1UP review Too human

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EmperorSupreme

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#351 EmperorSupreme
Member since 2006 • 7686 Posts

That's really a shame, you know? All the hype they did, the NeoGAF crap, the years of teasing, and we get mediocrity. This game will probably have a hardcore cult following, but most probably won't care for it. I want to say that I feel bad for Silicon Knights and Dennis Dyak, but they're not stupid. They've played great games and know how to make great games. They've been feeding us crap about Too Human for how many years now? Oh, change of platform. Oh, change of engine. Oh, wasn't ready to show at E3. We don't want to hear anymore excuses. I would say Microsoft rushed it out the door, but they've been more than lenient to give them this much time and all the changes they made. Silicon Knights straight up dropped the ball, and after all the crap Dyak has pulled. After GAF and crying on 1up Yours, he deserves whatever the gaming community choses to do with him.

Unreal.

Sooshy

You're right and it's unfortunate..

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DarkCloud79

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#352 DarkCloud79
Member since 2006 • 997 Posts
[QUOTE="doobie1975"]

not a good one

http://www.1up.com/do/reviewPage?cId=3169393

atarigrad

It's written by Giancarlo he's historically a Sony fanboy and one of the worst reviewers I've ever had the unfortunate pleasure of reading. Honestly you would be better off closing your eyes and throwing darts at a dart bored for your score.

You may not like to know what "Milkman" Jonh Mielke has to say then:

"As for the game itself, I reviewed it as well for EGM, and arrived at the same score as GianCarlo, independent of GianCarlo (we don't discuss our scores with each other until the text is handed in, to avoid hive-mind stuff). As a freak for loot whoring type games (Diablo II, Phantasy Star Online, Final Fantasy XI, Monster Hunter) I found Too Human unsatisfying on all levels. I can appreciate the spin on Norse myth, but once past that, there's so little else to keep me coming back to Too Human.

If you fell for the pre-order trap dangling special armor sets in front of you, I weep for your money. On some levels -- make that many levels -- I think Kingdom Under Fire: Circle of Doom did a better job appeasing loot whores than Too Human. I've nothing against Silicon Knights, but if you're looking for a cheap copy of the game, I'd wait about two days, then go visit your nearest EB or Gamestop."

Another quote:

"H: Pros: Nice attempt at reinventing Norse mythology. Decent variety of accessory and armor looks.
Cons: Poor controls, poor camera angles (camera makes you do all the work, so not fun). Wants to be Halo-level epic, the visuals seem like they were pulled from unused Halo levels, then pulled back so as to be less recognizable. Wants to be Contra-meets-DMC, but go juggle some **** in DMC4 with Dante or Nero and them shoot your enemies in the air. The go try it in Too Human. One's awesome. The other isn't. Ray Barnholt of 1UP/EGM said it best when he said "if only the game were the first level repeated til the game's finish, then it would have been almost fine." While I didn't like the first level any more than the others, this says a lot."

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krazyflame

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#353 krazyflame
Member since 2008 • 115 Posts

ouch that sucks, well w/e i didnt care much for the game anyway i knew it was going to suck.

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spike6566

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#354 spike6566
Member since 2008 • 1630 Posts
foudn this on the Gaf. pretty funny http://i530.photobucket.com/albums/dd341/mappster55/dyackmadred.gif
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mistervengeance

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#355 mistervengeance
Member since 2006 • 6769 Posts
[QUOTE="mistervengeance"][QUOTE="ironcreed"]

What the hell ever. This will be one of those games that sells really well, but will have mixed bag reviews simply because it dares to be different. Some will love it, some will hate it. Truly a polarizing game in every respect.

As for myself, I have always known that I would love this game, and the demo only confirmed as much. And speaking of the demo, I cannot recall one that has made me want to play it over and over again, and I know that I am certainly not alone there. I think the addictive nature of the demo speaks for itself in regards to what the game will be like. Still extremely excited for it, personally.

ironcreed


in the same way big rigs dared to be different?

Wow, what an accurate comparison there, lol. No, it dares to be different with it's gameplay. Which despite some of the early reviews, quite a lot of GAMERS who played the demo seemed to find refreshing after they got used to it. And I will admit that the unconventional gameplay felt very awkward to me at first, but after I played the demo the second time it flowed very well for me and it was a breath of fresh air. When games try to branch out and be innovative, some will get it and dig it, and others will not just because it is different. It is really as simple as that, my friend.

the core gameplay is bloody terrible and nothing can change that. i shouldn't have to play a game for 2 hours to like it, it should be fun to play right off the bat. at least the core gameplay should work.

The supposedly computer-controlled truck you're supposed to be racing against in the game never actually moves. It's right there next to you at the beginning of a race, but it has no purpose in the game. This is to say, actually, that none of the game's races have a purpose because there's no competition and no time limit. You win every single time. So unless you especially like seeing a winning-screen over and over again that reads "You're Winner!", there is absolutely no point in playing Big Rigs.

Gamespot

see, now that is DARING to be different. apparently gamespot didn't like the fact that big rigs was an attempt to attract people into gaming who aren't so good and get frustrated when they lose.

anyway, detracting from my half-serious metaphor there, if the core gameplay is terrible, nothing else in the game can redeem this. and i seem to have proven myself right with several PROFESSIONAL reviews backing me.