Personally I have a vendetta against all forms of DLC.
It's sad where this industry is heading and gamers are biting those baits everyone should boycott those shitty practices (pay to play online, dlc, micro transactions, locking content behind pay wall.... Etc) dlc is sometimes acceptable if it adds something new like witcher 3 but most of the time it's not acceptable like paying for costumes and weapons... Etc those things should be unlocked in the game by meeting certain requirements like they used to do two generations ago not by money.
It wasn't a popular post (age demographic), but the right people enjoyed the pic.
My work here is done, lol.
Errrr, this isn't my alt, I swear it.
Don't waste your breath, TC. Now I'm hearing TTP HD will have a dungeon locked on an Amiibo.
Woo-hoo! Let the Amiibo craze continue!
Are you sure? Because I could have sworn we had this conversation word for word.
OT You don't have to buy them. I buy them to support the games I love, or because I just wanted the amiibo. I own Toad because... well its Toad. I also own the Splatoon triple pack because I play the game every day. Somehow it doesn't feel right that I only paid $60 for this game.
And I'm on the verge or ordering the TPHD bundle too. I like the way that wolf link looks.
It wasn't a popular post (age demographic), but the right people enjoyed the pic.
My work here is done, lol.
Man, I hear ya. Just realized the other day that there are peeps on SW who don't know who David Bowie or Snoop Dogg are lol.
But yeah, great pic. I had to email it to some of the old bros.
I understand the criticism but this seems to only tell the side of the story for a "collector." Nintendo is a business looking to make money, not attempt to satisfy for everyone all the time. Their goal was to get the most popular characters to market; 90% of consumers that purchase don't care about curating a complete collection and most will likely end up on the floor of a minivan or under a couch. Sure they will try to make it "right" now by addressing this vocal minority but the only question is was their bottom line successful? The only thing wrong with Amiibos is the limited supply that I been hearing a lot of fans bitching about so that's kinda a issue with Amiibos.
In short, I'm NOT interested in Nintendo's Amiibos, there not for me but I can understand what there trying to do is okay for me cause this is better then let's say DLC but only outside the video game realm. I'll post this link that tells what's so good/bad about Amiibos: Nintendo's Amiibos, Good/Bad/Future
Depends how invested you are in the Nintendo eco-system I suppose? a £10 mario ... would probably work across many Nintendo games now, and in the future ... resulting in a cheaper way to unlock content that having to buy it for each game?
Granted.... most of the ammibo content is tiny .... whats the big deal?
I barely use my Wii U at the moment, but I have a few....
At this point it seems the thing Nintendo should do is just make games tailored specifically for amiibos like Amiibo Festival or of the kind like Disney Infinity or Skylanders. However, they shouldn't be games tailored to one specific IP as we can see the fallout of Amiibo Festival not being an actual HD Animal Crossing game. It's hard to make amiibos actually a viable purchase versus not being unfair to consumers who don't want it. So the best way to balance it is just to either make it a quicker way of getting content (which is lame but whatever) or really just make small content/specific games to the amiibos.
The thing about micro-transactions, is that it's stuff you can unlock in the game anyway. So just... don't buy it, and you can still get it. I don't see what the big deal is with those.
I never bought an Amiibo, probably never will. Yet none of my Wii U games feels like being incomplete. And yes... no one is forced to buy it.
You don't have a problem for paying to unlock on-disc content that is entirely digital on the day of release, but you have a problem with paying for a collectible figurine that could potentially appreciate in value on the collectible resale market that happens to also come with some in-game content.
Fvck this double standard people hold Nintendo to.
You don't have a problem for paying to unlock on-disc content that is entirely digital on the day of release, but you have a problem with paying for a collectible figurine that could potentially appreciate in value on the collectible resale market that happens to also come with some in-game content.
Fvck this double standard people hold Nintendo to.
Exactly the way I see it. Nintendo haters complain about this stuff (stuff they'd never buy regardless) but they have no problem buying season passes for things they don't even know what it will be half the time, support EA, Ubisoft and Activision's annual roster updates, day one dlc, on-disc dlc, online paywalls for Sony and Microsoft, DRM for PC.
Instead of seeing thread after thread about those dirty practices, we see thread after thread about how evil Amiibos are. Why? Nintendo.
