Do we know for sure it will have Hero mode on it's own without the Amiibo?
Yes
"This news isn’t totally official yet,"
Do we know for sure it will have Hero mode on it's own without the Amiibo?
Yes
"This news isn’t totally official yet,"
Do we know for sure it will have Hero mode on it's own without the Amiibo?
Yes
"This news isn’t totally official yet,"
Amazon france described hero mode as being able to switch on and off, and unlocked right from the start. Guarantee Ganondorf isn't hero mode.
Do we know for sure it will have Hero mode on it's own without the Amiibo?
Yes
"This news isn’t totally official yet,"
Amazon france described hero mode as being able to switch on and off, and unlocked right from the start. Guarantee Ganondorf isn't hero mode.
But... anything from Nintendo? The trustworthy source for this stuff is Nintendo. Not Amazon France.
Do we know for sure it will have Hero mode on it's own without the Amiibo?
Yes
"This news isn’t totally official yet,"
Amazon france described hero mode as being able to switch on and off, and unlocked right from the start. Guarantee Ganondorf isn't hero mode.
But... anything from Nintendo? The trustworthy source for this stuff is Nintendo. Not Amazon France.
That's the exact same description that Wind Waker HD got. Think about it, why would the king of evil unlock "hero mode"? :P
Anyway just wait a bit. I'm 100% sure it'll have a hero mode. If it didn't, I would call Nintendo out on it.
So this massive bitch-fest turned out to be over something relatively insignificant in the greater scope of the game?
How am I not surprised?
So this massive bitch-fest turned out to be over something relatively insignificant in the greater scope of the game?
How am I not surprised?
That's gamers for ya. React first. Read official info later.
Yeah, those Amiibo features aren't necessary at all. Unless they're adding some new tunics into the mix, or more items for Rupees, you'll have your Huge Wallet maxed out in the game anyways. Not like the Bottomless Wallet is that much of a feature that you're missing if you aren't getting the Amiibo.
Which, if you're a fan of Zelda, you should get. That thing is beautiful.
Oh, and just picked up my Lucas amiibo on my way to work. One of the last Smash ones I planned to get before Cloud, Corrin, and Bayonetta were announced. May get those too, it kind of depends. I'm focused on getting any Legend of Zelda amiibo, and then I focused on getting characters I play as. I love how Lucas plays so I had to get him.
Nice. I saw the little amiibo insignia on the star fox zero retail box so I preemptively purchased fox and falco. I hope the game has a neat use for them.
Yeah, those Amiibo features aren't necessary at all. Unless they're adding some new tunics into the mix, or more items for Rupees, you'll have your Huge Wallet maxed out in the game anyways. Not like the Bottomless Wallet is that much of a feature that you're missing if you aren't getting the Amiibo.
Which, if you're a fan of Zelda, you should get. That thing is beautiful.
Oh, and just picked up my Lucas amiibo on my way to work. One of the last Smash ones I planned to get before Cloud, Corrin, and Bayonetta were announced. May get those too, it kind of depends. I'm focused on getting any Legend of Zelda amiibo, and then I focused on getting characters I play as. I love how Lucas plays so I had to get him.
I don't have a WiiU but from the looks of it, from a collection point of view, they're just a cluttered waste of space, tbh. I'm not a collector and prefer my setup having a clean and minimalist look.
The DLC aspect should also be readily available digitally. Giving gamers the options.
So this massive bitch-fest turned out to be over something relatively insignificant in the greater scope of the game?
How am I not surprised?
That's gamers for ya. React first. Read official info later.
I love to see how people defend Amiibos on the principle of degrees. As if "it's insignificant content/features" somehow nullifies the basis of the argument against them. I suppose by that logic, Amiibo defenders aren't really defenders at all, as that logic falters immediately when the insignificant content suddenly becomes very significant.....with whatever arbitrary qualifiers people would be willing to grant it.
You either defend the Amiibo distribution model, or you don't.....there's no compromise.
So this massive bitch-fest turned out to be over something relatively insignificant in the greater scope of the game?
How am I not surprised?
That's gamers for ya. React first. Read official info later.
I love to see how people defend Amiibos on the principle of degrees. As if "it's insignificant content/features" somehow nullifies the basis of the argument against them. I suppose by that logic, Amiibo defenders aren't really defenders at all, as that logic falters immediately when the insignificant content suddenly becomes very significant.....with whatever arbitrary qualifiers people would be willing to grant it.
You either defend the Amiibo distribution model, or you don't.....there's no compromise.
What if I defend Mario Kart 8 dlc but trash horse armor?
If there's good and bad dlc, that applies to amiibo as well. Let's look at those 50 yoshi skins, yeah it'd be great to just unlock them. But can we really say they would've included 50 skins without amiibo? Characters like ROB and dark Pit in a Yoshi game?
