toss up.TheDuffman26
I forgot all about the GTAIv installation. It took me forever, and then my GFWL account wouldn't log in, so I had to make an offline account, then THAT wouldn't log in... sheesh.

I agree with your logic... but... I don't think you should be looking at pirates as gamers. Pirates are pirates. They'll hack anything and mess around with software because that's what they do. They're not "fans" because they're not supporting the developers, they're not doing things the legitimate way, they crack software and then play games they say can laugh at the pathetic anti-piracy attempts that were made, then they say "dis gaem was totally sux em glad i dint pay for it."

I also disagree with the sales numbers. Pirates were never going to buy the game in the first place (excuding people who download games to "test" [demo?] them, and then go buy a real copy), so they wouldn't be making up for "lost" sales, they'd be getting sales that they didn't forecast.

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Baranga

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#9 Baranga
Member since 2005 • 14217 Posts

Buy this book: http://www.amazon.com/Brief-History-Future-Controversial-Twenty-First/dp/1559708794

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DigitalExile

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#10 DigitalExile
Member since 2008 • 16046 Posts

Buy this book: http://www.amazon.com/Brief-History-Future-Controversial-Twenty-First/dp/1559708794

Baranga

No, but if my friend said "Here's an exact copy of my car, do you want it?" Why would I say no?

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Baranga

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#11 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

Buy this book: http://www.amazon.com/Brief-History-Future-Controversial-Twenty-First/dp/1559708794

DigitalExile

No, but if my friend said "Here's an exact copy of my car, do you want it?" Why would I say no?

It's even better than the original most of the times, without dumbass copy protections, or even available earlier (FEAR 2 olololololol).

Both accepting and rejecting piracy are correct IMO.

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DigitalExile

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#12 DigitalExile
Member since 2008 • 16046 Posts

It's even better than the original most of the times, without dumbass copy protections, or even available earlier (FEAR 2 olololololol).

Both accepting and rejecting piracy are correct IMO.

Baranga

It's like Iraq (or Afghanistan). America is there because terrorists are there; and terrorists are there because America is there. Neither is willing to leave, and they both want to stay... DRM is there because Piracy is there, and piracy is there because DRM is there (although piracy will always be around).

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07pops07

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#13 07pops07
Member since 2008 • 552 Posts

When we talk about piracy we're talking about the illegal distribution and aqquisition of software that was never paid for either by digital download or from a retail store (this excludes gifts obviously). But what I think is overlooked far too often is the nature of the "pirate". Pirates aren't taking hard copies from retail stores and giving them out. (this is where my argument becomes flimsy) Retail stores have already paid for their copies, so they don't lose money, and the developers have alreay been paid, so they don't lose money.

okay think of it this way if the store buys 300k copies of halo 55 for the pc the devs do get the money from gamestop so only 200k sell in the first month ouch bad sales well why? becuase 1/3 of the people stole it. well gamestop orders 100k more copies for month 2 only 80k more sell the store doesnt buy any more from devs =( the devs probadly dont make a sequel do to bad sales good games get wasted =( 4 months later due to bad sales its in the bargin bin =(

now in a perfect world store buys 300k copies of halo 55 for the pc they sell 280k store buys more most of them sell aswell game sells well for 12 more months

then gets a price drop soon a sequel is realeased

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chandu83

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#14 chandu83
Member since 2005 • 4864 Posts
Here is the biggest problem that I have - gamers who pirate will get the best out of the while, the people who pay money will have to put up with all sorts of nonsense. That's the part about legitimate games that bothers me the most.
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TheDuffman26

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#15 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"]I disagree. If someone wasn't able to download a game, they most likely would go and buy it. Not everyone, but a lot of people would, enough people to make a big difference in sales numbers. The DRM thing is getting out of control though. When I installed GTA IV, I have to sign up for this and that... it's annoying. I just want to play the damn game. Pirated software is definitely much easier to work with. Just click on the icon and play the game. So really, it's a toss up.DigitalExile

I forgot all about the GTAIv installation. It took me forever, and then my GFWL account wouldn't log in, so I had to make an offline account, then THAT wouldn't log in... sheesh.

I agree with your logic... but... I don't think you should be looking at pirates as gamers. Pirates are pirates. They'll hack anything and mess around with software because that's what they do. They're not "fans" because they're not supporting the developers, they're not doing things the legitimate way, they crack software and then play games they say can laugh at the pathetic anti-piracy attempts that were made, then they say "dis gaem was totally sux em glad i dint pay for it."

I also disagree with the sales numbers. Pirates were never going to buy the game in the first place (excuding people who download games to "test" [demo?] them, and then go buy a real copy), so they wouldn't be making up for "lost" sales, they'd be getting sales that they didn't forecast.

Hackers are the people who actually develop the cracks, they are few and far between. But thousands of gamers (potential sales) are the ones who download from these hackers/pirates on torrent sites, and just like that all those potential sales are lost and the game developers suffer. That is the problem.
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candoitagain

