12 years later, Deus Ex- Still the best game ever?

This topic is locked from further discussion.

Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#151 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="dracolich55"] At least the bosses in the first had choices, lol. you had like 4 oppurtunities to kill Anne Navarre for example and you didnt even have to kill her in the end anyways.MLBknights58

However, you have to kill her, and if you "don't" the game will say you killed her anyway. Same with Grunther. Hell, also a huge problem is invincible NPCs which makes the game less free than you think. Wanna kill Manderley or Tracer Tong, too bad, we only let you kill them when we allow you to. Hell, Invisible War got rid of the invincible NPCs, instead set up scenarios where you can't gun them down, such as weapon free zones. And really the only boss in HR that should have been sparable is Fedorva in Picus.

I really wanna smack texas sometimes.

No fvck you can't kill story important NPC's. What if Sheperd could just smoke Captain Anderson at the beginning? Joker?

Use your head.

Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#152 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="MLBknights58"]

[QUOTE="texasgoldrush"] However, you have to kill her, and if you "don't" the game will say you killed her anyway. Same with Grunther. Hell, also a huge problem is invincible NPCs which makes the game less free than you think. Wanna kill Manderley or Tracer Tong, too bad, we only let you kill them when we allow you to. Hell, Invisible War got rid of the invincible NPCs, instead set up scenarios where you can't gun them down, such as weapon free zones. And really the only boss in HR that should have been sparable is Fedorva in Picus.DrTrafalgarLaw

I really wanna smack texas sometimes.

No fvck you can't kill story important NPC's. What if Sheperd could just smoke Captain Anderson at the beginning? Joker?

Use your head.

He's a biodrone, he got owned in another discussion in which he claimed ME or any BioWare game is better than DE. Don't feed the drone.

Why is everyone so completely stupid??? If you are going to flame me, at least get my position correct....lol Did I even say that any Bioware game was better than DX? Ummmm....no And you think MGS4 is solid storytelling....lol
Avatar image for Ravenshout
Ravenshout

1265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#153 Ravenshout
Member since 2012 • 1265 Posts
[QUOTE="texasgoldrush"] Why is everyone so completely stupid??? If you are going to flame me, at least get my position correct....lol Did I even say that any Bioware game was better than DX? Ummmm....no And you think MGS4 is solid storytelling....lol

I thought you thought that Bioware was the best game developer through and through.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#154 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="Ravenshout"]I agreed with the poster above on Resident Evil 4. Deus Ex also deserves to be recognized as the best game ever made, along with X-COM. Mass Effect 2 doesn't. There's nothing absolutely unique or special about it. It is just a merely well-made game. Indeed it is my personal 2010 GOTY and that hasn't changed. Texasgoldrush, as usual, will defy Deus Ex a proper praise and deify Mass Effect 2 with the most obdurate fanboyism. Mass Effect 2's gameplay, being a videogame, is lackluster. Without the conversational choices, it lacks replaybility. The distinction between classes is minimal, as one cannot mold one's Shephard to discover different ways of playing the game. There is only one way to play Mass Effect 2 and all the other ways are just some minor derivations of that one way. The level design in Deus Ex totally outclasses Mas Effect 2 and indeed all Bioware games. It is not hard to notice that Bioware is quite incompetent in level design.

Deus Ex, best game ever? This is when DX fans get dumb. Yes, its a good game that was influential, but it has no business because of how flawed it is, being the best game of all time. Lets see, PC games that are better than DX: Ultima IV-VII, Civ II-IV, Doom, Wolfenstein 3d, Half Life 1 and 2, Fallout, Baldur's Gate I and II (DX isn't even the best PC game that YEAR), Planescape Torment, Alpha Centauri, X-C0M, Command and Conquer and Red Alert, Heroes of Might and Magic II and III, Grim Fandango, TIE Fighter, and many more. Deus Ex gets proper praise at being influential, but fans just can't recognize its hideous flaws and even highly overrate the games allowance of freedom (Fallout 1 and 2 does a FAR better job at the freedom department). And if you do compare it to ME2, lets see....the characters are FAR better in ME2 and so is the writing and VA, the combat is far better...and then you comapre apples to oranges, Mass Effect is not about exploration, its about getting the mission done, so level design WILL be different in ME games than in DX. And classes in ME2 have minor differences, what are you smoking? They all play far differently in their approaches to combat. ME2 doesn't have conversational choices....lol. Nevermind the fact that choices impact ME3, like even the loading screen in ME2 says. Nevermind DX's flaws, terrible combat, one dimensional characters, poor pacing, invincible NPCs, bad VA, bugs, bad gameplay balance (dragon tooth sword...lol) and weak ending...best game ever, I think not.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#155 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="Ravenshout"][QUOTE="texasgoldrush"] Why is everyone so completely stupid??? If you are going to flame me, at least get my position correct....lol Did I even say that any Bioware game was better than DX? Ummmm....no And you think MGS4 is solid storytelling....lol

I thought you thought that Bioware was the best game developer through and through.

And when did I say this? I love how people get my positions wrong when they attempt to flame me, its hilarious.
Avatar image for worlock77
worlock77

22552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#156 worlock77
Member since 2009 • 22552 Posts

No. It wasn't even the best game when it came out.

Avatar image for Ravenshout
Ravenshout

1265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#157 Ravenshout
Member since 2012 • 1265 Posts
[QUOTE="texasgoldrush"][QUOTE="Ravenshout"]I agreed with the poster above on Resident Evil 4. Deus Ex also deserves to be recognized as the best game ever made, along with X-COM. Mass Effect 2 doesn't. There's nothing absolutely unique or special about it. It is just a merely well-made game. Indeed it is my personal 2010 GOTY and that hasn't changed. Texasgoldrush, as usual, will defy Deus Ex a proper praise and deify Mass Effect 2 with the most obdurate fanboyism. Mass Effect 2's gameplay, being a videogame, is lackluster. Without the conversational choices, it lacks replaybility. The distinction between classes is minimal, as one cannot mold one's Shephard to discover different ways of playing the game. There is only one way to play Mass Effect 2 and all the other ways are just some minor derivations of that one way. The level design in Deus Ex totally outclasses Mas Effect 2 and indeed all Bioware games. It is not hard to notice that Bioware is quite incompetent in level design.