But straight up locking full game modes like Shovel Knight, or Mario Party is shitty.
To play devil's advocate, Link, Zelda and Ganondorf aside, It would be best if wolf link stuff was just on the disc. But... it is a minor addition, that unless they changed how much things cost in game, or added more ways to spend money, isn't really a lot to be missed. They've made it a point to increase the wallet sizes in the base game, so the issue of not being able to open chests because your wallet is full is gone. But still, it would be best if it was included.
Link and Zelda? Straight up cheat codes. In Ganon's case, I doubt they would've thought of that, just hero mode. I'm just trying to put some thought into each amiibo and what they do, not that I defend all of them.
I love to see how people defend Amiibos on the principle of degrees. As if "it's insignificant content/features" somehow nullifies the basis of the argument against them. I suppose by that logic, Amiibo defenders aren't really defenders at all, as that logic falters immediately when the insignificant content suddenly becomes very significant.....with whatever arbitrary qualifiers people would be willing to grant it.
You either defend the Amiibo distribution model, or you don't.....there's no compromise.
What if I defend Mario Kart 8 dlc but trash horse armor?
If there's good and bad dlc, that applies to amiibo as well. Let's look at those 50 yoshi skins, yeah it'd be great to just unlock them. But can we really say they would've included 50 skins without amiibo? Characters like ROB and dark Pit in a Yoshi game?
But straight up locking full game modes like Shovel Knight, or Mario Party is shitty.
To play devil's advocate, Link, Zelda and Ganondorf aside, It would be best if wolf link stuff was just on the disc. But... it is a minor addition, that unless they changed how much things cost in game, or added more ways to spend money, isn't really a lot to be missed. They've made it a point to increase the wallet sizes in the base game, so the issue of not being able to open chests because your wallet is full is gone. But still, it would be best if it was included.
Link and Zelda? Straight up cheat codes. In Ganon's case, I doubt they would've thought of that, just hero mode. I'm just trying to put some thought into each amiibo and what they do, not that I defend all of them.
Amiibo has created another standard, of which Amiibo defenders love to attempt to hide in the attempt to grant it more value by then equating it to traditional DLC. You can't do this, because even though it's content, it is stuck within a toy that by itself abides by standards different from the industry that gaming exists in. Any content's value found within an Amiibo is directly tied to the cost of that Amiibo dictated by its industries mandates in bringing it to market. DLC isn't. It predicates its value solely, SOLELY, on the merit of that content's value, period. No materials, no manufacturing costs.
Any DLC that is charged for what it is, and not included in a product that multiples its costs past that DLC's value and in addition assumes that people wish to spend their money on that other product and not just on the DLC itself is far better. MTs or otherwise. Amiibos ARE bad DLC, because again, it separates content or features and places it into a product from another market. Why is this difficult to understand for so many? Don't you understand that in comparing traditional DLC to Amiibos that it immediately brings false equivalence into the picture? They aren't the same.
It doesn't matter that this content would or would not exist without the Amiibo, the fact is it exists with no option to attain it otherwise. I believe it would still exist, it would just be found in the games. I don't like having anything taken out of games without the ability to get it through DLC, MTs, or any way that keeps me within gaming itself. Once you step outside and ask that I buy something to complete your games that doesn't involve games, you can **** right off.
I love to see how people defend Amiibos on the principle of degrees. As if "it's insignificant content/features" somehow nullifies the basis of the argument against them. I suppose by that logic, Amiibo defenders aren't really defenders at all, as that logic falters immediately when the insignificant content suddenly becomes very significant.....with whatever arbitrary qualifiers people would be willing to grant it.
You either defend the Amiibo distribution model, or you don't.....there's no compromise.
What if I defend Mario Kart 8 dlc but trash horse armor?
If there's good and bad dlc, that applies to amiibo as well. Let's look at those 50 yoshi skins, yeah it'd be great to just unlock them. But can we really say they would've included 50 skins without amiibo? Characters like ROB and dark Pit in a Yoshi game?
But straight up locking full game modes like Shovel Knight, or Mario Party is shitty.
To play devil's advocate, Link, Zelda and Ganondorf aside, It would be best if wolf link stuff was just on the disc. But... it is a minor addition, that unless they changed how much things cost in game, or added more ways to spend money, isn't really a lot to be missed. They've made it a point to increase the wallet sizes in the base game, so the issue of not being able to open chests because your wallet is full is gone. But still, it would be best if it was included.
Link and Zelda? Straight up cheat codes. In Ganon's case, I doubt they would've thought of that, just hero mode. I'm just trying to put some thought into each amiibo and what they do, not that I defend all of them.
