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[QUOTE="VonGak"]In case you didn't notice, Ted corrected the statement in his blog at IGN. And yes, using PCM is utterly stupid in PS3 games, I'm glad that you aren't a developer.gizmo_logixCorrected what statement? Link please! :) I didn't link to Ted's blog by the way. 1) We weren't talking about whether or not PCM in games was "stupid." We were talking about on whether or not it was used. 2) Me being a developer has nothing to do with it. If it was developing on DVD9. I would not use PCM. If you want to keep defending DVD9...by all means. That's what Luddites do. But please, stop trying to wish that blu-ray will not be utilized and deny that DVD9 has limits. If Lair uses more compression. So be it. If it manages to reach over 9GB. Your point is still moot. Stay on topic.
if ps3 uses large textures then compression cannot be done since the bandwidth would have to be astronomical despite ps3 having 47.8 g/s (total system bandwidth).
[QUOTE="gizmo_logix"][QUOTE="VonGak"] Well, I was refering to both games and movies. But just in case you missed it. Resistance: Gaming in 7.1 PCM Uncompressed Impressions! waste with no gain in quality = not!VonGakIn case you didn't notice, Ted corrected the statement in his blog at IGN. And yes, using PCM is utterly stupid in PS3 games, I'm glad that you aren't a developer. Corrected what statement? Link! :) I didn't link to Ted's blog by the way. Here http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/, I'd like to find the exct quote but it's 2:27am here. BTW, I believe you are mixing up the PCM output with the data stored on the Blu-Ray. The sound is compressed on the Blu-ray about 10:1 or 20:1 (all depending on how much it can be compressed without losing quality) so more data can be transfered from the 2x/9MBps drive to the RAM and there by minimize loading times. Also in the RAM the data is compressed to save space. But then when the CELL takes the compressed sound files (games unlike movies got tons of small mono files with the sound from a gun fire, a foot stump and so on) and merges them together according to the action it decompresses them on the fly and generates PCM surround sound (CELL decompresses faster than it actually reads data, why it can decompress 12 HD videos at once). Stored compressed But uncompressed output.
VON GAK u are talking about sound files........we are are talking about textures.
do u even understand what you are saying.
those textures cannot be compressed under the present state of the ps3 /or any consumer hardware.
It would take years to load if those tex are compressed
Some of the most beautiful graphics I have EVER seen....bar none. The most realistic looking water EVER. Those pics absolutely make Gears of War look like Donkey Kong. I have been saying that this is the main game that is behind my eventual PS3 purchase, and screens like that only set that decision in stone harder than excalibur.
Jesus, how could anyone not be amped to play a game that looks like that? Whether you like the fire breathing dragon, valiant knights, castles and epic battles plot or not....how could you not want to play such a breathtaking looking game? Hell, I think it will be fun to just fly around on your dragon and enjoy the unbelievably beautiful scenery. As for myself though, and graphics aside....this game is just right up my alley regardless.
A definate MUST OWN that will proudly be in my game library.
ironcreed
I hear ya, I just hope it isnt as linear as Drakenguard and offers freeroam
Sweet merciful mother of all sardines.....I mean mother of mercy......those screens are......they're..............:cry:LiquidMetal14yes my friend...yes..
[QUOTE="rhys1elliott"]Âcan't you people realize that screenshots are often misleading. Some of the Gears screenshots looked as good and even better than that, but the game wasn't that good. The whole game wo'nt look like that. They gave out those shots for a reason. It doesn't look better than gears, look at the water on canals, wait you don't know about canals coz ur ps3 fanboys.
I own and love all three consoles btw, so no calling me a fanboy
G-Legend
Not true, if you go look at the pics of GeOW on gamespot, they look pretty pixolated and not that good, but we know the final product looked good. So can some1 say pwned?
