Compiled by ArtisPavel http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html
This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.
This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.
This, in my opinion, is the most aesthetically pleasing compilation modification for Stalker: Shadow of Chernobyl, and it adds minimal gameplay tweaks in order to improve the experience without straying too much from the original balance and gameplay. Most credit goes to ArtistPavel for merging and creating compatibility with these mods. The promotional image lists more modders who contributed to this pack, and you can find everyone in the readme.
Review by PCFormat magazine, issue #234.
Download Link:
Stalker Complete 2009 - 1.4.3 .exe (automatic) 659.22 MB
STALKER Complete 2009 now comes with easy .exe installer, compatible with XP, Vista, Windows 7, 32 and 64 bit
This installer will install the entire mod compilation, enable gamedata folder support in the fsgame.ltx file, and make various changes in your user.ltx file. In short, it automates the core installation steps you would normally have to do manually. However, it will reset your in-game settings to their default values.
Compatibility:
- Retail DVD versions ofS.T.A.L.K.E.R.: Shadow of Chernobyl game with 1.0005 (or 1.0006) patch
- Direct2Drive digital copy with DigitalDistribution 1.0005 patch
- Steam (launch & exit the game at least once, check for version 1.0005 and install the mod, start a new game after)
Make sure to patch the game before installing a mod, otherwise you will see a black screen on startup. To check if your game is patched, see lower left corner of the main menu screen, it should say ver. 1.0005 (or 1.0006). If nothing is there, that means it's version 1.000. If you have a Steam version, wait for it to get updatedautomatically.
A special note for Vista/Windows 7 users:
It is recommended to run this installer as Administrator (right click the installer file and select 'Run as Administrator'). This is suggested due to issues with UAC and Rights Management, making it possible to have an incomplete installation and/or "leftovers" after uninstalling. Running this installer as Administrator avoids such issues.
It's also recommened to temporary disable Microsoft Security Essentials (this can be done under Settings inside the program), as it will try to unpack and scan the installer resulting in unresponsive system.
Starting a new game is required!
(giving up on your progress is hard but many agree restarting the game is worth the appreciation of the difference a modded game makes, updating from version 1.32 and up doesn't require a restart).
For languages: Czech, Hispanic, French, German, Italian, Polish and Russian, please download an Internationalpatch, otherwise your game won't start:Moddb.com
Changelog:
Version 1.4.3
- added new sky, sun, wind, and particle effects, including atmospheric space objects
- added the ability to reset hostile status and join factions outside of the storyline
- fixed a bug where NPCs aim direction and weapon direction didn't align
- removed mirrored markings on scopes
- fixed a bug where the binoculars' sound alerted enemies
- fixed Sidorovich's "silent radio" bug
- balanced bar music volume
- added some new varied skins for novice Stalkers and Bandits
- improved the "green" night vision
- scientific suits with 90% rad protection now feature an anti-rad injection system
- bandages auto-apply at 10% health (optional)
- added the ability to shoot birds
Version 1.4.2:
- added comments to all vocal/guitar tracks for proper volume and radius
- added 19 new authentic music tracks by various artists
- disabled the ability to see what the secret stash holds on the PDA map (was meant for testing)
- fixed low volume PDA radio messages
- enabled NPC counter on the minimap (optional)
- touched up Sidorovich's skin
- fixed the Sleeping Bag camera spin bug (user.ltx)
- fixed shadow glitches (user.ltx)
- enabled third-person view (press F1, F2 and F3 to cycle through camera views; + or - to zoom in/out)(user.ltx)
- other tweaks
Version 1.4.1:
- enabled anomaly evasion for NPCs
-reducedtorch light by 50% due to overexposure when pointed at walls
- added ability to sell armor and weapons to NPCs so they can use it
- NPCs can sell ammo
- touched up sky and weapon textures.
