I dont mind and notice, though since KZ3 needs to have a constant lock on the 30 FPS for the 3D tech, it appears to be 60 FPS.
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I dont mind and notice, though since KZ3 needs to have a constant lock on the 30 FPS for the 3D tech, it appears to be 60 FPS.
COD4 was 60fps? Damn you guys, now i'll pay attention to frame rates and i wont be able to get used to 30 again :(#
EDIT: Whats bad company 2's frame rate?
[QUOTE="Teufelhuhn"]
yeah, thats true. Some games are even broke and are constantly switching between 30 and 60 with nothing in between like in SH3 on PC. I played it with a framelocker @ 30. It was just annoying when ever you got into a new room its going from 60 to 30.
[QUOTE="GTSaiyanjin2"]
I run 120 refresh rate myself :P makes games more smooth imo
HFkami
me too its awesome for old classics like doom and hexen.
Are those videos supposed to be examples of each? If so MEGA fail. It's the same video running at different speeds. That's not how it works. Video framerate isn't the same as game and animation framerate...In movies its speed in games its fluidity.
blues35301
No they are real check out the frames with fraps or something. Youtube doesnt allow more than 35 frames.
Yeah, but its the exact same video. Meaning the game was only played once at a certain gameplay framerate. Probably 30 fps. Then the video was edited to run faster at 60fps. You can tell because the second one just seems faster. Its not the same thing as in game framerate. Games framerate makes for more fluidity.
A faster running movie/video is just faster running. In movies and videos its speed. Less frames is slomo and so on. In games its just smoothness of animation and such.
If you want to showcase a game running in each you need to play a pc game such as crysis at settings to run around 30 fps. And then replay again with lowered settings (maybe resolution and a few other settings) to get near 60fps. And record each session. The videos wouldn't be identical but then you'd see the diff between a game running at 60fps and 30fps.
Less frames is slomo and so on.
blues35301
Slow motion video actually REQUIRES an incredibly high frame rater when capturing it and displaying because animation fluidity is the top most priority.
Yeah, but its the exact same video. Meaning the game was only played once at a certain gameplay framerate. Probably 30 fps. Then the video was edited to run faster at 60fps. You can tell because the second one just seems faster. Its not the same thing as in game framerate. Games framerate makes for more fluidity.
A faster running movie/video is just faster running. In movies and videos its speed. Less frames is slomo and so on. In games its just smoothness of animation and such.
If you want to showcase a game running in each you need to play a pc game such as crysis at settings to run around 30 fps. And then replay again with lowered settings (maybe resolution and a few other settings) to get near 60fps. And record each session. The videos wouldn't be identical but then you'd see the diff between a game running at 60fps and 30fps.
blues35301
the mp4 video itself and the actual gameplay were 60 frames, i just uploaded the same video in different pages with different maximums for framerates. I did nothing speed up.
30 is fine for me but 60 is nice.
I usually build a new PC which start with 60 FPS but as the years go by it games get more demanding and I still wantto max them out.
I only build a new PC once there are enough games I cannot get close to maxing and keeping a 30 FPS count.
As we all know, movies are shot at 24 FPS. If a game mimics this (one that is cinematic mind you), then the game will seem a lot more cinematic and such.[QUOTE="Metalscarz"]
30 is the lowest any game should hit. Higher is ALWAYS better. I can't ever see myself saying I wish this 60 FPS game ran at 30.
I can see turning down effects for better framerate. I can see putting up with 30 for the effects if the developers gave me no choice (consoles) or the leap from high to ultra is noticeable.
I can't imagine anyone saying, "I really like it when my games run slower".
GoGoGadget_
No, there's a trick to that. The movie reel is shown at 24fps, but the shutter opens twice on each frame. So the screen is actually blinking at 24x2. :)
[QUOTE="blues35301"]
Yeah, but its the exact same video. Meaning the game was only played once at a certain gameplay framerate. Probably 30 fps. Then the video was edited to run faster at 60fps. You can tell because the second one just seems faster. Its not the same thing as in game framerate. Games framerate makes for more fluidity.
A faster running movie/video is just faster running. In movies and videos its speed. Less frames is slomo and so on. In games its just smoothness of animation and such.
If you want to showcase a game running in each you need to play a pc game such as crysis at settings to run around 30 fps. And then replay again with lowered settings (maybe resolution and a few other settings) to get near 60fps. And record each session. The videos wouldn't be identical but then you'd see the diff between a game running at 60fps and 30fps.
HFkami
the mp4 video itself and the actual gameplay were 60 frames, i just uploaded the same video in different pages with different maximums for framerates. I did nothing speed up.
Exactly, the game itself is still running at the same framerate. Therefor your videos are show casing nothing. Game framerate is different than movie framerate for the last time. But yes in games more frames is always better.[QUOTE="blues35301"]
Less frames is slomo and so on.
nintendog66
Slow motion video actually REQUIRES an incredibly high frame rater when capturing it and displaying because animation fluidity is the top most priority.
