[QUOTE="with_teeth26"] It seems that of late oblivion has been taking alot of crap. just in that last couple of days i've seen it accused of being shallow, not being an rpg, being generic, etc. at first i thought it was just me who like it, but look at the user score! 9.3 is not somthing to laugh at. very, very few games have acheived such high user AND critic scores. it's like another world, this game, and it is most certainly a rpg. it cound't really be much rpgier. there is as many hours of voice acting in this game as there is gameplay in most. there are so many quests that you can play this game for hundreds of hours and not complete them all. there were even a ton of books written for in game use.
now explain to me how this game is shallow, generic, and not an rpg?
mfsa
Actually, it couldn't be less RPGier. Roleplaying games, first and foremost, are about choice. You build a character and then you play that character the way you want to play it.
Take Fallout as an example. There's an early quest where you have to rescue a girl (if you choose to), and you can:
Go in fighting, kill her captors and rescue her
Go in peacably and trade for her
Go in stealthily, lockpick her cage and sneak out
Challenge their leader to a one on one bareknuckle fight
Trick them into thinking that you're the returned father of their leader (I've never actually done this but my friend says you can do it if you have 10 luck)
That's roleplaying. That's choice. THere's a wide variety of ways to approach any quest based on your character's skills and actions, while in Oblivion your only real choices are how you fight - not if you fight.
Oblivion also has very, very generic dialogue. None of the characters have personalities that set them apart, none have distinct mannerisms that make them feel like real people, and the voice acting was bad. If Troika can hire 51 voice actors for a game with about one fifth as many NPCs as Oblivion, why did Bethesda only hire about 11?
And the character development is completely broken. No matter what class you choose, you will end up with the same heavy-wearing-sword-wielding-magic-using battletank by level 35. My first character was a Conjuration/Archer, who ended up as a battletank. My second character was a freaking Illusion/Destruction/Assassin and he ended up as a battletank. Fundamentally broken character development. Bland NPC personality. Little to no player choice.
thank you. finally a usefull post. to be honest, and this may explain a lot, i havent played baldurs gate, fallout, etc. as i have only been gaming since about 2002, and i don't normally even play rpg games. i usually play firt person shooters, and occasionally an rts game. so for me, oblivion seems like the most rpg like rpg out there compared to most of the games i play.i didn't notice the battletank thing because thats what i set out to have my character become. a battletank capable of destroying anything or anyone. i must disagree with you on the attitude bit though. while many of the characters have little personallity, there are some that have personallity up the kazoo. Sheogorath, for example, in shivering isles, was quite a character. same with some of the other in that expansion. some of the character you find in the citys are great, as well as some in the main quest line. plus, any good voice actor should be able to do multiple voices, they just hired crappy ones for this game. oh well. i'm probably contradicting myself.
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