No I can't say ''pwned'', I'm not a geek so I just say beaten.
hope theres some kind of story
blazinpuertoroc
[QUOTE="VonGak"] Here http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/, I'd like to find the exct quote but it's 2:27am here. BTW, I believe you are mixing up the PCM output with the data stored on the Blu-Ray. The sound is compressed on the Blu-ray about 10:1 or 20:1 (all depending on how much it can be compressed without losing quality) so more data can be transfered from the 2x/9MBps drive to the RAM and there by minimize loading times. Also in the RAM the data is compressed to save space. But then when the CELL takes the compressed sound files (games unlike movies got tons of small mono files with the sound from a gun fire, a foot stump and so on) and merges them together according to the action it decompresses them on the fly and generates PCM surround sound (CELL decompresses faster than it actually reads data, why it can decompress 12 HD videos at once). Stored compressed But uncompressed output.gizmo_logixAnd this has to do with " Google Resistance ATRAC3 AC3" in what way? Stay on track now... I need you to NAME that compression scheme. Please. I'm waiting....
Contrary to popular belief I do actually have a life away from the computer and I did tell you that I was on my way to bed, Mr "Constantly Edit His Posts". :P
"And this has to do with " Google Resistance ATRAC3 AC3" in what way?" In case you didn't know ATRAC and AC are compression methods and in the Q/A you linked to they made it pretty clear that each sound file is compressed with the codec which makes it take up the least space without losing quality.
A sound is stored once and only once on the disc(unless it's copied over the disc to decrease loading times), there's not different copies of the sound bits compressed with different codecs.
Just ask your self, what the heck would be the gain from having the sound stored as ATRAC and AC if it's already stored as PCM on the Blu-Ray? I would make absolutely no sense when things like bandwidth, RAM usage and so on already have been balanced for the much bigger PCM files (and the ATRAC files would still have to be decompressed as there's no ATRAC output).
When you have Dolby Pro Logic II it doesn't mean that the files are compressed with this, it's not like Resistance got ATRAC3 or AC3 output is it well?
It's the sound engine which generates the different sound outputs and it uses the exact same sound files no matter if it outputs mono, stereo, Dolby Pro Logic II, DTS 5.1, PCM 7.1... The PCM 7.1 you hear is from decompressed sound files encoded with ATRAC3 and AC3.
Pure logic.
The reason PS3 games take up more space is because of the sound being compressed at higher bit rates than would have been possible if the games were on DVDs (where the sound files are compressed at so low bit rates that they lose quality) and not because the sound is stored as PCM which it isn't.
Another thing you should ask you self is what got the best sound quality, a 10MB Wave or a 10MB MP3 file? What the PS3's achilles heel is bandwidth and memory (as in RAm and registers, not disc space) but though compression the PS3's processing power can compensate for this.
It's people like you who make PS3 look bad because of uninformed claims like PS3 games only being on Blu-Ray due to uncompressed data.
I just really hope the animation on the ground troops will be better. And I don't want the enviroments to be repetitive.
I also think different camera angles would be awesome. Examples: throught the eyes of the dragon/rider, over the dragons/riders shoulders, close behind the rider.
Indeed, an "inside" view would be cool.I just really hope the animation on the ground troops will be better. And I don't want the enviroments to be repetitive.
I also think different camera angles would be awesome. Examples: throught the eyes of the dragon/rider, over the dragons/riders shoulders, close behind the rider.
Bunnyslippers
yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsstarwarsfanboyi hope you don't mean this ones....
[QUOTE="G-Legend"][QUOTE="rhys1elliott"]Âcan't you people realize that screenshots are often misleading. Some of the Gears screenshots looked as good and even better than that, but the game wasn't that good. The whole game wo'nt look like that. They gave out those shots for a reason. It doesn't look better than gears, look at the water on canals, wait you don't know about canals coz ur ps3 fanboys.
I own and love all three consoles btw, so no calling me a fanboy
rhys1elliott
Not true, if you go look at the pics of GeOW on gamespot, they look pretty pixolated and not that good, but we know the final product looked good. So can some1 say pwned?
