[QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"] Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.
finalfantasy94
You make it sound like it's the developer's fault.
Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.
It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.
BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.
You just don't get it do you, a development company is in business to make money, not to keep fanboys happy. If it's a case of spending countless extra man hours trying to get it up the same performance as the other console OR just scale back in a few areas and hope nobody notices, which do you think is going to happen? They may delay a while like they did with GTA, even then, Rockstar still didn't get the same level of performance out of it. Time is money.The only person to blame is Sony.
Its not fanboys they are trying to keep happy its consumers in general. Again IGN's Head to head showed that GTA4 was pretty much the same on both systems. Also you heard of the ol saying "gatta spend money to make money" thats how the buieness world works. Again its not sonys fault. The only way I would blame sony is if they didn't give the devs the tools they needed to work with the system. They devs just gatta learn how to work with the system at hand. This is the business world dude and you gatta learn how to work with everything.
That's just dumb!
That's not how business works!
If you DON'T have a choice, like last gen with the PS2, where it dominates EVERYTHING in sight, then this business model works. Developers has no choice but to suck it up and develop for a hard @$$ console because that's where the "Green" is.
This time around, developers got a choice. They can do like last time, work with a hard @$$ console, spend millions and hundreds of man hour for a console that has a very small userbase where the return is marginal at best or develope for a console that has a far bigger userbase with a far bigger return for a fraction of the effort or cost. Which would you choose. Sorry, business will NOT "learn how to work with everything" if they have a better choice and that better choice is filled with far better green to boot too! That's the case here. Unless its absolutely worth it, developer'd rather develop first for the X360 because that's far easier and the return is far better too, put a lame @$$ port to the PS3 and call it a day! They will earn most of the profit on the MS machine, anything else from the PS3 is considered extra! Unless Sony can show absolutely there is an incentive for developers to make the Ps3 as the primary development platfrom, things will hardly change and developers will never put the extra effort to drill the most out of the Cell!
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