I'm mad. I hope at least they make the PC version first and THEN strip it down for a console port - the way they should make all games.
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The rage has significantly died down since it seems they're taking the same steps developing BF3 that they did with BF2. Primarily, they're optimizing the BF3 engine for DX11 features, which is pretty much what BF2 did when going from DX8 to DX9. Secondly, they're also looking into moving player caps back up to 64 players for PC, which they weren't able to do with BC2 due to bandwidth caps for consoles. Both of these key characteristics show that the PC version of BF3 is lining itself up to be a PC-to-console port, rather than the other way around.
So don't fret about it; DICE is not exactly ready to screw us over just yet ;)
This
The rage has significantly died down since it seems they're taking the same steps developing BF3 that they did with BF2. Primarily, they're optimizing the BF3 engine for DX11 features, which is pretty much what BF2 did when going from DX8 to DX9. Secondly, they're also looking into moving player caps back up to 64 players for PC, which they weren't able to do with BC2 due to bandwidth caps for consoles. Both of these key characteristics show that the PC version of BF3 is lining itself up to be a PC-to-console port, rather than the other way around.
So don't fret about it; DICE is not exactly ready to screw us over just yet ;)
ravenguard90
This. It really is a case of just reading a) the designers blog or 2) reading the news here on GS or IGN or many of the other game sites before getting excited. I do hate down up porting though.
PC can do everything a console can except less limited so surely they will take the nice road and do a PC to console port. Which i sort of agree upon even though my PC is dead to me for gaming(Ancient parts) and i'll be getting it for PS3. So sure why not strip out a PC-made game for PS3 as it is pretty much a deserved move.The rage has significantly died down since it seems they're taking the same steps developing BF3 that they did with BF2. Primarily, they're optimizing the BF3 engine for DX11 features, which is pretty much what BF2 did when going from DX8 to DX9. Secondly, they're also looking into moving player caps back up to 64 players for PC, which they weren't able to do with BC2 due to bandwidth caps for consoles. Both of these key characteristics show that the PC version of BF3 is lining itself up to be a PC-to-console port, rather than the other way around.
So don't fret about it; DICE is not exactly ready to screw us over just yet ;)
ravenguard90
Who says the game is going to be ported FROM consoles?Pvt_r3dEven if it isn't' ported from consoles, the features and design will likely still be limited thanks to consoles.
[QUOTE="Pvt_r3d"]Who says the game is going to be ported FROM consoles?Englando_IVEven if it isn't' ported from consoles, the features and design will likely still be limited thanks to consoles. Battlefield 2 on PC was a big push they then gave the consoles a limited version small maps lower player count etc. We already know Dice is focusing on DX11 and scrapping DX9 on PC. So that should already tell you BF3 on consoles will be limited.
I'm pretty sure that I've read the announcement... BF3 is going to be developed for PC first, and then on the consoles. DICE is not completely retarded yet lol.
[QUOTE="Resistance_Kid"]Lol, are all those places in your sig paying you to advertise for them? Lmao.I'm pretty sure that I've read the announcement... BF3 is going to be developed for PC first, and then on the consoles. DICE is not completely retarded yet lol.
w4rrior17
LOL No. :lol:
I just keep them there to be useful for others and for myself(I'm on GS a lot, I can just click on my sig to go where I want :) ).
There won't be outrage until its confirmed that they've held back PC to work on consoles. Then I'm sure you'll see some rage topics pop up here and there. I'm not sure what to think. As long as it's as good as BF2, I'll be fine. I don't think I could bear playing a large version of bad company 2.
How demanding the engine is, concerns me most.
Console people don't deserve Battlefield 3 :evil:
adv_tr00per
This I agree with. They can have their Halo and Killzone, but don't take mah Battlefield.
I realize I'm going to get flamed for this, but...
Does anyone else actually prefer BC2's "consolized" (read: smaller and more focused) presentation over that of the regular Battlefield series? I was really into Battlefield 2 when it was first released, and although it's a great game, I honestly felt like the scope of the game just hampered its enjoyability much of the time. Huge maps are all well and good, but not when you constantly end up stranded half a mile from the battle because your idiot teammates each took off in their own vehicle and sped off without you, ignoring your requests for a ride. This was a problem even in servers at half capacity with only 32 players, as was the mass overpopulation of snipers, which was another problem exacerbated by the huge maps. And the squad system didn't help much either, as most squad leaders didn't seem to even understand the concept.