@ConanTheStoner: That depresses me.
I guess as an homage, I'll just go sip some gin and juice, laid back, listening to Space Oddity.
Ground Control to Major Tom
Ground Control to Major Tom
Take your protein pills and put your helmet on
(Ten) Ground Control (Nine) to Major Tom (Eight, Seven, Six)
Commencing (Five) countdown, engines (Four) on (Three, Two)
Check ignition (One) and may God's love (Liftoff) be with you
This is Ground Control to Major Tom, you've really made the graaaade...
The thing about micro-transactions, is that it's stuff you can unlock in the game anyway. So just... don't buy it, and you can still get it. I don't see what the big deal is with those.
Because developers can design a game around micro transactions, not to mention pay to win multiplayer.
Also, it's just the dumbest of them all, you get nothing but people still buy them.
You don't have a problem for paying to unlock on-disc content that is entirely digital on the day of release, but you have a problem with paying for a collectible figurine that could potentially appreciate in value on the collectible resale market that happens to also come with some in-game content.
Fvck this double standard people hold Nintendo to.
Exactly the way I see it. Nintendo haters complain about this stuff (stuff they'd never buy regardless) but they have no problem buying season passes for things they don't even know what it will be half the time, support EA, Ubisoft and Activision's annual roster updates, day one dlc, on-disc dlc, online paywalls for Sony and Microsoft, DRM for PC.
Instead of seeing thread after thread about those dirty practices, we see thread after thread about how evil Amiibos are. Why? Nintendo.
Actually, you have it backwards. I see loads of people complaining about EA, Ubisoft and Activition, but barely anyone complains about Amiibo. Or anything Nintendo does for that matter.
I don't buy Season passes by the way. But you know what the cool thing is? I can wait until the DLC comes out, and just choose to buy what I want. So I see no reason to complain about season passes. Because it's just an option.
Nintendo is the one that is free from criticism for some reason. It's not just the Amiibo thing, but there is also the fact that their games almost never drop in price. No matter how old they are, (Aside from a very select few) And their remasters are just sold individually at the exact same price as a brand new game. They are the only company that does this. And no one seems to care. But if any other developer did this people would riot. But this is fine. Because Nintendo.
Actually, you have it backwards. I see loads of people complaining about EA, Ubisoft and Activition, but barely anyone complains about Amiibo. Or anything Nintendo does for that matter.
You must be new to System Wars.
Welcome.
The thing about micro-transactions, is that it's stuff you can unlock in the game anyway. So just... don't buy it, and you can still get it. I don't see what the big deal is with those.
Because developers can design a game around micro transactions, not to mention pay to win multiplayer.
Also, it's just the dumbest of them all, you get nothing but people still buy them.
You do have a point there. Especially with the pay to win multiplayer. That is pretty stupid. I guess it's just not on my mind much since I don't play online multiplayer games.
Actually, you have it backwards. I see loads of people complaining about EA, Ubisoft and Activition, but barely anyone complains about Amiibo. Or anything Nintendo does for that matter.
You must be new to System Wars.
Welcome.
As a matter of fact, I am, lol. Thanks for the welcome.
As a matter of fact, I am, lol. Thanks for the welcome.
We have literally seen 3-4 threads in the past 1-2 weeks from the resident Nintendo haters about Amiibo and in-game content.
As a matter of fact, I am, lol. Thanks for the welcome.
We have literally seen 3-4 threads in the past 1-2 weeks from the resident Nintendo haters about Amiibo and in-game content.
I see. Interesting.
@MirkoS77: Why do publishers of games like Call of Duty and Halo not allow you to buy SP portions and MP portions of their games separately? The answer is simple. Money.
That doesn't make sense though; your analogy would only work on opposite premise: if SP and MP were available separately (but cheaper individually), they'd make more profit. You'd have the people who bought the whole package for $60, then those who just bought portions for $30 each on top of that who would've never bought the whole package in the first place. That's what would bring in more money, not restricting options.
It's the same in that content is being locked behind what they offer. Lots of folks just want one or the other, but they have to pay for the complete package to get what they want. Same thing here. They only combine them to make the whole thing look more appealing, and for Call of Duty for instance, they wouldn't get sales at all for SP campaigns, and if they only made MP they couldn't charge what they do now. If there actually were clear signs that they could make more money that way, they would do it in a minute.
