Which one;s better: Morrowind or Oblivion?

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KHAndAnime

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#101 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"][QUOTE="dakan45"] empty and souless with voice acting bigger and better map and more polished combat...right.....

dakan45

Better map? More like empty map. There's nothing in it. Except copy/paste "dungeons" with no loot or any incentive to enter them.

so morrowind is not like that? because it was last time i checked....

It isn't like that at all. There probably isn't a "last time you checked" because I doubt you played the game. You could come up on several quests just traveling from town to town - and dungeons are filled with danger and possibilities of great loot.

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Daggerfallfan

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#103 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="swazidoughman"]

[QUOTE="dakan45"] empty and souless with voice acting bigger and better map and more polished combat...right.....

dakan45

Mediocre repetitive voice acting and button mash (well, mashing one button at least) combat aren't improvements at all.

mediocre? every reviewer says they are cutting edge and having voice acting is better than not having, the combat is the best i ever seen in an rpg, hows button mashing? in morrowind all you do is press the attack button for ever no actual block only a skill that you can use with right mouse IF you have a shield...

Same thing with combat in Oblivion, all you do is press a mouse button and move around. Also, why do I care what a reviewer says? If a reviewer is saying that the game did an amazing job with the voice acting then I really don't think that I would ever listen to their reviews. Also, what's your opinion on the level scaling and removal of skills, spells etc.?
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heydude111

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#104 heydude111
Member since 2008 • 59 Posts

I've played both Morrowind and Oblivion, and I'm wondering what all you guys think about which is Worse:

MORROWIND OR OBLIVION??

derekc124
never played morrowind what is it?
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Daggerfallfan

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#105 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="derekc124"]

I've played both Morrowind and Oblivion, and I'm wondering what all you guys think about which is Worse:

MORROWIND OR OBLIVION??

heydude111
never played morrowind what is it?

Morrowind is TES III, the game that came before Oblivion and is much better then Oblivion. You could probably by the GOTY version at a Best Buy if your in the US.
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heydude111

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#106 heydude111
Member since 2008 • 59 Posts
[QUOTE="heydude111"][QUOTE="derekc124"]

I've played both Morrowind and Oblivion, and I'm wondering what all you guys think about which is Worse:

MORROWIND OR OBLIVION??

Daggerfallfan
never played morrowind what is it?

Morrowind is TES III, the game that came before Oblivion and is much better then Oblivion. You could probably by the GOTY version at a Best Buy if your in the US.

ooh. sounds nice. might drop by BB today.
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Daggerfallfan

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#107 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="Daggerfallfan"][QUOTE="heydude111"] never played morrowind what is it?heydude111
Morrowind is TES III, the game that came before Oblivion and is much better then Oblivion. You could probably by the GOTY version at a Best Buy if your in the US.

ooh. sounds nice. might drop by BB today.

Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)
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heydude111

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#108 heydude111
Member since 2008 • 59 Posts
[QUOTE="Daggerfallfan"][QUOTE="heydude111"][QUOTE="Daggerfallfan"] Morrowind is TES III, the game that came before Oblivion and is much better then Oblivion. You could probably by the GOTY version at a Best Buy if your in the US.

ooh. sounds nice. might drop by BB today.

Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)

no hand holding? whats that?
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dakan45

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#109 dakan45
Member since 2009 • 18819 Posts

In oblivion YOU CANT enter an an area as level 1 character and ATTEMPT to defeat a level 20 character using guerilla hit and run tactics; in order to a TRY TO get an item that would be awesome as a reward.

