the developers of stalker may change their mind about making games for pc.

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cajunXLVII

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#1 cajunXLVII
Member since 2005 • 604 Posts
its sad when such a unique game is pirated on a massive scale like this. it doesn't matter wtf i or any of us think about piracy on the pc. what matters is wtf the developers thinks about it: "Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC). Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house. Meanwhile, Firaxis designer and programmer Soren Johnson remained confident in PC development. He suggested that "game design on the PC is going to bend toward persistence," noting Blizzard's World of Warcraft is "successful because you can't pirate WoW. You cannot pirate an MMO. Period." ------------------------------------------------------------------------ http://www.shacknews.com/onearticle.x/46079 if this keeps up it may lead to developers not even bothering with pc versions or just mmorpgs on pc. it doesn't matter if wizzy pirated WoW for a bit with a few friends. it doesn't matter if the hardcore pirates can steal some old console games. fact is developers see consoles as less of a pirate's platform. much less. how many times was WoW pirated? how many copies they sold? how many times was gears of war pirated on 360? how many copies sold?
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acidBURN1942

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#2 acidBURN1942
Member since 2002 • 4816 Posts
games are just as easily pirated on consoles.....believe me
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cajunXLVII

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#3 cajunXLVII
Member since 2005 • 604 Posts
games are just as easily pirated on consoles.....believe meacidBURN1942
no i do not believe you. neither do the developers of PC GAMES.
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Orlandun

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#4 Orlandun
Member since 2006 • 684 Posts
Can't pirate an mmo huh? I beg to differ. ALthough it is harder to do and the risk is a bit higher. ESpecially for games like Wow. Private WoW servers exist and they get shot down all the time. From waht i hear some EMU projects claim to be legal like the star wars galaxies one that is currently being developed by some gorup somewhere. However mmo's are pirated less often as it takes so much more effort.
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Miguel16

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#5 Miguel16
Member since 2004 • 6065 Posts
[QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe mecajunXLVII
no i do not believe you. neither do the developers of PC GAMES.

i believe him..where there is a will there is a way...no matter what any developer does people will continue to pirate...they just have to be confident that the game is good enough to sell in stores and many games have that kind of success regardless of the pirates...btw is stalker out yet? thinking about giving it a download
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Wild_Card

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#6 Wild_Card
Member since 2005 • 4034 Posts
depends on were you are in the world im sure. i hear in china korea and a number of other countrys thay sell pirated games on the side of the road. I my self have NEVER seen a unligite console gtame. pirateing games is just wrong. think about it the price of games has changed very little in the last what 15,20 years. of course some spend so much on hardwear thay feel thay need to make up for it with free softwear lol
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Aspyred

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#7 Aspyred
Member since 2006 • 256 Posts
Can't pirate an mmo huh? I beg to differ. ALthough it is harder to do and the risk is a bit higher. ESpecially for games like Wow. Private WoW servers exist and they get shot down all the time. From waht i hear some EMU projects claim to be legal like the star wars galaxies one that is currently being developed by some gorup somewhere. However mmo's are pirated less often as it takes so much more effort.
Orlandun


They're not impossible to pirate, however the servers support a drastically smaller population and you lose the dynamics of having a large community, which is the unique endowment of MMO's that you simply don't get elsewhere. Many people look at the trouble it takes to join a private network (and perhaps to have it shut down no less!) only to miss out on playing with their friends, and don't deem it worth their time and energy.

There are 'natural' deterrents in place to keep people legally purchasing WoW (must pay for server, avoiding the long arm of the law, forum/IRC upkeep, conflict with updates), but the same can't be said for STALKER unfortunately.
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Miguel16

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#8 Miguel16
Member since 2004 • 6065 Posts
depends on were you are in the world im sure. i hear in china korea and a number of other countrys thay sell pirated games on the side of the road. I my self have NEVER seen a unligite console gtame. pirateing games is just wrong. think about it the price of games has changed very little in the last what 15,20 years. of course some spend so much on hardwear thay feel thay need to make up for it with free softwear lolWild_Card
lol that last sentence hits close to home...i try not to pirate games but with pc its just so easy. i buy the ones that are really good. the ones im not sure about i download em and try em out...usually end up deleting them the next day. id never pirate a console game tho..would never mess around with its firmware or hardware
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Alkpaz

