[QUOTE="-Unreal-"]
They're bring back a BG PvP ranking system btw. But as for arena, that is definately something good. It brought about skill rather than grinding for a title or gear. You can still grind, but skill gives much better rewards, titles, mounts and gear. This is another example of Blizzard changing things for the players. Mograine
Yes, it's true about "skill rather than grinding", but it also made the available class combinations much more strict and more important than skill in the end.
Of course this is understandable from an objective point of view, but the "rewards" aren't as satisfying unless you talk only about gear: no one gave a damn if you are gladiator, merciless gladiator, vengeful gladiator or whatever, as soon as the new season begins you'll have to buy the new gear again, while in the vanilla WoW days a high rank could be called a proof of dedication or something similar.
By the way, I'm not really sure the concept of "grinding" was already estabilished as we know it now. Iirc people used to whine about it a lot less than how they used to in TBC, there was more of "Can't afford it? Don't get it" than the "Can't afford it? Whine about it on the forums" attitude. I still recall the pitiful cries of people whining about the high cost of the Epic Flying mount using it as a justification for buying gold, while in vanilla WoW I can't remember ANYONE who whined about the high price of the epic mount.
As for the bosses, the fights were way better, more enjoyable, more involving. I don't know what you mean by the vanilla bosses having more reason to beat them, tell me more about what you mean by this. The ones in TBC had better storylines, better rewards and unlocked other dungeons too.-Unreal-
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Not better or more involving, definitely didn't have better storylines (this is what I called "reasons"), and I don't know what do you mean by "unlocked other dungeons too", it was implemented in a similar way to the Gates of Ahn'Qiraj event.
Enjoyable is something subjective, and better and more involving, well, we should use a more "universal" measuring unit. What do you mean by better and more involving? As far as I've heard pre-TBC 40-man bosses were much more difficult, from my experience in TBC bosses only needed three-four tries to be taken down and a few more to completely master it.
Can we take 5-men istances for example?
Again, maybe this is just something personal, but I never considered entering 5-men istances again once I got my spellfire set, my engineering goggles and a few other purples off Karazhan. There were some better items compared to Karazhan, but iirc the difference didn't justify the badge cost, while in pre-TBC I had a lot of fun doing Scholomance, Stratholme and Blackrock Spire's istances (not BRD, that was simply too long to repeat) even after I had my *high ilvl items*.
Storyline...why do you have to kill Lady Vashj and Kael'Thas? I'm pretty sure they are intelligent enough to understand how important the need for their Vials is, what's the point in having them defend the Vials with their lives, even? Or Gruul, or Magtheridon?
In vanilla WoW you had Ragnaros, who was summoned by the Dark Iron dwarves emperor Thaurissan to help him in his struggle against the Bronzebeard, Nefarian, who wanted revenge against the other Dragonflights, C'Thun, who sank in Silithus and raised his own friggin army to take his part as an Old God against the Titans' heirs, and let's not even start with Naxxramas as I would take a whole page to write a hundredth of the story involved.
People recognise someone with a gladiator title as a good player, simple as that. And it's true too. Instead of, "hey, it's High Warlord Grindsalot". And if you comment about having to buy the gear every season it kinda shows you didn't play competitively in the arena or do well at it, since playing in the arena is about the competition and fun, the gear just comes from being successful at it.
As for dungeons, they are more involving now because they are more cinematic, bosses give more feedback, there's more strategy to bosses through all their phases and the story is revealed more from killing bosses now than it was ever in vanilla. And "from what you've heard" isn't a great way to start a sentence talking about vanilla WoW. I thought you were speaking from experience. I never said the game is more challenging now or before, although there is still definately challenge in the raid dungeons, both in Wrath and in TBC.
The Vials of Eternity was a quest in which you had to kill both KT and Vashj to retreive their vials which were then used to open up Mount Hyjal through the caverns of time. The keepers of time were the ones that needed the vials to open the gateway to the Hyjal past so you could raid there and stop Archimonde and preserve the past. Both KT and Vashj are servants of Illidan and each hold a vial containing water from the well of eternity which is needed to return to Hyjal's past.
Gruul had to be killed because he had part of the kudgel of Kar'desh which was required to open Serpentshrine Cavern. As for his character, he has lots of background you just need to read the quests mostly in Blade's Edge or read about him on WoWwiki or something. He has a lot to do with the black dragonflight and deathwing and that's why you see so many dead black dragons around Blade's Edge mountains.
Magtheridon was the ruler of Outland before Illidan took over and imprisoned him, which is why you see him still being held when you go to fight him. Magtheridon was being kept alive for later use by Illidan and had something to do with the fel orcs. Killing Magtheridon was to prevent Illidan from using him and because he was the old ruler of outland too.
Even Karazhan is a very well done dungeon that people seem to dismiss because it was the first raid dungeon. But it was really well designed, great art again and great music. Obviously the bosses were great too. Shade of Aran, Opera, Nightbane and Moroes were all great bosses.
The Kael'Thas fight I thought was great too. Very long, pretty hard too and it took a lot of communication between your guild.
Are you sure you done all these raids and quests? Or maybe its been a while and you can't remember much? Do you have the Hand of A'dal title?
WoTLK's story is good too though if you read a lot of the quests and you have a raiding guild to go through all the dungeons. I think Icecrown Citadel will be really good though. I enjoyed Black Temple because it had great art, design, bosses and music.
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