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#16 candoitagain
Member since 2009 • 337 Posts
I buy games, my budget is around 100-150$ monthly. But I occasionally download them too for a few reasons : 1- Availlability. I do love oldies from the 90s and it is often IMPOSSIBLE to find them in stores. I do look for them on Steam and (sometimes but rarely) Direct2Drive. But if i don't find them there too then I download them. Some of those downloaded games I buy as soon as they get on Steam. (Around half of these I used to own back then but lost the copies with time.) 2- DRM and copy protections I am boycotting. Originally I downloaded Bioshock, but I bought it on Steam as soon as it appeared there. I boycott all copy protections with limited number of installs, or needing online activation. If I buy something, I want to be able to play it in 30 years, with my kids if i want, and do not want to depend on a stupid server that might go offline or on some abusive protection system. 3- Updates, ports, and special versions. Not buying the same game multiple times. Example I bought Mass Effect the first day it was out on the Xbox 360 (the PC version was not even announced back then), and even bought an Xbox the same day to be able to play it. I played it like 4 times from start to finish. But the day It went on the PC I downloaded it, because I felt I already owned the game and buying it again at full price was nonsens. But even then, I bought it on Steam again when It went down to 20$. Other examples are assassin creed, having a second enhanced edition with very very small changes that really did not justify paying full price again. (I own the game on Steam too.) 4- As a demo. When a game has no demo, and i am not sure if i am gonna like it I sometimes download it first to try it out. Example DrakenSang, which is an euro RPG priced now at 30$. I downloaded it, played it, liked it, then bought it on Steam afterwards. All of those reasons could be fixed so easilly by the game industry: 1- Get all the oldies on download systems like Steam (because they don't sell strongly enough for regular street shops to waste shelves on them). Optionally get the new stuff there too, people love the convenience of downloading. Discs are so bothersome when compared to downloads. And for the love of god don't create your own online shops, I won't sign up on 50 online shops to keep tracks of all my games. Use steam, it is great, it is trusted by gamers, and it is gonna be here in 30 years contrary to your little online marketing experiments. 2- Forget about abusive DRM systems, let's face it they are as useless as the regular systems and only penalize the honest gamers. And lets face this too : We pay real cash for these games and we as customers are entitled to some ownership rights and some convenience in usage too. 3- Do you really want us to pay multiple times for the same game on multiple consoles? Come on. Sell serials as a token to a game license. Let us download the games on consoles or PC using said serial/license. It would be more fair for people owning multiple plateform. Don't make us pay for the same thing twice... We really are not asking for much here! 4- Reviews, previews, videos are fine. But they do not replace actually running the game, seeing if your system can handle it, and actually experiencing it first hand. Come on, are demos so expensive to make for a product that will generate millions? One last thing. Pirating will never go away (as long as there will be poor people, people in third world countries with no access to retail games or credit cards, and so on... in short people who would never have bought the game anyway), but it can be greatly reduced for people pirating for other reasons. The game industry should look at pirating as a symptom of something they are doing wrong, and that could be corrected with a few simple, fair measures. Fair prices according to value (face it, not all games are worth 50$ or more), fair copy protections, availlability (including downloads), and so on are all measures that could help reduce pirating greatly. Hell even pirating in third world countries can be prevented with making them availlable there, at a price adapted to the income in the region. You don't want to bother doing that? Not enough money there? Then please don't complain about that part of pirating, because clearly those are customers you don't care about. Poor people downloading game because they can't afford the 50$ price tags? make the games more affordable. Be more agressive with sales, look at what Steam is doing with temporary 25%, 50%, 75% off the prices occasionally which is working great by the way. Really at the end of the day, I feel like pirating is here because the game industry is just too lazy to do the proper thing to greatly reduce it.
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TheDuffman26

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#17 TheDuffman26
Member since 2006 • 1346 Posts
^ I just read your last comment, and I think you have it backwards. It is the gamers responsibility not to pirate games, not the developers.
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portujoel5

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#18 portujoel5
Member since 2003 • 745 Posts
^ I just read your last comment, and I think you have it backwards. It is the gamers responsibility not to pirate games, not the developers.TheDuffman26
Maybe, +you will not steal+ I dont have a solution, but I do know that piracy affects, MOSTLY, buyers. Games are still being made, massively, with huge budgets and publicity. The PC will get games as long as it exist. But people that buy games with DRM are paying to get a kick in the nuts, while I can download a game and play it without any hassel, doesn-t matter if its gta IV or whatever it is. For every protection there is a way around... I see the lack of PC only games is that, its too damn easy for them to make the same game work for more systems, that will bring them more potential buyers. And I belive, also, that this industry doesn-t REALLy care about player, rather than players money. Because so many people own at least one gaming platform... be it a cellphone even. So what I think is, that the industry is trying to bash its competitors. Torrent and P2P offer worldwide delivery, free of charge. While you have to pay the same price for a game in a box and for a digital copy. WHat is that message? The box is free? The disc, all other stuff? So, BS aside, its an industry and you need to pay them to play by its rules. Many people find this a bad deal, I include myself there.
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Mazoch

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#19 Mazoch
Member since 2004 • 2473 Posts

[QUOTE="TheDuffman26"]^ I just read your last comment, and I think you have it backwards. It is the gamers responsibility not to pirate games, not the developers.portujoel5
Maybe, +you will not steal+ I dont have a solution, but I do know that piracy affects, MOSTLY, buyers. Games are still being made, massively, with huge budgets and publicity. The PC will get games as long as it exist. But people that buy games with DRM are paying to get a kick in the nuts, while I can download a game and play it without any hassel, doesn-t matter if its gta IV or whatever it is. For every protection there is a way around... I see the lack of PC only games is that, its too damn easy for them to make the same game work for more systems, that will bring them more potential buyers. And I belive, also, that this industry doesn-t REALLy care about player, rather than players money. Because so many people own at least one gaming platform... be it a cellphone even. So what I think is, that the industry is trying to bash its competitors. Torrent and P2P offer worldwide delivery, free of charge. While you have to pay the same price for a game in a box and for a digital copy. WHat is that message? The box is free? The disc, all other stuff? So, BS aside, its an industry and you need to pay them to play by its rules. Many people find this a bad deal, I include myself there.

Commenting on the highlighted part.