Amiibo has created another standard, of which Amiibo defenders love to attempt to hide in the attempt to grant it more value by then equating it to traditional DLC. You can't do this, because even though it's content, it is stuck within a toy that by itself abides by standards different from the industry that gaming exists in. Any content's value found within an Amiibo is directly tied to the cost of that Amiibo dictated by its industries mandates in bringing it to market. DLC isn't. It predicates its value solely, SOLELY, on the merit of that content's value, period. No materials, no manufacturing costs.
Any DLC that is charged for what it is, and not included in a product that multiples its costs past that DLC's value and in addition assumes that people wish to spend their money on that other product and not just on the DLC itself is far better. MTs or otherwise. Amiibos ARE bad DLC, because again, it separates content or features and places it into a product from another market. Why is this difficult to understand for so many? Don't you understand that in comparing traditional DLC to Amiibos that it immediately brings false equivalence into the picture? They aren't the same.
It doesn't matter that this content would or would not exist without the Amiibo, the fact is it exists with no option to attain it otherwise. I believe it would still exist, it would just be found in the games. I don't like having anything taken out of games without the ability to get it through DLC, MTs, or any way that keeps me within gaming itself. Once you step outside and ask that I buy something to complete your games that doesn't involve games, you can **** right off.
Once again, at least amiibo give you something more than a one and done cheat regarding MT's, no matter the two different markets. That is where your argument begins to look like bias.
But yeah, I don't know if I said it before but I agreed with you in that the content should be offered as DLC if you want it, still do. Let that be clear.
But actually, and I think I said this before, i'd rather have an amiibo than a $5 dlc that does the same thing. As long as I want the figure. Buuut, i'm only going buying 2 amiibo, ganondorf and the wolf link that comes with physical TPHD. I have bought small dlc in the past, but not in a long time, and never would again. So it's not like I did a complete 180 on the small dlc aspect. But amiibo gives me something physical, I actually do want those 2 amiibo for the collector aspect because TP is one of my favorite games. So to me, this small dlc is something I wouldn't buy without the figure, and i'm doing it just twice out of... 60 amiibo or so? Not sure how many of these things there are lol.
Regarding that some of this content would have been in the game, where has there been a Nintendo game with 50 skins unlockable? I can't even think of a game that comes close. Why would Nintendo sit down and say how many Nintendo character skins can we cram into a Yoshi game, some very obscure? It's not smash bros. With Ganon, Hero mode has been the only thing available in Zelda games for years, and TPHD is just a remaster, so I don't think they would've come up with a new mode for a remaster since those are typically not changed much. You may think differently, but these are my honest thoughts backed up with reasoning. And it's a case by case basis thing, not that all content amiibo unlock wouldn't have been made as that's obviously my stance.
I never had a problem with DLC in general. Even day 1 DLC, as long as the the game felt big on it's own and the DLC is priced fairly. This is not always the case, of course, but when it is, I'm OK with it.
Then, you don't have a problem with Amiibo at all.
Try harder next time.
I never had a problem with DLC in general. Even day 1 DLC, as long as the the game felt big on it's own and the DLC is priced fairly. This is not always the case, of course, but when it is, I'm OK with it.
Then, you don't have a problem with Amiibo at all.
Try harder next time.
I don't get it either. The dlc can be shitty as all hell, that's ok, but the figure makes it cancer lol. I can understand if you think the day 1 or whatever dlc is bad, and amiibo is just worse though.
I never had a problem with DLC in general. Even day 1 DLC, as long as the the game felt big on it's own and the DLC is priced fairly. This is not always the case, of course, but when it is, I'm OK with it.
Then, you don't have a problem with Amiibo at all.
Try harder next time.
I don't get it either. The dlc can be shitty as all hell, that's ok, but the figure makes it cancer lol. I can understand if you think the day 1 or whatever dlc is bad, and amiibo is just worse though.
As Gamers, we are just a pice of work...suddenly when a collectible item allows you to unlock a certain feature we managed to make it a bad thing...and yet we are willing to pay for Season pass for content that is not even made (or even planned) yet, or pay for DLC that is locked in the very same disk that you just bought...but when a company gives you a figurine with your favorite character, they are a hungry money souless company.
Amiibo has created another standard, of which Amiibo defenders love to attempt to hide in the attempt to grant it more value by then equating it to traditional DLC. You can't do this, because even though it's content, it is stuck within a toy that by itself abides by standards different from the industry that gaming exists in. Any content's value found within an Amiibo is directly tied to the cost of that Amiibo dictated by its industries mandates in bringing it to market. DLC isn't. It predicates its value solely, SOLELY, on the merit of that content's value, period. No materials, no manufacturing costs.
