Wow Cataclysm thoughts....

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masterchief46

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#1 masterchief46
Member since 2003 • 164 Posts

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

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Frozzik

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#2 Frozzik
Member since 2006 • 3914 Posts

It all sounds pretty good to me. Doubt i'll go back and play it, didn't even get through WoTLK. Think i got a DK to 75 and stopped of boredom. Not that i think wow is bad, its an amazing game, i have just played it way way too much over the years.

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Im_single

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#3 Im_single
Member since 2008 • 5134 Posts
Very interesting way to do an expansion and it really gives incentive to roll another character after getting to level 85.
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awssk8er716

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#4 awssk8er716
Member since 2005 • 8485 Posts

I think I'm the only person who thinks it looks terrible.

The only thing I like is flying in Azeroth, and how basically everything is in Azeroth again.

I almost didn't want to watch it, because I quit World of Warcraft eight months ago, and I was afraid it would make me tempted to play again.

I watched the trailer, and it did exactly the opposite. I'm pretty glad. Also, it's good to see they opened some of those closed off parts.

Edit:

Also, I haven't read anything about it, just watched the trailer. Where are you going to quest to 85? New places in Azeroth that they changed? Or the center vortex thing (Forgot the name) with all the Goblins?

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Mograine

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#5 Mograine
Member since 2006 • 3666 Posts

Also, I haven't read anything about it, just watched the trailer. Where are you going to quest to 85? New places in Azeroth that they changed? Or the center vortex thing (Forgot the name) with all the Goblins?

awssk8er716

They said they would open up Grim Batol, Mount Hijal, Gilneas and something else.

The Maelstorm (the "vortex thing") doesn't have any goblin, it's where the Well of Eternity sank and the supposedly drowned elves became Nagas when Sargeras got his ass kicked the first time he came to Azeroth.

It looks terrible indeed. The idea of goblins and worgen really needed a huge /facepalm, and probably most of the newbs are going to whine because 85s with nothing to do will give them a real beating in contested areas. Glad I left WoW a year and a half ago.

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awssk8er716

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#6 awssk8er716
Member since 2005 • 8485 Posts

[QUOTE="awssk8er716"]

Also, I haven't read anything about it, just watched the trailer. Where are you going to quest to 85? New places in Azeroth that they changed? Or the center vortex thing (Forgot the name) with all the Goblins?

Mograine

They said they would open up Grim Batol, Mount Hijal, Gilneas and something else.

The Maelstorm (the "vortex thing") doesn't have any goblin, it's where the Well of Eternity sank and the supposedly drowned elves became Nagas when Sargeras got his ass kicked the first time he came to Azeroth.

It looks terrible indeed. The idea of goblins and worgen really needed a huge /facepalm, and probably most of the newbs are going to whine because 85s with nothing to do will give them a real beating in contested areas. Glad I left WoW a year and a half ago.

Thank you. :D

I didn't know they were openning Hyjal, and Grim Batol. I don't remember what Gilneas is. It sounds familiar.

Same. When I saw that trailer, I was glad I quit WoW. Lol.

Edit: Nevermind, I remember what Gilneas is. :D

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shakmaster13

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#7 shakmaster13
Member since 2007 • 7138 Posts

Very interesting way to do an expansion and it really gives incentive to roll another character after getting to level 85.Im_single

I think they are trying to beat bioware by doing that. Based on what has been seen of TOR, it looks like bioware is trying using the unique stories and quests for each class as a main reason for people to keep playing the game, rather than endgame raiding/pvp.

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Mograine

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#8 Mograine
Member since 2006 • 3666 Posts

using the unique stories and quests for each class as a main reason for people to keep playing the game, rather than endgame raiding/pvp.shakmaster13

For some reason Age of Conan pops to mind :roll:

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Hekynn

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#9 Hekynn
Member since 2003 • 2164 Posts
The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.
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shakmaster13

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#10 shakmaster13
Member since 2007 • 7138 Posts

The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.Hekynn

Aion is terrible it's the love child of a badly done wow-clone and the stereotypical asian grindfest, with flight.