It's a common critisism of the game industry (probably any industry out there). While I'm sure your right I think the opposite is true as well. Do gamers really care about the individual developers who's writing the code and designing the games, do they care about the developers profit and ability to keep their studio running? Or do they 'just' care about the games? In other words, I do think your right developers mainly care about the money, but I don't think gamers are any diffrent.. they mainly care about the games.

Regarding the piracy and potential lost sales. I don't think anyone can argue that of course not all pirates would have bought a copy if they couldnt download it for free just like I don't think anyone can reasonable argue that piracy dosent reduce the number of sales by some amount. I think what is currently causing the conserns is the incredible number of games that are being downloaded. Right now your typically seeing around 10 illegal downloads for each sold copy! Thats a bloody vast number.

On consoles it's generally the opposite. One download for every 10 sold copies. These obviously differ from game to game but the overall trend appear to be pretty consistant. In addition to that those numbers are based on jsut the public torrent sites so they don't even take into account piracy over irc, use-net, private torrent sites, file share piracy, FTP's or people making and selling hard copies of said games.

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candoitagain

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#20 candoitagain
Member since 2009 • 337 Posts
Well, good job! You just found the culprit, assigned the blame. Now you can move on to your other occupations, having the confidence that you figured it all out. *shakes head* Do we want to assign blame, or do we want a solution? Blame is easy. The industry will blame gamers for being dishonest. The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem. The reality is this. Selling games is a trade, an exchange between a seller and a buyer. The seller (game industry) is looking out for their own interests. The buyer (gamers) are looking for their own interests too. Now if you can come up with a deal that is advantageous and fair to both parties, the sale with happen. If the deal is unbalanced somehow then it either won't happen, or will happen in other forms. The problem is this : Pirating exists, and it is a bad thing that we should all try to end. All of us because the game companies need the income, and gamers need to keep the industry healthy because it comes up with the games they love. Now we can sit on our hands and say "they should" or "they should not", OR we can get practical and do the constructive thing... which is to see what solutions we can put into practice to actively reduce the problem and possibly end it. As a gamer, I spend a lot on purchasing games, I even have a budget for it trying to lessen the damage but I still go way past it on a regular basis. On paying attention to indie companies, on being loyal to companies who cares. I did my part against pirating, and I am not the only one. Don't you think that the industry should do its part too? And when I say do its part, I do not mean DRM. DRM is based on a sheep-flock model/view of gamers that states they can't control themselves from copying, and should be thus prevented from it by locking the games. Which is simply naive and even disrespectful to gamers. What I am saying here is, gamers are not dishonest, they are simply normal consumers looking for their own interests (the natural thing to do), and if you can make them better, fairer, more convenient deals that address their needs, and more importantly their expectations then you can greatly reduce pirating. Simply because you would be addressing the core issues instead of patching the surface with false, simplistic, inefficient measures.
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candoitagain

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#21 candoitagain
Member since 2009 • 337 Posts
My previous post was a reply to : ^ I just read your last comment, and I think you have it backwards. It is the gamers responsibility not to pirate games, not the developers.
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candoitagain

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#22 candoitagain
Member since 2009 • 337 Posts
I don't think gamers are any diffrent.. they mainly care about the games. I strongly disagree. When a publisher gets money for a game it does not care if it comes from a teenager, an adult, a senior, or whatever... Green is green. But when a gamer spends money, he usually spend it on a game he likes... rewarding companies with good products, and somehow punishing the companies with inferior products. So it is not the same, even if not conscious of his choice, the gamer cares about the company because buying the game is a vote for the developers. Also have a look at gamer forums. Just look at what people say about companies like valve, Bioware, or Bethesda compared to less ambitious companies. You will see that gamers care A LOT, and know the developpers, and this translate often into sales. So I disagree, gamers do care about developers... Especially about developers that reciprocate the care. Valve is a good example of this.
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chandu83

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#23 chandu83
Member since 2005 • 4864 Posts
Speaking for myself, I can say that I care about developers.
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Mazoch

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#24 Mazoch
Member since 2004 • 2473 Posts

I don't think gamers are any diffrent.. they mainly care about the games. I strongly disagree. When a publisher gets money for a game it does not care if it comes from a teenager, an adult, a senior, or whatever... Green is green. But when a gamer spends money, he usually spend it on a game he likes... rewarding companies with good products, and somehow punishing the companies with inferior products. So it is not the same, even if not conscious of his choice, the gamer cares about the company because buying the game is a vote for the developers. Also have a look at gamer forums. Just look at what people say about companies like valve, Bioware, or Bethesda compared to less ambitious companies. You will see that gamers care A LOT, and know the developpers, and this translate often into sales. So I disagree, gamers do care about developers... Especially about developers that reciprocate the care. Valve is a good example of this.candoitagain

The first part really reinforces my point. They reward companies for what they deem good products. They don't care about what conditions the developer worked under, what funding they did or did not have, they care about the games and buy the games and products they like. I'm not saying thats wrong, but I don't think it's any diffrent from what the developers are doing. Developers first and formost (but not exclusivly) care about the 'green', gamers first and formost (but not exclusivly) care about the product.

You are right that gamers develop loyalties towards companies for various reasons (supporting 'their' platform, making games they like, not including DRM and so on), Developers are not that diffrent. They do care (I work in the games industry so I know first hand :)). But while a gamer might support, like or argue on the behalf of Valve, the bottom line is going to be the games they can buy from valve or others. I actually think you said it better than me in the post right after mine. At the end of the day it's a sale and a product.