- increased scope waving
- increaseddifficultyon Master
Version 1.4:
- Smart Mod Manager compatibility
- one consolidated archive
- multiple bug fixes from user feedback
- natural dawn (less purple)
- new water shaders
- flipped scopes
- optimized night sky textures
- includes incremental patch by Steel
- fixed Screw repair dialog
GSC
Performance:
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@ 1680x1050:
8800GT 512MB: 30fps average, some stuttering.
GTX 260 896MB: 60fps average, smooth.
video settings:
- full dynamic lighting
- vision distance 100%
- object detail* 75%
- grass density 100%
- textures detail 100%
- anisotropic filtering 100%
- antialiasing** off
- sun shadow on
- grass shadow** off
- lighting distance 100%
- NPC flashlights on
- Shadow quality 100%
user.ltx:
r2_gloss_factor 2.5
* I recommend setting object detail (AF) to 75%, it plays nice with depth of field effect.
** sliders are non functional, you can force AA through the graphics card control panel at cost in performance
(use Nvidia's special game profile for Stalker).
This mod will run smooth as long as you have a video card with large amount of memory to accommodate textures,
it performs better than Clear Sky, while providing similar, often better visuals, it's as good as DirectX 9 can do.
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Features
- Sleeping Bag - always in the inventory and allows the player sleep in game.
- Faction Change and Reset - now players have the ability to reset hostile status and join factions outside of the storyline.
- Ragdoll Physics - natural death and hit animation, kills will no longer cause corpse ragdoll to fly backwards.
- Bulb tweak - now you can shoot the lights out!
- Gnomus' Scopes - high resolution scopes for widescreen and standard monitors.
- Repair Kit - a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this item is to loot it from an NPC's corpse.
- Repair Services - Bar trader and Screw now sell weapons and armor repair services.
- Chernobyl TV - replaced TV animation with actual footage about Chernobyl.
- Elite Nightvision - black & white nightvision based on the psy_antenna postprocess effect. This one really makes you see in the dark.
- ZRP Teleport - ESC+J shortcut lets you jump between the points in the environment.
- Third-Person View - press F1, F2 and F3 to cycle through camera views; numpad + or - to zoom in/out (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance).
- Other features - authentic food and drinks skins, ability to drag dead creatures' bodies, ability to carry selected explosive fuel cans, barrels, shoot birds, and more.
Weather
Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industries. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:
- Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio.
- Vast distant views, creating large open world around player.
- New multi-phase moon design authored by our studio.
- Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
- Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
- Number of weather cycles multiplied.
- Different types of storms, fast and slow.
- Wet surfaces during rain.
- High resolution star constellation map.
- Improved water animations.
(authors: Dolgov Studio, Argus-textures, Trojanuch, Sergy172)
Graphics
This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:
- Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls.
- Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places.
- Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects.
- Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast.
- Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc.
- Water Shaders - improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
- Fire Dynamic Lighting - fire illuminates the surroundings, casting dynamic shadows.
(authors: Sky4CE, Eggchen, NatVac)
Textures
A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game's original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop.
- Locations - all textures replaced with higher quality photographs with partial use of original files, creating highly detailed outdoor and indoor environments.
- Living Creatures - mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in Zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls.
- Vehicles - 20 year old vehicles in the Zone now appear realistically rusty and abandoned.
(authors: Argus-textures, Domestos)
Bug Fixes
STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, which in addition adds numerous positive gameplay tweaks, like real weapons names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc. (the list is endless).(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)
AI
Artificial Intelligence received major reworking:
- New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them a privacy to change, they may not accept it based on preferences, if they do, they will use new stuff.
- Early detection - removed the ability for NPC's to notice you at unrealistically large distances.
- Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius.
- Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters).
(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)
Sound
Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.(authors: Darius6, {imperialreign}, MulleR, Mongol)
Music
New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will now randomly play the harmonica as well as the guitar.(authors: Dolgov Studio, MulleR, Mongol)
UI
A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art ****and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a "smart quick-save" creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it's used.(authors: Dolgov Studio, NatVac)
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(recommended)Automatic Install:
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Launch .exe easy as that :P
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