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Zemus

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#11 Zemus
Member since 2003 • 9304 Posts

Im sure it will be a nice expansion and it will be good for the Game, but really, I see it as an attempt by Blizzard to Keep people from leaving around that time when Star Wars The Old Republic comes out. Can't blame em though. Even if they only loose about 1mil subs thats still a lot of monthly income which is what I estimate will probably be lost.

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tester962

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#12 tester962
Member since 2004 • 2881 Posts

It looks good enough to get me back into the game. I quit 2 months ago, had 2 level 80s, got sick of daily quests and grinding instances. I always am down for new content though so I will get the expansion when it comes out. Get my 2 80s up to 85, play a couple months past that, and quit again till the next expansion.

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Sniper_Wolf25

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#13 Sniper_Wolf25
Member since 2005 • 176 Posts

i was pissed.

for some reason i was under the impression that cataclysm would be a new blizz ip, for which i was thoroughly excited.

wow should have died years ago

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weirjf

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#14 weirjf
Member since 2002 • 2392 Posts

[QUOTE="Hekynn"]The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.shakmaster13


Aion is terrible it's the love child of a badly done wow-clone and the stereotypical asian grindfest, with flight.

Funny how you're judging a betagame as a "grind fest" when they stated that a lot of the content is being saved for release. Nice try spankey; REALLY glad you won't be in the community.

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TheBigBadGRIM

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#15 TheBigBadGRIM
Member since 2005 • 1159 Posts
The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.Hekynn
You want us to look up another hyped MMO that wont last more than 2 years? Almost every MMO is called a "WoW killer" before release and then a year later it loses nearly half of its fanbase. Mark my words, the ONLY mmorpg that can reach the level of success that WoW has is an MMO shooter and I've never seen any good ones.
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Nibroc420

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#16 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="Hekynn"]The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.TheBigBadGRIM
You want us to look up another hyped MMO that wont last more than 2 years? Almost every MMO is called a "WoW killer" before release and then a year later it loses nearly half of its fanbase. Mark my words, the ONLY mmorpg that can reach the level of success that WoW has is an MMO shooter and I've never seen any good ones.

The only hype it has is based on fans, there's practically no Aion advertising. Besides, no-ones called it a "Wow-Killer" except you.
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Im_single

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#17 Im_single
Member since 2008 • 5134 Posts

I can say I am quite excited about the new expansion, everything seems great. I keep a close eye on the WoW community and most people seem to have very positive reactions towards the new expansion which if you know anything about the WoW community is a very rare thing.

For those who are uneducated...Copypasta!

* Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.

* Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.

* ****c Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.

* New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.

* More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

* New Race and ****Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and ****combinations.

* Guild Advancement: Progress as a guild to earn guild levels and guild achievements.

* New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.

* Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.

* Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.

Visit the World of Warcraft: Cataclysm website for more info.

I'm personally very excited about WoW cataclysm and I hope to see some of you folks back for Cataclysm, I know I'll be resubbing soon to prepare.

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-Unreal-

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#18 -Unreal-
Member since 2004 • 24650 Posts

I think I'm the only person who thinks it looks terrible.

The only thing I like is flying in Azeroth, and how basically everything is in Azeroth again.

I almost didn't want to watch it, because I quit World of Warcraft eight months ago, and I was afraid it would make me tempted to play again.

I watched the trailer, and it did exactly the opposite. I'm pretty glad. Also, it's good to see they opened some of those closed off parts.

Edit:

Also, I haven't read anything about it, just watched the trailer. Where are you going to quest to 85? New places in Azeroth that they changed? Or the center vortex thing (Forgot the name) with all the Goblins?

awssk8er716

There's going to be a few new places in Azeroth opened up now. Think it's 7 new zones or something, plus old ones have been changed and expanded. The Barrens will have half lowbie levels and half higher levels and it'll be physically split in half by a cataclysm crevice. The centre vortex (maelstrom) will have a sunken city and when you fly over it (I think) you get pulled into the maelstrom and down into the city where there's an underwater dungeon. As for the Goblins, basically they were forced to join Horde after the Cataclysm because their home was destroyed and they found themselves fighting with the Alliance. This as far as I know is not Steamwheedle goblins because SW have travelled around and become nuetral to both factions. Not certain though. As for Worgen, the wall of Gilneas was broken and the people there became affected by whatever it was that affected the other Worgen in Tirisfal Glades. A lot of people are saying this and that were a bad idea etc etc, but nobody even knows much about why Worgen are with the Alliance, and why Goblins with the Horde. I do know that Worgens can be in Human form (look just like humans), but in combat they turn into Worgens and can't be prevented.

