OFFICIAL Sonic Generations Thread

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barren167

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#2651 barren167
Member since 2011 • 2606 Posts
What happened to this song anyway?It didn't even appear in the game..SuperSmashBro1
It's a bit too tame, I think, and doesn't have any sort of Sonic feel to it.
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kbaily

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#2652 kbaily
Member since 2007 • 13042 Posts

I like this better. I LOVE THIS SONG!!

http://www.youtube.com/watch?v=buhUL78g2Is&feature=related

Let's face it, modern Sonic's got some funky fresh moves. How about a dance off with Mario?

http://www.youtube.com/watch?v=i6xT0Agj1d4

Now let's give them Ectasy and glow sticks.

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sonicphc

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#2653 sonicphc
Member since 2005 • 7779 Posts
[QUOTE="kbaily"]How about a dance off with Mario? http://www.youtube.com/watch?v=i6xT0Agj1d4

Wow. Good Lord Mario Mix is easy. That's a 10? Super Hard? Please. More like a 5 by DDR standards. Maybe a 6. That barely qualifies as Medium difficulty... Right, there's a topic I'm supposed to be on, isn't there? You know, I hate that on the PC it's so stupidly easy to hack the game that the leaderboards are meaningless, but there is an advantage. I just found out about someone whose taking all the Unleashed levels and porting them to the PC Generations game - same game engine, after all. Linky: Youtube vid
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SuperSmashBro1

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#2654 SuperSmashBro1
Member since 2008 • 14243 Posts

Times like this make me wish my Mario DDR mat still worked.How dare Mario betray's Konami for Ubisoft.

I say Konami should team up with Sega and make DDR:Sonic Boom Mix.Solid Snake could even be a guest character.

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barren167

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#2655 barren167
Member since 2011 • 2606 Posts
[QUOTE="sonicphc"][QUOTE="kbaily"]How about a dance off with Mario? http://www.youtube.com/watch?v=i6xT0Agj1d4

Wow. Good Lord Mario Mix is easy. That's a 10? Super Hard? Please. More like a 5 by DDR standards. Maybe a 6. That barely qualifies as Medium difficulty... Right, there's a topic I'm supposed to be on, isn't there? You know, I hate that on the PC it's so stupidly easy to hack the game that the leaderboards are meaningless, but there is an advantage. I just found out about someone whose taking all the Unleashed levels and porting them to the PC Generations game - same game engine, after all. Linky: Youtube vid

Not bad. Any other games with the same engine? I don't think Colors used it...
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SuperSmashBro1

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#2656 SuperSmashBro1
Member since 2008 • 14243 Posts

500 play coins later,I finally finished all the missions in Sonic Generations 3D,and S-Ranked every level,so basically completed both versions of Generations 100%.

I even saved mission 100 for last,there was nothing more epic then fighting the Time Eater with the Super Sonic Remix playing.

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kbaily

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#2657 kbaily
Member since 2007 • 13042 Posts

Well I nearly got all the red rings finally. For modern Sonic the only red rings remaining are that one in the temple in Seaside Hill which is such a pain to reach and 2 in Planet Wisp I just haven't found yet.

My 6 year old nephew has the 3DS version and I played it. It's not bad but definitely doesn't have the wow factor of it's console big brother. Though my nephew is ga ga for Sonic. Old/New, 2D/3D doesn't matter though in this game he just calls them "big Sonic" and "little Sonic."

Oh and he loves the special stage music in 3DS Generations. No, he has not played Sonic Heroes.

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Menalque2

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#2658 Menalque2
Member since 2007 • 2630 Posts

Worst side missions? That's a tough one for me since I actually enjoyed the side missions a lot more than the main levels. Yes, I know the Doppleganger races were basically the same level, but with tougher time constraints, but at least you weren't driving yourself crazy scrambling for collectibles and I usually commenced the missions long after I'm done s-ranking the stages, which made them feel more manageable.

Alright, lets say the doppleganger race in Sky Sanctuary Zone Act 2. Basically because it's a doppleganger race in my most hated stage in the game. That section where you abseil and are expected to jump to the right to find another rail I can never get to trigger at the right time.

Planet Wisp Act 2: Challenge 4 was kind of irritating because I'm just not a fan of how they implemented the lightspeed dash in this game. (mind, it's only a problem on two occassions in this mission).

Edit: Oh God. Forget I said any of that. Totally agree on the Rooftop Run balloon mission. I must have tried to erase it from my mind.

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sonicphc

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#2659 sonicphc
Member since 2005 • 7779 Posts

Just had a randomly inspired thought:

After beating Generations, it should be an Easter Egg that if you go back and re-fight Metal Sonic, you do so in the Good Future of Stardust Speedway. You did fix time, after all.

