Alone in the Dark Delayed for PS3

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Doctor-Salvador

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#51 Doctor-Salvador
Member since 2008 • 681 Posts

I heard COD4 and DMC4 look better on PS3,but back to the matters at hand. Its not really lazy its just taking the easy way out. "Hey guys we could work on each sku sepertly or do the 360 sku first then port it to the PS3. It woul be quiker that way" thats what I think it boils down to. The sad part is that many devs take the second choice.finalfantasy94

Um... it would pretty much be the same case if they worked on each version seperately, and I doubt that they would delay the 360 version just so they could put them both out at the same time.

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speedsix

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#52 speedsix
Member since 2003 • 1076 Posts
[QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

finalfantasy94

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

You just don't get it do you, a development company is in business to make money, not to keep fanboys happy. If it's a case of spending countless extra man hours trying to get it up the same performance as the other console OR just scale back in a few areas and hope nobody notices, which do you think is going to happen? They may delay a while like they did with GTA, even then, Rockstar still didn't get the same level of performance out of it. Time is money.

The only person to blame is Sony.

Its not fanboys they are trying to keep happy its consumers in general. Again IGN's Head to head showed that GTA4 was pretty much the same on both systems. Also you heard of the ol saying "gatta spend money to make money" thats how the buieness world works. Again its not sonys fault. The only way I would blame sony is if they didn't give the devs the tools they needed to work with the system. They devs just gatta learn how to work with the system at hand. This is the business world dude and you gatta learn how to work with everything.

So if you were the head of a development company and your 360 code was ready to ship yet your ps3 code wasn't quite up to the same level, you would just keep eating into your profits until it was?? I think not.

You are right though, even though the PS3 version of GTA IV isn't technically quite as accomplished as the 360 version, for all intents and purposes it looks just as good. It still doesn't take away from the fact that PS3 multiplats stuggle to perform as well as the 360 counterpart and this can only be Sony's fault. Who elses fault can it be?? If you were Rockstar would you have delayed the PS3 version, costing you millions, until it was capable of running at 720p?

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finalfantasy94

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#53 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"][QUOTE="horrowhip"][QUOTE="finalfantasy94"]BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

horrowhip

they shouldn't have to do that.

Anyone defending Sony for FORCING developers to accomodate for their system needs a swift kick in the balls because that is bull****.

Developers have better things to do that spend hundreds of extra hours coding so that their game runs on the PS3.

The only reason the PS2 devs stopped complaining about the PS2 was because developers sucked it up and had to deal with the fact that the PS2 had a MASSIVELY larger install base.

That isn't the case with PS3 which has the SMALLEST install base. Why should devs bend over backwards for a system that will get them less sales? Explain to me why?

If thats true then why not just drop PS3 and 360 all together and just go to the wii only. Hmm maybe because theres money to make in all the areas. PS3 have been selling better now so there is money to make.

there is money to be made on all platforms but the demographic for the PS3 is the same as the one for the 360.

So, from a dev's perspective, develop lead on the one with the larger install base and port to the other. Not just that, but the 360 is a much, MUCH easier platform for develop for. Fewer resources go into coding, more get to go into the actual game.

You don't understand the business of making a game so you can't try to argue that there is a good reason to bend over backwards to accomodate for a platform that makes you less money.

Neither do you buddy. So what makes your words any more right.

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horrowhip

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#54 horrowhip
Member since 2005 • 5002 Posts

Neither do you buddy. So what makes your words any more right.finalfantasy94

umm.... actually, I do.

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finalfantasy94

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#55 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

You just don't get it do you, a development company is in business to make money, not to keep fanboys happy. If it's a case of spending countless extra man hours trying to get it up the same performance as the other console OR just scale back in a few areas and hope nobody notices, which do you think is going to happen? They may delay a while like they did with GTA, even then, Rockstar still didn't get the same level of performance out of it. Time is money.

The only person to blame is Sony.

Its not fanboys they are trying to keep happy its consumers in general. Again IGN's Head to head showed that GTA4 was pretty much the same on both systems. Also you heard of the ol saying "gatta spend money to make money" thats how the buieness world works. Again its not sonys fault. The only way I would blame sony is if they didn't give the devs the tools they needed to work with the system. They devs just gatta learn how to work with the system at hand. This is the business world dude and you gatta learn how to work with everything.

So if you were the head of a development company and your 360 code was ready to ship yet your ps3 code wasn't quite up to the same level, you would just keep eating into your profits until it was?? I think not.