Yea for modern slow mo that is ultra fluid. Old slomo was done just by playing at around 10 or so fps. Now adays they capture at an insane amount of frames and play them at normal speed. Either way video framerate does with speed and games its fluidity. 300fps in a game isn't 3 times faster than 100fps its 3 times smoother. Not that you can really notice :)60FPS for sure everything always looks better that way much smoother and fluid. 30FPS is just the least amount you can have while having a enjoyable exp. Only reason you should be playing at that is if your PC cant handle 60FPS it or your playing on consoles.
[QUOTE="blues35301"]
Less frames is slomo and so on.
Slow motion video actually REQUIRES an incredibly high frame rater when capturing it and displaying because animation fluidity is the top most priority.
Yea for modern slow mo that is ultra fluid. Old slomo was done just by playing at around 10 or so fps. Now adays they capture at an insane amount of frames and play them at normal speed. Either way video framerate does with speed and games its fluidity. 300fps in a game isn't 3 times faster than 100fps its 3 times smoother. Not that you can really notice :) Video doesnt speed up with higher framerate. Its more fluid just like games. A video shot at 10fps would simply be choppy, not slo mo. Record video on a cheap cellphone and you'll see what I mean. A video shot at 30fps and played at 10fps would be slomo.It's hard to gauge it form just looking at a video but when you play it you can tell. Especially a FPS that requires fast reflexes.I can't believe people can tell the difference. The only point it bugs me at is below 20 FPS, thats what I try to play all my PC games at, and it doesn't make a bit of difference on multiplayer (could1 twentieth of a second possiblymake a difference?)
magnax1
[QUOTE="magnax1"]It's hard to gauge it form just looking at a video but when you play it you can tell. Especially a FPS that requires fast reflexes.I can't believe people can tell the difference. The only point it bugs me at is below 20 FPS, thats what I try to play all my PC games at, and it doesn't make a bit of difference on multiplayer (could1 twentieth of a second possiblymake a difference?)
Ringx55
I can't at all. I mean, I can tell a difference, but it doesn't make a difference in the experience of the game. I Didn't have any trouble reacting in COD2 when I ran it at 20 FPS, I still played very well.
Bayonetta I think averaged high 40 fps for xbox 360 and sub 30 fps for PS3. 60 fps is preferable, but I had no problems with 30+ fps on Uncharted 2 and GOW3.The higher the better of course but some games I prefer being at 30FPS while having some awesome graphics like Uncharted. On the other hand games like SF, GT5 & Wipeout should always be at 60FPS because of the game being fast paced and all..
Oh by the way, is Bayonetta 60FPS?
sanim02
[QUOTE="hd5870corei7"]how can you justify that? 60 fps is always better, with the exception of some older games that have internal framerates, like old n64 games that are completely locked to 17 fps.Would you trade it off for a greater level of graphical detail, say a more distant depth of field?30 fps > 60 fps. I see everyone above me only plays CSS and Cod games :O
TerrorRizzing
9/10 in this thread are saying 60 fps is a must, 30 fps is way worse or unplayable or whatever. 95% of all console games are in 30 fps. and I don't know a single PC gamer that plays 60 fps with his high end games like Crysis. I can run Crysis with 60 fps if I run all high in 720p no AA but I'd rather get 31 fps if I run all very high 1080p and 8 X AA.... ok, but how does that mean 30 fps is better? If I can get 60 fps without a major visual hit, im going for 60fps.Simple. What if you can't reach 60fps without taking a significant graphical hit? Now you've got a tradeoff situation: smoother motion or more detail (either of which may actually be important depending on the game).[QUOTE="hd5870corei7"][QUOTE="The__Havoc"]
You know fighters are on consoles as well right? And you know that the fighters on consoles almost universally run at 60fps right? Its the standard in fighting games.
TerrorRizzing
I just hope with the next-gen consoles, 60 FPS will be more standard in games. I would love Halo so much if it was 60 FPS :P My friend has one of those anti-judder TVs though, it makes Bad Company 2 on 360 look as if it's running at a higher frame-rate!-RocBoys9489-Those aren't recommended, though, because video processing creates display lag. Playing a game like Bad Company 2 on a TV like that may result in delayed reactions to your controls which can affect gameplay. PS. I'm waiting to see if a console maker will make an insistence on 1080p@60fps locked for nearly every game next gen.
I need 50-60 fps for First/Third Person Shooters. Particularly online.
~30 is fine for everything else, really..but less than that starts to become a visual annoyance.
60 FPS is much, much, much better. I'd easily give up stuff like "textures" and "lighting" for it. (And if it isn't already showing, I know nothing about graphics).nintendo-4lifeWhat about depth of field? As in being able to see things from father away?