(this isn't to the person I quoted) The comments about AION don't belong here either. But since it's been brought up I thought I'd comment. It may be a great game, it may get a good number of subs, but even then, with the Icecrown Citadel patch coming, you'll see a leap for WoW again anyway. If you dislike WoW and like AION, make an "AION thoughts" thread instead of trolling.

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Roland123_basic

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#19 Roland123_basic
Member since 2002 • 3841 Posts

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

masterchief46

looks like **** RIP WOW.... its about time. the game sucks now.

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tester962

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#20 tester962
Member since 2004 • 2881 Posts

[QUOTE="masterchief46"]

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

Roland123_basic

looks like **** RIP WOW.... its about time. the game sucks now.

thats what people say every expansion and every expansion the number of subscribers just increase.

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Im_single

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#21 Im_single
Member since 2008 • 5134 Posts

[QUOTE="Roland123_basic"]

[QUOTE="masterchief46"]

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

tester962

looks like **** RIP WOW.... its about time. the game sucks now.

thats what people say every expansion and every expansion the number of subscribers just increase.

The only people who are saying it looks bad are the WoW haters really, any veteran WoW player would be giddy with excitement to see the zones they leveled up in years ago revamped and changed. I know I sure am and like I said before many share my sentiments.
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SpaceMoose

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#22 SpaceMoose
Member since 2004 • 10789 Posts
Quit before Burning Crusade. Foolishly went back a little before WotLK came out. Made it to about level 75 and got to the point where I wasn't playing that often. Cancelled my subscription because $15 a month is too much money for the small amount of hours I was playing towards the end. They won't offer more payment options for people with different play habits. You figure someone will do it eventually. I guess it's not going to be Blizzard. I can't really say I care that much. WoW is a great game, but most games get boring eventually, and WoW is no exception. I'm kind of done with the traditional MMORPG formula...or so I say for now. Bring on Guild Wars 2 please.
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Velocitas8

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#23 Velocitas8
Member since 2006 • 10748 Posts

Looks like Blizzard is running out of ideas.

Was a good game pre-TBC, but I moved on a long time ago.

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Johnny_Rock

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#24 Johnny_Rock
Member since 2002 • 40314 Posts

Looks like Blizzard is running out of ideas.

Was a good game pre-TBC, but I moved on a long time ago.

Velocitas8

And you missed out on a great expansion in Wrath.....

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Johnny_Rock

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#25 Johnny_Rock
Member since 2002 • 40314 Posts

The mmo still looks like CRAP! Look up Aion Online their Open Beta might be starting sometime this week or next week. Since were only 1 month till launch day.Hekynn

Looks great, plays like my farts. Sorry, I am staying with WoW.

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Velocitas8

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#26 Velocitas8
Member since 2006 • 10748 Posts

And you missed out on a great expansion in Wrath.....Johnny_Rock

Uh..yeah..I'm sure it's fantastic. I was hearing the same about TBC when I decided to give it a try. Not interested this time around.

Looks great, plays like my farts. Sorry, I am staying with WoW.Johnny_Rock

What aspect? I participated in the beta, and the game plays quite well. One thing WoW really nailed was the *feel* of combat, and Aion does it even better with the combo system, stigmas, DP skills, and the pretty animations.

The open-world PvP focus (beyond level 25, when you hit The Abyss) is quite cool, and I'm looking forward to retail.

Edit: For the record, I think the "LOL AION IS DA WOW KILLER" people are idiots. Not that I've seen any on these forums.

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Mograine

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#27 Mograine
Member since 2006 • 3666 Posts

Edit: For the record, I think the "LOL AION IS DA WOW KILLER" people are idiots. Not that I've seen any on these forums.

Velocitas8

I'm pretty sure everyone learned their lesson about WoW killing after seeing what happened with Age of Conan and Warhammer Online.

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Velocitas8

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#28 Velocitas8
Member since 2006 • 10748 Posts

I'm pretty sure everyone learned their lesson about WoW killing after seeing what happened with Age of Conan and Warhammer OnlineMograine

You'd be surprised..