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#9 Alkpaz
Member since 2005 • 2073 Posts
[QUOTE="cajunXLVII"][QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe meMiguel16
no i do not believe you. neither do the developers of PC GAMES.

i believe him..where there is a will there is a way...no matter what any developer does people will continue to pirate...they just have to be confident that the game is good enough to sell in stores and many games have that kind of success regardless of the pirates...btw is stalker out yet? thinking about giving it a download



Hmm that is why you can buy pirated copies of PS2's X-360s, etc games in Mexico off the damn streets!
I have to agree.. there will always be pirates.. this was true when games were on 3.5/5.25 disks. It is just now that gaming on any platform is far more popular than it was when I was a kid..

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Wild_Card

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#10 Wild_Card
Member since 2005 • 4034 Posts
i dont pirate at all. but yea i agree the price of keeping up to date rigs is stupid. not so bad for people who live in large citys that can make lots of cash. 2k might not seem like so much but in smaller towns ect were the pay scale is alot lower high priced items are haredr to get.
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sj420

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#11 sj420
Member since 2003 • 626 Posts

i don't know why my topic got locked (not advocating piracy - in fact i'm trying to shed some light to the pirates in denial), but i'll be following stalker closely in the next few months.

a look at the available torrent trackers show at least 35 trackers for stalker, and a combined total of 139,862 copies downloaded so far for those 35 trackers.  that's $5,594,480 USD.  that absolutely sucks for the stalker devs to potentially lose out on that much earnings.  (and no, it didn't take any more than 3 minutes to add the numbers.)

it's not very scientific, and it does NOT take into account other methods of piracy, but it should give people an idea.

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-tears-run-red-

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#12 -tears-run-red-
Member since 2005 • 617 Posts
...btw is stalker out yet? thinking about giving it a downloadMiguel16
ahahahah.... btw, pirating console games are just as easy.. it just takes 1 extra step.
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Miguel16

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#13 Miguel16
Member since 2004 • 6065 Posts
[QUOTE="Miguel16"]...btw is stalker out yet? thinking about giving it a download-tears-run-red-
ahahahah.... btw, pirating console games are just as easy.. it just takes 1 extra step.

lol yea i know but the price of consoles these days i just dont want to have to alter its hardware and void its warranty or do it via firmware...like id never do that for my 360 or ps3...i just rent the so-so games and buy the very good ones
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fynne

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#14 fynne
Member since 2002 • 8078 Posts
Yeah....it's pretty sad.  I remember when everyone made PC games, but those days are long gone.  Consoles are where the money's at.  Less piracy and a much bigger market.  I buy all my games.
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mrbojangles25

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#15 mrbojangles25
Member since 2005 • 60737 Posts

its sad when such a unique game is pirated on a massive scale like this. it doesn't matter wtf i or any of us think about piracy on the pc. what matters is wtf the developers thinks about it: "Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC). Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house. Meanwhile, Firaxis designer and programmer Soren Johnson remained confident in PC development. He suggested that "game design on the PC is going to bend toward persistence," noting Blizzard's World of Warcraft is "successful because you can't pirate WoW. You cannot pirate an MMO. Period." ------------------------------------------------------------------------ http://www.shacknews.com/onearticle.x/46079 if this keeps up it may lead to developers not even bothering with pc versions or just mmorpgs on pc. it doesn't matter if wizzy pirated WoW for a bit with a few friends. it doesn't matter if the hardcore pirates can steal some old console games. fact is developers see consoles as less of a pirate's platform. much less. how many times was WoW pirated? how many copies they sold? how many times was gears of war pirated on 360? how many copies sold?cajunXLVII

Can anyone say COPOUT!?!?!

Developers see the money in console, yet they are a teeny tiny bit hesitant to depart from PC gamers.

But alas!  Piracy is here, and now developers have a guilt-free way to "break up" with their loyal, trustworthy (yet small fanbase) PC gamers.