You are right though, even though the PS3 version of GTA IV isn't technically quite as accomplished as the 360 version, for all intents and purposes it looks just as good. It still doesn't take away from the fact that PS3 multiplats stuggle to perform as well as the 360 counterpart and this can only be Sony's fault. Who elses fault can it be?? If you were Rockstar would you have delayed the PS3 version, costing you millions, until it was capable of running at 720p?

Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.

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finalfantasy94

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#56 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]Neither do you buddy. So what makes your words any more right.horrowhip

umm.... actually, I do.

So your apart of a devlopment group example like capcom.

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-Karmum-

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#57 -Karmum-
Member since 2007 • 3775 Posts

[QUOTE="speedsix"]GTA IV was a lower resolution, had no AA and still ran at a lower framerate than the 360 version.blackice1983

both versions had poor frame rate but the ps3 version frame rate was horrible when ever their was multiple explosions on the screen

Where did you get this from? Ran just as well (if not better), than my 360 version. Then again, the difference was very minimal (I'm talking about the 5GB install).

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horrowhip

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#58 horrowhip
Member since 2005 • 5002 Posts

Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.finalfantasy94

Let me ask you something....

As a Console maker, wouldn't it be in your best interests to make a hospitable and friendly dev environment for developers? Shouldn't it be your first priority to make developers happy to make games on your system? Shouldn't you make your platform easy to develop for so developers can spend less time coding and more time making a fantastic game?

Sony is ignoring the cardinal rule of the industry. and that is that DEVELOPERS are what make you successful, not brandname.

They got cocky because the PS2 had such a huge userbase and they screwed themselves. Now they are paying for it with devs complaining about the PS3.

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Doctor-Salvador

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#59 Doctor-Salvador
Member since 2008 • 681 Posts

[QUOTE="finalfantasy94"]Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.horrowhip

Let me ask you something....

As a Console Owner, wouldn't it be in your best interests to make a hospitable and friendly dev environment for developers? Shouldn't it be your first priority to make developers happy to make games on your system? Shouldn't you make your platform easy to develop for so developers can spend less time coding and more time making a fantastic game?

Sony is ignoring the cardinal rule of the industry. and that is that DEVELOPERS are what make you successful, not brandname.

They got cocky because the PS2 had such a huge userbase and they screwed themselves. Now they are paying for it with devs complaining about the PS3.

^uh... what he said^

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finalfantasy94

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#60 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.horrowhip

Let me ask you something....

As a Console Owner, wouldn't it be in your best interests to make a hospitable and friendly dev environment for developers? Shouldn't it be your first priority to make developers happy to make games on your system? Shouldn't you make your platform easy to develop for so developers can spend less time coding and more time making a fantastic game?

Sony is ignoring the cardinal rule of the industry. and that is that DEVELOPERS are what make you successful, not brandname.

They got cocky because the PS2 had such a huge userbase and they screwed themselves. Now they are paying for it with devs complaining about the PS3.

Didint the guy who worked on NGS say that devlopers need to stop complaing about how hard it is to make a game for the PS3. Since he knew how do it. I dont remeber the exact quote. Also the 360 is basicly an extention of a PC and MANY devs already know how to screw around with a PC. So of course right off the bat its easier to program for the 360. Like I said before I would be against sony if they didint give the developers the tools to work with the system.

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Doctor-Salvador

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#61 Doctor-Salvador
Member since 2008 • 681 Posts
[QUOTE="horrowhip"]

[QUOTE="finalfantasy94"]Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.finalfantasy94

Let me ask you something....

As a Console Owner, wouldn't it be in your best interests to make a hospitable and friendly dev environment for developers? Shouldn't it be your first priority to make developers happy to make games on your system? Shouldn't you make your platform easy to develop for so developers can spend less time coding and more time making a fantastic game?

Sony is ignoring the cardinal rule of the industry. and that is that DEVELOPERS are what make you successful, not brandname.

They got cocky because the PS2 had such a huge userbase and they screwed themselves. Now they are paying for it with devs complaining about the PS3.

Didint the guy who worked on NGS say that devlopers need to stop complaing about how hard it is to make a game for the PS3. Since he knew how do it. I dont remeber the exact quote. Also the 360 is basicly an extention of a PC and MANY devs already know how to screw around with a PC. So of course right off the bat its easier to program for the 360. Like I said before I would be against sony if they didint give the developers the tools to work with the system.

Yeah! You tell those lazy-ass devs! They need to stop complaining and take precious time out of their game development to give special attention to the PS3!

Seriously, this is a pretty stupid conversation. It really Sony's fault, you know, because they MADE the PS3 hard to develop for.