So by that reasoning, I am being forced to buy the toy if I want the content. Interesting. Well, it's good to have an actual defender of this practice come right out and admit it. But if we're to go with this rationale, there's three points I'd like to address, all based upon false equivalences:
That's the entire point of contention, and that's what makes me laugh when people attempt to compare any other type of DLC or shady practice to Amiibo. It's a false equivalence; with Amiibos your cash is going towards a different market. Why do people try to equate DLC/MTs/SPs when Amiibo's step out of the medium into a separate enthusiast market that not everyone holds interest in, and in doing so detracts from one that they do hold interest in? So no, in this instance offering Amiibo content as an option to those who don't want the toy cannot be viewed as a losing proposition, as Amiibo DLC on the e-shop would target a separate demographic. All of us are gamers, but not all of us are toy collectors. Again, currently a terribly exclusionary model of content distribution that splits one hobby from another predicated upon immense assumption, which Nintendo then demands consumers to embrace both to get the fullest out of their products from now on. I (and many others) am not into the toy figure or collectible market, and Nintendo's losing money by not offering an alternative to bypass that disinterest.
Yet I'm then not only seen as some type of whiner for vocalizing my discontent, but should on the contrary be grateful for being forced into supporting a market I care not one iota for to supplement one I do? Where does this logic come from? I'm not a hater, I just realize how obtuse and exclusionary this practice really is. If Nintendo offered another way to get Amiibo content and features that resided within the realm of gaming and wasn't enabled by something procured outside of it, you wouldn't hear a single complaint more from me.
Errrr, this isn't my alt, I swear it.
Don't waste your breath, TC. Now I'm hearing TTP HD will have a dungeon locked on an Amiibo.
Woo-hoo! Let the Amiibo craze continue!
Now that's a shitty move. :P
That's the entire point of contention, and that's what makes me laugh when people attempt to compare any other type of DLC or shady practice to Amiibo. It's a false equivalence; with Amiibos your cash is going towards a different market. Why do people try to equate DLC/MTs/SPs when Amiibo's step out of the medium into a separate enthusiast market that not everyone holds interest in, and in doing so detracts from one that they do hold interest in? So no, in this instance offering Amiibo content as an option to those who don't want the toy cannot be viewed as a losing proposition, as Amiibo DLC on the e-shop would target a separate demographic. All of us are gamers, but not all of us are toy collectors. Again, currently a terribly exclusionary model of content distribution that splits one hobby from another predicated upon immense assumption, which Nintendo then demands consumers to embrace both to get the fullest out of their products from now on. I (and many others) am not into the toy figure or collectible market, and Nintendo's losing money by not offering an alternative to bypass that disinterest.
Yet I'm then not only seen as some type of whiner for vocalizing my discontent, but should on the contrary be grateful for being forced into supporting a market I care not one iota for to supplement one I do? Where does this logic come from? I'm not a hater, I just realize how obtuse and exclusionary this practice really is. If Nintendo offered another way to get Amiibo content and features that resided within the realm of gaming and wasn't enabled by something procured outside of it, you wouldn't hear a single complaint more from me.
I hear ya, but with regards to micro transactions you get literally nothing you can't by playing the game, and negatively affect a game's design. It's true, amiibo are dlc with another hurdle to them and higher price tag, but at least they offer something you can't get by playing the game and unlocking. From a content standpoint, something is better than nothing.
So i'll agree DLC > Amiibo from a content standpoint, you're right about that. It's just to me the difference hardly matters as i'm against all of it. Back when Skylanders came out, I thought it was the scummiest cash grab ever, but over time I just started thinking put everything on the disc or gtfo :P
@MirkoS77: We're all gamers, as you say. You're not in to figurines and are upset you have to purchase one in order to reach something attainable you desire. I'm not in to online gaming, but in order to play the Halo 5 SP content, I have to purchase the entire package to get to it.
As gamers, we don't always get to pick and choose exactly what we want. Sometimes, in order to get the cherry on top, we have to buy the whole sundae. Yeah, it's scummy from all sides and with every company.
I don't see how Amiibos are worse than anything else though. Maybe from your particular viewpoint they are, due to your personal preferences. Mine would be season passes that make you spend around a hundred bucks per game these days. You're not really getting anything extra, just the whole game, cut up in chunks and re-sold to you at a higher price.