Its OK, though, iD hasnt made a great game in years, and Wolfenstein 2 is gonna be to Wolfenstein what Doom 3 was to Doom....meh.  And the void they create with their departure will be filled with ambitious, independent developers who focus on gameplay instead of purdy lights and shadows.

I cant wait for the big companies to leave.

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d12malu

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#16 d12malu
Member since 2002 • 1023 Posts
[QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe mecajunXLVII
no i do not believe you. neither do the developers of PC GAMES.

You should believe him, because it's true.
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ElectricNZ

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#17 ElectricNZ
Member since 2007 • 2457 Posts
Yup its true, pirating pc games = download + mount, pirating console games = download + burn Same thing, wait..... console games dont have cdkeys do they? I've never owned a console so I don't know. If they dont have cdkeys then that makes console games pretty much pointless to purchase ?
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zero9167

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#18 zero9167
Member since 2005 • 14554 Posts
games are just as easily pirated on consoles.....believe meacidBURN1942
no they aren't. you need to have your console modded in order to play pirated games. anyone with a working computer can download and play pc games
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Hizaed

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#19 Hizaed
Member since 2005 • 25 Posts

[QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe mecajunXLVII
no i do not believe you. neither do the developers of PC GAMES.

Heh, believe it.  Its called a mod chip, you have to solder it into your console, a dangerous job for someone unskilled.  You can even buy consoles pre-modded.  Once its in, you can download and burn console games as long as they use a standard type of media, which they all do with the exception of the PS3.  I love games, have since I was a kid, its a shame that people are too lazy to go out and work a few hours to pay for somthing that provides so much entertainment.

In some ways I think developers ae going the wrong way with all this copy protection though.  I understand why they do it, I just think in some ways that its counter productive.  For instance, I will not ever buy a game with starforce on it, it installs junk onto your PC and makes you restart, lameness.  If you have ever played a game called Galactic Civilizations 2 you will have the pleasure to play a game that has 0 protection, you can install numerous ways, you never need the CD and you dont need a serial to play.  I heard about this, tried out the game, loved it, bought it and pre-ordered their next game.  Its called Sins Of A Solar Nation. This company has quickly turned into my golden gaming company, where I buy pretty much whatever they make.  Sort of like how I used to feel about Lucas Arts back in the day.

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Smithgdwg

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#20 Smithgdwg
Member since 2003 • 1886 Posts
This is why I support Viruses.

Just would love to see the persons face when their OS melts after downloading a pirated game.
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Captain__Tripps

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#21 Captain__Tripps
Member since 2006 • 4523 Posts
If PC developers migrate to consoles, the pirates will follow. Do you really believe otherwise? Of coarse there is a bigger potential market in consoles, but if the PC ceased to exist, the console piracy market would increase as well.
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nutcrackr

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#22 nutcrackr
Member since 2004 • 13032 Posts
Don't look at me, I'm not even touching the pirated version. I'll be picking this up as soon as it comes out. I despise pirates.
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Gaming4_Life

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#23 Gaming4_Life
Member since 2007 • 775 Posts
This is sad and a very, very big hit in the PC Market, but pirating is everywhere. Maybe, just maybe we'll be able to shut most of pirating down, but those days are way off. I just hope the PC Gaming Market doesn't fall even more off the map, because of this BS.
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Jd1680a

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#24 Jd1680a
Member since 2005 • 5960 Posts

Its sad to hear pc gaming developers are thinking about not making games for pcs.  Thats where people who pirate games dont think about.  Developers and Publishers need to make money to recoup the loss of development.  If they find that sellings games on the pc isnt worth because they know they will loss money, they wont develop games.  Development companies could go under because of pirating.  I wish people who download these games for free think about what they are doing.  They are hurting themselves and everyone else.

Game developers and publishers really need together and find a way to prevent pirating.  Force registering every single game might help.  Making anyone who buy a game registering it on line for the publisher to keep track of the games are out there.  After the game have been registered, a key program of some kind is downloaded to unlock the game to be played.  If there is a massive amount of registering in a short period, like a five a month, it will lock the key program.  Uninstalling and reinstalling a game five times a month is excessive and impractical for one person.  If that same person were to reinstall the game like twice a year because of various reasons the server will allow it.