Like in the might and magic series, i recall, if you chose to do so, ...as a low level party u can walk ur way to this dragons lair, spend around 45 mins TRYING to pepper the dragon with arrows and fire bolts, and with a whole lot of luck and (health potions), u can slay it and survice and reap a huge award....thats kind of scenario is just not possible in Oblivion.

multiplat
True but they made the game that way so you wont have to spent extra time one leveling up (like you dont spent enough time already doing other things... if you had to level up it will take 50 extra hours). The wanted to allow the player to explore a dungeon without getting killed in the begining and allow you to take a non linear way and visit the town you want first and do the quests you want first...again am not saying you are wrong but it just reminds me kotor. The tutorial was very easy then the first planet the combat turned really hard and later on it got easy and much easier in the end... thats because all the planets had the same level enemies and it didnt felt like the game was getting harder as you play. I agree with what you say but am just saying that it was something diffirent an rpg that doesnt focus so much in leveling up.
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Daggerfallfan

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#110 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="heydude111"][QUOTE="Daggerfallfan"][QUOTE="heydude111"] ooh. sounds nice. might drop by BB today.

Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)

no hand holding? whats that?

Basically, the game doesn't tell you what to do. For example, there is no quest compass. If you need to find a dungeon, your given directions by the NPC to find it. Chances are that you will get lost several times but you will eventually arrive there but you actually have to find it. Also, there is no level scaling so you can get Daedric Gear at level 1 if you know where to look, you can also get slaughtered by Storm Atronachs at a low level. The combat, speechcraft, magic, and lockpicking systems are skill oriented. This means that with combat even if it seems like you hit an enemy you might have missed. With magic you can cast any spell but the stronger the spell the higher the chance of failing to cast it, with security the picks have multiple uses but you can fail several times in a row, with speechcraft if you Admire, Taunt, Intimidate, and Bribe someone it takes your skill and determines if you succeed or fail (You almost always succeed with bribes). There is no Oblivion-Style fast travel, you have teleportation spells, boats, guild guides, and silt striders. (The boats, guild guides (teleportation), and silt striders can take/send you places for a fee) There is probably more that I am forgetting though. EDIT: Oh yeah! You actually get to make choices in this! In Oblivion you had no choice with the outcome of quests for the most part, in Morrowind you do.
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dakan45

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#111 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="KHAndAnime"] Better map? More like empty map. There's nothing in it. Except copy/paste "dungeons" with no loot or any incentive to enter them.KHAndAnime

so morrowind is not like that? because it was last time i checked....

It isn't like that at all. There probably isn't a "last time you checked" because I doubt you played the game. You could come up on several quests just traveling from town to town - and dungeons are filled with danger and possibilities of great loot.

meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine.
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heydude111

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#112 heydude111
Member since 2008 • 59 Posts
[QUOTE="Daggerfallfan"][QUOTE="heydude111"][QUOTE="Daggerfallfan"] Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)

no hand holding? whats that?

Basically, the game doesn't tell you what to do. For example, there is no quest compass. If you need to find a dungeon, your given directions by the NPC to find it. Chances are that you will get lost several times but you will eventually arrive there but you actually have to find it. Also, there is no level scaling so you can get Daedric Gear at level 1 if you know where to look, you can also get slaughtered by Storm Atronachs at a low level. The combat, speechcraft, magic, and lockpicking systems are skill oriented. This means that with combat even if it seems like you hit an enemy you might have missed. With magic you can cast any spell but the stronger the spell the higher the chance of failing to cast it, with security the picks have multiple uses but you can fail several times in a row, with speechcraft if you Admire, Taunt, Intimidate, and Bribe someone it takes your skill and determines if you succeed or fail (You almost always succeed with bribes). There is no Oblivion-Style fast travel, you have teleportation spells, boats, guild guides, and silt striders. (The boats, guild guides (teleportation), and silt striders can take/send you places for a fee) There is probably more that I am forgetting though. EDIT: Oh yeah! You actually get to make choices in this! In Oblivion you had no choice with the outcome of quests for the most part, in Morrowind you do.

ahhaa....
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Daggerfallfan

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#113 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="KHAndAnime"]

[QUOTE="dakan45"] so morrowind is not like that? because it was last time i checked....dakan45

It isn't like that at all. There probably isn't a "last time you checked" because I doubt you played the game. You could come up on several quests just traveling from town to town - and dungeons are filled with danger and possibilities of great loot.

meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine.