Any DLC that is charged for what it is, and not included in a product that multiples its costs past that DLC's value and in addition assumes that people wish to spend their money on that other product and not just on the DLC itself is far better. MTs or otherwise. Amiibos ARE bad DLC, because again, it separates content or features and places it into a product from another market. Why is this difficult to understand for so many? Don't you understand that in comparing traditional DLC to Amiibos that it immediately brings false equivalence into the picture? They aren't the same.
It doesn't matter that this content would or would not exist without the Amiibo, the fact is it exists with no option to attain it otherwise. I believe it would still exist, it would just be found in the games. I don't like having anything taken out of games without the ability to get it through DLC, MTs, or any way that keeps me within gaming itself. Once you step outside and ask that I buy something to complete your games that doesn't involve games, you can **** right off.
Once again, at least amiibo give you something more than a one and done cheat regarding MT's, no matter the two different markets. That is where your argument begins to look like bias.
But yeah, I don't know if I said it before but I agreed with you in that the content should be offered as DLC if you want it, still do. Let that be clear.
But actually, and I think I said this before, i'd rather have an amiibo than a $5 dlc that does the same thing. As long as I want the figure. Buuut, i'm only going buying 2 amiibo, ganondorf and the wolf link that comes with physical TPHD. I have bought small dlc in the past, but not in a long time, and never would again. So it's not like I did a complete 180 on the small dlc aspect. But amiibo gives me something physical, I actually do want those 2 amiibo for the collector aspect because TP is one of my favorite games. So to me, this small dlc is something I wouldn't buy without the figure, and i'm doing it just twice out of... 60 amiibo or so? Not sure how many of these things there are lol.
Regarding that some of this content would have been in the game, where has there been a Nintendo game with 50 skins unlockable? I can't even think of a game that comes close. Why would Nintendo sit down and say how many Nintendo character skins can we cram into a Yoshi game, some very obscure? It's not smash bros. With Ganon, Hero mode has been the only thing available in Zelda games for years, and TPHD is just a remaster, so I don't think they would've come up with a new mode for a remaster since those are typically not changed much. You may think differently, but these are my honest thoughts backed up with reasoning. And it's a case by case basis thing, not that all content amiibo unlock wouldn't have been made as that's obviously my stance.
My argument looks no more biased than Amiibo supporters.
If by "more than one and done" you mean being able to use Amiibos on all games, hence their value increases, what if I don't buy all of Nintendo's games? This distribution is based on the assumption from Nintendo that everyone loves and buys every single game they produce. That is a false and arrogant assumption. For gamers who may wish it specifically for only one game, they must purchase into some collective distribution method whose value is predicated on that assumption of widespread software ownership and usage that everyone may not be able to utilize.
I would much rather have DLC, MTs, Season Passes, exclusive for that software than have it produced and spread out in 81 toys (so far, according to Wiki) to work in all games and some in their respective properties. If they sold Amiibo packs for $15 each, great. Then I could use it for all games without bothering with the toy. Making content exclusive affords options to the consumer: the price for that content isn't dictated by anything but the content itself and its value doesn't fluctuate depending upon assumption of how much software the consumer already owns, plus it doesn't burden people with something they may not want. There already exists a Nintendo game with many skin unlockables....you simply need to own the Amiibos. That's the whole point, problem, and I think it's ridiculous to claim that Nintendo would not be making (or including) it if it weren't for the figures.
All that matters in the end are Nintendo's actions locking stuff behind a toy not everyone desires. I don't see how that's defensible. People act as if I bitch just to bitch. All I'm asking for are options to this stuff without the toys. Yet that that alternative is not offered is always conveniently ignored by Amiibo defenders again and again, or if they do concede it, they then proceed to act befuddled and almost offended why some take issue anyway.
I don't get it either. The dlc can be shitty as all hell, that's ok, but the figure makes it cancer lol. I can understand if you think the day 1 or whatever dlc is bad, and amiibo is just worse though.
As Gamers, we are just a pice of work...suddenly when a collectible item allows you to unlock a certain feature we managed to make it a bad thing...and yet we are willing to pay for Season pass for content that is not even made (or even planned) yet, or pay for DLC that is locked in the very same disk that you just bought...but when a company gives you a figurine with your favorite character, they are a hungry money souless company.
Words can't express how much I agree with this. Thankfully this squirrel had the words.
@Bigboi500:That logic doesn't exactly apply here. I mean, yes, I can choose not to buy it. And I do. But that does not counter what I said in my first post.
Oh get used to that, you see it's easy when shitty ass EA or Activision do something aggressively stupid for some of these people. But when the sacred cows for gamers are ever questioned for their bullshit: be it the likes of Nintendo, Valve, Sony, Microsoft, or the Rockstars of the world: it's a deal with it, then it's business, then it's deal with it. People will pirouette like a Dark Souls boss just to come apologize for something shitty a dev did.
