This topic is locked from further discussion.
What is wrong with going with the wider audience? Do you think Bethesda really cares about the minority old school RPGers over the majority audience? Of course they will choose the path that likely earns them more money.
I guess it's impossible for you traditional RPG players to find any pros about Oblivion, because of your elitist attitude and inability to have a more open mind for Oblivion. It's kind of the similiar to when you tell people who can't get into Morrowind to have a more patience for the game.
What is wrong with going with the wider audience? Do you think Bethesda really cares about the minority old school RPGers over the majority audience? Of course they will choose the path that likely earns them more money.
I guess it's impossible for you traditional RPG players to find any pros about Oblivion, because of your elitist attitude and inability to have a more open mind for Oblivion. It's kind of the similiar to when you tell people who can't get into Morrowind to have a more patience for the game.
BLUBBBER
Actually, this old school RPG player loved Oblivion. It's a nice looking game, it had good action, and even the RPG elements were decent. I lost many, many hours to the game, both vanilla and with mods. It's a great action-RPG with a heavy emphasis on the action elements. I just happen to prefer Morrowind for the RPG elements. It's flat out the better RPG, while Oblivion is the better action RPG. It's all a matter of what you prefer. I've been playing RPG's for so long, the shallower RPG's just don't do it for me. Doesn't make me an elitist, just means that I know what I like.
And there's nothing wrong with the wider audience, but as any Hollywood director will tell you, it's called the LOWEST common denominator for a reason. The wider your target audience, the more generic the product. I don't blame them for going for the wider audience, it's a good business move. But it doesn't make for a better game, just an easier to swallow game. I think of it like this... Oblivion is like a really good hamburger. It's tasty and I really liked it. Morrowind, on the other hand, is like a choice cut of prime rib. Nothing wrong with the hamburger, most people like it, and even the steak lover can enjoy it a lot. But I'll take the prime rib any day.
[QUOTE="BLUBBBER"]
What is wrong with going with the wider audience? Do you think Bethesda really cares about the minority old school RPGers over the majority audience? Of course they will choose the path that likely earns them more money.
I guess it's impossible for you traditional RPG players to find any pros about Oblivion, because of your elitist attitude and inability to have a more open mind for Oblivion. It's kind of the similiar to when you tell people who can't get into Morrowind to have a more patience for the game.
Royas
Actually, this old school RPG player loved Oblivion. It's a nice looking game, it had good action, and even the RPG elements were decent. I lost many, many hours to the game, both vanilla and with mods. It's a great action-RPG with a heavy emphasis on the action elements. I just happen to prefer Morrowind for the RPG elements. It's flat out the better RPG, while Oblivion is the better action RPG. It's all a matter of what you prefer. I've been playing RPG's for so long, the shallower RPG's just don't do it for me. Doesn't make me an elitist, just means that I know what I like.
And there's nothing wrong with the wider audience, but as any Hollywood director will tell you, it's called the LOWEST common denominator for a reason. The wider your target audience, the more generic the product. I don't blame them for going for the wider audience, it's a good business move. But it doesn't make for a better game, just an easier to swallow game. I think of it like this... Oblivion is like a really good hamburger. It's tasty and I really liked it. Morrowind, on the other hand, is like a choice cut of prime rib. Nothing wrong with the hamburger, most people like it, and even the steak lover can enjoy it a lot. But I'll take the prime rib any day.
I agree with you.
I make this case with the unique Metroid Prime (great example of the Prime Rib) for the gamecube all the time. It won't appeal to those looking for just a solid generic game. It appeals more to those looking for an uncompromising Masterpiece.
I liked The Elder Scrolls IV:Oblivion as an action-adventure game, but not as a RPG. The game brought very weak role-playing mechanics, such as the dialogs, choices/consequences, story, exploration and especially the NPC interaction (AI, script).
It was just ridiculous making quests by following an arrow instead of asking people around for directions, or convincing the inhabitants of Cyrodiil by playing a silly minigame instead of making they see you by your choices regarding the quests and story. Also, I never felt the character progressing since all the world was turning around myself, with enemies getting stronger as I level up. The game world was beautiful, I really enjoyed riding the horse around the medieval setting, but it was so empty, with so few interesting things to do or to discover. The exploration was so bad implemented, you finished a cave to find a lettuce and a broken dish inside a chest instead of a treasure.
The only thing Oblivion improved over Morrowind was the graphics, physics and the faster magic casting. The complaints are valid, it has nothing to do with elitism.
Morrowind was a stripped down daggerfall and oblivion was a stripped down yet very fun morrowind.
I will go with morrowind.
Pretty pathetic that you left out Arena; not that I've played it.
kdawg88
There's got to be one of these guys in every Poll anyone makes, never perfect enough for them.....its ok though. Daggerfall, while buggy at first, was a big step over Arena anyhow.
