All RTS are boring except....

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The_AI

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#51 The_AI
Member since 2006 • 4791 Posts
Company of Heroes, Dawn of War, Battle for Middle-earth 2, and The Sims disagree with you.
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DA_B0MB

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#52 DA_B0MB
Member since 2005 • 9938 Posts
Wow what a joke. Someone hasn't played Starcraft...
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trix5817

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#53 trix5817
Member since 2004 • 12252 Posts
[QUOTE="RandomDying"]

I've played all these RTS games said (Starcraft to Rise of Nations to Total War) and they are all good in their own way. You can never say one is the dominant RTS since they all specialize in certain types of RTS.

You have to stop thinking so simply since RTS's can be broken down into different categories. Theres some where building/economy/battle take place all in the same map (Starcraft/RiseofNations etc) and then theres the others where battles and building take place separately (Total War series).

The fact is that it is not easy to play all of these games online. Starcraft and Warcraft3 do an excellent job of allowing millions of gamers to use strategies against each other while Total War hasn't done the same. You can't play a whole campaign online in Total War in a time effective manner since its not set up that way. Total War is more "single player" in the sense that you only focus on your own turns and the computer just breezes over whatever the other nations/factions are doing during their turns. A single campaign on Total war would go on for weeks since not everyone is playing 24hrs straight, and then theres lag to deal with and other issues that set back gameplay. While in Starcraft/Warcraft3 you can jump into a game and have it over within an hour or two and still be able to replay those battles again and again during the same timeframe a campaign of Total war would take.

So in the end I really don't see how you're comparing Total War and Starcraft and all the others. Sure Total War has a lot of Single Player replayability but I've spent many more hours online playing other RTS since its always more fun to play with other people than the same stupid AI.

On an Opinion matter: I loved Homeworld 2, my favorite RTS so far.

True_Gamer_


I play TW online so I dont have this problem...the game is MARVELOUS... Each battle requires alot of thought and TACTICAL thinking the memorising and clickfests that all the other RTS games have online is absent.



TW isn't a clickfest? Why are you using this term anyways? I guess FPS's are click fests too? Honestly. Saying that TW is the only good RTS game is ridiculous, and this is coming from someone that LOVES the TW series. Please, just stop.
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Wasdie

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#54 Wasdie  Moderator
Member since 2003 • 53622 Posts
Have you ever played Company of Heros or Rise of Nations? 
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The_AI

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#55 The_AI
Member since 2006 • 4791 Posts
And Sid Meier's Pirates and Black and White are mad at you, too.
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mightywarlord

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#56 mightywarlord
Member since 2005 • 3174 Posts
[QUOTE="project343"]Warcraft? Starcraft? They are Gods among videogames.Baird-06
Don't forget Age of Empires! :D Sure the third wasn't as great as the second, but I still had a lot of fun with it.

Rise of Nations was also pretty great.



Rise of nations was aweful.  It was a game devoid of skill.  You memorised a build order, and pas that point you had a bunch of things you needed to do at once( with no atomation at all) and, what's worse, if you tried to fight you had to put all oyur attention on your units while your economy got destroyed.
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mightywarlord

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#57 mightywarlord
Member since 2005 • 3174 Posts
[QUOTE="True_Gamer_"][QUOTE="RandomDying"]

I've played all these RTS games said (Starcraft to Rise of Nations to Total War) and they are all good in their own way. You can never say one is the dominant RTS since they all specialize in certain types of RTS.

You have to stop thinking so simply since RTS's can be broken down into different categories. Theres some where building/economy/battle take place all in the same map (Starcraft/RiseofNations etc) and then theres the others where battles and building take place separately (Total War series).

The fact is that it is not easy to play all of these games online. Starcraft and Warcraft3 do an excellent job of allowing millions of gamers to use strategies against each other while Total War hasn't done the same. You can't play a whole campaign online in Total War in a time effective manner since its not set up that way. Total War is more "single player" in the sense that you only focus on your own turns and the computer just breezes over whatever the other nations/factions are doing during their turns. A single campaign on Total war would go on for weeks since not everyone is playing 24hrs straight, and then theres lag to deal with and other issues that set back gameplay. While in Starcraft/Warcraft3 you can jump into a game and have it over within an hour or two and still be able to replay those battles again and again during the same timeframe a campaign of Total war would take.