In sum: When it comes to multiplayer, I'll take a smaller, more focused game that gets everything right and gives players less opportunity to create headaches, rather than a wide-open, experimental cluster-(censored) where huge numbers of morons can run rampant, any day of the week.
I was actually much of a fan of bf2 when I bought like a year or two ago. but if its like bc2 but with 64 players and bigger maps then sign me up. seriously though how different can it be to bc2? dont mention singleplayer, I didn't bother with that on either of these games. they both set in same time period I presume and using the same engine and are the same type of game. so whats the point?
I realize I'm going to get flamed for this, but...
Does anyone else actually prefer BC2's "consolized" (read: smaller and more focused) presentation over that of the regular Battlefield series? I was really into Battlefield 2 when it was first released, and although it's a great game, I honestly felt like the scope of the game just hampered its enjoyability much of the time. Huge maps are all well and good, but not when you constantly end up stranded half a mile from the battle because your idiot teammates each took off in their own vehicle and sped off without you, ignoring your requests for a ride. This was a problem even in servers at half capacity with only 32 players, as was the mass overpopulation of snipers, which was another problem exacerbated by the huge maps. And the squad system didn't help much either, as most squad leaders didn't seem to even understand the concept.
In sum: When it comes to multiplayer, I'll take a smaller, more focused game that gets everything right and gives players less opportunity to create headaches, rather than a wide-open, experimental cluster-(censored) where huge numbers of morons can run rampant, any day of the week.
JN_Fenrir
while I kind of agree. I dont think it was smaller maps and less player which fixed those bf2 problems in bc2, they rebalanced and redid things such as the squad system, hopefully these new features will stay. but again I dont get why these two games need to be titled as different series, unless its some pointless singleplayer thing.
I'm mad. I hope at least they make the PC version first and THEN strip it down for a console port - the way they should make all games.
1q3er5
So you think they should make a game for PC then "strip it down" for a console.
Heres an Idea, how about the next big FPS is made for Consoles and then ported to PC with 1/3 of the content removed.
It pisses me off when game developers do this, they make one version of a game an then strip content from it when porting it to another system.
What pisses me off more is when people complain when a great game that was available on only one system has a sequel available on multiple systems. I played both Crysis and Crysis Warhead on the PC, but will be playing Crysis 2 on the PS3. The only possible complaint I would have with Crysis 2 coming to consoles is that Crytek didnt bother releasing Crysis 1 first on the consoles so people actually know what is going on in the game.
[QUOTE="1q3er5"]
I'm mad. I hope at least they make the PC version first and THEN strip it down for a console port - the way they should make all games.
snover2009
So you think they should make a game for PC then "strip it down" for a console.
Heres an Idea, how about the next big FPS is made for Consoles and then ported to PC with 1/3 of the content removed.
It pisses me off when game developers do this, they make one version of a game an then strip content from it when porting it to another system.
What pisses me off more is when people complain when a great game that was available on only one system has a sequel available on multiple systems. I played both Crysis and Crysis Warhead on the PC, but will be playing Crysis 2 on the PS3. The only possible complaint I would have with Crysis 2 coming to consoles is that Crytek didnt bother releasing Crysis 1 first on the consoles so people actually know what is going on in the game.
See a lot of people tend to get annoyed that the console becomes the limiting factor when developing a game. Such as the amount of AI on the screen at a time, capped Frames per second, smaller map sizes, and limited player counts for multiplayer games. They are not stating that they should strip it down just for the sake of stripping it down. They are just expressing their wish that the systems that have potential get used to it's full potential, instead of just limited to the lowest denominator.It doesn't matter anymore OP!! Every game is mutiplatform these days and as long its in DX11 then that's fine for me. HekynnExactly, people dont seem to understand that if the game was PC exclusive then they would make a lot less profit...also seeing as PC gaming is ridiculously easy to pirate these days.
I have more faith in DICE than in quite a few other gaming companies, but this really upset me. After a decade of watching my beloved PC gaming get pimped out by big companies to make a quick buck, or thrown to the side of the road in favor of more profitable but dumbed down console development, I am an eternal skeptic. But I do have a bit of hope for BF3.