No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)
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dakan45

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#114 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="swazidoughman"]

Mediocre repetitive voice acting and button mash (well, mashing one button at least) combat aren't improvements at all.

Daggerfallfan

mediocre? every reviewer says they are cutting edge and having voice acting is better than not having, the combat is the best i ever seen in an rpg, hows button mashing? in morrowind all you do is press the attack button for ever no actual block only a skill that you can use with right mouse IF you have a shield...

Same thing with combat in Oblivion, all you do is press a mouse button and move around. Also, why do I care what a reviewer says? If a reviewer is saying that the game did an amazing job with the voice acting then I really don't think that I would ever listen to their reviews. Also, what's your opinion on the level scaling and removal of skills, spells etc.?

last time i checked i didnt miss as often as morrowind and i could block like an action game, as for the reviews...ok but if you ever say "but that game has so many high scores" ... i wont listen to you and i cant say i care for the opinion of a single old pc gamer as much as i care for the fanbase, sales and reviews.

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dakan45

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#115 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="KHAndAnime"] It isn't like that at all. There probably isn't a "last time you checked" because I doubt you played the game. You could come up on several quests just traveling from town to town - and dungeons are filled with danger and possibilities of great loot.

Daggerfallfan

meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine.

No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)

Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?

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Daggerfallfan

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#116 Daggerfallfan
Member since 2009 • 93 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"] mediocre? every reviewer says they are cutting edge and having voice acting is better than not having, the combat is the best i ever seen in an rpg, hows button mashing? in morrowind all you do is press the attack button for ever no actual block only a skill that you can use with right mouse IF you have a shield...dakan45

Same thing with combat in Oblivion, all you do is press a mouse button and move around. Also, why do I care what a reviewer says? If a reviewer is saying that the game did an amazing job with the voice acting then I really don't think that I would ever listen to their reviews. Also, what's your opinion on the level scaling and removal of skills, spells etc.?

last time i checked i didnt miss as often as morrowind and i could block like an action game, as for the reviews...ok but if you ever say "but that game has so many high scores" ... i wont listen to you and i cant say i care for the opinion of a single old pc gamer as much as i care for the fanbase, sales and reviews.

I came to Morrowind as an Oblivion player. Also, I would actually trust the reviews of other players far more then official reviewers. If you even go to the official forums Morrowind is clearly the winner in the (Now locked for a while) 3 Morrowind vs. Oblivion threads. Also, with the combat, you said that all Morrowind's combat was pressing the attack button. Same with Oblivion, with block it depends on the players preference. I prefer Morrowind's block system over Oblivions. To me, it seems like you didn't really approach Morrowind with an open mind.
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Daggerfallfan

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#117 Daggerfallfan
Member since 2009 • 93 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"] meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine.dakan45

No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)

Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?

Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.
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weirjf

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#118 weirjf
Member since 2002 • 2392 Posts

Morrowind; a huge world with truly different areas and creatures.

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swazidoughman

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#119 swazidoughman
Member since 2008 • 3520 Posts

Here's one example of something that impressed me in Morrowind.

I was doing the quest to fine a cure for Corprus, so I went to Tel Fyr, the Wizard who can provide me with a cure told me to go down into the clinic and fetch him an Item (Dwemer boots of some sort with a levitation ench), he also tells me that I cant kill any of the patients.]

Anyway I make my way down into the clinic and A victim of Corprus comes charging towards me, and of course my first reaction is to kill him.
As I make my way back to the Wizard he refuses me to give me the cure, which for me was an O shi- moment because you must find a cure before it effects you too much, and without being cured you cannot progress the plot.
Luckily I was playing as an Imperial so I could use my Voice of the emperor power to get him to like me, so I used it, and with a bit more persuasion he gave me the cure.

Moment like this create suspense in a tense situation that could potentially make you actually lose the game, there are no moments like this at all in Oblivion.