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speedsix

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#62 speedsix
Member since 2003 • 1076 Posts

Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.

finalfantasy94

The devs don't have to do anything. What they do have to do is bring in the most profits and if one of your platform's code isn't up to the same level of the other, you need to make a decision. Do you scale something back and release on time at the possible risk of creating some good fanboy forum fodder or do you delay and keep ploughing money into it to try and get it up to the same level?

It's quite clear you think the second choice is best and any devs that don't do this are 'lazy'. I'm just glad I don't have shares in a company run by you:P

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Pro_wrestler

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#63 Pro_wrestler
Member since 2002 • 7880 Posts

*Insert generic "just wait" and "DelayStation" comments*Floppy_Jim

HAHA Delaystation 3.



Had to break out t3h old sig :P

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finalfantasy94

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#64 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"]

Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.

speedsix

The devs don't have to do anything. What they do have to do is bring in the most profits and if one of your platform's code isn't up to the same level of the other, you need to make a decision. Do you scale something back and release on time at the possible risk of creating some good fanboy forum fodder or do you delay and keep ploughing money into it to try and get it up to the same level?

It's quite clear you think the second choice is best and any devs that don't do this are 'lazy'. I'm just glad I don't have shares in a company run by you:P

Again i either said they were lazy or just dont know how to program for the PS3. There is a difference in trying or just half assing.

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Doctor-Salvador

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#65 Doctor-Salvador
Member since 2008 • 681 Posts

[QUOTE="Floppy_Jim"]*Insert generic "just wait" and "DelayStation" comments*Pro_wrestler

HAHA Delaystation 3.

Just wait, you guys!

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horrowhip

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#66 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

[QUOTE="finalfantasy94"]Again all you are saying is that. Since its harder to develop for the PS3 its sony's fauglt. No its not. The devs just have to learn how to work with it. Also again the multiplat fact is started to dissapear a little. With games like DMC4,COD4, GTA4,Army of 2 and so forth. Some devs already proved it can worked on each system.finalfantasy94

Let me ask you something....

As a Console Owner, wouldn't it be in your best interests to make a hospitable and friendly dev environment for developers? Shouldn't it be your first priority to make developers happy to make games on your system? Shouldn't you make your platform easy to develop for so developers can spend less time coding and more time making a fantastic game?

Sony is ignoring the cardinal rule of the industry. and that is that DEVELOPERS are what make you successful, not brandname.

They got cocky because the PS2 had such a huge userbase and they screwed themselves. Now they are paying for it with devs complaining about the PS3.

Didint the guy who worked on NGS say that devlopers need to stop complaing about how hard it is to make a game for the PS3. Since he knew how do it. I dont remeber the exact quote. Also the 360 is basicly an extention of a PC and MANY devs already know how to screw around with a PC. So of course right off the bat its easier to program for the 360. Like I said before I would be against sony if they didint give the developers the tools to work with the system.

the PS3 tools that don't help much....

The PS3 toolset is utter crap.

Also, a couple Dev comments don't override 100 comments claiming otherwise. R* said the PS3 was behind their delay. Hundreds of other developers have been quoted about the PS3 taking much more work to get going.

John Carmack, the GOD of programming said the PS3 was overly demanding in terms of dev time.

It doesn't matter what anyone else says, John Carmack basically singlehandedly invented 3D rendering. His comments hold more weight than anyone else in the industry when it comes to programming.

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AgentH

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#67 AgentH
Member since 2004 • 4636 Posts

I have a 360 so this doesn't affect me that much. I'm getting a PS3 June 12.New-Gamer

MGS4TW!

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Zoso-8

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#68 Zoso-8
Member since 2008 • 2047 Posts
In what way is this Sony's fault exactly? Infinity Ward seemed to pull it off flawlessly with COD4, why can't bigger developers do the same thing? There is money to made from any console, seems like they just take the easier, more cost-effective way out. Completely the developers fault if you ask me.
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Blackbond

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#69 Blackbond
Member since 2005 • 24516 Posts

In what way is this Sony's fault exactly?Zoso-8

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

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horrowhip

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#70 horrowhip
Member since 2005 • 5002 Posts

In what way is this Sony's fault exactly? Infinity Ward seemed to pull it off flawlessly with COD4, why can't bigger developers do the same thing? There is money to made from any console, seems like they just take the easier, more cost-effective way out. Completely the developers fault if you ask me.Zoso-8

....