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TheDuffman26

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#25 TheDuffman26
Member since 2006 • 1346 Posts
[QUOTE="candoitagain"]Well, good job! You just found the culprit, assigned the blame. Now you can move on to your other occupations, having the confidence that you figured it all out. *shakes head* Do we want to assign blame, or do we want a solution? Blame is easy. The industry will blame gamers for being dishonest. The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem. The reality is this. Selling games is a trade, an exchange between a seller and a buyer. The seller (game industry) is looking out for their own interests. The buyer (gamers) are looking for their own interests too. Now if you can come up with a deal that is advantageous and fair to both parties, the sale with happen. If the deal is unbalanced somehow then it either won't happen, or will happen in other forms. The problem is this : Pirating exists, and it is a bad thing that we should all try to end. All of us because the game companies need the income, and gamers need to keep the industry healthy because it comes up with the games they love. Now we can sit on our hands and say "they should" or "they should not", OR we can get practical and do the constructive thing... which is to see what solutions we can put into practice to actively reduce the problem and possibly end it. As a gamer, I spend a lot on purchasing games, I even have a budget for it trying to lessen the damage but I still go way past it on a regular basis. On paying attention to indie companies, on being loyal to companies who cares. I did my part against pirating, and I am not the only one. Don't you think that the industry should do its part too? And when I say do its part, I do not mean DRM. DRM is based on a sheep-flock model/view of gamers that states they can't control themselves from copying, and should be thus prevented from it by locking the games. Which is simply naive and even disrespectful to gamers. What I am saying here is, gamers are not dishonest, they are simply normal consumers looking for their own interests (the natural thing to do), and if you can make them better, fairer, more convenient deals that address their needs, and more importantly their expectations then you can greatly reduce pirating. Simply because you would be addressing the core issues instead of patching the surface with false, simplistic, inefficient measures.

"The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem." None of those are reasons to pirate a game. If you don't like a game for any kind of reason, because it offers little value or creativity, is overpriced, is drm'd, etc... then don't buy it. Pretty simple. Doesn't really make sense to say, "the game offered little value, so I stole it!", or "the game is overpriced, so I stole it!". Availibility isn't really an excuse either, there are websites with full versions of games you can purchase and download from anywhere. I don't blame developers for placing drm on their products, I blame the pirates. Pirates are the cause, and DRM is the effect. It's a vicious cycle.
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jjtiebuckle

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#26 jjtiebuckle
Member since 2008 • 1856 Posts
Money talks and developers don't own the rights to listen, only the publishers. Pirates who actually make game avaibale to play on home PC's only share amongst themselves, but somehow ends up in some dummys hands who distributes it globally. They actually buy the original copies, unlike most people who download them. The easiest way to stop pirates would be making all games available for free and include loads of advertising in the product (ex Youtube).
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DrewTheSchu

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#27 DrewTheSchu
Member since 2003 • 518 Posts
reason it however you want, and while it might make sense all it does is give developers a reason NOT to make pc games and just focus on console games. plain and simple. every illegal download is looked upon as a lost sale...business execs do NOT care whether that person ever intended on buying the game. so yeah feel free to download games for free....while there are still decent games to download....
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stele29

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#28 stele29
Member since 2008 • 551 Posts

Piracy has nothing to do with copying. Its about violating license aggrements. Basically, you make promises and reneg on those promises. By using the software, your legally obligated to abide by the EULA. Copying the software directly conflicts with almost every EULA you come across. What does these mean?

Integrity. People who copy or "pirate" games have none. Through their actions they are basically telling everyone that they are pieces of crap who can't be trusted. Its theft, regardless of whether people think its victimless or not. Its no different than stealing a car, or telling yoru mother your need money for food, borrowing it, then buying drugs with that money, because you had to violate an agreement with her to buy food in order to get the drugs.

I've heard it said that many "pirates" are younger people who didn't have money to buy the games in the first place, therefore no sales were lost in the process. I won't argue this point, because on some level its probably true. However, its still wrong, regardless of how you spin it, because integrity is always a personal thing. Where am I going with this? People who pirate are liars. By using software illegally, the lie comes in the form of usage, because by using it he/she had to lie to those who distributed that they had purchased it legally.

So, in short, I'd like to say that I find people who pirate to have no self integrity, no self awareness, no consideration for people who create the content....well basically all around rude.

If you get offended by this, just think about it this way. I'm on judging based on actions. If you cheat, your a cheater. If you lie, your a liar. If you steal, your a thief. Simple as that. Forget about the legality of it. This is a simple judgement of morality and ethics. The law is merely the facilitator.

Thats my take on piracy. Actions speak louder than words.

EDIT : everyone currently has the right to make one backup of their legally owned software. This is not about that.

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DigitalExile

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#29 DigitalExile
Member since 2008 • 16046 Posts

okay think of it this way if the store buys 300k copies of halo 55 for the pc the devs do get the money from gamestop so only 200k sell in the first month ouch bad sales well why? becuase 1/3 of the people stole it. well gamestop orders 100k more copies for month 2 only 80k more sell the store doesnt buy any more from devs =( the devs probadly dont make a sequel do to bad sales good games get wasted =( 4 months later due to bad sales its in the bargin bin =

now in a perfect world store buys 300k copies of halo 55 for the pc they sell 280k store buys more most of them sell aswell game sells well for 12 more months

then gets a price drop soon a sequel is realeased

07pops07

If the store isn't selling it's not going to buy more stock. Video games are not perishable. If they have too many that run into month 2 they won't restock (or they'll stock to expected forecasts for month 2 [which will be lower than month 1 obviously]).