There are ways of stopping piracy.  Its really how far and how hard the publishers are willing to stop it.

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mclazyj

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#25 mclazyj
Member since 2003 • 4391 Posts

i don't know why my topic got locked (not advocating piracy - in fact i'm trying to shed some light to the pirates in denial), but i'll be following stalker closely in the next few months.

a look at the available torrent trackers show at least 35 trackers for stalker, and a combined total of 139,862 copies downloaded so far for those 35 trackers.  that's $5,594,480 USD.  that absolutely sucks for the stalker devs to potentially lose out on that much earnings.  (and no, it didn't take any more than 3 minutes to add the numbers.)

it's not very scientific, and it does NOT take into account other methods of piracy, but it should give people an idea.

sj420

While I admire your thought process on this, there are two variables that have to be brought into play.  One is how many of those people download it and then have no clue what an ISO or MDS file is.  Secondly is while there are a ton of trackers out there, how many of them are actual working copies.  Many a time, people download a torrent only to find out it is not the game that was titled or it is a non-working copy.

Piracy does affect us all, but I do believe that developers buffer the cost a bit more to make up for the lost revenue.  Also, a lot of people end up downloading software, because developers shoot themselves in the foot by making the game more difficult to use as a legitimate owner.  Starforce anyone?

I have bought hundreds if not thousands of games over the years.  I know when a product is good and when I want to spend my hard earned dollars.  Sometimes I get burned, but I support my hobby.  More people do so.  The problem is not piracy as much as people getting tired of messing with games that are distributed half working.  How many times have you bought a game only to have to download a 50-200MB patch to get all the features working as advertised?  If you want me to drop $50, make sure the game works out of the box.  And make sure that it is not a stupid intrusive form of copy protection onboard.  A lot of times, I will use No CD patches when a game includes Starforce.  I may lose out on a multiplayer portion of a game, but I will not miss out, because I do not want that horrible CD protection software anywhere on my system.

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MachetazoZ

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#26 MachetazoZ
Member since 2006 • 107 Posts

[QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe mecajunXLVII
no i do not believe you. neither do the developers of PC GAMES.

Man, believe him, I don't own a console but if the developers think that games aren't pirated in console versions they couldn't be more wrong.

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Uncle_Tbag

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#27 Uncle_Tbag
Member since 2006 • 2677 Posts

[QUOTE="cajunXLVII"][QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe meMachetazoZ

no i do not believe you. neither do the developers of PC GAMES.

Man, believe him, I don't own a console but if the developers think that games aren't pirated in console versions they couldn't be more wrong.


It is possible and it happens, no one is arguing that, but it is not as easy. There are no mod-chips or firmware hacks involved in playing cracked PC games.

It's also a lot more difficult this gen than it was last.
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Samulies

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#28 Samulies
Member since 2005 • 1658 Posts
Dont pirate games, suport the industry that makes games FOR YOUR ENJOYMENT. if the developers get more money, we get better games.
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AdrianWerner

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#29 AdrianWerner
Member since 2003 • 28441 Posts
Ermm..what does STALKER have to do with anything? GSC(dev of stalker) didn't participate in this discussion(actualy nobody who is now doing great in pcgaming did, they should have invited companies like Sunflowers, Pyranha Bytes or Valve who are now doing better than ever before, without this it was very one-sided, ) and there's no way in hell GSC will ever drop pcgaming, considering their biggest market is Russia and there consoles have about 1% of the market
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P_unit_131

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#30 P_unit_131
Member since 2004 • 489 Posts
pirating Console games is easy its just as getting a pc game but you burn it on a disc not mount it on DAEMON tools soo yea it can be done if done it
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Oni

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#31 Oni
Member since 2002 • 1649 Posts
I really hate to say it ... but I think this is where Microsoft could really come in to play. If M$ is really serious about the PC being a major gaming platform then they should make efforts to help educate the industry that threat of piracy is a serious one. Maybe this is how they can get Live Anywhere to take off.