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Daggerfallfan

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#120 Daggerfallfan
Member since 2009 • 93 Posts
Just an idea but how about the Morrowind fans approach Oblivion with an open mind and Oblivion fans approach Morrowind with an open mind. (And no mods, except graphics enhancers. Basically, lets play the unmodded versions of these with an open mind and look for the positives instead of the negatives. Maybe we will start to appreciate the other game more.
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gameguy6700

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#122 gameguy6700
Member since 2004 • 12197 Posts

[QUOTE="Daggerfallfan"][QUOTE="heydude111"] ooh. sounds nice. might drop by BB today.heydude111
Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)

no hand holding? whats that?

It means that the game isn't newbie-friendly.

Oblivion gave you a compass that showed you where to go to complete every quest objective, it let you fast travel anywhere, it wouldn't let you kill important NPCs, it would tell you if you were about to commit a crime by stealing, and you couldn't sell stolen goods to most vendors. Morrowind does none of this. Morrowind takes the guard rails off entirely. You can break the game by killing off NPCs vital for finishing the main quest. You can sell stolen goods to the people you stole them from and get a bounty put on your head instantly as a result. You're expected to realize when an action would be stealing and when it wouldn't. You can only fast travel at very specific locations. There are no quest markers whatsoever and the only way to know where you're going is to read the NPC directions very carefully and hope that it isn't one of the quests where the NPC gives you incorrect directions.

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555SSOO

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#123 555SSOO
Member since 2008 • 1873 Posts

I'm just gonna not read all you're posts and say Oblivion.

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Daggerfallfan

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#124 Daggerfallfan
Member since 2009 • 93 Posts

I'm just gonna not read all you're posts and say Oblivion.

555SSOO
And why is Oblivion better? Also, perhaps you should read my previous post, I said that perhaps the fans should try an unmodded version of the other game with an open mind (Graphic enhancers are, of course, an exception).
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dakan45

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#125 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]

[QUOTE="Daggerfallfan"] No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)Daggerfallfan

Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?

Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.

Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.
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dakan45

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#126 dakan45
Member since 2009 • 18819 Posts
[QUOTE="555SSOO"]

I'm just gonna not read all you're posts and say Oblivion.

Daggerfallfan
And why is Oblivion better?

no matter what he says you dissagree so forget about it....
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Daggerfallfan

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#127 Daggerfallfan
Member since 2009 • 93 Posts
Almost no one will agree with you on this. Even Oblivion fans, for the most part, HATED the level scaling system. Also, in Morrowind your character is a hero too but that doesn't mean the enemies should not try to actually kill you. Also, what was with the bandits in Daedric and glass armor? Finally, the difficulty slider doesn't change the level scaling or let me get more powerful equipment at level 1 if I look in the correct place. It's like telling someone who found Morrowind too hard to use the difficulty slider and set it on easy. Besides, Oblivion changed tons of the lore like it being a jungle or the lack of Werewolves and Werelions. What is your stance on Oblivion lacking Were-creatures and levitation anyway?
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#128 weirjf
Member since 2002 • 2392 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"]

Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?

dakan45

Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.

Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.

In other words; easy-mode RPG system. I enjoyed Oblivion, but I prefer to have a challenge rather than just click a button. I also like walking into a dungeon and seeing stuff I know would eat my lunch, it gives me a reason to come back.

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Daggerfallfan

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#129 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="Daggerfallfan"][QUOTE="555SSOO"]

I'm just gonna not read all you're posts and say Oblivion.

dakan45
And why is Oblivion better?

no matter what he says you dissagree so forget about it....

I still think people should give reasons and actually play the games for more then say five minutes. I till think we should use the idea in my last post on the other page though. Besides, I do think that the AI was an improvement and that Bethesda had the right idea with the physics system. Perhaps Oblivion was even setting us up for Daggerfall 2, just like Oblivion was more of an Arena 2.
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dakan45

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#131 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="Daggerfallfan"] Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.weirjf

Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.