N64 had one game at 60 FPS F-Zero X. Most of Nintendo's games are usually 60 FPS. I can only think of a few that were 30 FPS last gen one of them being Super Mario Sunshine.SMS needed to reduce the framerate because of increased graphical complexity (the constant fluid effects). Since that was a gameplay aspect, the tradeoff's understandable.[QUOTE="Raymundo_Manuel"]
60 fps is where it's at. Dreamcast showed me that consoles shouldn't be limited in that regard, and yet 10 years later the consoles shifted back a few paces, and games are coming out at 30fps, and even lower at times......Luckily Nintendo didn't follow that trend.
Some games I just find are near unplayable at 30fps though.Once you've grown accustomed to 60fps in the majority of your games you will begin to notice the choppiness in games that don't run near that.
Nintendo_Ownes7
As we all know, movies are shot at 24 FPS. If a game mimics this (one that is cinematic mind you), then the game will seem a lot more cinematic and such.[QUOTE="GoGoGadget_"]
[QUOTE="Metalscarz"]
30 is the lowest any game should hit. Higher is ALWAYS better. I can't ever see myself saying I wish this 60 FPS game ran at 30.
I can see turning down effects for better framerate. I can see putting up with 30 for the effects if the developers gave me no choice (consoles) or the leap from high to ultra is noticeable.
I can't imagine anyone saying, "I really like it when my games run slower".
br0kenrabbit
No, there's a trick to that. The movie reel is shown at 24fps, but the shutter opens twice on each frame. So the screen is actually blinking at 24x2. :)
That still counts as 24fps. The double shutter simply keeps the light from dimming as the film advances the frame (what's important is when the picture changes).30 vs. 60fps can be pretty easy to see. Let's go historical here. One of the most noticable difference between Soul Edge/Blade and Soul Calibur was the framerate (30 vs. 60). I certainly noticed it right away when the latter game first appeared in arcades.I can't believe people can tell the difference. The only point it bugs me at is below 20 FPS, thats what I try to play all my PC games at, and it doesn't make a bit of difference on multiplayer (could1 twentieth of a second possiblymake a difference?)
magnax1
[QUOTE="magnax1"]30 vs. 60fps can be pretty easy to see. Let's go historical here. One of the most noticable difference between Soul Edge/Blade and Soul Calibur was the framerate (30 vs. 60). I certainly noticed it right away when the latter game first appeared in arcades.I can't believe people can tell the difference. The only point it bugs me at is below 20 FPS, thats what I try to play all my PC games at, and it doesn't make a bit of difference on multiplayer (could1 twentieth of a second possiblymake a difference?)
HuusAsking
Like I said, I can notice, but it just makes 0 impact on the game, and it doesn't make it look much better. I'd much rather they push out better graphics then a higher framerate.
It honestly depends on the game. I agree with some that sometimes 30 fps are fine in some games but over all i enjoy smooth 60 fps.
[QUOTE="nintendo-4life"]60 FPS is much, much, much better. I'd easily give up stuff like "textures" and "lighting" for it. (And if it isn't already showing, I know nothing about graphics).HuusAskingWhat about depth of field? As in being able to see things from father away? Thats not depth of field that is view distance, depth of field blurs the stuff you arent focusing on.
How about steady frames? I'd much prefer playing a game running at a constant 30fps than one running at 80fps that decides to drop to 40fps when the action heats up.
n64 games ran at like 17 fps, people played them. I couldnt handle it though.depends on the game.
19fps is the bare minimum i can handle. i know, i have a rediculously high tolderance for frame rates.
painguy1
option 2 would feel much smoother.How about steady frames? I'd much prefer playing a game running at a constant 30fps than one running at 80fps that decides to drop to 40fps when the action heats up.
Heirren
you know whats funny though, most console games cant even maintain 30 fps. I dont like 30 fps with dips in the low 20s high teens, which is why i game mostly on pc.
any game below 60fps i wont buy, and if i accidentally do, i throw it out immediately when i find out. i also dont buy games from the developer anymore usually
Yikes go get a life, what your doing is just unnecessary... i bet if you did a test with 3 or 4 games which ones are running at 30fps and 60fps you'd probably guess them wrong... It barely makes any impact as your eyes can only tell 20fps from 25fps anything higher is practically undetectable, hence the 1080p where the P means it usually runs 24fps no matter what you do.any game below 60fps i wont buy, and if i accidentally do, i throw it out immediately when i find out. i also dont buy games from the developer anymore usually
CaptainHarley
[QUOTE="Heirren"]option 2 would feel much smoother.How about steady frames? I'd much prefer playing a game running at a constant 30fps than one running at 80fps that decides to drop to 40fps when the action heats up.
TerrorRizzing
Well, it isn't smoother. Dips in framerate fiddle with timing, which is the most important part of a smooth playing game. Do you like playing laggy Street Fighter online?
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