Even if PC gaming suffers the pirates will just turn their focus to cracking the consoles. Hackers love a challenge.
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HavocEbonlore

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#32 HavocEbonlore
Member since 2007 • 483 Posts
[QUOTE="MachetazoZ"]

[QUOTE="cajunXLVII"][QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe meUncle_Tbag

no i do not believe you. neither do the developers of PC GAMES.

Man, believe him, I don't own a console but if the developers think that games aren't pirated in console versions they couldn't be more wrong.


It is possible and it happens, no one is arguing that, but it is not as easy. There are no mod-chips or firmware hacks involved in playing cracked PC games.

It's also a lot more difficult this gen than it was last.



You don't even need to do a firmware hack or a mod-chip these days. You can boot into the console with a bootdisc, then swap it out with the game. I'm not going to discuss where to buy them, though.
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skyyfox1

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#33 skyyfox1
Member since 2003 • 13015 Posts
if you like the game, you will buy it.  even pirates say this.  i am getting my game from my local gamestop.  $39 is not that much to pay.  it's $10 cheaper than most pc games.
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Orpheus_1986

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#34 Orpheus_1986
Member since 2007 • 116 Posts

Id haven't made a game worth pirating in years im not sure what they're worried about.

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_Pedro_

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#35 _Pedro_
Member since 2004 • 6829 Posts

i find it funny that you named UT3 and Quake Wars in your argument. Both are mutliplayer games and are only playable on lan parties when pirated.

Singleplayer + NO or Weak multiplayer = Pirate

Singleplayer + great multiplayer = Lots of sales

Great multiplayer = Lots of sales

It's really that easy

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1Lonehawk

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#36 1Lonehawk
Member since 2005 • 873 Posts
i dont pirate at all. but yea i agree the price of keeping up to date rigs is stupid. not so bad for people who live in large citys that can make lots of cash. 2k might not seem like so much but in smaller towns ect were the pay scale is alot lower high priced items are haredr to get. Wild_Card


Hm. I have been using computers for over 10 years. I've gone through five of them (I'm not one of these people that feels they "have" to upgrade every 6 months), my last computer lasting me 5 years before I bought a new one. I have never spent more than $900.00 on a computer. My point being that the price of comps are not stupid, they are only made stupid by people who are never satisfied or just have to have the latest of everything all the time. THEN it becomes a very costly hobby. But don't try to even imply that computer prices are some sort of justification for piracy...please.

Dont pirate games, suport the industry that makes games FOR YOUR ENJOYMENT.
if the developers get more money, we get better games. Samulies


Um, no, they make games to make money...period. Your second sentence leans more to being correct though, or at least one would hope. :P

Singleplayer + NO or Weak multiplayer = Pirate

Singleplayer + great multiplayer = Lots of sales

Great multiplayer = Lots of sales

It's really that easy _Pedro_


I have to say, I agree totally with that one. Bottom line though, there is no justification for piracy. It's stealing and it's wrong...period. Of coarse, the REAL problem isn't piracy, it's people. Too many people don't care about right and wrong, they only care about their own selfish desires, that's the real problem. By the looks of things today, it's a problem that ain't gonna end any time soon. Sad really.
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Terrorantula

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#37 Terrorantula
Member since 2007 • 1795 Posts

oh well developers just hand their games out for free anyways, they have no protection.

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ElectricNZ

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#38 ElectricNZ
Member since 2007 • 2457 Posts

oh well developers just hand their games out for free anyways, they have no protection.

Terrorantula
wtf have you no idea about the current status of cd checks and counter piracy measures there is nothing that can not be cracked, that's a fact.
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Ginni_patpatia

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#39 Ginni_patpatia
Member since 2003 • 67 Posts
It is just a matter of time before all games are made like mmo style and on console, mostly cause of piracy.
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muscleserge