Why shouldn't developers take the easier way? Seems that cows are a bunch of selfish pricks who don't realise how much work gets put into these games. Games take the work of a hundred people over the course of 2 years to make. Several hundred thousand man hours get put into the games.

And you want them to spend even more time because Sony couldn't make a console that wasn't needlessly complicated? Specifically since no matter how much a game sells, the people working on it won't get payed any more than $45,000 a year. And that is spending 12-15 hours a day sitting at a computer, working weekends and working late to make deadlines. The developers go through **** to make a game. And you guys want to say they are lazy when they complain that they get to spend even more late nights and even more weekends so that their game works? You cows need to get you heads out of your ***es and understand that developers work hard so that you can get to play a good game.

It is completely Sony's fault. Sony needs to stop being so cocky and realise that the developers are what makes a platform live or die. Just because they got dev support last gen because they had an overwhelming market share doesn't mean that will continue the next gen when they start fresh.

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Ket87

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#71 Ket87
Member since 2007 • 3840 Posts
Oh well was getting it for 360 anyways.
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nicenator

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#72 nicenator
Member since 2005 • 1938 Posts

Criterion showed the "easy way", develop with PS3 in mind from the start. I dont think devs are lazy at all, but i think there are plenty of ways to go about developing multiplatform games and get similar results from both systems with roughly the same amount of work. As it stands, however, it seems that a lot of developers are more focused on the "here and now", and choose to develop primarily with the 360 in mind first of all, and then consider the PS3 later. Whilst much more efficient in the short term, it causes issues like this in the long term.

It was a terrible idea to use the cell, no one can dispute that. But its been proven that it works, that it can be done. I listen to Crash FM (Criterion podcast) most weeks, and even when they did the hardware comparissons, they never **** and moaned about the PS3 development. Same with infinity ward. Even here, Its not like we're being told "the PS3 hardware doesnt work, we cant do anything with it, its utterly broken", they pretty much said they could release the game right now if they wanted, but they would rather get it up to the best quality they could. With that in mind, im not quite sure what people are hoping to get out of **** about the PS3s hardware now. Yes, it can be a pain in the ass, but it can be worked around. I mean, ffs they have Phil Harrisson on staff, how hard would it be for him to get some guys down to help?

Yes, it sucks that the system is uneccisarily complicated, but if you want to develop on the PS3, thats pretty much all there is to it. Its not like Sony can recall the system almost 2 years into its lifespan, and its also not like multiplat development is forced on a publisher or developer.

I do have to say though, i do admire the perserverance and dedication of these guys, and that they arent prepared to release a half assed port to make a bit of extra money. Valve could learn a lesson about PS3 development from these guys. Do it yourself and do it right, or dont do it at all.

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foxhound_fox

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#73 foxhound_fox
Member since 2005 • 98532 Posts
I wish more developers were like VALVe and Blizzard. "It will come out when it is done."
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vash47

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#74 vash47
Member since 2007 • 2171 Posts

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

AvIdGaMeR444

You don't even have a clue about how programming works, and how difficult is to program.

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Ninten007

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#75 Ninten007
Member since 2005 • 3129 Posts

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Blackbond

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

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Doctor-Salvador

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#76 Doctor-Salvador
Member since 2008 • 681 Posts

I wish more developers were like VALVe and Blizzard. "It will come out when it is done."foxhound_fox

Well wadya know, thats Duke Nukem Forever's release date!

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Blackbond

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#77 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Ninten007

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

No that is true developer lazyness on Wii dev parts. And shovelware is shovelware it isn't designed to be anything else. We all know the GC is a very easy machine to dev for and that the Wii is of the same architecture. There should be no exuses as to why things the way they are especially when Rouge Leader a launch GC game craps all over 95% of Wii games and was finished in 9 monthes. Yes 9 monthes.

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istreakforfood

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#78 istreakforfood
Member since 2004 • 7781 Posts

I wish more developers were like VALVe and Blizzard. "It will come out when it is done."foxhound_fox

Some don't have the luxury to do so due to limited resources or publishers demand on the release.

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Ninten007

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#79 Ninten007
Member since 2005 • 3129 Posts
[QUOTE="Ninten007"][QUOTE="Blackbond"]

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Blackbond

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

No that is true developer lazyness on Wii dev parts. And shovelware is shovelware it isn't designed to be anything else. We all know the GC is a very easy machine to dev for and that the Wii is of the same architecture. There should be no exuses as to why things the way they are especially when Rouge Leader a launch GC game craps all over 95% of Wii games and was finished in 9 monthes. Yes 9 monthes.

You just admitted the Wii is basically a Gamecube since developers should already know the development cycle because of working on the Cube last gen.