Deus Ex, best game ever? This is when DX fans get dumb. Yes, its a good game that was influential, but it has no business because of how flawed it is, being the best game of all time. Lets see, PC games that are better than DX: Ultima IV-VII, Civ II-IV, Doom, Wolfenstein 3d, Half Life 1 and 2, Fallout, Baldur's Gate I and II (DX isn't even the best PC game that YEAR), Planescape Torment, Alpha Centauri, X-C0M, Command and Conquer and Red Alert, Heroes of Might and Magic II and III, Grim Fandango, TIE Fighter, and many more. Deus Ex gets proper praise at being influential, but fans just can't recognize its hideous flaws and even highly overrate the games allowance of freedom (Fallout 1 and 2 does a FAR better job at the freedom department). And if you do compare it to ME2, lets see....the characters are FAR better in ME2 and so is the writing and VA, the combat is far better...and then you comapre apples to oranges, Mass Effect is not about exploration, its about getting the mission done, so level design WILL be different in ME games than in DX. And classes in ME2 have minor differences, what are you smoking? They all play far differently in their approaches to combat. ME2 doesn't have conversational choices....lol. Nevermind the fact that choices impact ME3, like even the loading screen in ME2 says. Nevermind DX's flaws, terrible combat, one dimensional characters, poor pacing, invincible NPCs, bad VA, bugs, bad gameplay balance (dragon tooth sword...lol) and weak ending...best game ever, I think not.

Dude, I said Mass Effect 2 had conversational choices. You misread.
Avatar image for Klopono
Klopono

172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#158 Klopono
Member since 2012 • 172 Posts
[QUOTE="Ravenshout"][QUOTE="Klopono"]Personally, I think Dark Souls is the best game of all time, but I'll have to give this one a try. :)dracolich55
No game from this gen is anywhere close to being the best game ever. A game has to redefine everything to which we put our yardsticks in order to reach the majestic best game ever level. Ocarina of Time was once considered as such, but it has been surpassed since by many games, but not by a single game. No single game has done what Ocarina of Time did that is redefining many aspects in one go.

This gen just seemed to improve things like graphics, sound etc Innovation was a bit scarce but it WAS there.

There are probably more than you think that were just overshadowed by big blockbuster titles. Heck, I'd say there was more innovation this generation than last generation due to motion based games and a massive surge in digital distribution. The latter made it easier for independent developers to get their game out on the market. Not only did consoles finally introduce downloadable games, but I believe Steam wasn't introduced till only a little before this generation, and I think it's safe to assume we all know its impact. Also, there were a few games this generation that were innovative but very poor in its execution due to motion controls being so new. Keep in mind that the DS was part of this generation, too.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#159 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="Ravenshout"][QUOTE="texasgoldrush"][QUOTE="Ravenshout"]I agreed with the poster above on Resident Evil 4. Deus Ex also deserves to be recognized as the best game ever made, along with X-COM. Mass Effect 2 doesn't. There's nothing absolutely unique or special about it. It is just a merely well-made game. Indeed it is my personal 2010 GOTY and that hasn't changed. Texasgoldrush, as usual, will defy Deus Ex a proper praise and deify Mass Effect 2 with the most obdurate fanboyism. Mass Effect 2's gameplay, being a videogame, is lackluster. Without the conversational choices, it lacks replaybility. The distinction between classes is minimal, as one cannot mold one's Shephard to discover different ways of playing the game. There is only one way to play Mass Effect 2 and all the other ways are just some minor derivations of that one way. The level design in Deus Ex totally outclasses Mas Effect 2 and indeed all Bioware games. It is not hard to notice that Bioware is quite incompetent in level design.

Deus Ex, best game ever? This is when DX fans get dumb. Yes, its a good game that was influential, but it has no business because of how flawed it is, being the best game of all time. Lets see, PC games that are better than DX: Ultima IV-VII, Civ II-IV, Doom, Wolfenstein 3d, Half Life 1 and 2, Fallout, Baldur's Gate I and II (DX isn't even the best PC game that YEAR), Planescape Torment, Alpha Centauri, X-C0M, Command and Conquer and Red Alert, Heroes of Might and Magic II and III, Grim Fandango, TIE Fighter, and many more. Deus Ex gets proper praise at being influential, but fans just can't recognize its hideous flaws and even highly overrate the games allowance of freedom (Fallout 1 and 2 does a FAR better job at the freedom department). And if you do compare it to ME2, lets see....the characters are FAR better in ME2 and so is the writing and VA, the combat is far better...and then you comapre apples to oranges, Mass Effect is not about exploration, its about getting the mission done, so level design WILL be different in ME games than in DX. And classes in ME2 have minor differences, what are you smoking? They all play far differently in their approaches to combat. ME2 doesn't have conversational choices....lol. Nevermind the fact that choices impact ME3, like even the loading screen in ME2 says. Nevermind DX's flaws, terrible combat, one dimensional characters, poor pacing, invincible NPCs, bad VA, bugs, bad gameplay balance (dragon tooth sword...lol) and weak ending...best game ever, I think not.

Dude, I said Mass Effect 2 had conversational choices. You misread.

And they don't impact the series?
Avatar image for Klopono
Klopono

172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#160 Klopono
Member since 2012 • 172 Posts
[QUOTE="Klopono"]Personally, I think Dark Souls is the best game of all time, but I'll have to give this one a try. :)Ravenshout
No game from this gen is anywhere close to being the best game ever. A game has to redefine everything to which we put our yardsticks in order to reach the majestic best game ever level. Ocarina of Time was once considered as such, but it has been surpassed since by many games, but not by a single game. No single game has done what Ocarina of Time did that is redefining many aspects in one go.

Let me clarify: "Favorite game of all time" would've been a more accurate statement. I'm gauging this by the amount of entertainment value I receive in this day and age, and in that sense, Dark Souls is on an unprecedented level for me.
Avatar image for SciFiRPGfan
SciFiRPGfan

694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#161 SciFiRPGfan
Member since 2010 • 694 Posts

Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....texasgoldrush
What does complete freedom mean though? If you are expecting to be able to kill NPCs important for the story at any given time, then your expectations are completely unrealistic. Even now, in 2012 games don't have designs / stories that would allow that. The best example would be Skyrim, an extremely successful game in terms of critical reception, sales numbers and even as far as sizes of fanbases are concerned, which was even marketed as a game with one of best freedoms of how to play the game around. And yet, even Skyrim had plenty of unkillable NPCs.

As for the immersion breaking, that's pretty subjective too. I am much more annoyed by sudden inability of my character to draw / use a weapon when I want to than by unkillable NPCs. And using interaction with NPCs hidden behind equally unrealistically unbrekable windows / grillages can only be used so much before it starts to be annying too.

As for the Mass Effects, feel free to correct me, but if I recall correctly, Mass Effect 1 allowed player to shoot at civilian NPCs but it did nothing - the NPCs didn't even notice that. Mass Effect 2 went for the restrictive approach and did not allow the player to draw weapons in some areas, but by your (dumb) logic, the inability to kill squadmates in combat missions by shooting at them must be an immersion breaker and design flaw too.

Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#162 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="texasgoldrush"]Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....SciFiRPGfan
What does complete freedom mean though? If you are expecting to be able to kill NPCs important for the story at any given time, then your expectations are completely unrealistic. Even now, in 2012 games don't have designs / stories that would allow that. The best example would be Skyrim, an extremely successful game in terms of critical reception, sales numbers and even as far as sizes of fanbases are concerned, which was even marketed as a game with one of best freedoms of how to play the game around. And yet, even Skyrim had plenty of unkillable NPCs. As for the immersion breaking, that's pretty subjective too. I am much more annoyed by sudden inability of my character to draw / use a weapon when I want to than by unkillable NPCs. And using interaction with NPCs hidden behind equally unrealistically unbrekable windows / grillages can only be used so much before it starts to be annying too. As for the Mass Effects, feel free to correct me, but if I recall correctly, Mass Effect 1 allowed player to shoot at civilian NPCs but it did nothing - the NPCs didn't even notice that. Mass Effect 2 went for the restrictive approach and did not allow the player to draw weapons in some areas, but by your (dumb) logic, the inability to kill squadmates in combat missions by shooting at them must be an immersion breaker and design flaw too.

In ME1, when you aim at civs, you can't fire....and when you shoot at squadmates in ME games, they do comment. And if they fall in battle, they don't "die" anyway. Skyrim ha sunkillable NPCs, but New Vegas did not (except for companions on normal mode). New Vegas did it right and really, its better than Deus Ex overall. Same freedom, but with far better writing and characters. However, unkillable NPCs limits the freedom of the game and if you are going to base a game off freedom, like Deus Ex, it is a noticable flaw you can't ignore. Invicible nPCs are railroading. Mass Effect is not based on "freedom" of gamplay, but takes a choose your own adventure type story approach. So you can't compare DX to ME approaches, its apples and oranges. You can only compare how good th eapple is and how good the orange is. Invisible War did it smart, they only used the unbreakable window trick twice (once for Nassif and once for Sparks) and other times put NPCs that further the story ito no weapon zones and had good story reasons for no weapon zones. Also they talk through intercom or communication device, like Saman. It was far more realistic.
Avatar image for SciFiRPGfan
SciFiRPGfan

694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#163 SciFiRPGfan
Member since 2010 • 694 Posts

In ME1, when you aim at civs, you can't fire....and when you shoot at squadmates in ME games, they do comment. And if they fall in battle, they don't "die" anyway.texasgoldrush
What about grenades and splash damage?

Skyrim ha sunkillable NPCs, but New Vegas did not (except for companions on normal mode). New Vegas did it right and really, its better than Deus Ex overall. Same freedom, but with far better writing and characters.

Well, New Vegas has also been made 10 years later with completely different technology and budget. As for the characters and story, I haven't played it much yet, so I won't comment on that.

However, unkillable NPCs limits the freedom of the game and if you are going to base a game off freedom, like Deus Ex, it is a noticable flaw you can't ignore. Invicible nPCs are railroading. Mass Effect is not based on "freedom" of gamplay, but takes a choose your own adventure type story approach. So you can't compare DX to ME approaches, its apples and oranges. You can only compare how good th eapple is and how good the orange is.

Again, what does it even mean basing the game on freedom or not? How far should studios go to have their games acknowledged by the players as good at offering freedom? And also, should the flaws of even more restricted game be overlooked just because, that game does not try to offer even that amount of freedom as the other one? I disagree. We have already discussed the idea of assessing the games according to what they are supposedly trying to be and haven't found any middleground.

But, for example IMO Mass Effect as supposedly even more story driven game than Deus Ex should focus on giving freedom to kill characters and reflect it in the story even more than Deus Ex because, like you say, the story and choices and consequences are its strongest features. Deus Ex OTOH, at the end of the day, would still have plenty of options and alternative routes how to accomplish missions and plenty of interaction with environment as its strong features and therefore would probably be still respected even without the options to kill ingame NPCs. Mass Effect OTOH, does not offer that much except for story and choices and consequence which unfortunately are for example limited exactly by various limits such as restrictions to kill NPCs.

Of course, all that I mean purely theoretically, because I do not have the problem with unkillable NPCs in the first place.

"Invisible War did it smart, they only used the unbreakable window trick twice (once for Nassif and once for Sparks) and other times put NPCs that further the story ito no weapon zones and had good story reasons for no weapon zones. Also they talk through intercom or communication device, like Saman. It was far more realistic."

Yeah, well electronically locking my batons and knives did not make much sense either.

Avatar image for simomate
simomate

1875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#164 simomate
Member since 2011 • 1875 Posts

Hey guys, I recently came across an article http://www.retrocollect.com/Articles/deus-ex-still-the-best-game-ever.html

And I have to say.....

I completely agree, Deus Ex is the PINNACLE of choice in game play, I have played it like over 20 times and I still discover new things and new ways to play. People always talk about the Half Lifes, the Zelda's, The marios, the Halos, the Uncharteds, the Mass effects, etc but yet people seem to dismiss this masterpiece over more high profile games.

You can literally play any way you want. Deus ex is a shooter, a platformer, a stealth game, an RPG, etc You can literally do ANYTHING you want and every choice branches off into another set of choices both gameplay and plot wise. This includes killing a few major characters early on. If you have not purchased this game yet, DO IT NOW. I don't care if your not a PC gamer, if you don't like shooters, if your a graphic whore that only plays current gen games, there is no reason not to buy this game. ..

Speaking of graphics hears a neat guide I found to maximize graphics and performance on Deus Ex: http://forums.steampowered.com/forums/showthread.php?t=1235278

So what say you, System Warriors?

dracolich55

Best game ever? No. There is no such thing as a "best game ever" because theres too much variety in the ivdeo game industry. However I do agree Deus Ex is amazing. It has a lot of flaws though. But it was the most realistic FPS for its time, I loved how you could lose body parts (though I understand its unrealistic to heal them back with medics :P) The story is incredible, the pacing of the game is great, the plot twist are revealed timingly well and kept me highly engaged and interested. I loved how what you did affect the course of the story. Entering the girls bathroom would result in reciving a short lecture after your recieve your next meeting briefing. Theres one mission where you need to assasinate someone. Well, at least its your objective, but then it pretty much gives you three choices. Proceed with the mission. Kill that chick who demans you kill the dude you need to assassinate (I did it with lam. SInce I knew she was coming, all I needed to do was set it up, KABOOOM! No need for a fight) Or... Kill them both :D And if you didn't kill her then, she would become a threat later on. The game is amazing.

Avatar image for simomate
simomate

1875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#165 simomate
Member since 2011 • 1875 Posts

[QUOTE="texasgoldrush"]Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....SciFiRPGfan

What does complete freedom mean though? If you are expecting to be able to kill NPCs important for the story at any given time, then your expectations are completely unrealistic. Even now, in 2012 games don't have designs / stories that would allow that. The best example would be Skyrim, an extremely successful game in terms of critical reception, sales numbers and even as far as sizes of fanbases are concerned, which was even marketed as a game with one of best freedoms of how to play the game around. And yet, even Skyrim had plenty of unkillable NPCs.

As for the immersion breaking, that's pretty subjective too. I am much more annoyed by sudden inability of my character to draw / use a weapon when I want to than by unkillable NPCs. And using interaction with NPCs hidden behind equally unrealistically unbrekable windows / grillages can only be used so much before it starts to be annying too.