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#40 muscleserge
Member since 2005 • 3307 Posts
I don't know about you but the game just shiped and only will be availiable tomorrow, the fact that the torrent was avaliable 3 days before the official release makes me think that half of those torrents were downloaded because people couldn't wait anymore and probably have preorders. There was no demo for this game, so that is an another portion of the total. What makes you think that the rest of the people who DLed the torrent were gonna buy the game in the first place. It is too early to compare the # of DLs, because the game aint out yet and hasn't been sold, for all we know it could sell 3 million copies and be succesful, despite piracy. Don't get me wrong, piracy is bad but some of the arguments are irrelevant. BTW I am getting mine tomorow from either bestbuy or gamestop.
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lol_waffles

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#41 lol_waffles
Member since 2006 • 1826 Posts
games are just as easily pirated on consoles.....believe meacidBURN1942
Uh, no.
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WARxSnake

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#42 WARxSnake
Member since 2006 • 2154 Posts

i don't know why my topic got locked (not advocating piracy - in fact i'm trying to shed some light to the pirates in denial), but i'll be following stalker closely in the next few months.

a look at the available torrent trackers show at least 35 trackers for stalker, and a combined total of 139,862 copies downloaded so far for those 35 trackers. that's $5,594,480 USD. that absolutely sucks for the stalker devs to potentially lose out on that much earnings. (and no, it didn't take any more than 3 minutes to add the numbers.)

it's not very scientific, and it does NOT take into account other methods of piracy, but it should give people an idea.

sj420


You do know that devs dont even get half the money of the retail price of a game in the first place, right?
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bigmit37

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#43 bigmit37
Member since 2004 • 4043 Posts
[QUOTE="cajunXLVII"]its sad when such a unique game is pirated on a massive scale like this. it doesn't matter wtf i or any of us think about piracy on the pc. what matters is wtf the developers thinks about it: "Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC). Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house. Meanwhile, Firaxis designer and programmer Soren Johnson remained confident in PC development. He suggested that "game design on the PC is going to bend toward persistence," noting Blizzard's World of Warcraft is "successful because you can't pirate WoW. You cannot pirate an MMO. Period." ------------------------------------------------------------------------ http://www.shacknews.com/onearticle.x/46079 if this keeps up it may lead to developers not even bothering with pc versions or just mmorpgs on pc. it doesn't matter if wizzy pirated WoW for a bit with a few friends. it doesn't matter if the hardcore pirates can steal some old console games. fact is developers see consoles as less of a pirate's platform. much less. how many times was WoW pirated? how many copies they sold? how many times was gears of war pirated on 360? how many copies sold?




Who in the right mind would pirate UT 3?!?!?!? It's an online game.... THAT's their excuse for going multiplatform?!?! Sure, I believe that....ofcourse it's not that extra money to be made. :roll:
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namuseta

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#44 namuseta
Member since 2005 • 321 Posts
[QUOTE="muscleserge"]I don't know about you but the game just shiped and only will be availiable tomorrow, the fact that the torrent was avaliable 3 days before the official release makes me think that half of those torrents were downloaded because people couldn't wait anymore and probably have preorders. There was no demo for this game, so that is an another portion of the total. What makes you think that the rest of the people who DLed the torrent were gonna buy the game in the first place. It is too early to compare the # of DLs, because the game aint out yet and hasn't been sold, for all we know it could sell 3 million copies and be succesful, despite piracy. Don't get me wrong, piracy is bad but some of the arguments are irrelevant. BTW I am getting mine tomorow from either bestbuy or gamestop.

This is true Alot of so called pirating is because ppl dont wanna wait for the game to be released at their side of the pond works bouth ways ... or they have crappy copy protection. its really stupid to wait for weeks for a game to be realeased and a week more for it to be shipped home i have about 20 games still in their plastics on my self because i had all ready finished them when they arrived. even when i had preordered them. so counting the ammount of times downloaded torrents will not give you any informating about the sales "lost"
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namuseta

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#45 namuseta
Member since 2005 • 321 Posts

[QUOTE="acidBURN1942"]games are just as easily pirated on consoles.....believe melol_waffles
Uh, no.

actually its more easy mod or order premodded burn and play and dont even have to play update your software from time to time like you do with pc.