In other words; easy-mode RPG system. I enjoyed Oblivion, but I prefer to have a challenge rather than just click a button. I also like walking into a dungeon and seeing stuff I know would eat my lunch, it gives me a reason to come back.

More like a more polished and accessable game, more polish better sound and actual voice acting, it cuts the unnesasary crap... (when i say crap i mean crap and not trolling the hardcore features) eg it adds a freaking makring in the map to find where you need to go, its like making a buggy game with lots of content and too many unnessary stuff in it.. but in the end the one that is more polished and accesable wins. stalker> boiling point.
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#132 gameguy6700
Member since 2004 • 12197 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"]

Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?

dakan45

Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.

Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.

It's the same way in Morrowind. In fact, without spoiling the game too much, your character in Morrowind is supposed to be MUCH more powerful and important than your character in Oblivion. The thing is, Morrowind is about self-discovery. You're a prisoner at the start of the game (just like all TES games) and when you get off you're pretty much a nobody. People in the world barely tolerate you and everything that wants to kill you pretty much can and will. However, as you keep playing, doing quests, and getting loot your character gets stronger. Eventually you'll be strong enough to start going back to NPCs who kicked your ass at the start of the game and return the favor in kind. Close to the end of the game you'll have gotten to a point where you're pretty much the most famous person on the island. Some people who hated you at the start of the game will now want to have your babies. In contrast, some factions who loved you at the start of the game will now be trying to kill you at all costs (effectively making some cities and areas off-limits, or at least a pain in the ass to travel through).

Morrowind is about actual, first-hand character development. You get to experience going from a nobody to a real hero. Oblivion is just a generic "you're a hero, get started saving people" game. It pretends that you're a nobody at the start of the game, but the fact that no NPC puts up a challenge at any point in the game pretty much ruins that illusion. In Morrowind, however, you will have to seriously contemplate giving a highwayman what he's asking for because he really can kill you early in the game. 20 levels later though you're killing demi-gods with weapons so powerful that just holding them will kill you if you don't have on the proper protection.

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#133 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="weirjf"]

[QUOTE="dakan45"] Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.dakan45

In other words; easy-mode RPG system. I enjoyed Oblivion, but I prefer to have a challenge rather than just click a button. I also like walking into a dungeon and seeing stuff I know would eat my lunch, it gives me a reason to come back.

More like a more polished and accessable game, more polish better sound and actual voice acting, it cuts the unnesasary crap... (when i say crap i mean crap and not trolling the hardcore features) eg it adds a freaking makring in the map to find where you need to go, its like making a buggy game with lots of content and too many unnessary stuff in it.. but in the end the one that is more polished and accesable wins. stalker> boiling point.

Accessible and polished aren't the same thing. I actually think Daggerfall (With the DQfix) is better then both and that game can get quite glitchy. So it's neither polished nor super accessible.
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#134 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Daggerfallfan"][QUOTE="dakan45"][QUOTE="Daggerfallfan"] And why is Oblivion better?

no matter what he says you dissagree so forget about it....

I still think people should give reasons and actually play the games for more then say five minutes. I till think we should use the idea in my last post on the other page though. Besides, I do think that the AI was an improvement and that Bethesda had the right idea with the physics system. Perhaps Oblivion was even setting us up for Daggerfall 2, just like Oblivion was more of an Arena 2.

No thanks i dont care about all that... i finished all gothic games and played morrowid for 20-25 hours.. maybe more.....they all sucked i should ignore people like you that dare to defy oblivon and play oblivion in the first place just like everyone else.
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#135 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="weirjf"]

In other words; easy-mode RPG system. I enjoyed Oblivion, but I prefer to have a challenge rather than just click a button. I also like walking into a dungeon and seeing stuff I know would eat my lunch, it gives me a reason to come back.