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mmogoon

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#80 mmogoon
Member since 2006 • 7311 Posts

Whichever platform, I have a bad feeling this will flop.

I call 7.5 tops.

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Blackbond

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#81 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="Ninten007"][QUOTE="Blackbond"]

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Ninten007

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

No that is true developer lazyness on Wii dev parts. And shovelware is shovelware it isn't designed to be anything else. We all know the GC is a very easy machine to dev for and that the Wii is of the same architecture. There should be no exuses as to why things the way they are especially when Rouge Leader a launch GC game craps all over 95% of Wii games and was finished in 9 monthes. Yes 9 monthes.

You just admitted the Wii is basically a Gamecube since developers should already know the development cycle because of working on the Cube last gen.

Oh wow this should be a funny response from you. When did I asy its basically a Gamecube?

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Doctor-Salvador

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#82 Doctor-Salvador
Member since 2008 • 681 Posts
[QUOTE="Ninten007"][QUOTE="Blackbond"]

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Blackbond

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

No that is true developer lazyness on Wii dev parts. And shovelware is shovelware it isn't designed to be anything else. We all know the GC is a very easy machine to dev for and that the Wii is of the same architecture. There should be no exuses as to why things the way they are especially when Rouge Leader a launch GC game craps all over 95% of Wii games and was finished in 9 monthes. Yes 9 monthes.

Dayum, thats... unheard of...

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Ninten007

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#83 Ninten007
Member since 2005 • 3129 Posts

Whichever platform, I have a bad feeling this will flop.

I call 7.5 tops.

mmogoon

Obviously. Gamers are better off with Silent Hill 5, Fatal Frame 4, Siren, Resident Evil 5, Condemended 2.

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Ninten007

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#84 Ninten007
Member since 2005 • 3129 Posts
[QUOTE="Ninten007"][QUOTE="Blackbond"][QUOTE="Ninten007"][QUOTE="Blackbond"]

[QUOTE="Zoso-8"]In what way is this Sony's fault exactly?Blackbond

Um because they made the system hard to work with.
  1. Can a dev achieve the same as the 360? Yes.
  2. Will they have to put in more work? Yes.
  3. Does that mean putting in more work, time, effort, resources for a smaller user base that gives you less return? Yes.

According to your logic, it is Nintendo's fault for those crappy shovelware games because they made the hardware last-gen.

No that is true developer lazyness on Wii dev parts. And shovelware is shovelware it isn't designed to be anything else. We all know the GC is a very easy machine to dev for and that the Wii is of the same architecture. There should be no exuses as to why things the way they are especially when Rouge Leader a launch GC game craps all over 95% of Wii games and was finished in 9 monthes. Yes 9 monthes.

You just admitted the Wii is basically a Gamecube since developers should already know the development cycle because of working on the Cube last gen.

Oh wow this should be a funny response from you. When did I asy its basically a Gamecube?

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

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Blackbond

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#85 Blackbond
Member since 2005 • 24516 Posts

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

Ninten007

Your point on PS3 is stupid. Its Sony's machine. They made it. Its obviously causing problems. People don't want to deal with putting in more resources to a less profitable platform.

What you said next is even more stupid as I did not say that the Wii is a Gamecube. You show me my exact words where I said the Wii is exactly like the Gamecube or how you said earlier that the Wii is a gamecube.

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Bristar

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#86 Bristar
Member since 2002 • 495 Posts

Most consumers aren't blatant fanboys, if multi plats get a reputation for being better on the 360 they will just buy a 360 or visa versa.Who cares if developers are lazy or if PS3 is too hard to develop for.The only thing, I, as a consumer could give a crap about is what system plays my games better.

A while back most were bettrer on the 360, so guess what?---That's what I bought . The developer still got their sale MS got their royalty and Sony got nothing. Who's ever fault it is, is irrelevant the only one losing is the console who's games are inferior and they better do something to fix it. If they can't, then oh well, they will be the ones to be hurt by it.

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Ninten007

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#87 Ninten007
Member since 2005 • 3129 Posts
[QUOTE="Ninten007"]

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

Blackbond

Your point on PS3 is stupid. Its Sony's machine. They made it. Its obviously causing problems. People don't want to deal with putting in more resources to a less profitable platform.

What you said next is even more stupid as I did not say that the Wii is a Gamecube. You show me my exact words where I said the Wii is exactly like the Gamecube or how you said earlier that the Wii is a gamecube.

