Yes it was a very twisted argument, but none less valid. Anyone who has ever played Grand Theft Auto knows that there is much more than one way to complete most missions, each as valid as the other. Does this make GTA a RPG? Hardly. The point I was making is the RP argument is moot for this very reason.RossRichard
I don't see a legitimate point here. 'Roleplaying game' is a label applied to a set of gameplay mechanics - dialogue options, character building, inventory and so forth. As far as computer game labels go, no, GTA is not a roleplaying game.
And it is the choices relating to these broadly defined roleplaying mechanics which, to me, define the breadth of the capacity for roleplaying.
While GTA offers the players a variety of choices, it does not offer (m)any choices related to the commonly accepted criteria for what defines what a roleplaying game is.
All games have hundreds of choices - which weapon do I use, in which direction shall I travel - if choice in and of itself was the only issue, then all games would be roleplaying games. Oblivion would be a roleplaying game simply because I had the choice to move my character in a variety of differect directions.
But it is not simply the absense of presence of choices - it is what those choices are, and how they relate to the core gameplay mechanics. And in that respect - Oblivion offers very, very few choices as they relate to the broadly accepted core mechanics which define what the RPG genre is.
Just cause you were dissapointed doesnt mean the whole videogame-playing world was. Want proof? Have any idea of how many awards Oblivion has won from the gaming press? Ill give you a clue, it was a lot more than the supposedly superior Morrowind did. Among those awards were RPG of the Year from IGN, G4, Gamespy, Gamespot, Game Revolution and the IAA. Let me guess, this doesnt prove anything because its not a true RPG, right?RossRichard
Firstly, for the record, I don't like Morrowind - please don't assume I do. I actually prefer Oblivion. Not everyone who dislikes Oblivion is a raargh smash teh non-Morrowind infidel! Oblivion-hater. Most of the reasons I dislike Oblivion are also present in Morrowind - except Oblivion's world is far more beautiful and far more enjoyable to explore.
Secondly, you have provided ample proof that the gaming community as a whole liked Oblivion, and nothing more. You have provided a lot of proof that a lot of people like something. This is the same community that hailed Gears of War as a masterpiece and BioShock as an industry changing work of art. I really don't see your point. You're more than intelligent enough to know that majority rule is proof of nothing, and review scores represent the opinions of a few individuals whose beliefs are no more legitimate than yours or mine.
I think I've made it pretty clear over my last three posts why I think Oblivion has very little capacity for roleplaying. That's not to say I don't think of it as a roleplaying game - I do, and I don't believe I said otherwise - but I personally believe that, while it has all the gameplay mechanics which define the roleplaying game genre, it is mostly a lifeless husk of a game as far as the breadth of the capacity for roleplaying goes.
You are comparing two completely different beasts here. When you paint, what you put on the canvas the first time adds texture and will usually show up even after you attempt to fix a mistake. This is why if you make a mistake you start over. This is the reason why no other artists try to 'mod' another artists painting.RossRichard
I don't see the merit in nitpicking my analogy while ignoring my point - my point being that the game and the modded game are two entirely different entities and a good modded game doesn't make for a good game - it makes for a good modded game. When talking about quality on an open forum, as I said, you need to have an established baseline. The only universal baseline is the vanilla game. When people argue about the game, they argue about the game - not the game with this mod or that mod.
It's great that the mods make Oblivion a better game - I've never tried them myself. I played through the entire game at release, long before every mod was released. Should the existence of these modes posthumously make my experience with the game better somehow? Of course not - those mods only make the game better if the people use them, which makes them an extreme variable, while the vanilla game is a universal constant. Everyone who buys the game will have the vanilla game - and for that reason, it is the vanilla game which should be used when judging the game in open discussion with a variety of different people who have all played different, personalised versions of the game.
We are all entitled to our opinion, but there are a lot of PC gamers that enjoy mods and prefer games that are moddable. Not sure why your opinion should hold weight over anyone elses.RossRichard
I completely agree, but your comments strongly implied that you think all PC gamers who don't mod are console kiddies, or something, which could be interpreted as more than a little bit offensive by some.
I have stated fact and opinion both. Maybe you should re-read my posts and see for yourself. By the way nice stealth insult. First rule of debating, when your opponent resorts to insults they have already lost.RossRichard
Well, I've never heard of this 'rule', but I personally would say that dismissing anyone's argument without a counter would be the only legitimate cause to have lost an argument - and at any rate, raising that after picking the entire post apart is somewhat moot.
Besides, I meant no offense by that comment - it was meant as more of a friendly thump on the arm than an insult. Doesn't go down well with people who don't know me, I suppose - but now you do, and I hope you took no offense as I certainly didn't intend any.
Your exact words were 'fact is they're both great games'. Or, to just illustrate that: Fact is: [my opinion here]. For someone saying people are full of themselves, that's an extremely arrogant comment.
Log in to comment