On topic: Yeah been saying this for months, Amiibo as a package for DLC is really stupid. I think it is hilarious the same people bemoaning the rest of the industry for their DLC practices are the first fuckers in line to buy an Amiibo. It's one thing when the same corporate saps do it, there is a consistency for stupid there at least. The fact that Splatoon's challenge mode is behind a pay wall is laughable.
Considering all of Platinum Games arcadey games have challenge modes on the fucking disc.
Considering CoD4, Halo 3, Halo 4, and Halo Reach had a proper score attack and time attack for their campaigns when they launched.
And you can go back through a host of a games in the history of this medium that didn't launch with the challenge mode as some separate add on day 1, the way amiibo DLC for Splatoon was. But it's okay, because Nintendo never does anything shitty.
My argument looks no more biased than Amiibo supporters.
If by "more than one and done" you mean being able to use Amiibos on all games, hence their value increases, what if I don't buy all of Nintendo's games? This distribution is based on the assumption from Nintendo that everyone loves and buys every single game they produce. That is a false and arrogant assumption. For gamers who may wish it specifically for only one game, they must purchase into some collective distribution method whose value is predicated on that assumption of widespread software ownership and usage that everyone may not be able to utilize.
I would much rather have DLC, MTs, Season Passes, exclusive for that software than have it produced and spread out in 81 toys (so far, according to Wiki) to work in all games and some in their respective properties. If they sold Amiibo packs for $15 each, great. Then I could use it for all games without bothering with the toy. Making content exclusive affords options to the consumer: the price for that content isn't dictated by anything but the content itself and its value doesn't fluctuate depending upon assumption of how much software the consumer already owns, plus it doesn't burden people with something they may not want. There already exists a Nintendo game with many skin unlockables....you simply need to own the Amiibos. That's the whole point, problem, and I think it's ridiculous to claim that Nintendo would not be making (or including) it if it weren't for the figures.
All that matters in the end are Nintendo's actions locking stuff behind a toy not everyone desires. I don't see how that's defensible. People act as if I bitch just to bitch. All I'm asking for are options to this stuff without the toys. Yet that that alternative is not offered is always conveniently ignored by Amiibo defenders again and again, or if they do concede it, they then proceed to act befuddled and almost offended why some take issue anyway.
"Micro transactions are a 1 and done, it's a one time buffer or merely unlocks something you can get by playing the game, and lately I see games being more grind heavy to try and entice you into them." As I said on the first page. If you can't simply unlock something that amiibo unlock by playing the game, then those amiibo always offer more value than MTs. Or, even if an amiibo does unlock something you can get by playing the game, or is a buffer, you can use it again and again, like the Link Amiibo in TP.
You say that again, with no proof, counter argument to my reasoning regarding Ganondorf or the Yoshi skins. First, something like a ganondorf skin, a character from a completely different franchise and tone, then characters from different companies like Sonic, Mega man and pac man, and obscure and redundant skins like dark pit. Oh yeah, *all* 50 skins would've been made without amiibo as reference. That's why you sound biased, glossing over those points and placing amiibo, which at least offer something unattainable, (or if not than infinitely repeatable) to digital shortcuts that people buy because they don't want to play the game to unlock them. Why do these people play games then in the first place? Online multiplayer games are the most obvious example of this.
Because it's baffling you'd be fine for paying for skins, something we used to unlock and paid cheat codes that are MTs, that offer nothing lasting or unattainable gameplay wise, but amiibo is the one unacceptable thing. And believe me I understand the 2 different market argument. But, it's not these things suck, amiibo is worse it's these things are all right, amiibo are horrible. And I don't know if you meant me, but I don't get offended over plastic (that i'll own 1% of). I'm just trying to give fair criticism.
But look, again, I agree with your main point that they should be available as DLC, no one that's reasonable would disagree.
It wasn't a popular post (age demographic), but the right people enjoyed the pic.
My work here is done, lol.
Man, I hear ya. Just realized the other day that there are peeps on SW who don't know who David Bowie or Snoop Dogg are lol.
But yeah, great pic. I had to email it to some of the old bros.
old man feel the other day, someone had to remind me/tell me/inform me that it will be a decade since I graduated high school this June, and she didn't say it's been 10 years. She had the fucking nerve to say the word "decade", like bitch, **** off ;-;
"Micro transactions are a 1 and done, it's a one time buffer or merely unlocks something you can get by playing the game, and lately I see games being more grind heavy to try and entice you into them." As I said on the first page. If you can't simply unlock something that amiibo unlock by playing the game, then those amiibo always offer more value than MTs. Or, even if an amiibo does unlock something you can get by playing the game, or is a buffer, you can use it again and again, like the Link Amiibo in TP.