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Soniczero1993

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#2660 Soniczero1993
Member since 2005 • 35070 Posts
Doesn't seem like it though.
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kbaily

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#2661 kbaily
Member since 2007 • 13042 Posts

Just had a randomly inspired thought:

After beating Generations, it should be an Easter Egg that if you go back and re-fight Metal Sonic, you do so in the Good Future of Stardust Speedway. You did fix time, after all.

sonicphc

You should send that suggestion to Sega for DLC.

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Soniczero1993

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#2662 Soniczero1993
Member since 2005 • 35070 Posts
I think he should send some level ideas too. I don't want my DLC just being a Good Future.
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barren167

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#2663 barren167
Member since 2011 • 2606 Posts
If they charge for a scenery change, well, that's bad.
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Cloud_765

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#2664 Cloud_765
Member since 2008 • 111411 Posts
I still think for DLC there should be Lava Reef, Metal Harbor, and either Windmill Isle or Aquarium Park.
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sonicphc

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#2665 sonicphc
Member since 2005 • 7779 Posts

I still think for DLC there should be Lava Reef, Metal Harbor, and either Windmill Isle or Aquarium Park.Cloud_765

We've already got a fire level, though. I think Sandopolis would be a much better choice over Lava Reef. Modern could get outside the pyramid where there's lots of room to run, and Classic could get inside the pyramid where the slow, ghosty platforming happens.

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barren167

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#2666 barren167
Member since 2011 • 2606 Posts
The problem with that is that you're supposed to go outside the pyramid before inside, yet Classic's act one while Modern's act two. Of course, Planet Wisp did it sort of the same way, so it might not matter really... Anyway, game beaten. Good story, better gameplay. Least favorite level was Crisis City, but oddly my three favorites were City Escape, Speed Highway, and most of all Rooftop Run. Probably the originality issue, I'd never played those levels before so they were fresh AND good. The remaining five I'd played before, and fall something like Chemical Plant > Green Hill > Seaside Hill > Sky Sanctuary > Planet Wisp (the last being far more enjoyable when it wasn't a six minute long level about Pink Spike challenges).
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kbaily

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#2667 kbaily
Member since 2007 • 13042 Posts

So I played and finished the 3DS Generations and it's ok but I don't recommend it unless you just want to see the different levels used.

While I don't hate Dimps (or like everyone else, liked them until it was announced they were making Sonic 4 and then they were the devil), it does mostly feel like Sonic Rush 4 with some stages that don't have a dash attack and I don't mind retro Sonic having a homing attack, personally I would've liked if the console version had the option to let classic Sonic use a homing attack, like as something you bought at Omochao's shop so you had to option to use it.

While it was nice seeing different stages used like Casino Night, Mushroom Hill, etc. I was rather disppointed that there were less stages. Nice to see Sonic Rush get a stage even if it was the obligatory water level but why not use something from one of the Sonic Advance titles or Sonic Rush Adventure (Coral Cave would've been my pick there). Also it's the same story minus Sonic's supporting friends and less epic showing stills from the console cutscenes.

This will probably be one I trade in soon for Kid Icarus Uprising.

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sonictrainer

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#2668 sonictrainer
Member since 2008 • 15187 Posts

While I don't hate Dimps (or like everyone else, liked them until it was announced they were making Sonic 4 and then they were the devil), it does mostly feel like Sonic Rush 4 with some stages that don't have a dash attack and I don't mind retro Sonic having a homing attack, personally I would've liked if the console version had the option to let classic Sonic use a homing attack, like as something you bought at Omochao's shop so you had to option to use it.

kbaily

You can unlock the Homing Attack Skill for Retro Sonic in the console versions by collecting all 5 Red Star Rings in Planet Wisp Act 1. The difference was that it was optional instead of required.

While it was nice seeing different stages used like Casino Night, Mushroom Hill, etc. I was rather disppointed that there were less stages. Nice to seeSonic Rushget a stage even if it was the obligatory water level but why not use something from one of theSonic Advancetitles orSonic Rush Adventure(Coral Cave would've been my pick there).

kbaily

Alot of fans agree that there should have been more handheld games represented. I would have loved to see Music Plant or Cyber Track.

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Soniczero1993

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#2669 Soniczero1993
Member since 2005 • 35070 Posts

[QUOTE="Cloud_765"]I still think for DLC there should be Lava Reef, Metal Harbor, and either Windmill Isle or Aquarium Park.sonicphc

We've already got a fire level, though. I think Sandopolis would be a much better choice over Lava Reef. Modern could get outside the pyramid where there's lots of room to run, and Classic could get inside the pyramid where the slow, ghosty platforming happens.