I really don't understand why a MMO has to trounce WoW's install base to be accepted as "good" in some people's minds. It's like a new restaurant opening up in town and someone screaming "THIS PLACE IS SOO GOOD THAT IT'S GOING TO GET MORE CUSTOMERS THAN MCDONALDS."

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-Unreal-

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#29 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="masterchief46"]

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

Roland123_basic

looks like **** RIP WOW.... its about time. the game sucks now.

Then why do you still play it? :roll:
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-Unreal-

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#30 -Unreal-
Member since 2004 • 24650 Posts

Looks like Blizzard is running out of ideas.

Was a good game pre-TBC, but I moved on a long time ago.

Velocitas8
What was better about the game pre-BC?
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-Unreal-

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#31 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="Roland123_basic"]

[QUOTE="masterchief46"]

Well I know everyone saw the annoucement for the new expansion. My thought on this expansion is, it's going to be a smaller expansion, I love how they are revamping old Azeroth. I just don't think it's going to be a expansion like wrath. I think we might not even see emerald dream. Although there was just a tiny preview, I have concluded that we will, but blizzard is making it a suprise for a later date.

Comment on your thoughts, I am very intrested in what others have to say.

tester962

looks like **** RIP WOW.... its about time. the game sucks now.

thats what people say every expansion and every expansion the number of subscribers just increase.

Don't pay him much attention, his WoW character logged on today. I checked.
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Mograine

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#32 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Velocitas8"]

Looks like Blizzard is running out of ideas.

Was a good game pre-TBC, but I moved on a long time ago.

-Unreal-

What was better about the game pre-BC?

The game was more about hardcore people.

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Engine16

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#33 Engine16
Member since 2009 • 44 Posts

Stopped playing half way through Wrath, but this expansion shows me that I made the right choice. :) The two new races don't seem that special, since it appears they don't really offer anything but a new skin for people to use for their alts. Raised level cap? *yawn*

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-Unreal-

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#34 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"][QUOTE="Velocitas8"]

Looks like Blizzard is running out of ideas.

Was a good game pre-TBC, but I moved on a long time ago.

Mograine

What was better about the game pre-BC?

The game was more about hardcore people.

So you've done the hard-mode bosses of Ulduar? Cleared up to the current boss of Crusader's colosseum? Or do you mean it's easier to level? Because that doesn't necessarily make the game worse since even if you did like it to take a long time to level (yeah everyone loves grinding right?) there's still plenty to do afterwards, including making another character. Or maybe you're talking about how easy it is to get purple named items, but don't know what an ilvl is.
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-Unreal-

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#35 -Unreal-
Member since 2004 • 24650 Posts

Stopped playing half way through Wrath, but this expansion shows me that I made the right choice. :) The two new races don't seem that special, since it appears they don't really offer anything but a new skin for people to use for their alts. Raised level cap? *yawn*

Engine16
What race did you play before?
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Mograine

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#36 Mograine
Member since 2006 • 3666 Posts

So you've done the hard-mode bosses of Ulduar? Cleared up to the current boss of Crusader's colosseum? Or do you mean it's easier to level? Because that doesn't necessarily make the game worse since even if you did like it to take a long time to level (yeah everyone loves grinding right?) there's still plenty to do afterwards, including making another character. Or maybe you're talking about how easy it is to get purple named items, but don't know what an ilvl is.-Unreal-

I stopped playing in January 2008 out of boredom so I can't really say anything about WLK.

I can't justify well with words what happened after TBC was released. It simply didn't have the same feeling anymore, everything was just too easy to get imo.

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-Unreal-

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#37 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]So you've done the hard-mode bosses of Ulduar? Cleared up to the current boss of Crusader's colosseum? Or do you mean it's easier to level? Because that doesn't necessarily make the game worse since even if you did like it to take a long time to level (yeah everyone loves grinding right?) there's still plenty to do afterwards, including making another character. Or maybe you're talking about how easy it is to get purple named items, but don't know what an ilvl is.Mograine

I stopped playing in January 2008 out of boredom so I can't really say anything about WLK.

I can't justify well with words what happened after TBC was released. It simply didn't have the same feeling anymore, everything was just too easy to get imo.