You say that again, with no proof, counter argument to my reasoning regarding Ganondorf or the Yoshi skins. First, something like a ganondorf skin, a character from a completely different franchise and tone, then characters from different companies like Sonic, Mega man and pac man, and obscure and redundant skins like dark pit. Oh yeah, *all* 50 skins would've been made without amiibo as reference. That's why you sound biased, glossing over those points and placing amiibo, which at least offer something unattainable, (or if not than infinitely repeatable) to digital shortcuts that people buy because they don't want to play the game to unlock them. Why do these people play games then in the first place? Online multiplayer games are the most obvious example of this.
Because it's baffling you'd be fine for paying for skins, something we used to unlock and paid cheat codes that are MTs, that offer nothing lasting or unattainable gameplay wise, but amiibo is the one unacceptable thing. And believe me I understand the 2 different market argument. But, it's not these things suck, amiibo is worse it's these things are all right, amiibo are horrible. And I don't know if you meant me, but I don't get offended over plastic (that i'll own 1% of). I'm just trying to give fair criticism.
But look, again, I agree with your main point that they should be available as DLC, no one that's reasonable would disagree.
The way you phrased this is a bit odd, but I think I get the general gist of what you're saying. Basically, how can I excuse temporal MTs for one game and see them as alright but then condemn permanent Amiibo that functions for a variety of games?
Because of my point about two markets. You claim to understand that, but then say right before, "Because it's baffling you'd be fine for paying for skins, something we used to unlock and paid cheat codes that are MTs, that offer nothing lasting or unattainable gameplay wise, but Amiibo is the one unacceptable thing", which makes me question if you do. It's not a small point, it's the whole one, and it's many other peoples' problem as well. My main grievance with Amiibos rise above their content and functionality.
That I am demanded to step outside of my chosen interest as a consumer in the adoption of something else to attain and complete its potential immediately relegates it worse than the scummiest practices inside of it, however temporal or exploitative they are. Amiibo could be a Godsend. You can have DLC strictly within gaming that is the worst value possible (worse than MTs even) contrasted against DLC held in a product outside of it that holds amazing value, and I'd instantly defend the former because it's not about the DLC at all, it's about the manner of its distribution.
I hear what you're saying, but we are not arguing on common ground. I will concede that Amiibos are better than MTs when both are viewed in context respective to the industry, but viewed in their totality, even MTs beat them as at least they don't say, "Buy something additional you're not at all interested in not related to games to get the most out of them with no other option available".
That option is ALL I want, but I'm labelled a "hater" for it. Why this is so difficult for Nintendo to give, I don't know.
@foxhound_fox: Why are you so okay with paying 13 dollars for crappy unlocks in games?
If its a crappy unlock, then what does it matter? people buying these... are buying the figure, with a small multi-game bonus.
I've always been consistent on DLCs: I'm fine if the game feels finished without them.
Best example: Witcher 3. Game was absolutely complete and extensive without the FREE DLC. That was a bonus. Then two proper old school expansions came along, which took an existing finished game and expanded upon it with hours of content. I'm looking forward to the next expansion more than most full games.
Costume changes and colours, these sorts of things are the stuff we used to get for free by finishing the game or searching for hidden unlockables, but now they charge for these not to mention horse armour and secret missions. It's bollocks. You don't have to buy them but, thats simply not an argument. You don't have to buy anything. Stop giving publishers an excuse to charge you more for less. Stop excusing them.
I don't think amiboos are the worst example: Thats the obnoxious way capcom have been using DLC. Hiding the true ending of a game behind DLC. Having half of your roster locked right there on your screen and disc, ready to go, but asking you to pay on top of the price of a full game. That's just an extortion.
Amiboos, I don't like. Again, it's the DLC aspect. It's so far been stuff you don't need but ultimately, this is getting you used to them taking out things you would really like. Such as a dungeon. Why hide them behind toys? Why not just give you an option to buy separately?
Plus, I'm in my 30s. I don't want kids toys cluttering my house. It gets time to move on and grow up. Mini cottage ornaments, plates with loose werthers originals, that's what goes on the mantelpiece. (Joke). Little figures of video games I enjoyed twenty five plus years ago is not exactly what I'm after. I don't collect toys.
"Micro transactions are a 1 and done, it's a one time buffer or merely unlocks something you can get by playing the game, and lately I see games being more grind heavy to try and entice you into them." As I said on the first page. If you can't simply unlock something that amiibo unlock by playing the game, then those amiibo always offer more value than MTs. Or, even if an amiibo does unlock something you can get by playing the game, or is a buffer, you can use it again and again, like the Link Amiibo in TP.