Like how MS made a faulty console what dies on you? It is obviously causing problems. People dont want to deal with having to send their 360 in each time it breaks down. Your point on the 360 and Wii is stupid. The 360 is MS's machine. They made it.

Shiggy said the Wii is basically a Cube. If the Wii is better than the Cube why is it getting horrible PS2 ports, shovelware, Nintendo making music, exercise, Wiisports and not showing what its power is capable of? Nintendo made it and this machine is obviously causing problems for true gamers.

Tell me why can I buy better games that were made on the Cube years ago than I can on the Wii? Its obviously Nintendo's fault for making gimped hardware and not the devs fault for making Petz, Dogz, Barbie Adventures, Cookiebread Man, Cooking Mama.

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Blackbond

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#88 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="Ninten007"]

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

Ninten007

Your point on PS3 is stupid. Its Sony's machine. They made it. Its obviously causing problems. People don't want to deal with putting in more resources to a less profitable platform.

What you said next is even more stupid as I did not say that the Wii is a Gamecube. You show me my exact words where I said the Wii is exactly like the Gamecube or how you said earlier that the Wii is a gamecube.

Like how MS made a faulty console what dies on you? It is obviously causing problems. People dont want to deal with having to send their 360 in each time it breaks down. Your point on the 360 and Wii is stupid. The 360 is MS's machine. They made it.

Shiggy said the Wii is basically a Cube. If the Wii is better than the Cube why is it getting horrible PS2 ports, shovelware, Nintendo making music, exercise, Wiisports and not showing what its power is capable of? Nintendo made it and this machine is obviously causing problems for true gamers.

Tell me why can I buy better games that were made on the Cube years ago than I can on the Wii? Its obviously Nintendo's fault for making gimped hardware and not the devs fault for making Petz, Dogz, Barbie Adventures, Cookiebread Man, Cooking Mama.

Your fanboyism is getting out of control. Instead of staying on the topic at hand we have now drifted into RROD which has nothing to do with Games Development. If you want to know what Shiggy said and what I said its the same thing. ARCHITECTURE. That is what the Wii and GC both have similar. They both use the same Arcitecture much like PC's with DX9 and DX10 which is why I said a game like Rouge Leader shouldn't be out****ng most Wii games because they use the same ARCITECTURE.

Oh now I have to hear this TRUE GAMERS crap? LOL.

Put it to rest man.

If I have a race between two people and one has to run a mile and one has to run four miles who do you think is going to win? Developing for PS3 compared to 360 is no different. We've all seen what the Gamecube can do. There is no reason to believe that the Wii which is more powerful and uses the same architecture shouldn't be doing more. Only Nintendo and Capcom seems to be doing otherwise sadly.

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Ninten007

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#89 Ninten007
Member since 2005 • 3129 Posts
[QUOTE="Ninten007"][QUOTE="Blackbond"][QUOTE="Ninten007"]

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

Blackbond

Your point on PS3 is stupid. Its Sony's machine. They made it. Its obviously causing problems. People don't want to deal with putting in more resources to a less profitable platform.

What you said next is even more stupid as I did not say that the Wii is a Gamecube. You show me my exact words where I said the Wii is exactly like the Gamecube or how you said earlier that the Wii is a gamecube.

Like how MS made a faulty console what dies on you? It is obviously causing problems. People dont want to deal with having to send their 360 in each time it breaks down. Your point on the 360 and Wii is stupid. The 360 is MS's machine. They made it.

Shiggy said the Wii is basically a Cube. If the Wii is better than the Cube why is it getting horrible PS2 ports, shovelware, Nintendo making music, exercise, Wiisports and not showing what its power is capable of? Nintendo made it and this machine is obviously causing problems for true gamers.

Tell me why can I buy better games that were made on the Cube years ago than I can on the Wii? Its obviously Nintendo's fault for making gimped hardware and not the devs fault for making Petz, Dogz, Barbie Adventures, Cookiebread Man, Cooking Mama.

Your fanboyism is getting out of control. Instead of staying on the topic at hand we have now drifted into RROD which has nothing to do with Games Development. If you want to know what Shiggy said and what I said its the same thing. ARCHITECTURE. That is what the Wii and GC both have similar. They both use the same Arcitecture much like PC's with DX9 and DX10 which is why I said a game like Rouge Leader shouldn't be out****ng most Wii games because they use the same ARCITECTURE.

Oh now I have to hear this TRUE GAMERS crap? LOL.

Put it to rest man.