For how many amiibo there are, what they unlock in games from costumes to holding data for CPU fighters that learn, they are actually not as intrusive as most of the other DLC out there. Plus being figures, they have collectible value whereas digital DLC does not.
The only game that even comes close to feeling incomplete without any is that Animal Crossing Amiibo Festival game. That game is a ripoff.
People are happy to pay for up to $50 season passes to get the other half of the game eventually. So it seems rather odd to complain about something that has minor cosmetic impact on the great majority of games that use them. Plus you can use the same Mario figure across any game that supports it.
@MirkoS77: We're all gamers, as you say. You're not in to figurines and are upset you have to purchase one in order to reach something attainable you desire. I'm not in to online gaming, but in order to play the Halo 5 SP content, I have to purchase the entire package to get to it.
As gamers, we don't always get to pick and choose exactly what we want. Sometimes, in order to get the cherry on top, we have to buy the whole sundae. Yeah, it's scummy from all sides and with every company.
I don't see how Amiibos are worse than anything else though. Maybe from your particular viewpoint they are, due to your personal preferences. Mine would be season passes that make you spend around a hundred bucks per game these days. You're not really getting anything extra, just the whole game, cut up in chunks and re-sold to you at a higher price.
There's a lot of things when buying a game that I don't want or ever use either but the difference is, it's targeted within the medium. SP and MP have existed in games since their inception. A better analogy would be not having to pay for an entire meal to just get the cherry on the sundae when I enter a bakery. A different audience, the combination incurring a higher cost. Amiibos are worse because it expects everyone to embrace a different market altogether to complete another one to its fullest. I don't only see it as worse, I see it as dangerous. Nintendo is beginning to fracture their products into two markets while offering no ability to complete one without adopting two.
Can people who adore Amiibo at least understand why this is just a little bit disconcerting to those who don't?
So my question remains unanswered: why is there not an option to buy this content separately so as to keep those markets exclusionary? Then all of those who want Amiibos+content get them, and those who want just the content gets it also. There is no loss there. What Nintendo's doing now by making the content exclusive to the toy is what is preventing them from accruing revenue from an audience they've split and abandoned with this business model. Sure, I may not exploit gaming's full potential in every purchase, but I have much LESS use for this other market that I'm being forced to support to see it there in the first place while also being burdened with useless plastic junk. When I go out and buy a car, I don't want to go out and have to purchase something unrelated to automobiles to get my car working 100%. Keep it in the industry. Don't split one's functionality into another's and then demand consumers to abide by the purchasing habits of both (imposing cost disparities between industries into another's while doing so) to see fulfillment. That is incredibly dense.
As for Season Passes and DLC, all you have to do is wait a year or two for the GotY Edition to have it all included, usually at largely reduced costs which IMO offset the argument that you're paying $100 per game for nothing extra.
@Chozofication: I see what you mean.
I liked the idea. I mean I'm not a child so I don't buy any of them, but they are cool and my nephew likes them but in true Nintendo fashion they make like 10 of some of them and then they become ridiculously rare almost immediately. I fucking hate Nintendo's limited release of basically everything.
I don't like the idea of Amiibos and I won't buy any. I like my Wii U, but I don't see the need to pay that much for small statues that in the end don't do all that much to games. It's cool for statue collectors I guess, but I'm not one of them.
@MirkoS77: I guess that's why 90% of collector's edition games come with figurines, because the markets for these things are as different as night and day.
Face it, the gaming industry is changing all the time. You can't solely blame Nintendo for this either, because they saw what the big three were doing: nickel and dime-ing every thing under the sun. Microsoft brought micro-transactions and dlc to console in the first place.
@MirkoS77: I guess that's why 90% of collector's edition games come with figurines, because the markets for these things are as different as night and day.
Face it, the gaming industry is changing all the time. You can't solely blame Nintendo for this either, because they saw what the big three were doing: nickel and dime-ing every thing under the sun. Microsoft brought micro-transactions and dlc to console in the first place.
Don't put words in my mouth, I did not say that. The markets are similar yet still different, and when you're taking something from one market and locking it into a product from another, similarity then mine as well be the difference between cats and dogs. Amiibos are a huge new initiative for Ninty that's proven very lucrative and by the CEO's own admission we are going to see more and more of them incorporated into their games.