Daggerfallfan

More like a more polished and accessable game, more polish better sound and actual voice acting, it cuts the unnesasary crap... (when i say crap i mean crap and not trolling the hardcore features) eg it adds a freaking makring in the map to find where you need to go, its like making a buggy game with lots of content and too many unnessary stuff in it.. but in the end the one that is more polished and accesable wins. stalker> boiling point.

Accessible and polished aren't the same thing. I actually think Daggerfall (With the DQfix) is better then both and that game can get quite glitchy.

What the? how is daggerfall more accesable and polished? its not and no one will play such an old game.

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#136 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="Daggerfallfan"] Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.gameguy6700

Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.

It's the same way in Morrowind. In fact, without spoiling the game too much, your character in Morrowind is supposed to be MUCH more powerful and important than your character in Oblivion. The thing is, Morrowind is about self-discovery. You're a prisoner at the start of the game (just like all TES games) and when you get off you're pretty much a nobody. People in the world barely tolerate you and everything that wants to kill you pretty much can and will. However, as you keep playing, doing quests, and getting loot your character gets stronger. Eventually you'll be strong enough to start going back to NPCs who kicked your ass at the start of the game and return the favor in kind. Close to the end of the game you'll have gotten to a point where you're pretty much the most famous person on the island. Some people who hated you at the start of the game will now want to have your babies. In contrast, some factions who loved you at the start of the game will now be trying to kill you at all costs (effectively making some cities and areas off-limits, or at least a pain in the ass to travel through).

Morrowind is about actual, first-hand character development. You get to experience going from a nobody to a real hero. Oblivion is just a generic "you're a hero, get started saving people" game. It pretends that you're a nobody at the start of the game, but the fact that no NPC puts up a challenge at any point in the game pretty much ruins that illusion. In Morrowind, however, you will have to seriously contemplate giving a highwayman what he's asking for because he really can kill you early in the game. 20 levels later though you're killing demi-gods with weapons so powerful that just holding them will kill you if you don't have on the proper protection.

Please spoil me the story because i aint gonna re play it....
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#137 KHAndAnime
Member since 2009 • 17565 Posts
Dakan, just curious, and be honest, how old are you?
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#138 dakan45
Member since 2009 • 18819 Posts
Dakan, just curious, and be honest, how old are you?KHAndAnime
32.... you?
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#139 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="KHAndAnime"]Dakan, just curious, and be honest, how old are you?dakan45
32.... you?

17 years old. How long have you been gaming?
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#141 dakan45
Member since 2009 • 18819 Posts

Since 1992

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#142 Daggerfallfan
Member since 2009 • 93 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"]More like a more polished and accessable game, more polish better sound and actual voice acting, it cuts the unnesasary crap... (when i say crap i mean crap and not trolling the hardcore features) eg it adds a freaking makring in the map to find where you need to go, its like making a buggy game with lots of content and too many unnessary stuff in it.. but in the end the one that is more polished and accesable wins. stalker> boiling point.dakan45

Accessible and polished aren't the same thing. I actually think Daggerfall (With the DQfix) is better then both and that game can get quite glitchy.

What the? how is daggerfall more accesable and polished? its not and no one will play such an old game.

Clearly I would, old doesn't mean bad. I have a friend who says that Arena is the best game in the TES series. Also, I realized my post was unfinished. I finished it now. Besides, I have had more problems with glitches in Oblivion then Morrowind (Only problem was that the game crashes once and a while. Not too bad.).
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#143 KHAndAnime
Member since 2009 • 17565 Posts

Since 1992

dakan45
Interesting. Just curious because the only players I've seen who prefer Oblivion vastly over Morrowind either... A) Never played Morrowind at its time of release. B) Are Casual/Console Gamers (nothing wrong with that) C) Little kids who don't understand the game. I'm doubting you gave Morrowind much of a chance yourself though.
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#144 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]

[QUOTE="Daggerfallfan"] Accessible and polished aren't the same thing. I actually think Daggerfall (With the DQfix) is better then both and that game can get quite glitchy.Daggerfallfan

What the? how is daggerfall more accesable and polished? its not and no one will play such an old game.