If I have a race between two people and one has to run a mile and one has to run four miles who do you think is going to win? Developing for PS3 compared to 360 is no different. We've all seen what the Gamecube can do. There is no reason to believe that the Wii which is more powerful and uses the same architecture shouldn't be doing more. Only Nintendo and Capcom seems to be doing otherwise sadly.

Capcom? Really? There is no difference between the PS2/GC versions of Resident Evil 4 and the PS2 version of Okami other than Wiimote controls. If you put each game side to side, you cant tell which one is on the supposedly more powerful Wii.

If Capcom was truly doing something then they would put Resident Evil 5 on the Wii because the Resident Evil 4 engine orginated on a Nintendo system. They would put in Street Fighter 4, a truly gripping horror game, or whatever they make best. But no, they have to look at last gen ports to somehow put them on the Wii with these so called "enhanced" ports. Oh I forgot, they are doing a port of Resident Evil 0 that was on Cube and I can promise you it will look no different from its Cube counterpart.

Nintendo are the leaders, instead of sprouting out this non-gamer crap, they can at least develop a great game without Mario in it so 3rd parties will follow suit. If Nintendo keeps on making Wii Fit, Wii Music, and other casualized games, then 3rd parties will follow them.

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Blackbond

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#90 Blackbond
Member since 2005 • 24516 Posts

Capcom? Really? There is no difference between the PS2/GC versions of Resident Evil 4 and the PS2 version of Okami other than Wiimote controls. If you put each game side to side, you cant tell which one is on the supposedly more powerful Wii.

If Capcom was truly doing something then they would put Resident Evil 5 on the Wii because the Resident Evil 4 engine orginated on a Nintendo system. They would put in Street Fighter 4, a truly gripping horror game, or whatever they make best. But no, they have to look at last gen ports to somehow put them on the Wii with these so called "enhanced" ports. Oh I forgot, they are doing a port of Resident Evil 0 that was on Cube and I can promise you it will look no different from its Cube counterpart.

Nintendo are the leaders, instead of sprouting out this non-gamer crap, they can at least develop a great game without Mario in it so 3rd parties will follow suit. If Nintendo keeps on making Wii Fit, Wii Music, and other casualized games, then 3rd parties will follow them.

Ninten007

PlayStation 2 port

A PlayStation 2 port of Resident Evil 4 was released in America on October 25, 2005. A handful of critics stated that the PlayStation 2 version's graphics were inferior to those of the GameCube, however some felt that the exclusive features made up for these shortcomings.[42]

Additionally, almost all the GameCube's real-time cut scenes were converted into FMV movie files in order to maintain a better quality on the lower-spec PS2. In other words, the player's character will appear (in higher-polygon GameCube model) wearing their default costume, regardless of which accessories or outfits were actually chosen.

Voices and sound effects quality outside of the cutscenes had been reduced due to audio RAM constraints

Well now that you've been proven wrong. I'll ask you this. What the hell does anything you just said have to do with PS3 being harder and more complicated to develop a game on lol. You're just all over the place man. From RROD, to what platfrom a dev makes a game on. This is just getting sad now.

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mmogoon

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#91 mmogoon
Member since 2006 • 7311 Posts

Some good old fashioned intellectual exchanges going on in this thread.

That's what I like to see ....

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istreakforfood

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#92 istreakforfood
Member since 2004 • 7781 Posts

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

Ninten007

After taking couple of programming classes my hat goes off to the developers. Not an easy job to do. I found it very straining, tedious, and difficult even doing basic programming. It sucks when you make one little mistake it can cause the program not function at all or how some commands need to be rewritten so it can function with other commands.

Seriously some ppl in here should just stop calling the developers lazy when ps3 causes hindrance and more work to put in than it should. Being a programmer is not an easy job. There are a lot of developers who basically spend 24/7 working on the game just to please the consumers and it's worst when there is a deadline as well.

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Squall18

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#93 Squall18
Member since 2004 • 3756 Posts

*Insert generic "just wait" and "DelayStation" comments*Floppy_Jim

Oh come on, as a playstaion supporter, they do delay their games constantly. And I nkow the smae argument, quality games.

Well, these quality games sell pretty good after a while, but when FF13 got delayed that was it. I am reconsidering the purchase.