I don't blame Nintendo for DLC, it's about time actually, but I do blame them for the worst implementation of it yet because they offer no alternative.
@MirkoS77: I guess that's why 90% of collector's edition games come with figurines, because the markets for these things are as different as night and day.
Face it, the gaming industry is changing all the time. You can't solely blame Nintendo for this either, because they saw what the big three were doing: nickel and dime-ing every thing under the sun. Microsoft brought micro-transactions and dlc to console in the first place.
Don't put words in my mouth, I did not say that. The markets are similar yet still different, and when you're taking something from one market and locking it into a product from another, similarity then mine as well be the difference between cats and dogs. Amiibos are a huge new initiative for Ninty that's proven very lucrative and by the CEO's own admission we are going to see more and more of them incorporated into their games.
I don't blame Nintendo for DLC, it's about time actually, but I do blame them for the worst implementation of it yet because they offer no alternative.
Well the only advice for that I can offer is that some Amiibos are coming down in price. You can even purchase used Amiibo on Amazon relatively cheap in some cases. Saw some going for peanuts.
Amiibos to me are cool as collectable items, though expensive as ****. But the fact that you need them to unlock things in games - That's fucking terrible. Nintendo have always been good at doing fun unlockables. And now more and more you have to pay actual money for it. For something that should be free. It's pretty disgusting. Nintendo was far from the first with this, though. It's just incredibly sad that Nintendo also have stooped to that level now.
Don't put words in my mouth, I did not say that. The markets are similar yet still different, and when you're taking something from one market and locking it into a product from another, similarity then mine as well be the difference between cats and dogs. Amiibos are a huge new initiative for Ninty that's proven very lucrative and by the CEO's own admission we are going to see more and more of them incorporated into their games.
I don't blame Nintendo for DLC, it's about time actually, but I do blame them for the worst implementation of it yet because they offer no alternative.
Well the only advice for that I can offer is that some Amiibos are coming down in price. You can even purchase used Amiibo on Amazon relatively cheap in some cases. Saw some going for peanuts.
I would but I don't desire the toys, even if I did I don't have the space for them.
Its amazing that people are defending Amibos. Nintendo is going to abuse the use Amibos to the point of absurdity and their fans would still eat it up like drones. Enjoy the current state of Amibos, Amibos lovers, in the future they will released a variety of the same Amibo, each unlocking different content and the only thing difference between them would be color. I am surprised no-one mentioned the major inconvenience that comes with unlocking Amibo content. Its already a hassle to update games and now you have to update the game then "scan" each Amibo into the system. At least DLCs download seamlessly as an update.
It's crazy that people defend these stupid things. If you wanted to use Fire Emblem characters in Codename STEAM, you'd have to pay 48 extra dollars on top of the game. That's fucking nuts.
In some games there is content locked behind Amiibo, yes. In the case of Splatoon, you get to play through the existing levels with different parameters. Big deal? Not really. And not only do you get to play the levels, but you also get a figure that unlocks other things in other games. That's not too bad for a $12.99 asking price. Not to me anyway. But this place LOVES to bitch about things that cost money.
The era of the "Entitled Gamer" continues into 2016.
You're a moron. I don't see sony or Microsoft releasing annual games or dlc in toys that they only make a few hundred of. that is he dumbest thing ever.
Wow...
1 - Microsoft and Sony both have annual franchises. MLB The Show and Forza come to mind. Also we've had a Halo branded game every year since 2009.
2 - Both Microsoft and Sony pay money for marketing rights for annual franchises like Call of Duty and Madden.
3 - There has never been an Amiibo that there were only a "few hundred" of. That's a pretty silly statement.
You claim "Nintendo crybabies" are a "cancer to gaming." I would say the real cancer is the uninformed/misinformed members of the gaming community. You obviously have a bias that gets in the way of logic and reason. And calling people names based on their opinions is another thing that gives the "gamer" group a bad name. Like what you like, but be respectful to others.
@GoldenElementXL: no thanks, I know who he is so id rather not be.