As for the Mass Effects, feel free to correct me, but if I recall correctly, Mass Effect 1 allowed player to shoot at civilian NPCs but it did nothing - the NPCs didn't even notice that. Mass Effect 2 went for the restrictive approach and did not allow the player to draw weapons in some areas, but by your (dumb) logic, the inability to kill squadmates in combat missions by shooting at them must be an immersion breaker and design flaw too.

Your example with Skyrim actually had me disappointed when I played Oblivion. The problem was, I wanted to go on a quest to destroy all humans, or human-like beings. But thats hardly possible when you are constantly being harrassed by immortal NPCs. It should have been done like Neverwinter Nights. The immortal NPCs essential to plot would never attack you.

Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#166 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="SciFiRPGfan"][QUOTE="texasgoldrush"]Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....texasgoldrush
What does complete freedom mean though? If you are expecting to be able to kill NPCs important for the story at any given time, then your expectations are completely unrealistic. Even now, in 2012 games don't have designs / stories that would allow that. The best example would be Skyrim, an extremely successful game in terms of critical reception, sales numbers and even as far as sizes of fanbases are concerned, which was even marketed as a game with one of best freedoms of how to play the game around. And yet, even Skyrim had plenty of unkillable NPCs. As for the immersion breaking, that's pretty subjective too. I am much more annoyed by sudden inability of my character to draw / use a weapon when I want to than by unkillable NPCs. And using interaction with NPCs hidden behind equally unrealistically unbrekable windows / grillages can only be used so much before it starts to be annying too. As for the Mass Effects, feel free to correct me, but if I recall correctly, Mass Effect 1 allowed player to shoot at civilian NPCs but it did nothing - the NPCs didn't even notice that. Mass Effect 2 went for the restrictive approach and did not allow the player to draw weapons in some areas, but by your (dumb) logic, the inability to kill squadmates in combat missions by shooting at them must be an immersion breaker and design flaw too.

In ME1, when you aim at civs, you can't fire....and when you shoot at squadmates in ME games, they do comment. And if they fall in battle, they don't "die" anyway. Skyrim ha sunkillable NPCs, but New Vegas did not (except for companions on normal mode). New Vegas did it right and really, its better than Deus Ex overall. Same freedom, but with far better writing and characters. However, unkillable NPCs limits the freedom of the game and if you are going to base a game off freedom, like Deus Ex, it is a noticable flaw you can't ignore. Invicible nPCs are railroading. Mass Effect is not based on "freedom" of gamplay, but takes a choose your own adventure type story approach. So you can't compare DX to ME approaches, its apples and oranges. You can only compare how good th eapple is and how good the orange is. Invisible War did it smart, they only used the unbreakable window trick twice (once for Nassif and once for Sparks) and other times put NPCs that further the story ito no weapon zones and had good story reasons for no weapon zones. Also they talk through intercom or communication device, like Saman. It was far more realistic.

Look man, I love Bioware too. In fact, they are my favourite developer because they have consistanstly made amazing games ever gen like BG2 (the second best game in existance, only next to God Ex), KOTOR, Mass Effect, Dragon Age:Orgins, but Deus Ex just is. While Bware games give huge amounts of coice in story, DX gives us both choice in gameplay AND story. Denial is the first step towards exceptance.
Avatar image for HaloPimp978
HaloPimp978

7329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#167 HaloPimp978
Member since 2005 • 7329 Posts

I played HR, but not the first one. What would be the best way to buy it?

Avatar image for Legacy-of-Todd
Legacy-of-Todd

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#168 Legacy-of-Todd
Member since 2011 • 539 Posts

I spill my drink!

Avatar image for Legacy-of-Todd
Legacy-of-Todd

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#169 Legacy-of-Todd
Member since 2011 • 539 Posts

Is the bold in pink for anyone else? Or am I just really drunk?

Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 dracolich55
Member since 2010 • 2343 Posts

I played HR, but not the first one. What would be the best way to buy it?

HaloPimp978
Steam? Like pretty much every other pc game... It's only 10 bucks now, very much worth it I would recommend it to any body with a PC at least from 1999.(lol). Of course , you COULD wait for a steam sale (if 10 dollars is too much...) but Deus Ex is not a game you would keep waiting on, it's just too amazingly amazing. Once you buy it you will wonder why in the world you didn't buy this masterpiece earlier.
Avatar image for Xtasy26
Xtasy26

5593

Forum Posts

0

Wiki Points

0

Followers

Reviews: 53

User Lists: 0

#171 Xtasy26
Member since 2008 • 5593 Posts

One of the best with a doubt from the 2000's. A revolutionary game. The original is definitely better than the newer Deus Ex Human Revolution (not that Human Revolution is a bad game, it's a great game). But there is something about the original Deus Ex that would put it in my top 10 games of the 2000's.

Avatar image for Xtasy26
Xtasy26

5593

Forum Posts

0

Wiki Points

0

Followers

Reviews: 53

User Lists: 0

#172 Xtasy26
Member since 2008 • 5593 Posts

...And thank's for the link for the graphics update. Any way to make it work in HD widescreen.

I always like to play older games but the 4:3 aspect ratio and the stretch it does makes on newer HD widescreen makes the game look worse on top of the outdated graphics, and not to mention more blurrier.

Avatar image for Lief_Ericson
Lief_Ericson

7082

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#173 Lief_Ericson
Member since 2005 • 7082 Posts

I didnt really like the gameplay too much but I LOVED Human Revolution (personal top 5 this gen). I hope they do an HD remake of it though, judging from the post credits of HR seems like a possibilty.

Avatar image for SW__Troll
SW__Troll

1687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#174 SW__Troll
Member since 2011 • 1687 Posts

If you understand what the game was going for then it's wonderful.

It's very, very, VERY painful to talk to someone about Deus Ex who went into the game expecting it to be a rooty tooty point and shooty type of game.

I've never heard someone sound so dumb while bashing a game.