It isn't pathetic, it's necessary, because I wanted Option 5 there
Yeah oblivion is like that but so does morrowind, it had even worse dialogues and choices/consequences Dont bash oblivion for not being kotor or vampire masquarade because neither morrowind was like that!!I liked The Elder Scrolls IV:Oblivion as an action-adventure game, but not as a RPG. The game brought very weak role-playing mechanics, such as the dialogs, choices/consequences, story, exploration and especially the NPC interaction (AI, script).
It was just ridiculous making quests by following an arrow instead of asking people around for directions, or convincing the inhabitants of Cyrodiil by playing a silly minigame instead of making they see you by your choices regarding the quests and story. Also, I never felt the character progressing since all the world was turning around myself, with enemies getting stronger as I level up. The game world was beautiful, I really enjoyed riding the horse around the medieval setting, but it was so empty, with so few interesting things to do or to discover. The exploration was so bad implemented, you finished a cave to find a lettuce and a broken dish inside a chest instead of a treasure.
The only thing Oblivion improved over Morrowind was the graphics, physics and the faster magic casting. The complaints are valid, it has nothing to do with elitism.
RyuRanVII
Well, at least now (thanks to option 5) we can see the pecking order in the PC Gaming forum here as to which are the favorites by Bethesda.
Daggerfall would have more votes I'm sure.....if more had played it.
Looks like Morrowind is taking first place barring some crazy run from another game.
Vote on if you haven't yet.
Yeah, I'm totally behind you here (and the other Daggerfall fans in this thread!) The game still was the high point to me in Bethesda's open-world style, where you literally had an entire nations to run around in. You could play the game for hours and hours completely ignoring the actual story, just building a life as a roaming merchantman or something of the sort... which is pretty much what I spent the first two years playing that game doing, as the dungeons were so huge that I promptly gave up a few quests into the main storyline. :) It was just so freeform and fun, augh.. as long as I could keep it working easily on Windows I kept playing it every couple of years, though.I voted for Daggerfall.
Morrowind had an amazing story and great roleplaying, but the actual gameplay sucked. And it was way too slow starting out.
Oblivion's combat and overall gameplay were fantastic, but the story was dull and roleplaying options were limited.
Fallout 3 combines the amazing story and character development of Morrowind with the highly polished gameplay of Oblivion, but has a significant weakness in that the combat is merely functional, even bland. Still, the overall quality of Fallout 3 is incredible. It truly is an excellent game, and it was a very close second pick for me after Daggerfall.
I know Daggerfall was full of bugs, and it may not look like much today, but in its time, it was a remarkable achievement. The storyline is fantastic, the character creation system is probably the best ever made, and the combat even holds up pretty well today. It's just a great game all the way around, plain and simple, and in 1996 when it was released, it was the Alpha and Omega. And I still play it.:) That's why it gets my vote.
JN_Fenrir
edit: Also, I think that Oblivion and Fallout are likely to cannibalize each other's votes, while the people that like Morrowind only really liked Morrowind rather than the other two-three games. :D
Morrowind for me. Oblivion in second place. Daggerfall was too dated for me to get into. Fallout 3 is garbage.
I'd say Morrowind, I've tried a bit of Daggerfall and Oblivion. I'm biased, but Morrowind deserves that special place in my heart...
Oops I voted "I had not played....", but thats wrong, I have played Fallout 3 and Oblivion quite a bit and while I feel that overall Fallout 3 is probably the better game in terms of how well it was made, I think Oblivion is more enjoyable. That said, while both are good, I think they lack in areas and I really hope Skyrim fixes that and blows me away.
There's no way the debate of which is better Morrowind or Oblivion will ever end so this is my contribution to it ;) I think Morrowind was the best game they did. Oblivion is absolutely superb but it didn't have the originality in design as Morrowind. Yes, the combat was better I agree, the graphics were awesomely epic and the NPCs behaved so realisticly but when it came to killing monsters it felt like a normal medieval game. There was no Guars or Cliffracers, just common Goblins and Imps. I think if they crossed both the combat style, graphics, NPC settings and most of the oblivion things with Morrowind's sheer history, originality of monsters and engrossing storyline's and quests that kept me so enticed then they would make the best game I'd have ever played and by god I hope they do that with Skyrim. Fingers Crossed, ey! ;DHerbz260
This thread is a year old, and the guy I quoted is the one who bumped it.
Morrowind>Daggerfall(i consider Morrowind slightly better then Daggerfall due to the more entertaining and immersive story, but i also liked Daggerfall, with mods, it doesn't look dated at all) >>>>>>>>>>>>>>>>>>>>>> wait for it... >>>>>>>>>>>>>>>>>>>>>>> almost there..! >>>>>>>>>>>>>>>>>>> almost...... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fallout 3.
Unfortunately i haven't played Oblivion, i wanted it, but always forgot.
Please Log In to post.
Log in to comment