MLB the show and forza? Wow you guys are really stretching it here. I'm not wasting time writing anymore here, not until I see brand recognition and advertising plastered everywhere with "sony" and "mbl the show" simultaneously everywhere. I want to see it just like the big nintendo sign with Mario's face on it in target and walmart.
Halo 4 in 2012, halo 5 in 2015 wow did we forget how to count? Lol or are we including the MCC too? What's up with ocarina of time 3d, majoras mask 3d, wind waker HD, and now TPHD. New super mario bros wii, new super mario bros 2, new super mario bros u, or how about super mario 3d land and super mario 3d world.
Wow, I just realized id take a mediocre halo game every few years over another mario game. Shit.
MLB the show and forza? Wow you guys are really stretching it here. I'm not wasting time writing anymore here, not until I see brand recognition and advertising plastered everywhere with "sony" and "mbl the show" simultaneously everywhere. I want to see it just like the big nintendo sign with Mario's face on it in target and walmart.
Halo 4 in 2012, halo 5 in 2015 wow did we forget how to count? Lol or are we including the MCC too? What's up with ocarina of time 3d, majoras mask 3d, wind waker HD, and now TPHD. New super mario bros wii, new super mario bros 2, new super mario bros u, or how about super mario 3d land and super mario 3d world.
Wow, I just realized id take a mediocre halo game every few years over another mario game. Shit.
You do know Nintendo pays for stores to advertise, right? If Sony chooses not to advertise their games as much in stores that's their doing. Sony and Microsoft hit T.V. much harder. Do you watch NFL games on Sundays? Sony and Microsoft spend tons of money there. But come back here in March and I bet you will see plenty of MLB The Show ads here on Gamespot.
As for you Halo statements you're in luck. We have received plenty of mediocre Halo games every year since 2009 and it looks to continue to this year. And are you seriously calling out Nintendo for remasters? This gen Sony and Microsoft have been releasing "HD" Remasters of games that were already "HD." At least Wind Waker, OOT and Majoras Mask benefit from the remake. TLOU, Gears, Tomb Raider, Sleeping Dogs, and Uncharted remakes just bumped the framerate and resolution of HD games from last gen. And there are MANY more than what I listed. But keep piling on Nintendo. It really exposes some hypocrisy.
@GoldenElementXL: so where's the difference between sony and Microsoft third party advertising versus nintendos in store advertising?
I was naming mainline halo games just like I did with mario. If you really want to go that route and name EVERY game with mario in it, too, then go for it and it'll be a much larger list. What is halo spartan assault some, sort of mobile game?
And some of those remasters are actually way worth it. Gears and the last of us benefit from better servers, faster loading times, higher resolution/framerate (which is nice for the MP, I have over 18 days in supply raid on Last of Us on Ps4 since it's release in July 2014) and the communities are thriving for those games on next gen. Id rather have those games than OoT 3D, as I own Ocarina on the N64 and GameCube already.
Uncharted collection is a pointless cash grab IMO tho, no multiplayer and they still wanna charge 60 dollars. It should have been 30, 10 for each game. They only did it to help get new fans and sales for uncharted 4.
@GoldenElementXL: Sure... Just upped the frame-rate and resolution...
Not to mention, they have a new difficulty mode, speed run mode, they made it easier to track how many treasures you found in each area, ect.
I can't speak for any of the other examples you gave, though. But the Uncharted collection is awesome.
Are you sure? Because I could have sworn we had this conversation word for word.
OT You don't have to buy them. I buy them to support the games I love, or because I just wanted the amiibo. I own Toad because... well its Toad. I also own the Splatoon triple pack because I play the game every day. Somehow it doesn't feel right that I only paid $60 for this game.
And I'm on the verge or ordering the TPHD bundle too. I like the way that wolf link looks.
The issue seems a bit more complex than not buying them. Correct me if I error but there are two or three games with Amiibo DLC that is substantially more than merely a costume or a daily chest or reward (in Hyrule Warriors), right? Speculation aside, no one really knows what this new dungeon is in the latest Zelda remaster. It could be substantial or merely a fairy fountain at the end of the dungeon. Either way, you apparently need the wolf Amiibo to access this DLC. Maybe people are interested but the Amiibo will be highly difficult to find thus rendering unavailable to people. Plastic figure aside, would it not be logical for Nintendo to make this DLC available to ALL paying customers?
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