Gear was too easy to get? Like I said. The colours of the names don't do much. They are just a representation of the quality. ilvl is what counts. Besides, if you play for the gear, you won't enjoy it as much. I really don't see why though, that having gear easier to get is a bad thing. Maybe you can explain that though since it's what you dislike. I personally think it's great even though I do raid dungeons.
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Engine16

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#38 Engine16
Member since 2009 • 44 Posts

[QUOTE="Engine16"]

Stopped playing half way through Wrath, but this expansion shows me that I made the right choice. :) The two new races don't seem that special, since it appears they don't really offer anything but a new skin for people to use for their alts. Raised level cap? *yawn*

-Unreal-

What race did you play before?

Human. :) Had an Undead War, and NE Hunter at 70 as well.

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Mograine

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#39 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Mograine"]

I stopped playing in January 2008 out of boredom so I can't really say anything about WLK.

I can't justify well with words what happened after TBC was released. It simply didn't have the same feeling anymore, everything was just too easy to get imo.

-Unreal-

Gear was too easy to get? Like I said. The colours of the names don't do much. They are just a representation of the quality. ilvl is what counts. Besides, if you play for the gear, you won't enjoy it as much. I really don't see why though, that having gear easier to get is a bad thing. Maybe you can explain that though since it's what you dislike. I personally think it's great even though I do raid dungeons.

It's more like I miss the days of good ol' 15 hours Alteracs and Arathi basin raids for the field marshal rank, and probably also the old istances. I didn't even try to get into high-end raiding in vanilla WoW because I was 14 and couldn't stay online after 11 p.m.

The few Alteracs I did in TBC rarely lasted more than 30 minutes, every field marshal/high warlord item became the basic standard for everyone and arena rating took high ranks' place allowing people to play 15-20 matches a week for a month to get the same level of gear the ranks above 12 offered while asking for hours and hours of effort, even the high ilvl stuff-dropping bosses didn't take more than a week or so to be beaten to a mere mound of goods as soon as they were implemented in game, the ones available at launch made a little exception because everyone had to get to 70 before pounding them to dust, and noone of these bosses had a real reason for you to fight him (compared to vanilla WoW bosses, that is).

This kind of ruined the "epic" feeling I had about WoW. Maybe it's just something personal.

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mrbojangles25

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#40 mrbojangles25  Online
Member since 2005 • 60746 Posts

1. New races. Goblin makes total sense, but Worgen...not really. I mean, they exist in the lore but they just dont seem all that relevant, especially considering they dont make much of an appearence outside of Silverpine forest.

With that said, I think its an awesome choice simply because theyre wolfpeople, you know? Cant wait to make a Worgen Druid (been wanting to make a druid for a while)

2. Level cap to 85...whats not to like about playing the game again with a purpose, and not just for achievements

3. Azeroth redone. While I have no idea how they will go about doing this for people that dont buy the expansion, I think it will be awesome. Its gonna be sweet revisiting all these old zones.

Oooooh and Epic level 85 Deadmines! WOOOT

4. New secondary profession, archeology. Pretty sweet, and it wont interfere with primary professions.

5. Class-race combinations...idunno, not too excited bout this. There is just something wrong with a Tauren paladin/priest or a Dwarf shaman

6. New zones. I remember travelling through Azeroth years ago and thinking "hmmm i wonder whats over/in there?" and now we get to find out!

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-Unreal-

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#41 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"][QUOTE="Engine16"]

Stopped playing half way through Wrath, but this expansion shows me that I made the right choice. :) The two new races don't seem that special, since it appears they don't really offer anything but a new skin for people to use for their alts. Raised level cap? *yawn*

Engine16

What race did you play before?

Human. :) Had an Undead War, and NE Hunter at 70 as well.

Cool what realm did you play on?
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myke2010

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#42 myke2010
Member since 2002 • 2747 Posts

First off, I hate getting two new races instead of new classes. They're nothing but new skins that really add nothing to the game. At least in BC the new races served a purpose by allowing Paladins and Shamans for both sides, this time it's pointless.

I love the fact that Blizz is simplifying stats on gear. It was ridiculous how many stats you had to manage in WOTLK and made itemization an unneccassary pain. I also like that locks and hunters are getting an overhaul in their combat system. Here's hoping Blizz follows suit with mages as they're currently not worth the effort of playing them, and I want a reason to play my mage again.