No I can't say ''pwned'', I'm not a geek so I just say beaten.
ÂLMAO :lol:
And this has to do with " Google Resistance ATRAC3 AC3" in what way? Stay on track now... I need you to NAME that compression scheme. Please. I'm waiting....[QUOTE="gizmo_logix"][QUOTE="VonGak"] Here http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/, I'd like to find the exct quote but it's 2:27am here. BTW, I believe you are mixing up the PCM output with the data stored on the Blu-Ray. The sound is compressed on the Blu-ray about 10:1 or 20:1 (all depending on how much it can be compressed without losing quality) so more data can be transfered from the 2x/9MBps drive to the RAM and there by minimize loading times. Also in the RAM the data is compressed to save space. But then when the CELL takes the compressed sound files (games unlike movies got tons of small mono files with the sound from a gun fire, a foot stump and so on) and merges them together according to the action it decompresses them on the fly and generates PCM surround sound (CELL decompresses faster than it actually reads data, why it can decompress 12 HD videos at once). Stored compressed But uncompressed output.VonGak
Contrary to popular belief I do actually have a life away from the computer and I did tell you that I was on my way to bed, Mr "Constantly Edit His Posts". :P
"And this has to do with " Google Resistance ATRAC3 AC3" in what way?" In case you didn't know ATRAC and AC are compression methods and in the Q/A you linked to they made it pretty clear that each sound file is compressed with the codec which makes it take up the least space without losing quality.
A sound is stored once and only once on the disc(unless it's copied over the disc to decrease loading times), there's not different copies of the sound bits compressed with different codecs.
Just ask your self, what the heck would be the gain from having the sound stored as ATRAC and AC if it's already stored as PCM on the Blu-Ray? I would make absolutely no sense when things like bandwidth, RAM usage and so on already have been balanced for the much bigger PCM files (and the ATRAC files would still have to be decompressed as there's no ATRAC output).
When you have Dolby Pro Logic II it doesn't mean that the files are compressed with this, it's not like Resistance got ATRAC3 or AC3 output is it well?
It's the sound engine which generates the different sound outputs and it uses the exact same sound files no matter if it outputs mono, stereo, Dolby Pro Logic II, DTS 5.1, PCM 7.1... The PCM 7.1 you hear is from decompressed sound files encoded with ATRAC3 and AC3.
Pure logic.
The reason PS3 games take up more space is because of the sound being compressed at higher bit rates than would have been possible if the games were on DVDs (where the sound files are compressed at so low bit rates that they lose quality) and not because the sound is stored as PCM which it isn't.
Another thing you should ask you self is what got the best sound quality, a 10MB Wave or a 10MB MP3 file? What the PS3's achilles heel is bandwidth and memory (as in RAm and registers, not disc space) but though compression the PS3's processing power can compensate for this.
It's people like you who make PS3 look bad because of uninformed claims like PS3 games only being on Blu-Ray due to uncompressed data.