Hackers are the people who actually develop the cracks, they are few and far between. But thousands of gamers (potential sales) are the ones who download from these hackers/pirates on torrent sites, and just like that all those potential sales are lost and the game developers suffer. That is the problem.TheDuffman26
But in my opinion "potential sales" are sales that aren't currently on the shelves.

So let's say a store buys 20 copies of a game and plans to sell those but only sells 15, the other 5 sales aren't lost to pirating, because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry.

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#30 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="07pops07"]

okay think of it this way if the store buys 300k copies of halo 55 for the pc the devs do get the money from gamestop so only 200k sell in the first month ouch bad sales well why? becuase 1/3 of the people stole it. well gamestop orders 100k more copies for month 2 only 80k more sell the store doesnt buy any more from devs =( the devs probadly dont make a sequel do to bad sales good games get wasted =( 4 months later due to bad sales its in the bargin bin =

now in a perfect world store buys 300k copies of halo 55 for the pc they sell 280k store buys more most of them sell aswell game sells well for 12 more months

then gets a price drop soon a sequel is realeased

DigitalExile

If the store isn't selling it's not going to buy more stock. Video games are not perishable. If they have too many that run into month 2 they won't restock (or they'll stock to expected forecasts for month 2 [which will be lower than month 1 obviously]).

Hackers are the people who actually develop the cracks, they are few and far between. But thousands of gamers (potential sales) are the ones who download from these hackers/pirates on torrent sites, and just like that all those potential sales are lost and the game developers suffer. That is the problem.TheDuffman26
But in my opinion "potential sales" are sales that aren't currently on the shelves.

So let's say a store buys 20 copies of a game and plans to sell those but only sells 15, the other 5 sales aren't lost to pirating, because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry.

I think you are unfamiliar with how a store works. Just because a store orders 20 copies doesn't mean they can't get more when they sell out. In fact, the idea is to sell ALL of them and then order more if needed. They try to sell as many as possible.
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#31 DigitalExile
Member since 2008 • 16046 Posts

[QUOTE="DigitalExile"]

[QUOTE="07pops07"]If the store isn't selling it's not going to buy more stock. Video games are not perishable. If they have too many that run into month 2 they won't restock (or they'll stock to expected forecasts for month 2 [which will be lower than month 1 obviously]).

[QUOTE="TheDuffman26"] Hackers are the people who actually develop the cracks, they are few and far between. But thousands of gamers (potential sales) are the ones who download from these hackers/pirates on torrent sites, and just like that all those potential sales are lost and the game developers suffer. That is the problem.TheDuffman26

But in my opinion "potential sales" are sales that aren't currently on the shelves.

So let's say a store buys 20 copies of a game and plans to sell those but only sells 15, the other 5 sales aren't lost to pirating, because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry.

I think you are unfamiliar with how a store works. Just because a store orders 20 copies doesn't mean they can't get more when they sell out. In fact, the idea is to sell ALL of them and then order more if needed. They try to sell as many as possible.

Which part of my post were you refering to?

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TheDuffman26

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#32 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="DigitalExile"]But in my opinion "potential sales" are sales that aren't currently on the shelves.

So let's say a store buys 20 copies of a game and plans to sell those but only sells 15, the other 5 sales aren't lost to pirating, because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry.

DigitalExile

I think you are unfamiliar with how a store works. Just because a store orders 20 copies doesn't mean they can't get more when they sell out. In fact, the idea is to sell ALL of them and then order more if needed. They try to sell as many as possible.

Which part of my post were you refering to?

the 2nd part, more specifically "because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry." There is no such thing as an extra sale. A sale is a sale, the higher the better.
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#33 DigitalExile
Member since 2008 • 16046 Posts

the 2nd part, more specifically "because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry." There is no such thing as an extra sale. A sale is a sale, the higher the better.TheDuffman26
Well what I mean is that pirates were never going to buy the game, so the store, the developer was only ever going to make 20 sales. So saying "We only sold 15 copies, I blame piracy" or "We lost 5 sales, I blame piracy" is not correct, because those pirated copies would have been sales extra to the original 20. What I'm trying to say is counting pirated copies as "lost" sales doesn't make sense if there was never any intention to buy. It would be like forecasting 20 sales but then ordering in 40 anyway knowing full well you won't sell them.

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#34 weirjf
Member since 2002 • 2392 Posts

as a general rule, people that pirate do it because they can get something for free and with little effort. they then hide behind some morale high-ground that it is out of principal or they use it to "try it first", but they never ACTUALLY buy the full version of the game after they "try it". Some also claim that they do it because the company they steal from only makes crap games... but it is good enough to steal and play.

Anyone who comes in here ranting that I am wrong ismore than likelyone of these people.

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#35 GodLovesDead
Member since 2007 • 9755 Posts

Some also claim that they do it because the company they steal from only makes crap games... but it is good enough to steal and play.

weirjf

Nobody knows how good a game is unless they try it. So it's not "good enough to steal and play".

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TheDuffman26

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#36 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"] the 2nd part, more specifically "because those pirates would have been extra sales (sale 21, 22, 23, 24 etc), which is why I disagree that pirating is hurting the industry." There is no such thing as an extra sale. A sale is a sale, the higher the better.DigitalExile

Well what I mean is that pirates were never going to buy the game, so the store, the developer was only ever going to make 20 sales. So saying "We only sold 15 copies, I blame piracy" or "We lost 5 sales, I blame piracy" is not correct, because those pirated copies would have been sales extra to the original 20. What I'm trying to say is counting pirated copies as "lost" sales doesn't make sense if there was never any intention to buy. It would be like forecasting 20 sales but then ordering in 40 anyway knowing full well you won't sell them.

as a general rule, people that pirate do it because they can get something for free and with little effort. they then hide behind some morale high-ground that it is out of principal or they use it to "try it first", but they never ACTUALLY buy the full version of the game after they "try it". Some also claim that they do it because the company they steal from only makes crap games... but it is good enough to steal and play.