You say that again, with no proof, counter argument to my reasoning regarding Ganondorf or the Yoshi skins. First, something like a ganondorf skin, a character from a completely different franchise and tone, then characters from different companies like Sonic, Mega man and pac man, and obscure and redundant skins like dark pit. Oh yeah, *all* 50 skins would've been made without amiibo as reference. That's why you sound biased, glossing over those points and placing amiibo, which at least offer something unattainable, (or if not than infinitely repeatable) to digital shortcuts that people buy because they don't want to play the game to unlock them. Why do these people play games then in the first place? Online multiplayer games are the most obvious example of this.
Because it's baffling you'd be fine for paying for skins, something we used to unlock and paid cheat codes that are MTs, that offer nothing lasting or unattainable gameplay wise, but amiibo is the one unacceptable thing. And believe me I understand the 2 different market argument. But, it's not these things suck, amiibo is worse it's these things are all right, amiibo are horrible. And I don't know if you meant me, but I don't get offended over plastic (that i'll own 1% of). I'm just trying to give fair criticism.
But look, again, I agree with your main point that they should be available as DLC, no one that's reasonable would disagree.
The way you phrased this is a bit odd, but I think I get the general gist of what you're saying. Basically, how can I excuse temporal MTs for one game and see them as alright but then condemn permanent Amiibo that functions for a variety of games?
Because of my point about two markets. You claim to understand that, but then say right before, "Because it's baffling you'd be fine for paying for skins, something we used to unlock and paid cheat codes that are MTs, that offer nothing lasting or unattainable gameplay wise, but Amiibo is the one unacceptable thing", which makes me question if you do. It's not a small point, it's the whole one, and it's many other peoples' problem as well. My main grievance with Amiibos rise above their content and functionality.
That I am demanded to step outside of my chosen interest as a consumer in the adoption of something else to attain and complete its potential immediately relegates it worse than the scummiest practices inside of it, however temporal or exploitative they are. Amiibo could be a Godsend. You can have DLC strictly within gaming that is the worst value possible (worse than MTs even) contrasted against DLC held in a product outside of it that holds amazing value, and I'd instantly defend the former because it's not about the DLC at all, it's about the manner of its distribution.
I hear what you're saying, but we are not arguing on common ground. I will concede that Amiibos are better than MTs when both are viewed in context respective to the industry, but viewed in their totality, even MTs beat them as at least they don't say, "Buy something additional you're not at all interested in not related to games to get the most out of them with no other option available".
That option is ALL I want, but I'm labelled a "hater" for it. Why this is so difficult for Nintendo to give, I don't know.
Or just one game, but yeah that's what i'm saying. Probably didn't word it the best since i'm tired.
I understand why you feel that way about amiibo, but it's baffling to me that the difference to you is that large, and likely full on amiibo defenders, because i'm sure most of them also purchase *some* dlc and don't say the reverse of what you're saying, well I just like amiibo and I can't stand dlc. It's no different to them.
In short, we will agree to disagree my friend, but your position is noted. Hopefully they give you the option soon or next gen (though i'd want less dlc all around), because amiibo might be here to stay for better or worse.
old man feel the other day, someone had to remind me/tell me/inform me that it will be a decade since I graduated high school this June, and she didn't say it's been 10 years. She had the fucking nerve to say the word "decade", like bitch, **** off ;-;
I know that kind of sting man, total bitch move lol.
It's crazy though man. I'll be coming up on 34 here in July, but I still feel like high school was just a few years back.
Just wait until every fucker from the mid 20's down feels the need to address you as sir. I can't stand that shit.
I had a similar convo with Yayas the other day. He said something along the lines of hot chicks in their 20's looking at you like you could be their dad. I think I'll sit in a corner and cry when that starts happening.
@foxhound_fox: Why are you so okay with paying 13 dollars for crappy unlocks in games?
I paid $28 CAD for two Bowser figures for my shelf (well, one now adorns my truck's dashboard, but that doesn't matter). I couldn't care less about the content in the games they unlock.
And why do you care about how people spend their money? DLC is here to stay. It's not going anywhere. At least Nintendo has a way to give you something of real-world value to go along with it. And many of those figures end up reselling for (sometimes much) more than they are worth.
old man feel the other day, someone had to remind me/tell me/inform me that it will be a decade since I graduated high school this June, and she didn't say it's been 10 years. She had the fucking nerve to say the word "decade", like bitch, **** off ;-;
I know that kind of sting man, total bitch move lol.
It's crazy though man. I'll be coming up on 34 here in July, but I still feel like high school was just a few years back.
Just wait until every fucker from the mid 20's down feels the need to address you as sir. I can't stand that shit.