Avatar image for deactivated-5ec2b2cb7a41e
deactivated-5ec2b2cb7a41e

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#175 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

Deues Ex 1 is overrated, it was an amazing concept, but mediocre execution. The shooting sucks, the game is far too unbalanced, the VA is terrible, the pacing of the story was atrocious, the characters were all one dimensional, weak endgame, and gotta love those invinicble NPCs, so much for freedom of choice. Its funny when people rat on the sequel when its got a far better story and better characters and a better finale. Its too bad they removed the "RPG elements" but kept the clunk. HR is clearly the best in the franchise. Except for boss battles, its DX done right.texasgoldrush
Deus ex HR VS Mass effects FACTS.
1)A.I: both have simple a.i, both ai make the same mistekes , HOWEVER reviews critisised DXHR a.i
2)Cover: mass effect 2 has CRAP cover, you cannnot just deny it, deus ex cover is superior, just look at how you make adam or shepard cover, Left trigger vs Forward and dash. also mass effect cover is clunky , someone told me a few days ago here that ME2 has better cover, yeah right....
3)Bosses: ME2 bosses like Praetorians are the worst thing, No strategy you just exploit them, you run around always in cover and you let your squadmates kill them, i am speaking of insanity difficulty ofcourse, DXHR bosses were just more balanced andactually you played instead of running around like a jerk. HOWEVER reviews critisised DXHR bosses. ME2 bosses actually make the game worse with any **** unlike DXHR. plus in DXHR bosses are not hard at all, in the famous barret i did like 10 minutes on hardest difficulty of course. but noooo people complain about DX and not ME preatorians and those thing twith the shockwaves....
4)Loading: dx has lots of loading... WHAT? ME 2 has twice the amount of loading but once again HOWEVER reviews critisised DXHR loading.
5)Gameplay: what can i say here.... In DX you do not just cover and shoot and speak. you do things your way. ME2 has ZERO exploration and the gameplay pattern as i have mentioned here again is like this Land on planet --> kill a few guys --> find someone --> kill some more --> cutscene --> find potential member about to be recruited , however he has a request --> kill guys again --> return to normandy . there are clases in ME2 but the pattern is the same teh same pattern again and again.
6)Story: ME2 story "something is abducting human colonies, you commander shepard must assemble a team and take on a siucide mission. Credits, the end" it is that simple. DXHR story "after an atack at your headquarters that left you for dead you begin your journey for the truth uncovering some nasty conspiracies and some (obvious for some people) twists. noone is who seems to be, Unlike ME" which story of both shpuld be praised?? you tell me.
7) characters: ME does that exceptionally better , lots of DXHR characters are very shallow.
8 ) hacking skills.... everybody LOL here. Last but not least
9 ) Combat: In me2 you cover BUT this the most static combat i ve seen , you just lay on the same cover and use your powers unless you play as a vanguard the most satisfying clas s, ME2 combats shines only there). you lay on the SAME cover spot for all the duration of the combat.... you even command your swuadmates to use the same cover. Not a pattern, zero, nada. this is not needed, in DXHR if you play it stealthy or combat ****or non lethal or ghost ****the combat ****changes.

and i won't even start on deus ex 1 superiority.

Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#176 dracolich55
Member since 2010 • 2343 Posts

[QUOTE="texasgoldrush"]Deues Ex 1 is overrated, it was an amazing concept, but mediocre execution. The shooting sucks, the game is far too unbalanced, the VA is terrible, the pacing of the story was atrocious, the characters were all one dimensional, weak endgame, and gotta love those invinicble NPCs, so much for freedom of choice. Its funny when people rat on the sequel when its got a far better story and better characters and a better finale. Its too bad they removed the "RPG elements" but kept the clunk. HR is clearly the best in the franchise. Except for boss battles, its DX done right.ioannisdenton

Deus ex HR VS Mass effects FACTS.
1)A.I: both have simple a.i, both ai make the same mistekes , HOWEVER reviews critisised DXHR a.i
2)Cover: mass effect 2 has CRAP cover, you cannnot just deny it, deus ex cover is superior, just look at how you make adam or shepard cover, Left trigger vs Forward and dash. also mass effect cover is clunky , someone told me a few days ago here that ME2 has better cover, yeah right....
3)Bosses: ME2 bosses like Praetorians are the worst thing, No strategy you just exploit them, you run around always in cover and you let your squadmates kill them, i am speaking of insanity difficulty ofcourse, DXHR bosses were just more balanced andactually you played instead of running around like a jerk. HOWEVER reviews critisised DXHR bosses. ME2 bosses actually make the game worse with any **** unlike DXHR. plus in DXHR bosses are not hard at all, in the famous barret i did like 10 minutes on hardest difficulty of course. but noooo people complain about DX and not ME preatorians and those thing twith the shockwaves....
4)Loading: dx has lots of loading... WHAT? ME 2 has twice the amount of loading but once again HOWEVER reviews critisised DXHR loading.
5)Gameplay: what can i say here.... In DX you do not just cover and shoot and speak. you do things your way. ME2 has ZERO exploration and the gameplay pattern as i have mentioned here again is like this Land on planet --> kill a few guys --> find someone --> kill some more --> cutscene --> find potential member about to be recruited , however he has a request --> kill guys again --> return to normandy . there are clases in ME2 but the pattern is the same teh same pattern again and again.
6)Story: ME2 story "something is abducting human colonies, you commander shepard must assemble a team and take on a siucide mission. Credits, the end" it is that simple. DXHR story "after an atack at your headquarters that left you for dead you begin your journey for the truth uncovering some nasty conspiracies and some (obvious for some people) twists. noone is who seems to be, Unlike ME" which story of both shpuld be praised?? you tell me.
7) characters: ME does that exceptionally better , lots of DXHR characters are very shallow.
8 ) hacking skills.... everybody LOL here. Last but not least
9 ) Combat: In me2 you cover BUT this the most static combat i ve seen , you just lay on the same cover and use your powers unless you play as a vanguard the most satisfying clas s, ME2 combats shines only there). you lay on the SAME cover spot for all the duration of the combat.... you even command your swuadmates to use the same cover. Not a pattern, zero, nada. this is not needed, in DXHR if you play it stealthy or combat ****or non lethal or ghost ****the combat ****changes.

and i won't even start on deus ex 1 superiority.

Agreed for the most part, however am the only one who likes the Deus Ex characters :p And I cant believe people gave ME2 such high scores, DA:O was WAY better, I think DA:O deserves the praise ME2 got.
Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#177 cain006
Member since 2008 • 8625 Posts

Deus Ex, best game ever? This is when DX fans get dumb. Yes, its a good game that was influential, but it has no business because of how flawed it is, being the best game of all time. Lets see, PC games that are better than DX: Ultima IV-VII, Civ II-IV, Doom, Wolfenstein 3d, Half Life 1 and 2, Fallout, Baldur's Gate I and II (DX isn't even the best PC game that YEAR), Planescape Torment, Alpha Centauri, X-C0M, Command and Conquer and Red Alert, Heroes of Might and Magic II and III, Grim Fandango, TIE Fighter, and many more. Deus Ex gets proper praise at being influential, but fans just can't recognize its hideous flaws and even highly overrate the games allowance of freedom (Fallout 1 and 2 does a FAR better job at the freedom department). And if you do compare it to ME2, lets see....the characters are FAR better in ME2 and so is the writing and VA, the combat is far better...and then you comapre apples to oranges, Mass Effect is not about exploration, its about getting the mission done, so level design WILL be different in ME games than in DX. And classes in ME2 have minor differences, what are you smoking? They all play far differently in their approaches to combat. ME2 doesn't have conversational choices....lol. Nevermind the fact that choices impact ME3, like even the loading screen in ME2 says. Nevermind DX's flaws, terrible combat, one dimensional characters, poor pacing, invincible NPCs, bad VA, bugs, bad gameplay balance (dragon tooth sword...lol) and weak ending...best game ever, I think not.texasgoldrush
Deus Ex did what it was trying to do amazingly well, choice in gameplay. That's really all I saw the game was about, I mean it has plenty of issues but there's pretty much always multiple ways to tackle a situation in terms of gameplay.