BF3 ?!?!?!? CRYSIS 2 ISNT A PC EXCLUSIVE ANYMORE AAAAAAAAAAAAAAAAAAAAAAAAAHSilentTapeBattlefield 2 is better than Crysis will ever be.
i would rather they use the same 3D engine as Battlefield 2142 but make bigger maps with more vehicles and servers that holdMORE than 64 players.
Im tired of small fights, I want it big and on pc only!
Bikouchu35
64 People = big fights. What's there to hate? :D
Bad Company 2 has Direct X 11 does it not? still an console game at heart. 64 players on a console game just screams meh, unless it has huge maps (and no, not these tiny bc2 crap unisinpired maps) and full on jets/people carriers then as far as im concerned its a console game and a step back. so when saying "theyre thinking of raising it to 64" that just tells me its being balanced around 24-32 and then just unleashing a cap off the PC version.... which is crap.The rage has significantly died down since it seems they're taking the same steps developing BF3 that they did with BF2. Primarily, they're optimizing the BF3 engine for DX11 features, which is pretty much what BF2 did when going from DX8 to DX9. Secondly, they're also looking into moving player caps back up to 64 players for PC, which they weren't able to do with BC2 due to bandwidth caps for consoles. Both of these key characteristics show that the PC version of BF3 is lining itself up to be a PC-to-console port, rather than the other way around.
So don't fret about it; DICE is not exactly ready to screw us over just yet ;)
ravenguard90
Everyone gave up on the true "Battlefield" games a long time ago. The last one, Battlefield 2142, was released 4+ years ago. That's a long, long time to wait for a proper new Battlefield title. It's no surprise, after how DICE has treated us lately, that Battlefield 3 is going to be a console game, too.
[QUOTE="ravenguard90"]Bad Company 2 has Direct X 11 does it not? still an console game at heart. 64 players on a console game just screams meh, unless it has huge maps (and no, not these tiny bc2 crap unisinpired maps) and full on jets/people carriers then as far as im concerned its a console game and a step back. so when saying "theyre thinking of raising it to 64" that just tells me its being balanced around 24-32 and then just unleashing a cap off the PC version.... which is crap.The rage has significantly died down since it seems they're taking the same steps developing BF3 that they did with BF2. Primarily, they're optimizing the BF3 engine for DX11 features, which is pretty much what BF2 did when going from DX8 to DX9. Secondly, they're also looking into moving player caps back up to 64 players for PC, which they weren't able to do with BC2 due to bandwidth caps for consoles. Both of these key characteristics show that the PC version of BF3 is lining itself up to be a PC-to-console port, rather than the other way around.
So don't fret about it; DICE is not exactly ready to screw us over just yet ;)
Birdy09
No they said they have been building the Frostbite 2.0 engine on the PC with DX 11 since the early development of DX11. Back in Feb they said that PC gamers will be blown away with what they have.
What's probably going to happen is that it is a PC game being ported to the PS3 and 360 with their versions of the Frostbite engine that will be like Battlefield 2 Modern Combat on the Xbox and PS2 back last gen.
When DICE said that PC gamers will be blown away and they have been extremely quiet about it for a few years, I am expecting that they will not be lying to us and will just be like "Here's the awesome 360 version. Oh yeah there is a PC version as well."
I feel back stabbed and betrayed.... frostbite engine *shudders* :(
Rob_101
Frostbite 2.0 engine which was being developed with ATI with early DX 11 hardware. DICE isn't afraid to drop older versions of DX. They may just go native DX 11 with this game. Battlefield 2 was DX9 native, the first major game that was DX9 native and didn't support DX8 at all. For the record, the Source engine still supports DX8.
Sure they limit their audience, but maybe that is why there is a PS3 and 360 version, because the PC audience is going to be very small so they need a version of the game that can turn a profit.
I've heard that BF 1943 was nothing more than a quick moneymaker to help with BF3 and BF BC2. Then BF BC2 became the money maker for BF3.
DICE is pretty smart with releasing games like they have.
[QUOTE="Resistance_Kid"]
[QUOTE="Bikouchu35"]
Im tired of small fights, I want it big and on pc only!
Rob_101
64 People = big fights. What's there to hate? :D
We had 64 people 6 years ago with BF2. They should up it to 128.
Actually, if you do some research, you'll see that we almost had 128 people per server with BF2 6 years ago. They never found a way to mitigate the lag though. 64 is a bare bones minimum for my purchase of BF3.
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