VonGak (or should I call you TE_Lawrence?), Go back and read what you posted, using your TE_Lawrence login: "First of all, please stop saying that PS3 games uses PCM sound because it's just not true, it would be a waste with no gain in quality." Now, this was in reply to my post in which I said... [quote="gizmo_logix"]Regarding the blu-ray disc. Although we don't know how much each level will take up. But if one level is 4GB. I don't think that it would be hard to imagine that another level could take up 3GB and the next 3.5GB and another at *just* 1.5GB...eitther way that's more than DVD9 can hold. This "space" issue should be a moot point by now. More space is better. PEROD! Whether you use it is up to you. But it's nice to have. Developers that know in ADVANCE that they have 5 times the space as before is virtual goldmine for creativity and design in pre-planning phase. At least you wont have to worry about minimum constrains before hand. You can just let you mind go wild with ideas. Compression, data cut backs can always be done later. But I can guarantee you that this new found flexibility will go past 9GB. Especially in the next 4-5 years. And I rather just have the extra space on ONE disk than have to worry about a two or more disc game. And that's from a consumer and developers standpoint. Blu-ray is at the very least, just a very large delivery device (putting aside all the PR talk). And it's going to be very practical for a while. Now, show me where I'm "one of those people that claim that PS3 games only being on Blu-Ray due to uncompressed." Hmmmm. If you look at my post. I was rebutting the TE_Lawrence post in that PCM audio WAS used in PS3 games (and movies). Your alter-ego managed to just take one part of my original post in which I was talking about all the different ways that space can be utilized using the blu-ray. That was for games AND movies. You can be very selective in your post. Which is what you did. At this point you logged out as TE_Lawerence and logged in as VonGak.... And then you posted the statement for...after washimui talks about Resistance taking up 22GB (20GB actually)...The sound in Resistance is compressed with AC3 and ATRAC. The architecture of PS3 doesn't allow for uncompressed data unless you want to bog it down.VonGak1) What does AC3 and ATRAC audio have any thing to do with Resistance's not using 20GB? It still uses 20GB (compression or not). If if was zero compression used for the game it would have used even more space. 2) Some data is compressed, some data is not. Blu-ray is used for two reason. Movies and games. Data duplication and compression are still used. But in the end, the space is valuable regardless. Next you say, "using PCM is utterly stupid in PS3 games." Which you still haven't provided me the quote from Ted about PCM not being used. You failed to define PCM (by TE_Lawrence/you). You just keep saying, it's not being used, it's stupid, and left it at that. Completely missing my original post about blu-ray and the Justin's quote about Lair using 4GB for one level. Which everyone on the anti-Sony clan tries to deny. And here's one of your last post... [quote="VonGak"] The reason PS3 games take up more space is because of the sound being compressed at higher bit rates than would have been possible if the games were on DVDs (where the sound files are compressed at so low bit rates that they lose quality) and not because the sound is stored as PCM which it isn't. Yeah, and? So, what you are saying is that the extra space is a waste? Or that DVD9 should have been used? Or that any data extra disk spaced used by highbit rates is not needed? Your whole argument is trying to prove that blu-ray is not needed. Using words like "PCM is stupid" or "PS3 can't handle uncompressed" audio suggest this. Broad claims like that mean nothing. And this is supposed to negate how much space over 9GB that Lair will use? I mean, come on...try again... Next time, could you use one login? TE_Lawerence, VonGak and Team-CSC. You're all of them, right? Note: The "edits" are spelling and typo corrections. Not content changes. I like the site font for reading. But it's hard to type on this site (Cascading Style Sheets). If it had an autosave. It would be better. I save so that I wont lose the post; browser error (sometime it happens).
yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsstarwarsfanboy
[QUOTE="LiquidMetal14"]Sweet merciful mother of all sardines.....I mean mother of mercy......those screens are......they're..............:cry:Uzburacuz9yes my friend...yes.. we have seen the light
[QUOTE="starwarsfanboy"]yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsmichael098
[QUOTE="michael098"]www.bisonium.com are homos...Jamh83You do realize that the Lair screen you're using is from around April '06 right? even so, it still looks just as good as the new screens.
[QUOTE="michael098"][QUOTE="starwarsfanboy"]yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsSquall_Griver
[QUOTE="Squall_Griver"][QUOTE="michael098"][QUOTE="starwarsfanboy"]yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsmichael098
[QUOTE="michael098"][QUOTE="Squall_Griver"][QUOTE="michael098"][QUOTE="starwarsfanboy"]yea, look at gears... and laugh at the 360. the ps3 has WAY better graphicsSquall_Griver
Lair will definitely be awesome if they can fix the framerate problem I was hearing about a couple months ago. I hope the gameplay lives up to the graphic level.
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