Avatar image for iamrob7
iamrob7

2138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

#178 iamrob7
Member since 2007 • 2138 Posts

The game is like the games music, kinda dated now in some respects but still carrying a certain undefiniable, magical, uniquely toned quality to it which still sets it apart and above almost any game music that has come since.

12 years later and I still get a tingle up the back of my spine whenever I hear the first 10 seconds of this;

http://www.youtube.com/watch?v=7w3bgRdlanI

Then when you first enter UNATCO you get that homely, beginning of the mystery glow;

http://www.youtube.com/watch?v=G_wsxDFRbEk

When you arrive in Hong Kong for the first time;

http://www.youtube.com/watch?v=uzvw8uSWucM

Exploring Versalife Corporation building;

http://www.youtube.com/watch?v=YkqncRuhKYU

The whole soundtrack is littered with gems like this. Dated yes, but timeless because of their tone and inherent quality. Much like the game.

Also for anyone considering playing the game for the first time, some tips;

http://www.youtube.com/watch?v=iUrV7mGMMjE

Also this guy, this guy knows where it's at;

http://www.youtube.com/watch?v=op94SHnOkDw

edit - This forum has absolutely no respect for any spacing I try to give my posts. It saddens me.

Avatar image for speedfreak48t5p
speedfreak48t5p

14490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#179 speedfreak48t5p
Member since 2009 • 14490 Posts

Deux Ex is too RPG'ish for me to be interested in playing.

Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#180 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="texasgoldrush"][QUOTE="SciFiRPGfan"] What does complete freedom mean though? If you are expecting to be able to kill NPCs important for the story at any given time, then your expectations are completely unrealistic. Even now, in 2012 games don't have designs / stories that would allow that. The best example would be Skyrim, an extremely successful game in terms of critical reception, sales numbers and even as far as sizes of fanbases are concerned, which was even marketed as a game with one of best freedoms of how to play the game around. And yet, even Skyrim had plenty of unkillable NPCs. As for the immersion breaking, that's pretty subjective too. I am much more annoyed by sudden inability of my character to draw / use a weapon when I want to than by unkillable NPCs. And using interaction with NPCs hidden behind equally unrealistically unbrekable windows / grillages can only be used so much before it starts to be annying too. As for the Mass Effects, feel free to correct me, but if I recall correctly, Mass Effect 1 allowed player to shoot at civilian NPCs but it did nothing - the NPCs didn't even notice that. Mass Effect 2 went for the restrictive approach and did not allow the player to draw weapons in some areas, but by your (dumb) logic, the inability to kill squadmates in combat missions by shooting at them must be an immersion breaker and design flaw too.dracolich55
In ME1, when you aim at civs, you can't fire....and when you shoot at squadmates in ME games, they do comment. And if they fall in battle, they don't "die" anyway. Skyrim ha sunkillable NPCs, but New Vegas did not (except for companions on normal mode). New Vegas did it right and really, its better than Deus Ex overall. Same freedom, but with far better writing and characters. However, unkillable NPCs limits the freedom of the game and if you are going to base a game off freedom, like Deus Ex, it is a noticable flaw you can't ignore. Invicible nPCs are railroading. Mass Effect is not based on "freedom" of gamplay, but takes a choose your own adventure type story approach. So you can't compare DX to ME approaches, its apples and oranges. You can only compare how good th eapple is and how good the orange is. Invisible War did it smart, they only used the unbreakable window trick twice (once for Nassif and once for Sparks) and other times put NPCs that further the story ito no weapon zones and had good story reasons for no weapon zones. Also they talk through intercom or communication device, like Saman. It was far more realistic.

Look man, I love Bioware too. In fact, they are my favourite developer because they have consistanstly made amazing games ever gen like BG2 (the second best game in existance, only next to God Ex), KOTOR, Mass Effect, Dragon Age:Orgins, but Deus Ex just is. While Bware games give huge amounts of coice in story, DX gives us both choice in gameplay AND story. Denial is the first step towards exceptance.

Except for endgame, hen does Deus Ex give you choices on story? Outside a few moments, it is extremely railroaded. Your choices are cosmetic. Once again, Deus Ex fans overrate the power of choice in the game. There is only a couple story choices that matter and they matter VERY little, does Paul survive? Where did you send the doctor? Did you get the bomb out of Jocks chopper? Thats it. The entire series is railroaded and the ending is a cop out. You can easily see all the endings by reloading the save and the whole series is guilty of this. The game is far overrated. Games did freedom of choice far better than DX before, and games did freedom far better after.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#181 texasgoldrush
Member since 2003 • 15246 Posts
Agreed for the most part, however am the only one who likes the Deus Ex characters :p And I cant believe people gave ME2 such high scores, DA:O was WAY better, I think DA:O deserves the praise ME2 got.dracolich55
No, DAO is overrated. The characters are all a bunch of KOTOR clones and with the exception of Leliana and Wynne (due to the new novel) are one dimensional, the gameplay is extremely unbalanced, the lore and storytelling ar every cliched and uninspiring. Mass Effect 2 has far better gameplay, far better characters, far better universe and lore, and even a far better plot. DAO pushes no new ground, it is a rehash of every other RPG that came before and was easily surpassed by The Witcher and NWN2 MOTB. And really, DAO was just a cash in for all the BG nostalgics.
Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#182 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="texasgoldrush"][QUOTE="dracolich55"][QUOTE="texasgoldrush"] In ME1, when you aim at civs, you can't fire....and when you shoot at squadmates in ME games, they do comment. And if they fall in battle, they don't "die" anyway. Skyrim ha sunkillable NPCs, but New Vegas did not (except for companions on normal mode). New Vegas did it right and really, its better than Deus Ex overall. Same freedom, but with far better writing and characters. However, unkillable NPCs limits the freedom of the game and if you are going to base a game off freedom, like Deus Ex, it is a noticable flaw you can't ignore. Invicible nPCs are railroading. Mass Effect is not based on "freedom" of gamplay, but takes a choose your own adventure type story approach. So you can't compare DX to ME approaches, its apples and oranges. You can only compare how good th eapple is and how good the orange is. Invisible War did it smart, they only used the unbreakable window trick twice (once for Nassif and once for Sparks) and other times put NPCs that further the story ito no weapon zones and had good story reasons for no weapon zones. Also they talk through intercom or communication device, like Saman. It was far more realistic.