So in the end I really don't see how you're comparing Total War and Starcraft and all the others. Sure Total War has a lot of Single Player replayability but I've spent many more hours online playing other RTS since its always more fun to play with other people than the same stupid AI.

On an Opinion matter: I loved Homeworld 2, my favorite RTS so far.

trix5817


I play TW online so I dont have this problem...the game is MARVELOUS... Each battle requires alot of thought and TACTICAL thinking the memorising and clickfests that all the other RTS games have online is absent.



TW isn't a clickfest? Why are you using this term anyways? I guess FPS's are click fests too? Honestly. Saying that TW is the only good RTS game is ridiculous, and this is coming from someone that LOVES the TW series. Please, just stop.



I know exactly what he means.  He's saying that RTSes have become a game of who can click the fastest and who can completely their memorised build oreders quickest.  It's a bad direction to be going in.  I'm not saying that TW is better, but it does go in a different direction that I personally like, although it could definatelly be refined.
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Kalel559

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#58 Kalel559
Member since 2003 • 9621 Posts
You're completely ignorant.... RTS games have morale systems, they have angle of attack, they also have free roaming cameras. And I've played so many games with way more than 50 units. And I love how you call it a click fest, as if any other video game isn't. The only game that doesn't involve clicking is for the Wii...
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trix5817

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#59 trix5817
Member since 2004 • 12252 Posts
[QUOTE="trix5817"][QUOTE="True_Gamer_"][QUOTE="RandomDying"]

I've played all these RTS games said (Starcraft to Rise of Nations to Total War) and they are all good in their own way. You can never say one is the dominant RTS since they all specialize in certain types of RTS.

You have to stop thinking so simply since RTS's can be broken down into different categories. Theres some where building/economy/battle take place all in the same map (Starcraft/RiseofNations etc) and then theres the others where battles and building take place separately (Total War series).

The fact is that it is not easy to play all of these games online. Starcraft and Warcraft3 do an excellent job of allowing millions of gamers to use strategies against each other while Total War hasn't done the same. You can't play a whole campaign online in Total War in a time effective manner since its not set up that way. Total War is more "single player" in the sense that you only focus on your own turns and the computer just breezes over whatever the other nations/factions are doing during their turns. A single campaign on Total war would go on for weeks since not everyone is playing 24hrs straight, and then theres lag to deal with and other issues that set back gameplay. While in Starcraft/Warcraft3 you can jump into a game and have it over within an hour or two and still be able to replay those battles again and again during the same timeframe a campaign of Total war would take.

So in the end I really don't see how you're comparing Total War and Starcraft and all the others. Sure Total War has a lot of Single Player replayability but I've spent many more hours online playing other RTS since its always more fun to play with other people than the same stupid AI.

On an Opinion matter: I loved Homeworld 2, my favorite RTS so far.

mightywarlord


I play TW online so I dont have this problem...the game is MARVELOUS... Each battle requires alot of thought and TACTICAL thinking the memorising and clickfests that all the other RTS games have online is absent.



TW isn't a clickfest? Why are you using this term anyways? I guess FPS's are click fests too? Honestly. Saying that TW is the only good RTS game is ridiculous, and this is coming from someone that LOVES the TW series. Please, just stop.



I know exactly what he means. He's saying that RTSes have become a game of who can click the fastest and who can completely their memorised build oreders quickest. It's a bad direction to be going in. I'm not saying that TW is better, but it does go in a different direction that I personally like, although it could definatelly be refined.



CoH is a clickfest where you memorize BO's? Ummm, if you do that, please play me, I will own you.
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cobrax55

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#60 cobrax55
Member since 2007 • 1364 Posts
there are many different types of RTSs around. People like different ones.
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RandomDying

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#61 RandomDying
Member since 2006 • 137 Posts

50unit battles? Lets get the facts straight.  If you think a game with only 50 unit battles sucks well in fact then you just said the whole Total War series sucks. 

Looking at the Total War series: A group of say 80 soldiers (depending on the army size you play on) is grouped in a "fixed" formation and all under ONE unit card.  Meaning that all of the 80 soldiers will follow together as one group, this in essence drastically reduces the amount of "clicking" involved to move those 80 men but yet limits your possibilities with those men.  You can't split them up in the middle of battle as you could have in most other RTS (command and conquer or starcraft for example where you could Ctrl+number group men to move together yet customize those groups and disband/reform them however you desire.  Total War does not allow that and in a way "dumbs down" the game play to yours and many others liking (i like this in some ways yet it is still a limitation in many others)). 

