However, you have to kill her, and if you "don't" the game will say you killed her anyway. Same with Grunther. Hell, also a huge problem is invincible NPCs which makes the game less free than you think. Wanna kill Manderley or Tracer Tong, too bad, we only let you kill them when we allow you to. Hell, Invisible War got rid of the invincible NPCs, instead set up scenarios where you can't gun them down, such as weapon free zones. And really the only boss in HR that should have been sparable is Fedorva in Picus.[QUOTE="texasgoldrush"][QUOTE="dracolich55"] At least the bosses in the first had choices, lol. you had like 4 oppurtunities to kill Anne Navarre for example and you didnt even have to kill her in the end anyways.MLBknights58
I really wanna smack texas sometimes.
No fvck you can't kill story important NPC's. What if Sheperd could just smoke Captain Anderson at the beginning? Joker?
Use your head.
Use your head... Mass Effect isn't based on complete player freedom like DX games are, hell, in mE1, they don't let you shoot at civilians and ME2 doesn't let you draw your gun at all in civ areas. But they do it in a way that doesn't break immersion. Why have invinicible NPCs, that is stupid when you are making a game that is about freedom and choice. So much for choice. Admit that its a flaw. And like I said, Invisible War has NO invinicble NPCs, if you can shoot them and hit them, they can die. HR stupidly brought back invincible NPCs....
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