Anyone who comes in here ranting that I am wrong ismore than likelyone of these people.

weirjf
what he said. I know that SOME pirates would buy the game, if it wasn't so easy to get it for free. And some is better than none. More sales = better.
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TheDuffman26

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#37 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="weirjf"]

Some also claim that they do it because the company they steal from only makes crap games... but it is good enough to steal and play.

GodLovesDead

Nobody knows how good a game is unless they try it. So it's not "good enough to steal and play".

it's called a demo, and their is a demo for nearly every pc game.
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candoitagain

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#38 candoitagain
Member since 2009 • 337 Posts
Availability isn't really an excuse either, there are websites with full versions of games you can purchase and download from anywhere. So wrong...!! Trust me, a lot of games are not available for download online and are not found in shops. I tried to buy Planetscape : torment recently, and it was very hard to find a copy. I finally found one, but a lot of people would have given up and just pirated it seeing how hard it is to find. Another (recent) example is Drakensang, which is an euro RPG that was released last month but was hard to find in shops because they ordered very few copies and it was out of stock everywhere. I was lucky to find it on Steam. (I am in Canada by the way!)
it's called a demo, and their is a demo for nearly every pc game.TheDuffman26
Another clearly and so obviously wrong statement... Are you even a gamer? Browse a list of games, you will see that the inverse is true, games with demos are the minority.
None of those are reasons to pirate a game. If you don't like a game for any kind of reason, because it offers little value or creativity, is overpriced, is drm'd, etc... then don't buy it. Pretty simple. TheDuffman26
That is exactly what is happening right now. Thanks for at least acknowledging that there are legitimate reasons for not buying those games.
Doesn't really make sense to say, "the game offered little value, so I stole it!", or "the game is overpriced, so I stole it!". TheDuffman26
I agree with you. Ideally, pay or no play should be the rule. It will still make game companies go bankrupt... but hey, at least nobody got to pirate the game so the developers will at least have something to feel good about while they go file for unemployment. No seriously, minus the sarcasm I honestly do agree with you. But I think you focus on the wrong issue here, and think too much about assigning blame instead of coming with solutions. The point here is that offering value or offering the right price for said value should lessen pirating. Besides, pirating does not mean stealing. As I said, some of the pirating come from people who want some form of demo before buying the game, or people who have no money for games and who would not have bought it anyway. Those downloads inflate pirating estimation for losses while they should not. I would only use the term stealing for someone who have the cash, and would actually have bought the game, but decided to pirate it instead because he just can.
I don't blame developers for placing drm on their products, I blame the pirates. Pirates are the cause, and DRM is the effect. It's a vicious cycle.TheDuffman26
Playing the blame game again, you really like that (no offense)... but anyway : we agree. I do NOT blame them for trying to prevent pirating. I blame them for doing it wrong. There is a difference. As I said, copy protection is fine as long as it is not abusive. Capping the number of installations or requiring online activation for one crosses the line for me since it annoys the hell out of honest gamers and do not affect the pirates in the least. Just remember, their pirated copies do not have those protections and checks. It is so stupid when you actually stop to think of it... Those protections are creating a new kind of pirates, those who will download the game just because they are annoyed at the protections it has!
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azynkron

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#39 azynkron
Member since 2008 • 36 Posts

Speaking for myself, I can say that I care about developers. chandu83

Right? And since when did they care about you? This is business from their end and so should it be from yours.
Now, I do not encourage people to pirate their games/movies/music/whatever, but I do recommend
that we show our dissatisfaction by not bying. I can easily live without all these bugg ridden poor excuses
for entertainment that are showed in our faces on a regular basis.

I don't think its a coincidence that over 50% of the voted worst movies ever on IMDB is from 2000 and onforth.
People are sick and tired of getting ripped off and they have started to realise that 50$ (even more here in
europe) for a game and some €25 for a DVD is way to much for the mainstream-mass produced-crap.
Could it be that this is the reason for why the industry is crying crocodile tears over falling sales figures (which
I seriously doubt in the first place)?

I also refuse to pay money and spend man-days on Q&A which the producers/developers should have done in
the first place. "It will be patched.." is not good enough. I can buy that you can't forsee everything even with
an extensive Beta and Q&A procedure, but for the love of god, some of these games are not playable from
out of the box. They should not, and I repeat NOT, have been released without including atleast the 2 first
patches in the vanilla version. They are spitting in our faces and then they CHARGE us for the "pleasure".

The industry (gaming/movie and music) are charging us for a product and if the product is not good enough,
noone will pay for it. Compare it with a car, do you seriously think that a car company could sell a ten-year
old model for the same price as a new car? No. Would they cry tears over the "evil market"? No.
They go out of business. As simple as that. They were not good enough and pay the price and the same
should apply for the industry. If you can't take the heat, get out of the sauna and start doing something else.

They clearly show their contempt for us when we ask for help because, i.e. a game doesn't even work properly
and then at the other end they are begging for sympathy? Jesus. H. Christ.
They can all go out of business for what I care. I don't need them. It will leave space for the ones that
really deserve attention and that actually tries to do something different.

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GPAddict

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#40 GPAddict
Member since 2005 • 5964 Posts

If you are a stinkin' PIRATE...

STOP IT! REPENT NOW!

God may still have mercy on your soul!

Oh and if not for the wrath of God, don't do it because its really a pretty lame thing to do.