So for example in Rome Total War it may look like you controlling 100s of men... in fact you are only controlling 10-20unit cards.  Thus the battle is only 10-20unit cards vs the enemy's 10-20unit cards.  It may LOOK great but in fact you are quite limited with the possibilities of battle and strategy.  Only 20-40 units are facing off at any time in most Total war battle.

You're argument of the "50 unit battle" in other RTS (say Warcraft 3 for example) is very weak since the Total War falls under this "flaw" as well.

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CPM_basic

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#62 CPM_basic
Member since 2002 • 4247 Posts
Company of Heroes, Starcraft >>> The lame game you mentioned.
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smokeydabear076

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#63 smokeydabear076
Member since 2004 • 22109 Posts
The total war series is great, but it is no where near being the best.
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P2L5NM

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#64 P2L5NM
Member since 2004 • 7428 Posts
agreed, total war owns

empire earth aswell, that is pure fun
imo anything ending in craft or empires is plain boring
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chigga102

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#65 chigga102
Member since 2005 • 389 Posts
 I like AOE 1,2, 3 (comp barely runs it) and like empire earth series
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renger6002

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#66 renger6002
Member since 2004 • 4481 Posts
Total War games are really cool but WArcraft, Starcraft, Warhammer are all great RTSs, I had more fun with them than I did with Rome total war
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#67 Acenso
Member since 2006 • 2355 Posts
Never ever go to south korea true-gamer. You just made 2 million enemies.Vandalvideo

North Korea fears the Experience the South Koreans have in Zerg Rushing
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smokeydabear076

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#68 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="Iron-Dragon"]total annihilation and starcraft are boring?

ok.
ZimpanX

yeah and I would not certainly call Comany of Heroes or Dawn of War boring either

He has never played those games so he can't really say anything bad about them.
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OGTiago

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#69 OGTiago
Member since 2005 • 6546 Posts
Rise of Nations FTW
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True_Gamer_

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#70 True_Gamer_
Member since 2006 • 6750 Posts

50unit battles? Lets get the facts straight. If you think a game with only 50 unit battles sucks well in fact then you just said the whole Total War series sucks.

Looking at the Total War series: A group of say 80 soldiers (depending on the army size you play on) is grouped in a "fixed" formation and all under ONE unit card. Meaning that all of the 80 soldiers will follow together as one group, this in essence drastically reduces the amount of "clicking" involved to move those 80 men but yet limits your possibilities with those men. You can't split them up in the middle of battle as you could have in most other RTS (command and conquer or starcraft for example where you could Ctrl+number group men to move together yet customize those groups and disband/reform them however you desire. Total War does not allow that and in a way "dumbs down" the game play to yours and many others liking (i like this in some ways yet it is still a limitation in many others)).

So for example in Rome Total War it may look like you controlling 100s of men... in fact you are only controlling 10-20unit cards. Thus the battle is only 10-20unit cards vs the enemy's 10-20unit cards. It may LOOK great but in fact you are quite limited with the possibilities of battle and strategy. Only 20-40 units are facing off at any time in most Total war battle.

You're argument of the "50 unit battle" in other RTS (say Warcraft 3 for example) is very weak since the Total War falls under this "flaw" as well.

RandomDying


1. Each soldier in TW games has his attack, defence, morale, fatigue, armor and experience calculated on PER MAN basis so you "20 unit cards" "argument" is weak. Also in M2TW soldiers have a PER MAN basis AI so they will search around them to attack enemies.

2. The group system has  AL LOT of advantages: Flanking (absent from the basebuilding RTS games), Manouvering, NO green bar hitpoint system, Mass battles coming close to the immersion in a REAL battle.

3 Last can you please tell me how on earth can you control more than 20 "units" when there are 24000 soldiers? Hell people have trouble controlling 20 online now...


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trix5817

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#71 trix5817
Member since 2004 • 12252 Posts
[QUOTE="RandomDying"]

50unit battles? Lets get the facts straight. If you think a game with only 50 unit battles sucks well in fact then you just said the whole Total War series sucks.