*Says we have a lava level already, there's about three city levels*

-ic-

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barren167

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#2670 barren167
Member since 2011 • 2606 Posts
Difference is, it's us making the decision about "too much" instead of Sega. Sega says city levels and water levels > all, we say three city levels is too much. A matter of opinion.
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kbaily

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#2671 kbaily
Member since 2007 • 13042 Posts

Well Mario always gets flack for using the same level themes over and over but Sonic is just as bad.

The first level of most games is almost always some tropical, beach like area with palm trees.

The water level is almost always accompanied by ruins of sorts.

City Levels

Lava levels

Casino/Carnival levels

Forest levels

Snow levels usually with snowboarding

Eggman's levels are almost always some sort of mechanical, space or flying fortress type area

Give Sonic Colors credit, because it did somewhat break out of the mold. The first stage wasn't a beach and the water level didn't have ruins and for me at least Planet Wisp felt distinctly original.

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Soniczero1993

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#2672 Soniczero1993
Member since 2005 • 35070 Posts
I would have complained about the city levels more if they were actually bad (Crisis City was done better in this than it's debut, although I still say the platforming can be a bit unforgiving as well as that damn tornado), but I love what they did with Speed Highway (I really like Act 1), and everyone knows how much I love following my rainbow in City Escape. Act 1's music is sex.
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kbaily

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#2673 kbaily
Member since 2007 • 13042 Posts

I would have complained about the city levels more if they were actually bad (Crisis City was done better in this than it's debut, although I still say the platforming can be a bit unforgiving as well as that damn tornado), but I love what they did with Speed Highway (I really like Act 1), and everyone knows how much I love following my rainbow in City Escape. Act 1's music is sex.Soniczero1993

Oh hell yeah though Brainscratch made the comment that the updated Crisis City is still the glichiest of the stages but the upside is when using a Sonic 06 level there's no where to go but up.

Speed Highway was well done but I am rather surprised that was the pick for Sonic Adventuregiven the other urban stages. With Emerald Coast being referenced too many times and in the 3DS version, my SA pick would've been Windy Valley.

City Escape was a no brainer. I mean that's the stage everyone thinks of with Sonic Adventure 2. I mean it starts with Sonic jumping out of a plane using a wing piece to snowboard down San Fransisco and it end with him outrunning a truck. Also I know it's being nitpicky but in the 3DS game the SA2 representation is Radical Highway which was not a stage Sonic played, but Shadow. Yes Shadow controlled just like Sonic so it doesn't matter.

Also Rooftop Run was also a city though a different sort of city with more old world flair and most of the Unleashed day stages were in towns though Holoska, Mazuri or Chunan might have been nice. (Holoska music FTW!!) And Chu Nan is awesome because it had giant dragons to run on (in the 360/PS3) versions.

Supposedly these stages were chosen by fans who were asked which stages from each "main" game should be shown off. Still I am wondering if we're ever going to get any DLC from Sega.

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barren167

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#2674 barren167
Member since 2011 • 2606 Posts
Besides the Casino Night Pinball game, you mean? Not that I ever played that more than once...
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sonicphc

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#2675 sonicphc
Member since 2005 • 7779 Posts
Besides the Casino Night Pinball game, you mean? Not that I ever played that more than once...barren167
Fingers crossed for a Big themed version of Sega Bass Fishing.
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barren167

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#2676 barren167
Member since 2011 • 2606 Posts
Or Team Chaotix in a Sonic version of Crazy Taxi?
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Soniczero1993

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#2677 Soniczero1993
Member since 2005 • 35070 Posts

Better than all of that. Mine kart level.

For those who don't know the reference, this is it. Exactly like that. That speed, that one hit kill.

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kbaily

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#2678 kbaily
Member since 2007 • 13042 Posts

No better yet a level based off Sonic Labyrinth complete with lack of speed or a 3D Blast level where you have to collect the Flickies.

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sonicphc

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#2679 sonicphc
Member since 2005 • 7779 Posts
I've got it! Barrel extravaganza. A level consisting entirely of barrels from Carnival Night Zone and inconveniently placed walls and ceilings.
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Soniczero1993

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#2680 Soniczero1993
Member since 2005 • 35070 Posts

One screw up and you get crushed.

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sonicphc

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#2681 sonicphc
Member since 2005 • 7779 Posts

One screw up and you get crushed.

Soniczero1993
Oh, no no no. That would be too nice. If you mess up, you get trapped in a completely inescapable situation which continually gives you hope that you might be making progress towards the end. Once you realize what's going on, you can't kill yourself - you can only wait for Time Over.