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DeadManRollin

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#41 DeadManRollin
Member since 2003 • 4464 Posts
I work in the telecommunication sector, and for us, lost potential sales = lost sales, so video games publishers definitely have a good point. However, I agree that they overdo this argument and it is not an excuse to disturb legal owners with stupid DRM and online activations.
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#42 chandu83
Member since 2005 • 4864 Posts

[QUOTE="chandu83"]Speaking for myself, I can say that I care about developers. azynkron

Right? And since when did they care about you? This is business from their end and so should it be from yours.
Now, I do not encourage people to pirate their games/movies/music/whatever, but I do recommend
that we show our dissatisfaction by not bying. I can easily live without all these bugg ridden poor excuses
for entertainment that are showed in our faces on a regular basis.

I don't think its a coincidence that over 50% of the voted worst movies ever on IMDB is from 2000 and onforth.
People are sick and tired of getting ripped off and they have started to realise that 50$ (even more here in
europe) for a game and some €25 for a DVD is way to much for the mainstream-mass produced-crap.
Could it be that this is the reason for why the industry is crying crocodile tears over falling sales figures (which
I seriously doubt in the first place)?

I also refuse to pay money and spend man-days on Q&A which the producers/developers should have done in
the first place. "It will be patched.." is not good enough. I can buy that you can't forsee everything even with
an extensive Beta and Q&A procedure, but for the love of god, some of these games are not playable from
out of the box. They should not, and I repeat NOT, have been released without including atleast the 2 first
patches in the vanilla version. They are spitting in our faces and then they CHARGE us for the "pleasure".

The industry (gaming/movie and music) are charging us for a product and if the product is not good enough,
noone will pay for it. Compare it with a car, do you seriously think that a car company could sell a ten-year
old model for the same price as a new car? No. Would they cry tears over the "evil market"? No.
They go out of business. As simple as that. They were not good enough and pay the price and the same
should apply for the industry. If you can't take the heat, get out of the sauna and start doing something else.

They clearly show their contempt for us when we ask for help because, i.e. a game doesn't even work properly
and then at the other end they are begging for sympathy? Jesus. H. Christ.
They can all go out of business for what I care. I don't need them. It will leave space for the ones that
really deserve attention and that actually tries to do something different.


Perhaps they don't care about me as a customer. I agree with what you are saying. We shoud not encourage half hearted attempts at entertainment. So I protest by not buying, but not by pirating. That would not solve the problem. If people were to show their dislike for the product by not buying it, and spending their money wisely, then I am sure we would see less buggy games and bad console ports.

Trust me on this one.

So the next time you want to buy a game, make sure you read the reviews, play the demo, watch videos and then spend your money. It doesn't matter if you can afford to splurge on games. The point is to appreciate quality, and the best way to do that is by paying for it.

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dnuggs40

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#43 dnuggs40
Member since 2003 • 10484 Posts
[QUOTE="TheDuffman26"][QUOTE="candoitagain"]Well, good job! You just found the culprit, assigned the blame. Now you can move on to your other occupations, having the confidence that you figured it all out. *shakes head* Do we want to assign blame, or do we want a solution? Blame is easy. The industry will blame gamers for being dishonest. The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem. The reality is this. Selling games is a trade, an exchange between a seller and a buyer. The seller (game industry) is looking out for their own interests. The buyer (gamers) are looking for their own interests too. Now if you can come up with a deal that is advantageous and fair to both parties, the sale with happen. If the deal is unbalanced somehow then it either won't happen, or will happen in other forms. The problem is this : Pirating exists, and it is a bad thing that we should all try to end. All of us because the game companies need the income, and gamers need to keep the industry healthy because it comes up with the games they love. Now we can sit on our hands and say "they should" or "they should not", OR we can get practical and do the constructive thing... which is to see what solutions we can put into practice to actively reduce the problem and possibly end it. As a gamer, I spend a lot on purchasing games, I even have a budget for it trying to lessen the damage but I still go way past it on a regular basis. On paying attention to indie companies, on being loyal to companies who cares. I did my part against pirating, and I am not the only one. Don't you think that the industry should do its part too? And when I say do its part, I do not mean DRM. DRM is based on a sheep-flock model/view of gamers that states they can't control themselves from copying, and should be thus prevented from it by locking the games. Which is simply naive and even disrespectful to gamers. What I am saying here is, gamers are not dishonest, they are simply normal consumers looking for their own interests (the natural thing to do), and if you can make them better, fairer, more convenient deals that address their needs, and more importantly their expectations then you can greatly reduce pirating. Simply because you would be addressing the core issues instead of patching the surface with false, simplistic, inefficient measures.

"The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem." None of those are reasons to pirate a game. If you don't like a game for any kind of reason, because it offers little value or creativity, is overpriced, is drm'd, etc... then don't buy it. Pretty simple. Doesn't really make sense to say, "the game offered little value, so I stole it!", or "the game is overpriced, so I stole it!". Availibility isn't really an excuse either, there are websites with full versions of games you can purchase and download from anywhere. I don't blame developers for placing drm on their products, I blame the pirates. Pirates are the cause, and DRM is the effect. It's a vicious cycle.

Absolutely 100% true. People who try and validate piracy are morally bankrupt.
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#44 Wasdie  Moderator
Member since 2003 • 53622 Posts

Whats destroying gameing is the DRM and scare of piracy. Instead of lowering game costs and supporting titles better and working with gamers, they are try to go against gamers which ultimatly increases piracy.

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#45 dnuggs40
Member since 2003 • 10484 Posts

Whats destroying gameing is the DRM and scare of piracy. Instead of lowering game costs and supporting titles better and working with gamers, they are try to go against gamers which ultimatly increases piracy.