Looking at the Total War series: A group of say 80 soldiers (depending on the army size you play on) is grouped in a "fixed" formation and all under ONE unit card. Meaning that all of the 80 soldiers will follow together as one group, this in essence drastically reduces the amount of "clicking" involved to move those 80 men but yet limits your possibilities with those men. You can't split them up in the middle of battle as you could have in most other RTS (command and conquer or starcraft for example where you could Ctrl+number group men to move together yet customize those groups and disband/reform them however you desire. Total War does not allow that and in a way "dumbs down" the game play to yours and many others liking (i like this in some ways yet it is still a limitation in many others)).

So for example in Rome Total War it may look like you controlling 100s of men... in fact you are only controlling 10-20unit cards. Thus the battle is only 10-20unit cards vs the enemy's 10-20unit cards. It may LOOK great but in fact you are quite limited with the possibilities of battle and strategy. Only 20-40 units are facing off at any time in most Total war battle.

You're argument of the "50 unit battle" in other RTS (say Warcraft 3 for example) is very weak since the Total War falls under this "flaw" as well.

True_Gamer_


1. Each soldier in TW games has his attack, defence, morale, fatigue, armor and experience calculated on PER MAN basis so you "20 unit cards" "argument" is weak. Also in M2TW soldiers have a PER MAN basis AI so they will search around them to attack enemies.

2. The group system has AL LOT of advantages: Flanking (absent from the basebuilding RTS games), Manouvering, NO green bar hitpoint system, Mass battles coming close to the immersion in a REAL battle.

3 Last can you please tell me how on earth can you control more than 20 "units" when there are 24000 soldiers? Hell people have trouble controlling 20 online now...




Flanking and all those procedures HAVE to be done in CoH if you want to win. You have to micromanage your units constantly. This is what made this game so great. It's not like the usual RTS's where you build a ton of units, then mass them, then send them out. If you do that in CoH, prepare to get owned. The individual unit is powerful in this game. They can easily turn the tides of battles. Please, please play this game. You will enjoy it, gaurenteed.
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RandomDying

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#72 RandomDying
Member since 2006 • 137 Posts

All units in other RTS's are "self aware" and will turn and fight which ever enemy is closest to them as the units in Total War do however they can not be micro managed as effective as in other games.  Phalanxs in RTW for example have their flaws in the way they can only be made in straight lines and can not properly/effectively conform with a fluid battle line.  Also once engaged these group formations are impossible to modify since doing so would involve your men stupidly running around and adjusting to your new set formation rather than fighting/expanding out to it. 

Sure many other RTS dont have Morale well thats because it isn't even that perfect of a system in RTW.  In reality when a unit routes and is tracked by the enemy you have the option of catching them and enslaving them.  Total War only allows them to die which is in essence what other RTS do aswell.  If they are going to die, then they might as well have fought bravely to the bitter end as most other RTS games allow you to. 

One thing I hate about TW group formations is the missile units' friendly fire (for example mixing a missile card group with ANY other unit)... how realistic is it for you to perfectly plant an arrow into the back of your allies/friends head whenever they stand any where near you and you're firing especially in a high angle?  If Total war units are so self aware wouldnt you think they wouldnt do that?  I'm sure friendly fire was an issue as it is now but it wouldn't have happened as often as Total war forces you to think.  Most other RTS only allow friendly fire due to "splash damage" which makes much more sense.  In these other RTS you can individually redirect these men to not friendly fire rather than disrupting the entire "group" of archers.

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True_Gamer_

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#73 True_Gamer_
Member since 2006 • 6750 Posts

All units in other RTS's are "self aware" and will turn and fight which ever enemy is closest to them as the units in Total War do however they can not be micro managed as effective as in other games. Phalanxs in RTW for example have their flaws in the way they can only be made in straight lines and can not properly/effectively conform with a fluid battle line. Also once engaged these group formations are impossible to modify since doing so would involve your men stupidly running around and adjusting to your new set formation rather than fighting/expanding out to it.

Sure many other RTS dont have Morale well thats because it isn't even that perfect of a system in RTW. In reality when a unit routes and is tracked by the enemy you have the option of catching them and enslaving them. Total War only allows them to die which is in essence what other RTS do aswell. If they are going to die, then they might as well have fought bravely to the bitter end as most other RTS games allow you to.