Look man, I love Bioware too. In fact, they are my favourite developer because they have consistanstly made amazing games ever gen like BG2 (the second best game in existance, only next to God Ex), KOTOR, Mass Effect, Dragon Age:Orgins, but Deus Ex just is. While Bware games give huge amounts of coice in story, DX gives us both choice in gameplay AND story. Denial is the first step towards exceptance.

Except for endgame, hen does Deus Ex give you choices on story? Outside a few moments, it is extremely railroaded. Your choices are cosmetic. Once again, Deus Ex fans overrate the power of choice in the game. There is only a couple story choices that matter and they matter VERY little, does Paul survive? Where did you send the doctor? Did you get the bomb out of Jocks chopper? Thats it. The entire series is railroaded and the ending is a cop out. You can easily see all the endings by reloading the save and the whole series is guilty of this. The game is far overrated. Games did freedom of choice far better than DX before, and games did freedom far better after.

DX is a ROLE Playing game, its not a TPS like Mass Effect. you don't have to kill maggie chow, you would ROLE PLAY that you shot her with a tranq dart and shes still alive. Here's a neat site that may help you on your journey to acceptance http://www.visualwalkthroughs.com/deusex/deusexwalkthrough.htm
Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#183 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="dracolich55"] Agreed for the most part, however am the only one who likes the Deus Ex characters :p And I cant believe people gave ME2 such high scores, DA:O was WAY better, I think DA:O deserves the praise ME2 got.texasgoldrush
No, DAO is overrated. The characters are all a bunch of KOTOR clones and with the exception of Leliana and Wynne (due to the new novel) are one dimensional, the gameplay is extremely unbalanced, the lore and storytelling ar every cliched and uninspiring. Mass Effect 2 has far better gameplay, far better characters, far better universe and lore, and even a far better plot. DAO pushes no new ground, it is a rehash of every other RPG that came before and was easily surpassed by The Witcher and NWN2 MOTB. And really, DAO was just a cash in for all the BG nostalgics.

DA:0 was the closes thing Bioware has to baldurs gate this gen. Therefore it automatically wins. (although I agree The Witcher is better than DA)
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#184 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="dracolich55"][QUOTE="texasgoldrush"][QUOTE="dracolich55"] Look man, I love Bioware too. In fact, they are my favourite developer because they have consistanstly made amazing games ever gen like BG2 (the second best game in existance, only next to God Ex), KOTOR, Mass Effect, Dragon Age:Orgins, but Deus Ex just is. While Bware games give huge amounts of coice in story, DX gives us both choice in gameplay AND story. Denial is the first step towards exceptance.

Except for endgame, hen does Deus Ex give you choices on story? Outside a few moments, it is extremely railroaded. Your choices are cosmetic. Once again, Deus Ex fans overrate the power of choice in the game. There is only a couple story choices that matter and they matter VERY little, does Paul survive? Where did you send the doctor? Did you get the bomb out of Jocks chopper? Thats it. The entire series is railroaded and the ending is a cop out. You can easily see all the endings by reloading the save and the whole series is guilty of this. The game is far overrated. Games did freedom of choice far better than DX before, and games did freedom far better after.

DX is a ROLE Playing game, its not a TPS like Mass Effect. you don't have to kill maggie chow, you would ROLE PLAY that you shot her with a tranq dart and shes still alive. Here's a neat site that may help you on your journey to acceptance http://www.visualwalkthroughs.com/deusex/deusexwalkthrough.htm

And how does her survival affect the story? It doesn't. Nevermind the fact I didn't kill Anna and Grunther, and the game still says they died. Hell, Grunther wants to kill me for "killing" Anna. And really while Deus Ex gives you more choice on HOW to reach your objective, Mass Effect gives you more choice in WHAT TO DO with an objective.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#185 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="texasgoldrush"][QUOTE="dracolich55"] Agreed for the most part, however am the only one who likes the Deus Ex characters :p And I cant believe people gave ME2 such high scores, DA:O was WAY better, I think DA:O deserves the praise ME2 got.dracolich55
No, DAO is overrated. The characters are all a bunch of KOTOR clones and with the exception of Leliana and Wynne (due to the new novel) are one dimensional, the gameplay is extremely unbalanced, the lore and storytelling ar every cliched and uninspiring. Mass Effect 2 has far better gameplay, far better characters, far better universe and lore, and even a far better plot. DAO pushes no new ground, it is a rehash of every other RPG that came before and was easily surpassed by The Witcher and NWN2 MOTB. And really, DAO was just a cash in for all the BG nostalgics.

DA:0 was the closes thing Bioware has to baldurs gate this gen. Therefore it automatically wins. (although I agree The Witcher is better than DA)

So by imitating or "being close to" Baldur's Gate, DAO is "automatically" good? LOL This game is more overrated than I thought. Really DAO lacked almost everything that makes BGII great....Loghain is NO Jon Irenicus.
Avatar image for SecretPolice
SecretPolice

45593

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#186 SecretPolice
Member since 2007 • 45593 Posts

[QUOTE="dracolich55"][QUOTE="texasgoldrush"] No, DAO is overrated. The characters are all a bunch of KOTOR clones and with the exception of Leliana and Wynne (due to the new novel) are one dimensional, the gameplay is extremely unbalanced, the lore and storytelling ar every cliched and uninspiring. Mass Effect 2 has far better gameplay, far better characters, far better universe and lore, and even a far better plot. DAO pushes no new ground, it is a rehash of every other RPG that came before and was easily surpassed by The Witcher and NWN2 MOTB. And really, DAO was just a cash in for all the BG nostalgics. texasgoldrush
DA:0 was the closes thing Bioware has to baldurs gate this gen. Therefore it automatically wins. (although I agree The Witcher is better than DA)

So by imitating or "being close to" Baldur's Gate, DAO is "automatically" good? LOL This game is more overrated than I thought. Really DAO lacked almost everything that makes BGII great....Loghain is NO Jon Irenicus.

DA:O goes down as the only Bioware game I started but never finished. :? I dunno tho, it seems to vary wildly among us bio fans as to how good DAO is so ya know.:P

Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#187 cain006
Member since 2008 • 8625 Posts

Except for endgame, hen does Deus Ex give you choices on story? Outside a few moments, it is extremely railroaded. Your choices are cosmetic. Once again, Deus Ex fans overrate the power of choice in the game. There is only a couple story choices that matter and they matter VERY little, does Paul survive? Where did you send the doctor? Did you get the bomb out of Jocks chopper? Thats it. The entire series is railroaded and the ending is a cop out. You can easily see all the endings by reloading the save and the whole series is guilty of this. The game is far overrated. Games did freedom of choice far better than DX before, and games did freedom far better after.texasgoldrush
Deus Ex's choices in the story are bad, you're right. The choices in gameplay are amazing though, very few games come close to how well Deus Ex did choice in how you play the game.