Edit: or use loader disks like someone before said

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sj420

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#46 sj420
Member since 2003 • 626 Posts

While I admire your thought process on this, there are two variables that have to be brought into play.  One is how many of those people download it and then have no clue what an ISO or MDS file is.  Secondly is while there are a ton of trackers out there, how many of them are actual working copies.  Many a time, people download a torrent only to find out it is not the game that was titled or it is a non-working copy.

mclazyj

the trackers i mentioned were working public and private trackers - working copies.  even if they don't know what to do w/ the files, they're only one baby step away from figuring out an extremely simple puzzle (google).  or, if someone downloads a torrent for a game and it turns out to be a non-working copy, did he still not commit piracy?  the variables you mention don't change the fact that the copies were obtained illegally.

Piracy does affect us all, but I do believe that developers buffer the cost a bit more to make up for the lost revenue.  Also, a lot of people end up downloading software, because developers shoot themselves in the foot by making the game more difficult to use as a legitimate owner.  Starforce anyone?

I have bought hundreds if not thousands of games over the years.  I know when a product is good and when I want to spend my hard earned dollars.  Sometimes I get burned, but I support my hobby.  More people do so.  The problem is not piracy as much as people getting tired of messing with games that are distributed half working.  How many times have you bought a game only to have to download a 50-200MB patch to get all the features working as advertised?  If you want me to drop $50, make sure the game works out of the box.  And make sure that it is not a stupid intrusive form of copy protection onboard.  A lot of times, I will use No CD patches when a game includes Starforce.  I may lose out on a multiplayer portion of a game, but I will not miss out, because I do not want that horrible CD protection software anywhere on my system.

mclazyj

while i seriously doubt that you've bought thousands or even hundreds of games, i understand where you're coming from and applaud you for supporting your hobby if/when you can.  nobody wants to pay good money for a broken (not inferior - there's a difference) product.  however, everything you wrote are your own justifications for piracy - nothing more.  "the game needs a patch" is not a valid reason for stealing.  "i hate starforce" is a reason to avoid purchasing a game, not a reason for downloading the torrent.  they don't OWE you because they created an inferior product.  should ford sit by and watch you take one of their new trucks if you simply claim its quality is nowhere near a toyota truck?

when epic and id say they're being hurt from pc piracy, it's not 100% a copout.  when they make a half-baked game without lasting power, and the sales figures are so-so, they lose twice.  obviously, a big portion is entirely their responsibility because they created such a game.  but it's ridiculous to deny that their so-so figures aren't affected even further because many copies were obtained through illegitimate methods.

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sj420

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#47 sj420
Member since 2003 • 626 Posts

console piracy isn't rocket surgery, but it's not nearly as easy as pc piracy.

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_Pedro_

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#48 _Pedro_
Member since 2004 • 6829 Posts
Funny thing is, what will happen when games reach become 10 to 20gb each to download? Piracy may be something that just goes away
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sj420

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#49 sj420
Member since 2003 • 626 Posts
[QUOTE="sj420"]

i don't know why my topic got locked (not advocating piracy - in fact i'm trying to shed some light to the pirates in denial), but i'll be following stalker closely in the next few months.

a look at the available torrent trackers show at least 35 trackers for stalker, and a combined total of 139,862 copies downloaded so far for those 35 trackers. that's $5,594,480 USD. that absolutely sucks for the stalker devs to potentially lose out on that much earnings. (and no, it didn't take any more than 3 minutes to add the numbers.)

it's not very scientific, and it does NOT take into account other methods of piracy, but it should give people an idea.

WARxSnake



You do know that devs dont even get half the money of the retail price of a game in the first place, right?

yeah, i should have specified, but i ass.u.me.d that people would have some understanding of how sales work.

obviously the devs and publishers make their money not through retail sales, but wholesale.  but you can't deny the number of copies that did NOT go thru legit channels and that the wholesale and retail figures are affected.   you can apply whatever percentages you think is appropriate to that (unscientific) $5.6 mil figure, and we're still talking a lot of money.

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Alaris83

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#50 Alaris83
Member since 2004 • 1620 Posts
Funny thing is, what will happen when games reach become 10 to 20gb each to download? Piracy may be something that just goes away _Pedro_
Somehow I don't think that's going to stop anyone.