I had a similar convo with Yayas the other day. He said something along the lines of hot chicks in their 20's looking at you like you could be their dad. I think I'll sit in a corner and cry when that starts happening.
I didn't even humor the idea of the day we looking at the menu, but can't order for reasons other than you spoken for : (
Amiibo are a runaway freight train like Skylanders and Disney Infinity. Rumor is that next gen Amiibo will self-animate at night when you are sleeping and disassemble competitor consoles. Microsoft and Sony are really late to the game on this, but it wouldn't surprise me if the jumped in at some point. And they should if people want them. Is it ok for adults to collect toys and play video games? I could see Ratchet and Clank, Jak and Daxter, Sly Cooper, Rayman, Lara Croft Tomb Raider, Metal Gear Solid, Soul Calibur, Final Fantasy, and maybe Resident Evil figures doing well.
It wasn't a popular post (age demographic), but the right people enjoyed the pic.
My work here is done, lol.
Man, I hear ya. Just realized the other day that there are peeps on SW who don't know who David Bowie or Snoop Dogg are lol.
But yeah, great pic. I had to email it to some of the old bros.
old man feel the other day, someone had to remind me/tell me/inform me that it will be a decade since I graduated high school this June, and she didn't say it's been 10 years. She had the fucking nerve to say the word "decade", like bitch, **** off ;-;
Damn, that's ice cold.
@foxhound_fox: Why are you so okay with paying 13 dollars for crappy unlocks in games?
I paid $28 CAD for two Bowser figures for my shelf (well, one now adorns my truck's dashboard, but that doesn't matter). I couldn't care less about the content in the games they unlock.
And why do you care about how people spend their money? DLC is here to stay. It's not going anywhere. At least Nintendo has a way to give you something of real-world value to go along with it. And many of those figures end up reselling for (sometimes much) more than they are worth.
lol, dude, they don't give you that thing that has real world value with the dlc. They make you pay for both.
This might be surprising considering the stuff I said earlier, but I sort of like collecting figures. But only certain figures of characters I really, really like. Or think looks cool.
When I want a figure, I'll buy a figure. When I want dlc, I buy dlc. I don't want to have to get a specific figure I don't want to get dlc. None of the Amiibo really look that appealing to me.
Also: The fact that they end up getting sold for much more then they are worth is a bad thing. A very bad thing.
lol, dude, they don't give you that thing that has real world value with the dlc. They make you pay for both.
This might be surprising considering the stuff I said earlier, but I sort of like collecting figures. But only certain figures of characters I really, really like. Or think looks cool.
When I want a figure, I'll buy a figure. When I want dlc, I buy dlc. I don't want to have to get a specific figure I don't want to get dlc. None of the Amiibo really look that appealing to me.
Also: The fact that they end up getting sold for much more then they are worth is a bad thing. A very bad thing.
I'm not seeing the issue here. You clearly said in this post, if you like it, you'll buy it, be it DLC or Amiibo, and if you don't, you won't buy it.
And a third party reselling market heavily inflating the cost/value of something is not bad, it's entirely normal in a supply v. demand situation. Just look at all those Limited Editions of games going for 500-1000% more than retail value.
You are holding Nintendo to a double standard, where you would likely not anyone else.
lol, dude, they don't give you that thing that has real world value with the dlc. They make you pay for both.
This might be surprising considering the stuff I said earlier, but I sort of like collecting figures. But only certain figures of characters I really, really like. Or think looks cool.
When I want a figure, I'll buy a figure. When I want dlc, I buy dlc. I don't want to have to get a specific figure I don't want to get dlc. None of the Amiibo really look that appealing to me.
Also: The fact that they end up getting sold for much more then they are worth is a bad thing. A very bad thing.
I'm not seeing the issue here. You clearly said in this post, if you like it, you'll buy it, be it DLC or Amiibo, and if you don't, you won't buy it.
And a third party reselling market heavily inflating the cost/value of something is not bad, it's entirely normal in a supply v. demand situation. Just look at all those Limited Editions of games going for 500-1000% more than retail value.
You are holding Nintendo to a double standard, where you would likely not anyone else.
Yes, I said if I like something, I'll buy it. But the issue, again, is this: I don't like having to buy something I don't want in a completely different market in order to get something I do. Something that takes up and wastes extra space. This was said many times in this thread. How many more times would you like it repeated?
I am not holding Nintendo to a double standard. If Sony did this I would have the same problem. Like I said in the first post. I used to be a huge fan of Nintendo but various things, including this, is making me less and less interested in buying more of their consoles. These Amiibos are the one the main reasons I probably won't be getting a Wii U even if I did have the money. And if the NX has these as well, I probably won't buy that either. If Sony does this with the PS5, I'll probably get the next Xbox console instead.
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