People need to stop thinking that because a game is more streamlined and more basic than old school RPGs, it's consolized. It has nothing to do with that. The majority of Gamers have changed this generation (notice I said majority), they no longer want long 150 hour RPGs where you have to go through spec after spec after spec and compare things and pause and etc etc etc. I used to love Baldurs Gate type RPGs (hardcore), but that was back then when not many games came out. Now publishers want you to enjoy a game and then move on quickly to their next game ($$$). PERFECT example is the transition between DA1 and Dragon Age 2....FelipeInside
Speak for yourself. I miss complex RPG's and so do many others in this forum, so I'm not even sure you can play the "majority" card. And how do gamers tastes change through a "generation" anyway? For that matter, why would we even discuss generations if consolization has nothing to do with this.. it is a console term, after all.
If all this streamlining is for the better, then why do I find myself playing Titan Quest when Dragon Age 2 and Crysis 2 just came out? :D
From what I can tell, many PC gamers want what they've always wanted. Deep, interesting games. You lose all that depth in an RPG and all you're left with is an action-adventure game, something that will sell well on CONSOLES. That's why it always goes back to consolization.
I assure you that Mass Effect as a series was made this way to appeal to console gamers, so again, consolization. If it was a PC-exclusive trilogy, the games would've had much more substance. This is plainly acknowledged in the PC port of ME1, which already had more of a tactical interface, even though it was the same game overall. In fact you can even track this with Bioware's game efforts over the years... as they move more and more to console-centric development, their games get less interesting and complex.
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