One thing I hate about TW group formations is the missile units' friendly fire (for example mixing a missile card group with ANY other unit)... how realistic is it for you to perfectly plant an arrow into the back of your allies/friends head whenever they stand any where near you and you're firing especially in a high angle? If Total war units are so self aware wouldnt you think they wouldnt do that? I'm sure friendly fire was an issue as it is now but it wouldn't have happened as often as Total war forces you to think. Most other RTS only allow friendly fire due to "splash damage" which makes much more sense. In these other RTS you can individually redirect these men to not friendly fire rather than disrupting the entire "group" of archers.

RandomDying


M2TW has catching up the routing men and capturing them...after the battle you can either kill them or ransom them...
The FF of archers in RTW was a BUG which has been fixed since the 1.2 patch...
The phalanx DID work that way it was one of its weaknesses...
The TW series has diverted from the Dune2 clo(w)ns and its the only one that offers immersive battles on a truly EPIC scale...

PS Try using Horse Archers in M2TW and youll understand the true meaning of micromanaging...
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FantasticSoup

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#74 FantasticSoup
Member since 2006 • 287 Posts
If realism is your thing I suggest you go play sudden strike.
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#75 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="RandomDying"]

50unit battles? Lets get the facts straight. If you think a game with only 50 unit battles sucks well in fact then you just said the whole Total War series sucks.

Looking at the Total War series: A group of say 80 soldiers (depending on the army size you play on) is grouped in a "fixed" formation and all under ONE unit card. Meaning that all of the 80 soldiers will follow together as one group, this in essence drastically reduces the amount of "clicking" involved to move those 80 men but yet limits your possibilities with those men. You can't split them up in the middle of battle as you could have in most other RTS (command and conquer or starcraft for example where you could Ctrl+number group men to move together yet customize those groups and disband/reform them however you desire. Total War does not allow that and in a way "dumbs down" the game play to yours and many others liking (i like this in some ways yet it is still a limitation in many others)).

So for example in Rome Total War it may look like you controlling 100s of men... in fact you are only controlling 10-20unit cards. Thus the battle is only 10-20unit cards vs the enemy's 10-20unit cards. It may LOOK great but in fact you are quite limited with the possibilities of battle and strategy. Only 20-40 units are facing off at any time in most Total war battle.

You're argument of the "50 unit battle" in other RTS (say Warcraft 3 for example) is very weak since the Total War falls under this "flaw" as well.

trix5817


1. Each soldier in TW games has his attack, defence, morale, fatigue, armor and experience calculated on PER MAN basis so you "20 unit cards" "argument" is weak. Also in M2TW soldiers have a PER MAN basis AI so they will search around them to attack enemies.

2. The group system has AL LOT of advantages: Flanking (absent from the basebuilding RTS games), Manouvering, NO green bar hitpoint system, Mass battles coming close to the immersion in a REAL battle.

3 Last can you please tell me how on earth can you control more than 20 "units" when there are 24000 soldiers? Hell people have trouble controlling 20 online now...




Flanking and all those procedures HAVE to be done in CoH if you want to win. You have to micromanage your units constantly. This is what made this game so great. It's not like the usual RTS's where you build a ton of units, then mass them, then send them out. If you do that in CoH, prepare to get owned. The individual unit is powerful in this game. They can easily turn the tides of battles. Please, please play this game. You will enjoy it, gaurenteed.



Ive played the demo and its still evident that people that are faster with the mouse/have memorised shortcuts and build orders will have a HUGE edge over anyone even remotely trying to think...
I have seen "skilled" StarCraft players play...man that was shortcut clickfest galore...this guy just done SAME and SAME over and over..rush rush rush..and the whole thing was memorised to the pint of sickness...
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HappyInvader101

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#76 HappyInvader101
Member since 2005 • 3791 Posts
Im sorry but

Warcraft 3

(and if you consider these RTS)
Pikmin and Advance Wars

beg to differ
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Wanderer5

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#77 Wanderer5
Member since 2006 • 25727 Posts

Im sorry but

Warcraft 3

(and if you consider these RTS)
Pikmin and Advance Wars

beg to differ
HappyInvader101

I thought Advance Wars was a turn based strategy game.