Wasdie

Games have been the same price for as long as I can remember. There is nothing wrong with the price of games. How many other forms of entertainment can you get 20+ hours of entertainment for $50?

And "working with gamers"? So many games get patches, mod support, user websites and forums, free online support, customer support, free DLC, and many other things. The companies provide demos, screenshots and movies, copies to game sites/publications to review, and god knows how much else. What more do you want them to do? My god man...game companies practically bend over backwards to try and sell us a game.

What's hurting (not destroying) the game industry is the people stealing the games, robbing developers and publishers of money they should have earned.

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weirjf

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#46 weirjf
Member since 2002 • 2392 Posts

So wrong...!! Trust me, a lot of games are not available for download online and are not found in shops. I tried to buy Planetscape : torment recently, and it was very hard to find a copy. I finally found one, but a lot of people would have given up and just pirated it seeing how hard it is to find. Another (recent) example is Drakensang, which is an euro RPG that was released last month but was hard to find in shops because they ordered very few copies and it was out of stock everywhere. I was lucky to find it on Steam. (I am in Canada by the way!) [QUOTE="TheDuffman26"] That is exactly what is happening right now. Thanks for at least acknowledging that there are legitimate reasons for not buying those games. [QUOTE="TheDuffman26"]Doesn't really make sense to say, "the game offered little value, so I stole it!", or "the game is overpriced, so I stole it!". candoitagain
I agree with you. Ideally, pay or no play should be the rule. It will still make game companies go bankrupt... but hey, at least nobody got to pirate the game so the developers will at least have something to feel good about while they go file for unemployment. No seriously, minus the sarcasm I honestly do agree with you. But I think you focus on the wrong issue here, and think too much about assigning blame instead of coming with solutions. The point here is that offering value or offering the right price for said value should lessen pirating. Besides, pirating does not mean stealing. As I said, some of the pirating come from people who want some form of demo before buying the game, or people who have no money for games and who would not have bought it anyway. Those downloads inflate pirating estimation for losses while they should not. I would only use the term stealing for someone who have the cash, and would actually have bought the game, but decided to pirate it instead because he just can.
I don't blame developers for placing drm on their products, I blame the pirates. Pirates are the cause, and DRM is the effect. It's a vicious cycle.TheDuffman26
Playing the blame game again, you really like that (no offense)... but anyway : we agree. I do NOT blame them for trying to prevent pirating. I blame them for doing it wrong. There is a difference. As I said, copy protection is fine as long as it is not abusive. Capping the number of installations or requiring online activation for one crosses the line for me since it annoys the hell out of honest gamers and do not affect the pirates in the least. Just remember, their pirated copies do not have those protections and checks. It is so stupid when you actually stop to think of it... Those protections are creating a new kind of pirates, those who will download the game just because they are annoyed at the protections it has!

This is exactly the kind of rationalization I was refering to in my original post. This post should be the poster-child. They always have some excuse or reason.

In the end: if gaming is so poor, so expensive, so lame...they need a different hobby besides being a thief.

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candoitagain

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#47 candoitagain
Member since 2009 • 337 Posts
"They"? Who are those "they" you refer to? Pirates? So I try to rationally analyze the situation and come up with solutions, and in your failure to come up with sound arguments, you just classify everyone as a pirate and move on. Funny thing is, I probably gave more money to the game industry than you have ever done, or ever will. But in your blindness, you just classify anyone as a thief, as soon as they try to understand or explain the source of the problem. You are like those who called people unpatriotic and traitors as soon as they opposed war on Iraq, silencing them without the need for arguments. Convenient. But fine. Have it your way. I'll stay clear of this debate until someone with a brain can actually bring something to the discussion instead of just calling people thiefs and calling it a day.
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weirjf

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#48 weirjf
Member since 2002 • 2392 Posts

"They"? Who are those "they" you refer to? Pirates? So I try to rationally analyze the situation and come up with solutions, and in your failure to come up with sound arguments, you just classify everyone as a pirate and move on. Funny thing is, I probably gave more money to the game industry than you have ever done, or ever will. But in your blindness, you just classify anyone as a thief, as soon as they try to understand or explain the source of the problem. You are like those who called people unpatriotic and traitors as soon as they opposed war on Iraq, silencing them without the need for arguments. Convenient. But fine. Have it your way. I'll stay clear of this debate until someone with a brain can actually bring something to the discussion instead of just calling people thiefs and calling it a day.candoitagain

They; the people who are stealing.

I find it convenient that people who like to steal games have an entire list of reasons why it is OK. In the end, the only answer that matters is; if you don't like it, let your wallet do the talking. If it is worth playing, buy it. If you want to know how good it is first; play a demo, try it at a friend's house, find a site or magazine that agrees with your taste most of the time. If you buy it and hate it, put it for sale on a site like half.com and get most of your money back.

The problem with it all is that just because it isn't a physical thing it is suddenly OK to steal it. The problem with that way of thinking is that the product costs the same whether you get the download version or the hard copy and therefore costs the developers the same amount in future revenuewhen it is pirated. So, by all means pirates... feel free to go to the store and swipe a copy off of the shelf and see where it gets you. Then you can explain how it isn't stealing.

by the way, I have been gaming without piracy since PONG was a new release, so just keep thinking you have supported gaming more than me kiddie

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Baranga

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#49 Baranga
Member since 2005 • 14217 Posts

If you buy it and hate it, put it for sale on a site like half.com and get most of your money back.

weirjf

Hurts the devs:)

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dnuggs40

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#50 dnuggs40
Member since 2003 • 10484 Posts
Caveat emptor