[QUOTE="bogaty"]
[QUOTE="KHAndAnime"] Sorry that Morrowind wasn't fast paced enough for you. It's not the game's fault. Even you can admit that Morrowind had more depth, had more content, and had much more of a cultured world. KHAndAnime
Sorry, but you're wrong on every count. Morrowind was shallow and the world was empty. The game was a pathetic grind where your actions had no real consequences. The game removed a tonne of content that was present in both Daggerfall and Arena and replaced it with a dumbed down system meant to appeal to the ADHD console jockey brigade. The topography of the island was well designed, but the devs fogot to fill that topography with anything meaningful or interesting. NPCs were cardboard cutouts who spewed the same 3 lines of text dialogue. Nothing you did mattered or was remembered. You could rob a place blind, flee the area, and come back 10 minutes later and sell everything back to the same merchant you just jacked. Combat was a farce and you could be guaranteed that by the time you reached 8-10th level, you'd never, ever be challenged in a fight again. Terrible game. Lowest point in Bethesda's career (and they've had a lot of lows.)
:lol: I could pick a random road, walk down it, and find at least 3 interesting quests along the way within a 5 minute period. On top of that, there's a hundreds of dungeons spewed around every corner. There are plenty of challenges in Morrowind - as long as you weren't some power gamer who'd look up the artifacts or sell to The Creeper. If you keep the difficulty bar high enough, the game is challenging all through out. Your dialogue point is moot, as is it's exactly the same with any other RPG (aside from the ones where you can't even talk to the NPCs aside from a few basic choices).Yea - certainly nothing you did mattered.... Oh wait, you're wrong. Again. Did you ever bother to play Bloodmoon? Sounds like you either never played the game, or GameFAQ'ed your way through it. Seems like Morrowind is a little above you.
EDIT: And all your problems that you've mentioned are easily fixed with a few minutes of installing mods.
Well, thanks for dropping the discussion down into the gutters of ad hominem attacks. Always a treat...
If fed-ex quests that did nothing at all to alter the game world other than to give you more experience points are interesting to you, well....more power to you.
Sorry, but I want an RPG where you actually interact with the game world and make choices that affect it, so the dialogue is most definitely not a moot point. I guess if you enjoy the idea of "generic NPC says dialogue option 1 for the 500th time, then Morrowind most definitely is the game for you!.
If all you're interested in is pointless grinding and pumping your stats up, I guess Morrowind would be the perfect game, since it offers up absolutely nothing else.
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