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ArisShadows

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#78 ArisShadows
Member since 2004 • 22784 Posts

[QUOTE="Iron-Dragon"]total annihilation and starcraft are boring?

ok.
 ZimpanX

yeah and I would not certainly call Comany of Heroes or Dawn of War boring either

Omg, Starcraft and Dawn of Wars.. Mmm..
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miss_kitt3n

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#79 miss_kitt3n
Member since 2006 • 2717 Posts
Company of Heros is boring?.. k:|
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#80 Shadow_op
Member since 2006 • 4566 Posts

..the Total War series.
I read many people and espessially console fans posting that they dislike the RTS genre, to be frank I do too. I hate them they are dumbed down simplified to the level of a 12 years old kiddo...toys.
1. The whole green bar hitpoints system is lame at best, there is NO complexity of angle of attack, ground advantage and angle of missile attack (like shield angle etc).Supreme Commander

2. The whole basebuilding is dumbed down and pathetic, little peasants gathering resources and turning them into humans...now that sucks. And even worst the whole system leads to build order memorising and pathetic clickfests. And it's so horrible that you have to remember what order you make buildings :cry:

3. The locked camera. The from the top view can be described as half@ssed 3d, you cant view the sky, can change camera angle from the general's POV and simply there is NO cinematic epic experience. Dawn of War has a full 3d camera

4. The scale of the battles is laughable, 50 guys duking it out? What is this a bar fight? And you call this a WAR? Also the scale of the buildings...how on earth did that sodlier train in those barracks if he has the same height as them? Supreme Commander counters this whole thing.

5. NO morale, hey we are being slaughtered but we dont have fear so we stand and die...No flanking, with the aforementioned green bar hitpoint system this aint a surprise... Morale is a big part in DoW

Since 2002 when I got M1TW I have NEVER touched a basebuilding RTS again in my life...And its no surprise that many people hate the genre it has been the same since Dune2....

True_Gamer_

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waynehead895

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#81 waynehead895
Member since 2005 • 18660 Posts
Any RTS made by Blizzard is ok with me.
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True_Gamer_

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#82 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="True_Gamer_"]..the Total War series.
I read many people and espessially console fans posting that they dislike the RTS genre, to be frank I do too. I hate them they are dumbed down simplified to the level of a 12 years old kiddo...toys.
1. The whole green bar hitpoints system is lame at best, there is NO complexity of angle of attack, ground advantage and angle of missile attack (like shield angle etc).Supreme Commander

I havent played the demo yet Ill try it...

2. The whole basebuilding is dumbed down and pathetic, little peasants gathering resources and turning them into humans...now that sucks. And even worst the whole system leads to build order memorising and pathetic clickfests. And it's so horrible that you have to remember what order you make buildings :cry:

Its boring when everyone has memorised SAME lame rush cr@p and it happens SAME every time. Try doing that in M2TW online...youll be owned royally.


3. The locked camera. The from the top view can be described as half@ssed 3d, you cant view the sky, can change camera angle from the general's POV and simply there is NO cinematic epic experience. Dawn of War has a full 3d camera

If you play M2TW online youll see what I mean it has an FPS camera and WASD controls!!! Its like Counter Strike version of strategy game Hollywood epic stuff!!! http://www.youtube.com/watch?v=4ZztOQIcVxA&mode=related&search=

4. The scale of the battles is laughable, 50 guys duking it out? What is this a bar fight? And you call this a WAR? Also the scale of the buildings...how on earth did that sodlier train in those barracks if he has the same height as them? Supreme Commander counters this whole thing.

So it took us almost 14 years to get away from Dune2? But as I said ill try the demo.

5. NO morale, hey we are being slaughtered but we dont have fear so we stand and die...No flanking, with the aforementioned green bar hitpoint system this aint a surprise... Morale is a big part in DoW

I have DoW with all Xpacks and there is NO running away just fighting capablities get lower...MORALE=ROUTING


Since 2002 when I got M1TW I have NEVER touched a basebuilding RTS again in my life...And its no surprise that many people hate the genre it has been the same since Dune2....

Shadow_op

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Kikouken

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#83 Kikouken
Member since 2006 • 15913 Posts
I like Final Fantasy Tactics Advanced.
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Shadow_Elite192

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#84 Shadow_Elite192
Member since 2007 • 796 Posts
The Sims says no.
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AlbertE-

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#85 AlbertE-
Member since 2007 • 300 Posts
Not even going to read your post.  Starcraft, Supreme Commander/Total Annihilation, and the Dawn of War series are all better. :?
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#86 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="trix5817"][QUOTE="True_Gamer_"][QUOTE="RandomDying"]

I've played all these RTS games said (Starcraft to Rise of Nations to Total War) and they are all good in their own way. You can never say one is the dominant RTS since they all specialize in certain types of RTS.