The reworking of Azeroth is cool, and I like that they're making heroic modes for old dungeons.

So, mixed feelings so far, but it looks like some of the mistakes made since vanilla are being seriously worked on so I'm hopeful for now.

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#43 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"][QUOTE="Mograine"]

I stopped playing in January 2008 out of boredom so I can't really say anything about WLK.

I can't justify well with words what happened after TBC was released. It simply didn't have the same feeling anymore, everything was just too easy to get imo.

Mograine

Gear was too easy to get? Like I said. The colours of the names don't do much. They are just a representation of the quality. ilvl is what counts. Besides, if you play for the gear, you won't enjoy it as much. I really don't see why though, that having gear easier to get is a bad thing. Maybe you can explain that though since it's what you dislike. I personally think it's great even though I do raid dungeons.

It's more like I miss the days of good ol' 15 hours Alteracs and Arathi basin raids for the field marshal rank, and probably also the old istances. I didn't even try to get into high-end raiding in vanilla WoW because I was 14 and couldn't stay online after 11 p.m.

The few Alteracs I did in TBC rarely lasted more than 30 minutes, every field marshal/high warlord item became the basic standard for everyone and arena rating took high ranks' place allowing people to play 15-20 matches a week for a month to get the same level of gear the ranks above 12 offered while asking for hours and hours of effort, even the high ilvl stuff-dropping bosses didn't take more than a week or so to be beaten to a mere mound of goods as soon as they were implemented in game, the ones available at launch made a little exception because everyone had to get to 70 before pounding them to dust, and noone of these bosses had a real reason for you to fight him (compared to vanilla WoW bosses, that is).

This kind of ruined the "epic" feeling I had about WoW. Maybe it's just something personal.

They're bring back a BG PvP ranking system btw. But as for arena, that is definately something good. It brought about skill rather than grinding for a title or gear. You can still grind, but skill gives much better rewards, titles, mounts and gear. This is another example of Blizzard changing things for the players.

As for the bosses, the fights were way better, more enjoyable, more involving. I don't know what you mean by the vanilla bosses having more reason to beat them, tell me more about what you mean by this. The ones in TBC had better storylines, better rewards and unlocked other dungeons too.

The original game's dungeons weren't as well done as TBC or Wrath. Everything has been improved by a lot. The bosses are better, they follow more of the story, they're more involving. The design of the dungeons is better too from the art to the music. The Eye, Black Temple and Karazhan are great dungeons and the storylines through TBC were larger too. Did you raid any of those places?

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dan-rofl-copter

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#44 dan-rofl-copter
Member since 2008 • 2702 Posts

Well I think its a good clever idea and that they listened to the community when they said they wanted to re explore early areas. But I personally don't like the idea of the world getting wrecked.

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-Unreal-

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#45 -Unreal-
Member since 2004 • 24650 Posts

They said the reason there's not going to be a new class this expansion is because it changes the game dynamics too dramatically. They said they wanted to focus more on changing the game world, improving gameplay and introducing all the new raids and dungeons.

Well at least with the new races you get new racials, but I guess the main drawing point will be the storyline.

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mirgamer

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#46 mirgamer
Member since 2003 • 2489 Posts
I quitted WoW about...3 years ago, only had a lvl 60 paladin. :D Its an awesome MMO but I just don't have the time to play it then. But have always been keeping an eye on it. I missed TBC and WOTLK but this expansion, I dont know, actually made me feel like playing WoW again. So I supposed Blizz is doing the right thing, I'm sure i'm not the only one. Altho IF it releases the same time as TOR, then I will be playing TOR for sure. Thats just unfortunate tho coz I think I would have enjoyed both but only have the time for one.
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Mograine

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#47 Mograine
Member since 2006 • 3666 Posts

They're bring back a BG PvP ranking system btw. But as for arena, that is definately something good. It brought about skill rather than grinding for a title or gear. You can still grind, but skill gives much better rewards, titles, mounts and gear. This is another example of Blizzard changing things for the players. -Unreal-

Yes, it's true about "skill rather than grinding", but it also made the available class combinations much more strict and more important than skill in the end.