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whackedjob213

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#94 whackedjob213
Member since 2006 • 2103 Posts
I'm not blaming the devs ehre because they all kick ass but isn't there at least some logic behind making it good for the PS3 as well so that people who can't afford both systems (me included) can have a same go at the game. Like I would have bought Madden but it was clearly inferrior, I might have bought Orange Box but again the port was terrible, I might have bought RSV2 but I'm not playing a hastily slapped together port and wasting my 70 bucks. You need to take some ineitative to get a larger install base.
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foxhound_fox

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#95 foxhound_fox
Member since 2005 • 98532 Posts
Some don't have the luxury to do so due to limited resources or publishers demand on the release.istreakforfood

Some don't have the luxury of spending the time needed to finish a game? If their budgets weren't so large and the team's so inept, we would actually have more developers like VAVLe and Blizzard delivering more stupendous games but since we the gamers are buying the unfinished games and telling the developers that we will continue to allow them to release unfinished crap then it is our fault.
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#96 speedsix
Member since 2003 • 1076 Posts

At the end of the day, the choices Sony made when designing the PS3 initially have impacted the quality of multi-platform releases.

Developers will make choices that lead to maximum profit, if that means one platform outperforming the other then that's what we'll see. Obviously they don't want to do such a shoddy job on one platform as to lose customers but just enough so everyone's happy. PS3 owners are happy with gta, are they not?

You can slag off the developers all you like, and tbh, anyone that calls a dev 'lazy' is in my opinion, an idiot. I'm a developer for a large company with real deadlines and real money involved, if anyone called me lazy I wouldn't be overly amused (although I am surfing SW at work haha, the irony!)

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blue_hazy_basic

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#97 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

At the end of the day, the choices Sony made when designing the PS3 initially have impacted the quality of multi-platform releases.

Developers will make choices that lead to maximum profit, if that means one platform outperforming the other then that's what we'll see. Obviously they don't want to do such a shoddy job on one platform as to lose customers but just enough so everyone's happy. PS3 owners are happy with gta, are they not?

You can slag off the developers all you like, and tbh, anyone that calls a dev 'lazy' is in my opinion, an idiot. I'm a developer for a large company with real deadlines and real money involved, if anyone called me lazy I wouldn't be overly amused (although I am surfing SW at work haha, the irony!)

speedsix
The people on here who blame the devs for delays or for slight differences in games and place no responsibility on the PS3's hardware and difficulty to program are just ridiculous and ignorant. I have no doubt that the PS3 is probably slightly more powerful than the 360 and by the end of this gen that will show as devs gradually learn how to get the most out of it (just like its predecessor and we all know that it did ok, eh :P ).
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Phazevariance

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#98 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Ninten007"]

I love how you come in bashing Sony and blaming them for developers not living up to par on their hardware. News flash, devs went to computing design school and get paid alot of money. Thus they should be able to use their resources to develop right on PS3. Thats like a heart surgeron blaming that someone's heart is different from the norm and not being able to operate when they obviously make a lot of money and have expertise in doing so.

You said the Wii is a Gamecube by stating that devs knew what to do with the Cube and cant understand why they cant do the same with the Wii. It is pretty pathetic the Cube recieved better 3rd party support and better games.

istreakforfood

After taking couple of programming classes my hat goes off to the developers. Not an easy job to do. I found it very straining, tedious, and difficult even doing basic programming. It sucks when you make one little mistake it can cause the program not function at all or how some commands need to be rewritten so it can function with other commands.

Seriously some ppl in here should just stop calling the developers lazy when ps3 causes hindrance and more work to put in than it should. Being a programmer is not an easy job. There are a lot of developers who basically spend 24/7 working on the game just to please the consumers and it's worst when there is a deadline as well.

The problem the first dude forgets is that developers go to schol to learn programming.. common programming, like PC languages, you know, the language the 360 uses. The PS3 has its own proprietary methods to produce effects on screen that would be done simply on the PC or 360. and why? because they (sony) owns that and they want it to be an inferior standard so they can capitalize on it. Just like they do with all their products and memory cards and such.

Sony = Epic Fail and Not Innovative.

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shadowkiller11

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#99 shadowkiller11
Member since 2008 • 7956 Posts
its because the ps3 is technically different to 360, and while 360 is more old and common its easier for devs to work on, while the ps3 exclusives are showing that ps3 graphics can be a little better on some games, the multiplatform games will be underpar on ps3 well only some multiplat games. because the 360 is more easy to develop out of the two and for sales for them being out at the same time and so on, but its when devs will get more better at it, like capcom said the ps3 is easy to develop for with dmc ( too bad lost planet was not as good on ps3) and naughty dog, and so on are nothing but praise for ps3. its the devs that are the reason and a little of ps3, but mosty devs.
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mtradr43

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#100 mtradr43
Member since 2005 • 5272 Posts
[QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

finalfantasy94

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

if, after 2 years, i couldnt pass the same test, no matter how hard i tried, id quit trying.