You have to stop thinking so simply since RTS's can be broken down into different categories. Theres some where building/economy/battle take place all in the same map (Starcraft/RiseofNations etc) and then theres the others where battles and building take place separately (Total War series).

The fact is that it is not easy to play all of these games online. Starcraft and Warcraft3 do an excellent job of allowing millions of gamers to use strategies against each other while Total War hasn't done the same. You can't play a whole campaign online in Total War in a time effective manner since its not set up that way. Total War is more "single player" in the sense that you only focus on your own turns and the computer just breezes over whatever the other nations/factions are doing during their turns. A single campaign on Total war would go on for weeks since not everyone is playing 24hrs straight, and then theres lag to deal with and other issues that set back gameplay. While in Starcraft/Warcraft3 you can jump into a game and have it over within an hour or two and still be able to replay those battles again and again during the same timeframe a campaign of Total war would take.

So in the end I really don't see how you're comparing Total War and Starcraft and all the others. Sure Total War has a lot of Single Player replayability but I've spent many more hours online playing other RTS since its always more fun to play with other people than the same stupid AI.

On an Opinion matter: I loved Homeworld 2, my favorite RTS so far.

mightywarlord


I play TW online so I dont have this problem...the game is MARVELOUS... Each battle requires alot of thought and TACTICAL thinking the memorising and clickfests that all the other RTS games have online is absent.



TW isn't a clickfest? Why are you using this term anyways? I guess FPS's are click fests too? Honestly. Saying that TW is the only good RTS game is ridiculous, and this is coming from someone that LOVES the TW series. Please, just stop.



I know exactly what he means. He's saying that RTSes have become a game of who can click the fastest and who can completely their memorised build oreders quickest. It's a bad direction to be going in. I'm not saying that TW is better, but it does go in a different direction that I personally like, although it could definatelly be refined.



THATS EXACTLY MY POINT THANK YOU!!!!

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True_Gamer_

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#87 True_Gamer_
Member since 2006 • 6750 Posts
Not even going to read your post. Starcraft, Supreme Commander/Total Annihilation, and the Dawn of War series are all better. :?AlbertE-


And you expect to pass yourself as credible?
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zeonne

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#88 zeonne
Member since 2003 • 5600 Posts
not all of them suck....starcraft is still great 10+ years later
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StealthSting

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#89 StealthSting
Member since 2006 • 6915 Posts
From what I'm seeing, alot of people here find the genre far from boring.
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Wanderer5

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#90 Wanderer5
Member since 2006 • 25727 Posts

I like Final Fantasy Tactics Advanced. Kikouken

FFTA is a TBS.

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Thug_Pikachu

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#91 Thug_Pikachu
Member since 2006 • 4725 Posts
the only RTS series I liked was Pikmin
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True_Gamer_

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#92 True_Gamer_
Member since 2006 • 6750 Posts

the only RTS series I liked was PikminThug_Pikachu

lol 

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Redmoonxl2

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#93 Redmoonxl2
Member since 2003 • 11059 Posts
Gogo necroposting.
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Shadow_op

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#94 Shadow_op
Member since 2006 • 4566 Posts

[QUOTE="Thug_Pikachu"]the only RTS series I liked was PikminTrue_Gamer_

lol 

you had to respond 2 months later?
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lespaul1919

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#95 lespaul1919
Member since 2003 • 7074 Posts
halo wars should be decent.
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#96 youngtongue
Member since 2006 • 990 Posts
You sir have offended my people and I will now attack you with my army of killer Robots! But first I gotta build the buildings...where did I put my peasant?
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El_Fanboy

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#97 El_Fanboy
Member since 2002 • 5789 Posts
Age of empires??!!!
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ArisShadows

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#98 ArisShadows
Member since 2004 • 22784 Posts
Starcraft? Besides that masterpieces, there is umm hmm well.. Dawn of War, Warcraft, Red Alert, PIkmin.. Shall I name more?
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smokeydabear076

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#99 smokeydabear076
Member since 2004 • 22109 Posts
I have had so much more fun with C&C 3 than MTW:II.
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#100 ArisShadows
Member since 2004 • 22784 Posts
[QUOTE="True_Gamer_"]

[QUOTE="Thug_Pikachu"]the only RTS series I liked was PikminShadow_op

lol 

you had to respond 2 months later?

Thats okay, at least its not "Whats a Zerg" post.