Clearly I would, ollddoesn't mean bad. I have a friend who says that Arena is the best game in the TES series.

ok but i dont think its worth qoing all the way back in morrowind and go all the way back in arena and say how good those games are just because they were better and more complex than the new ones, because every year games lose quality, complexity and content and gain only graphics.... i like in my opinion the example of perfect balance beetween all these and all rpg features in terms of everything you can rate good and bad in an rpg and i pick oblivon.
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#145 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="gameguy6700"]

[QUOTE="dakan45"] Well in oblivion you supose to be a hero and no matter what level you are you have to destroy gates, plus "be" allowed to explore dungeons without dying and do quests in which ever city you choose the first time no worries about enemies being more powerfull, funny thing is i liked the level balance, wherever it was hard i lower the difficulity...wherever it was easy i incresed the difficulity..pretty good feature.dakan45

It's the same way in Morrowind. In fact, without spoiling the game too much, your character in Morrowind is supposed to be MUCH more powerful and important than your character in Oblivion. The thing is, Morrowind is about self-discovery. You're a prisoner at the start of the game (just like all TES games) and when you get off you're pretty much a nobody. People in the world barely tolerate you and everything that wants to kill you pretty much can and will. However, as you keep playing, doing quests, and getting loot your character gets stronger. Eventually you'll be strong enough to start going back to NPCs who kicked your ass at the start of the game and return the favor in kind. Close to the end of the game you'll have gotten to a point where you're pretty much the most famous person on the island. Some people who hated you at the start of the game will now want to have your babies. In contrast, some factions who loved you at the start of the game will now be trying to kill you at all costs (effectively making some cities and areas off-limits, or at least a pain in the ass to travel through).

Morrowind is about actual, first-hand character development. You get to experience going from a nobody to a real hero. Oblivion is just a generic "you're a hero, get started saving people" game. It pretends that you're a nobody at the start of the game, but the fact that no NPC puts up a challenge at any point in the game pretty much ruins that illusion. In Morrowind, however, you will have to seriously contemplate giving a highwayman what he's asking for because he really can kill you early in the game. 20 levels later though you're killing demi-gods with weapons so powerful that just holding them will kill you if you don't have on the proper protection.

Please spoil me the story because i aint gonna re play it....

Just try it one more time. Seriously, I have made a suggestion for Morrowind fans to try unmodded Oblivion and Oblivion fans to try unmodded Morrowind and to search for the positive things. You won't even retry Morrowind and you don't seem to have approached it with an open mind when you first played it either. It seems like you think that Old Game=Trash and New Game=Amazing.
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#146 Daggerfallfan
Member since 2009 • 93 Posts
[QUOTE="dakan45"] ok but i dont think its worth qoing all the way back in morrowind and go all the way back in arena and say how good those games are just because they were better and more complex than the new ones, because every year games lose quality, complexity and content and gain only graphics.... i like in my opinion the example of perfect balance beetween all these and all rpg features in terms of everything you can rate good and bad in an rpg and i pick oblivon.

Features were added from Arena to Daggerfall and nothing was really removed that we didn't get something different for in Morrowind. Oblivion was the only TES game to remove things without giving something decent in return for their removal.
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#147 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]

Since 1992

KHAndAnime
Interesting. Just curious because the only players I've seen who prefer Oblivion vastly over Morrowind either... A) Never played Morrowind at its time of release. B) Are Casual/Console Gamers (nothing wrong with that) C) Little kids who don't understand the game. I'm doubting you gave Morrowind much of a chance yourself though.

1) i didnt play it since release i played later, but i am fun of old rpgs like fallout 2 but in morrowid, combat,soudn dialogues, quests all of them feel so slow and borring and too not complex but naking unnesacary slow progress 2)I am in the middle not too casual like the new console games not as unnesacary hardcore as morrowind and neverwinter nights 3) i played the game for 25 hours... jeez what a bore 4) i am amazed that you are 17 and you actually like the game.
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#148 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Daggerfallfan"][QUOTE="dakan45"] ok but i dont think its worth qoing all the way back in morrowind and go all the way back in arena and say how good those games are just because they were better and more complex than the new ones, because every year games lose quality, complexity and content and gain only graphics.... i like in my opinion the example of perfect balance beetween all these and all rpg features in terms of everything you can rate good and bad in an rpg and i pick oblivon.