Of course this is understandable from an objective point of view, but the "rewards" aren't as satisfying unless you talk only about gear: no one gave a damn if you are gladiator, merciless gladiator, vengeful gladiator or whatever, as soon as the new season begins you'll have to buy the new gear again, while in the vanilla WoW days a high rank could be called a proof of dedication or something similar.

By the way, I'm not really sure the concept of "grinding" was already estabilished as we know it now. Iirc people used to whine about it a lot less than how they used to in TBC, there was more of "Can't afford it? Don't get it" than the "Can't afford it? Whine about it on the forums" attitude. I still recall the pitiful cries of people whining about the high cost of the Epic Flying mount using it as a justification for buying gold, while in vanilla WoW I can't remember ANYONE who whined about the high price of the epic mount.

As for the bosses, the fights were way better, more enjoyable, more involving. I don't know what you mean by the vanilla bosses having more reason to beat them, tell me more about what you mean by this. The ones in TBC had better storylines, better rewards and unlocked other dungeons too.-Unreal-

:|

Not better or more involving, definitely didn't have better storylines (this is what I called "reasons"), and I don't know what do you mean by "unlocked other dungeons too", it was implemented in a similar way to the Gates of Ahn'Qiraj event.

Enjoyable is something subjective, and better and more involving, well, we should use a more "universal" measuring unit. What do you mean by better and more involving? As far as I've heard pre-TBC 40-man bosses were much more difficult, from my experience in TBC bosses only needed three-four tries to be taken down and a few more to completely master it.

Can we take 5-men istances for example?
Again, maybe this is just something personal, but I never considered entering 5-men istances again once I got my spellfire set, my engineering goggles and a few other purples off Karazhan. There were some better items compared to Karazhan, but iirc the difference didn't justify the badge cost, while in pre-TBC I had a lot of fun doing Scholomance, Stratholme and Blackrock Spire's istances (not BRD, that was simply too long to repeat) even after I had my *high ilvl items*.

Storyline...why do you have to kill Lady Vashj and Kael'Thas? I'm pretty sure they are intelligent enough to understand how important the need for their Vials is, what's the point in having them defend the Vials with their lives, even? Or Gruul, or Magtheridon?

In vanilla WoW you had Ragnaros, who was summoned by the Dark Iron dwarves emperor Thaurissan to help him in his struggle against the Bronzebeard, Nefarian, who wanted revenge against the other Dragonflights, C'Thun, who sank in Silithus and raised his own friggin army to take his part as an Old God against the Titans' heirs, and let's not even start with Naxxramas as I would take a whole page to write a hundredth of the story involved.

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-Unreal-

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#48 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

They're bring back a BG PvP ranking system btw. But as for arena, that is definately something good. It brought about skill rather than grinding for a title or gear. You can still grind, but skill gives much better rewards, titles, mounts and gear. This is another example of Blizzard changing things for the players. Mograine

Yes, it's true about "skill rather than grinding", but it also made the available class combinations much more strict and more important than skill in the end.

Of course this is understandable from an objective point of view, but the "rewards" aren't as satisfying unless you talk only about gear: no one gave a damn if you are gladiator, merciless gladiator, vengeful gladiator or whatever, as soon as the new season begins you'll have to buy the new gear again, while in the vanilla WoW days a high rank could be called a proof of dedication or something similar.

By the way, I'm not really sure the concept of "grinding" was already estabilished as we know it now. Iirc people used to whine about it a lot less than how they used to in TBC, there was more of "Can't afford it? Don't get it" than the "Can't afford it? Whine about it on the forums" attitude. I still recall the pitiful cries of people whining about the high cost of the Epic Flying mount using it as a justification for buying gold, while in vanilla WoW I can't remember ANYONE who whined about the high price of the epic mount.

As for the bosses, the fights were way better, more enjoyable, more involving. I don't know what you mean by the vanilla bosses having more reason to beat them, tell me more about what you mean by this. The ones in TBC had better storylines, better rewards and unlocked other dungeons too.-Unreal-

:|

Not better or more involving, definitely didn't have better storylines (this is what I called "reasons"), and I don't know what do you mean by "unlocked other dungeons too", it was implemented in a similar way to the Gates of Ahn'Qiraj event.