Avatar image for Sir_Graham
Sir_Graham

3983

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#188 Sir_Graham
Member since 2002 • 3983 Posts
It's not better than Mass Effect.001011000101101
Mass Effect 1 or 2? I think there are a number of games currently better than it but if judged for it's time it would be near the top of my best game of all time list. The top of my list would probably be Space Quest which is terrible by today's standards. It's hard to judge games over time due to nostalgia. Deus Ex holds up better than most but it is definately showing it's age these days when it comes to graphics and animations.
Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#189 N30F3N1X
Member since 2009 • 8923 Posts

Mass Effect gives you more choice in WHAT TO DO with an objective.texasgoldrush

Dafuq?

What?

Avatar image for donalbane
donalbane

16383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#190 donalbane
Member since 2003 • 16383 Posts
Call me crazy, but I greatly prefer Human Revolution to the original.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#191 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]

Mass Effect gives you more choice in WHAT TO DO with an objective.N30F3N1X

Dafuq?

What?

Do you kill the Rachni queen or spare her? Do you destroy or spare genphage cure data gotten unethically? Do you let Kasumi keep her greybox? Etc. None of this in Deus Ex except for a few moments.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#192 texasgoldrush
Member since 2003 • 15246 Posts
Call me crazy, but I greatly prefer Human Revolution to the original. donalbane
Better in almost every way....its that fans have their head up nostalgia's ass.
Avatar image for Heil68
Heil68

60819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#193 Heil68
Member since 2004 • 60819 Posts
No, it's not even in the top 10.
Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#194 N30F3N1X
Member since 2009 • 8923 Posts

Do you kill the Rachni queen or spare her? Do you destroy or spare genphage cure data gotten unethically? Do you let Kasumi keep her greybox? Etc. None of this in Deus Ex except for a few moments.texasgoldrush

And none of that affects gameplay nor story either in any way except for a few lines. Doesn't really seem a big difference in "what to do" to me.

Of course ME3 isn't here yet but until then, the above applies.

Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#195 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]Do you kill the Rachni queen or spare her? Do you destroy or spare genphage cure data gotten unethically? Do you let Kasumi keep her greybox? Etc. None of this in Deus Ex except for a few moments.N30F3N1X

And none of that affects gameplay nor story either in any way except for a few lines. Doesn't really seem a big difference in "what to do" to me.

Of course ME3 isn't here yet but until then, the above applies.

Saw the leak, decisions definitely impact.
Avatar image for chocolate1325
chocolate1325

33007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 306

User Lists: 0

#196 chocolate1325
Member since 2006 • 33007 Posts

It is good but not the best.

Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#197 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="texasgoldrush"][QUOTE="dracolich55"][QUOTE="texasgoldrush"] No, DAO is overrated. The characters are all a bunch of KOTOR clones and with the exception of Leliana and Wynne (due to the new novel) are one dimensional, the gameplay is extremely unbalanced, the lore and storytelling ar every cliched and uninspiring. Mass Effect 2 has far better gameplay, far better characters, far better universe and lore, and even a far better plot. DAO pushes no new ground, it is a rehash of every other RPG that came before and was easily surpassed by The Witcher and NWN2 MOTB. And really, DAO was just a cash in for all the BG nostalgics.

DA:0 was the closes thing Bioware has to baldurs gate this gen. Therefore it automatically wins. (although I agree The Witcher is better than DA)

So by imitating or "being close to" Baldur's Gate, DAO is "automatically" good? LOL This game is more overrated than I thought. Really DAO lacked almost everything that makes BGII great....Loghain is NO Jon Irenicus.

The "I only started gaming this gen" attitude needs stop. Like now. DA:O is not as good as BG2, but its still very good and the closest thing to BG on the market right now.
Avatar image for dracolich55
dracolich55

2343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#198 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="texasgoldrush"][QUOTE="dracolich55"][QUOTE="texasgoldrush"] Except for endgame, hen does Deus Ex give you choices on story? Outside a few moments, it is extremely railroaded. Your choices are cosmetic. Once again, Deus Ex fans overrate the power of choice in the game. There is only a couple story choices that matter and they matter VERY little, does Paul survive? Where did you send the doctor? Did you get the bomb out of Jocks chopper? Thats it. The entire series is railroaded and the ending is a cop out. You can easily see all the endings by reloading the save and the whole series is guilty of this. The game is far overrated. Games did freedom of choice far better than DX before, and games did freedom far better after.

DX is a ROLE Playing game, its not a TPS like Mass Effect. you don't have to kill maggie chow, you would ROLE PLAY that you shot her with a tranq dart and shes still alive. Here's a neat site that may help you on your journey to acceptance http://www.visualwalkthroughs.com/deusex/deusexwalkthrough.htm

And how does her survival affect the story? It doesn't. Nevermind the fact I didn't kill Anna and Grunther, and the game still says they died. Hell, Grunther wants to kill me for "killing" Anna. And really while Deus Ex gives you more choice on HOW to reach your objective, Mass Effect gives you more choice in WHAT TO DO with an objective.

90% of the choices in ME don't effect much other than a few lines either.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#199 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="dracolich55"][QUOTE="texasgoldrush"][QUOTE="dracolich55"] DX is a ROLE Playing game, its not a TPS like Mass Effect. you don't have to kill maggie chow, you would ROLE PLAY that you shot her with a tranq dart and shes still alive. Here's a neat site that may help you on your journey to acceptance http://www.visualwalkthroughs.com/deusex/deusexwalkthrough.htm

And how does her survival affect the story? It doesn't. Nevermind the fact I didn't kill Anna and Grunther, and the game still says they died. Hell, Grunther wants to kill me for "killing" Anna. And really while Deus Ex gives you more choice on HOW to reach your objective, Mass Effect gives you more choice in WHAT TO DO with an objective.

90% of the choices in ME don't effect much other than a few lines either.

however, its set up to impact the next game....and the fact that the consquences are delayed makes it more provoking.
Avatar image for texasgoldrush
texasgoldrush

15246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#200 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="dracolich55"][QUOTE="texasgoldrush"][QUOTE="dracolich55"] DA:0 was the closes thing Bioware has to baldurs gate this gen. Therefore it automatically wins. (although I agree The Witcher is better than DA)

So by imitating or "being close to" Baldur's Gate, DAO is "automatically" good? LOL This game is more overrated than I thought. Really DAO lacked almost everything that makes BGII great....Loghain is NO Jon Irenicus.

The "I only started gaming this gen" attitude needs stop. Like now. DA:O is not as good as BG2, but its still very good and the closest thing to BG on the market right now.

but it wasn't very good...its Bioware's least inspired story and universe, cliched to the extreme (way more than their other games), latched on to the same formula of their past games (which ME2 and DAII stepped away from), characters ripped from past Bioware games (Alistair is DA's Carth), weak villian, and the plot lacked focus, especially the middle. Add to that piss poor art design and very poor gameplay balance, and bad pacing issues, especially in the Deep Roads and The Fade. Leliana was really the best thing from DAO...I wonder why the writers and the game's director likes her so much.