Features were added from Arena to Daggerfall and nothing was really removed that we didn't get something different for in Morrowind. Oblivion was the only TES game to remove things without giving something decent in return for their removal.

What about the nice to look and huge map and the better sound (dialogues, combat sounds) i really like those, i guess thats the problem i am one of the few people that apreciatte what oblivion gave and didnt see anything in morrowind....
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#149 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="gameguy6700"]

It's the same way in Morrowind. In fact, without spoiling the game too much, your character in Morrowind is supposed to be MUCH more powerful and important than your character in Oblivion. The thing is, Morrowind is about self-discovery. You're a prisoner at the start of the game (just like all TES games) and when you get off you're pretty much a nobody. People in the world barely tolerate you and everything that wants to kill you pretty much can and will. However, as you keep playing, doing quests, and getting loot your character gets stronger. Eventually you'll be strong enough to start going back to NPCs who kicked your ass at the start of the game and return the favor in kind. Close to the end of the game you'll have gotten to a point where you're pretty much the most famous person on the island. Some people who hated you at the start of the game will now want to have your babies. In contrast, some factions who loved you at the start of the game will now be trying to kill you at all costs (effectively making some cities and areas off-limits, or at least a pain in the ass to travel through).

Morrowind is about actual, first-hand character development. You get to experience going from a nobody to a real hero. Oblivion is just a generic "you're a hero, get started saving people" game. It pretends that you're a nobody at the start of the game, but the fact that no NPC puts up a challenge at any point in the game pretty much ruins that illusion. In Morrowind, however, you will have to seriously contemplate giving a highwayman what he's asking for because he really can kill you early in the game. 20 levels later though you're killing demi-gods with weapons so powerful that just holding them will kill you if you don't have on the proper protection.

Daggerfallfan

Please spoil me the story because i aint gonna re play it....

Just try it one more time. Seriously, I have made a suggestion for Morrowind fans to try unmodded Oblivion and Oblivion fans to try unmodded Morrowind and to search for the positive things. You won't even retry Morrowind and you don't seem to have approached it with an open mind when you first played it either. It seems like you think that Old Game=Trash and New Game=Amazing.

1) its slow i mean very slow

2) slow and lame combat that focuses to much on leveling up

3) no quest indictators too much search

4) too slow transportation

5) no voice acting in dialogues

i hate those things i cant replay it, but if you tell me that the story turns epic latter on i might give it a chance...so start spoiling the story.

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#150 Daggerfallfan
Member since 2009 • 93 Posts

[QUOTE="Daggerfallfan"][QUOTE="dakan45"] Please spoil me the story because i aint gonna re play it....dakan45

Just try it one more time. Seriously, I have made a suggestion for Morrowind fans to try unmodded Oblivion and Oblivion fans to try unmodded Morrowind and to search for the positive things. You won't even retry Morrowind and you don't seem to have approached it with an open mind when you first played it either. It seems like you think that Old Game=Trash and New Game=Amazing.

1) its slow i mean very slow

2) slow and lame combat that focuses to much on leveling up

3) no quest indictators too much search

4) too slow transportation

5) no voice acting in dialogues

i hate those things i cant replay it, but if you tell me that the story turns epic latter on i might give it a chance...so start spoiling the story.

It's just that the story loses its effectiveness if its spoiled I would think but we can spoil it for you. First though, how far did you get. Also, the quest indicators can be added through mods I think but the game DOES (For the most part that is) give you decent directions, you just have to read them. Also, you shouldn't just focus on the main quest or you will obviously have no clue what it going on.