Enjoyable is something subjective, and better and more involving, well, we should use a more "universal" measuring unit. What do you mean by better and more involving? As far as I've heard pre-TBC 40-man bosses were much more difficult, from my experience in TBC bosses only needed three-four tries to be taken down and a few more to completely master it.

Can we take 5-men istances for example?
Again, maybe this is just something personal, but I never considered entering 5-men istances again once I got my spellfire set, my engineering goggles and a few other purples off Karazhan. There were some better items compared to Karazhan, but iirc the difference didn't justify the badge cost, while in pre-TBC I had a lot of fun doing Scholomance, Stratholme and Blackrock Spire's istances (not BRD, that was simply too long to repeat) even after I had my *high ilvl items*.

Storyline...why do you have to kill Lady Vashj and Kael'Thas? I'm pretty sure they are intelligent enough to understand how important the need for their Vials is, what's the point in having them defend the Vials with their lives, even? Or Gruul, or Magtheridon?

In vanilla WoW you had Ragnaros, who was summoned by the Dark Iron dwarves emperor Thaurissan to help him in his struggle against the Bronzebeard, Nefarian, who wanted revenge against the other Dragonflights, C'Thun, who sank in Silithus and raised his own friggin army to take his part as an Old God against the Titans' heirs, and let's not even start with Naxxramas as I would take a whole page to write a hundredth of the story involved.

People recognise someone with a gladiator title as a good player, simple as that. And it's true too. Instead of, "hey, it's High Warlord Grindsalot". And if you comment about having to buy the gear every season it kinda shows you didn't play competitively in the arena or do well at it, since playing in the arena is about the competition and fun, the gear just comes from being successful at it.

As for dungeons, they are more involving now because they are more cinematic, bosses give more feedback, there's more strategy to bosses through all their phases and the story is revealed more from killing bosses now than it was ever in vanilla. And "from what you've heard" isn't a great way to start a sentence talking about vanilla WoW. I thought you were speaking from experience. I never said the game is more challenging now or before, although there is still definately challenge in the raid dungeons, both in Wrath and in TBC.

The Vials of Eternity was a quest in which you had to kill both KT and Vashj to retreive their vials which were then used to open up Mount Hyjal through the caverns of time. The keepers of time were the ones that needed the vials to open the gateway to the Hyjal past so you could raid there and stop Archimonde and preserve the past. Both KT and Vashj are servants of Illidan and each hold a vial containing water from the well of eternity which is needed to return to Hyjal's past.

Gruul had to be killed because he had part of the kudgel of Kar'desh which was required to open Serpentshrine Cavern. As for his character, he has lots of background you just need to read the quests mostly in Blade's Edge or read about him on WoWwiki or something. He has a lot to do with the black dragonflight and deathwing and that's why you see so many dead black dragons around Blade's Edge mountains.

Magtheridon was the ruler of Outland before Illidan took over and imprisoned him, which is why you see him still being held when you go to fight him. Magtheridon was being kept alive for later use by Illidan and had something to do with the fel orcs. Killing Magtheridon was to prevent Illidan from using him and because he was the old ruler of outland too.

Even Karazhan is a very well done dungeon that people seem to dismiss because it was the first raid dungeon. But it was really well designed, great art again and great music. Obviously the bosses were great too. Shade of Aran, Opera, Nightbane and Moroes were all great bosses.

The Kael'Thas fight I thought was great too. Very long, pretty hard too and it took a lot of communication between your guild.

Are you sure you done all these raids and quests? Or maybe its been a while and you can't remember much? Do you have the Hand of A'dal title?

WoTLK's story is good too though if you read a lot of the quests and you have a raiding guild to go through all the dungeons. I think Icecrown Citadel will be really good though. I enjoyed Black Temple because it had great art, design, bosses and music.

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coolmonkeykid

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#49 coolmonkeykid
Member since 2004 • 3276 Posts
i dont want to play WoW until they make it so there is actually a skill level involved.
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SpaceMoose

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#50 SpaceMoose
Member since 2004 • 10789 Posts
i dont want to play WoW until they make it so there is actually a skill level involved.coolmonkeykid
Just keep making new characters and playing the lowbie zones, because that content is inexplicably more difficult than all of the "God Mode" non-dungeon WotLK content. :lol: