Anti-Aliasing technique: PS3 superior over PC

  • 132 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for gamewhat
gamewhat

926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 gamewhat
Member since 2007 • 926 Posts

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Avatar image for 12345678ew
12345678ew

2353

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#2 12345678ew
Member since 2008 • 2353 Posts
facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.
Avatar image for stereointegrity
stereointegrity

12151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 stereointegrity
Member since 2007 • 12151 Posts
why did i kno someone would take that article and turn it into a PS3 vs PC thread.....read the article first guys because the TC's title is misleading
Avatar image for Revolution316
Revolution316

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Revolution316
Member since 2009 • 2877 Posts

facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.12345678ew
no excuses. only on teh TREY

Avatar image for adamosmaki
adamosmaki

10718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#5 adamosmaki
Member since 2007 • 10718 Posts

First they said AT BEST its better than 16xAA they never said what usually compares to

Second a developer hypes up a software technique they developed? Shocking?

Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 WilliamRLBaker
Member since 2006 • 28915 Posts

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

Avatar image for Zero_epyon
Zero_epyon

20494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 Zero_epyon
Member since 2004 • 20494 Posts

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

WilliamRLBaker
How is this different than building a game on the 360 and not having time to optimize it for the ps3?
Avatar image for gamewhat
gamewhat

926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 gamewhat
Member since 2007 • 926 Posts

facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.12345678ew
This is the trick dude.....they haven't done it yet. Only the PS3 has and it is superior so no.....there is no facepalm. I bet the 360ians are jealous. Seeing how it is they have the superior hardware......ROFL.

Avatar image for gamewhat
gamewhat

926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 gamewhat
Member since 2007 • 926 Posts

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

WilliamRLBaker

Oh boy, you just don't get it. Only possible on the trey! We'll see how well the 360 holds up, oops, I forgot they blow up! LOL

Avatar image for Nero_Paladin
Nero_Paladin

1099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Nero_Paladin
Member since 2007 • 1099 Posts

No, they said it was different with some good and bad points but said it could work well with other types of AA.

Avatar image for gamewhat
gamewhat

926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 gamewhat
Member since 2007 • 926 Posts

No, they said it was different with some good and bad points but said it could work well with other types of AA.

Nero_Paladin

My point here is that it looks better than 16 msaa, and it was done on the PS3 first. Doesn't rreally matter but at least sony actually really did make the most powerful console this generation which is what 90 percent of the arguments here are. I Really hope they use this AA technique on Other EA games.

Avatar image for Timbury
Timbury

552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Timbury
Member since 2005 • 552 Posts

[QUOTE="Nero_Paladin"]

No, they said it was different with some good and bad points but said it could work well with other types of AA.

gamewhat

My point here is that it looks better than 16 msaa, and it was done on the PS3 first. Doesn't rreally matter but at least sony actually really did make the most powerful console this generation which is what 90 percent of the arguments here are. I Really hope they use this AA technique on Other EA games.

At no point did they say in the article it looks better the 16x MSAA where did you get that from?!? They said "In a best-case scenario" that means that the Saboteur may not even be producing that yet!
Avatar image for Phazevariance
Phazevariance

12356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Phazevariance
Member since 2003 • 12356 Posts

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

gamewhat
Hahaha. Oh the shame, I laugh! Anything PS3 can do PC can do better!!! (yes this includes AA methods).
Avatar image for DoomZaW
DoomZaW

6475

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#14 DoomZaW
Member since 2007 • 6475 Posts

[QUOTE="12345678ew"]facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.Revolution316

no excuses. only on teh TREY

Do you wanna make a bet on that? :roll:

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 ronvalencia
Member since 2008 • 29612 Posts

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

gamewhat

MLAA is an Intel research group's work. Refer to http://www.realtimerendering.com/blog/morphological-antialiasing/

More details on http://forum.beyond3d.com/showpost.php?p=1366280&postcount=61

PC now has OpenCL and Compute Shaders standards.

Avatar image for kage_53
kage_53

12671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#16 kage_53
Member since 2006 • 12671 Posts
Fakeboy. Your posting history is so obvious... People can't even try....
Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="gamewhat"]

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Phazevariance

Hahaha. Oh the shame, I laugh! Anything PS3 can do PC can do better!!! (yes this includes AA methods).

theyre not saying that the ps3 can do it better than a PC can, theyre saying that the ps3's current use use of MLAA for a released game (the saboteur) produces higher results of anti-aliasing than any usage of of AA on PC for a released game

theyre not talking theoreticals, we all know the PC is about theoreticals

Avatar image for Brendissimo35
Brendissimo35

1934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 1

#18 Brendissimo35
Member since 2005 • 1934 Posts

Have fun arguing that to someone who owns a PC.

AA and AF are nearly nonexistent in console games

Avatar image for Vaasman
Vaasman

15870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#19 Vaasman
Member since 2008 • 15870 Posts

Well if this is true then why is there blatantly noticable aliasing on quite a few ps3 games?

Avatar image for Trmpt
Trmpt

2381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Trmpt
Member since 2008 • 2381 Posts

I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own.

gamewhat
Budump tsss
Avatar image for manicfoot
manicfoot

2670

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#21 manicfoot
Member since 2006 • 2670 Posts

Well if this is true then why is there blatantly noticable aliasing on quite a few ps3 games?

Vaasman

Because these guys are the first to use this technique?

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Phazevariance"][QUOTE="gamewhat"]

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

i_am_interested

Hahaha. Oh the shame, I laugh! Anything PS3 can do PC can do better!!! (yes this includes AA methods).

theyre not saying that the ps3 can do it better than a PC can, theyre saying that the ps3's current use use of MLAA for a released game (the saboteur) produces higher results of anti-aliasing than any usage of of AA on PC for a released game

theyre not talking theoreticals, we all know the PC is about theoreticals

AA is more important for entry level HD rendering. A gaming PC has the option to render at higher resolution. Btw,ATI R600 has programmable AA.

Avatar image for Vaasman
Vaasman

15870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 Vaasman
Member since 2008 • 15870 Posts

[QUOTE="Vaasman"]

Well if this is true then why is there blatantly noticable aliasing on quite a few ps3 games?

manicfoot

Because these guys are the first to use this technique?

Oh sure so no other developer in3 years has thought to use this technique, even though it beats x16AA supposedly? Yea right.

Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

[QUOTE="Phazevariance"] Hahaha. Oh the shame, I laugh! Anything PS3 can do PC can do better!!! (yes this includes AA methods). ronvalencia

theyre not saying that the ps3 can do it better than a PC can, theyre saying that the ps3's current use use of MLAA for a released game (the saboteur) produces higher results of anti-aliasing than any usage of of AA on PC for a released game

theyre not talking theoreticals, we all know the PC is about theoreticals

AA is more important for entry level HD rendering. A gaming PC has the option to render at higher resolution. Btw,ATI R600 has programmable AA.

exactly, thats one of the benefits of MLAA according to Intel, it can help make games that run at lower resolutions look smoother, especially older games, without having to drastically increase the performance of the GPU

Avatar image for pitty8982
pitty8982

1072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 pitty8982
Member since 2008 • 1072 Posts

oh this is incredible! really! the pc is so inferior! why do we keep buying computers when we can have the megasuperpowerful ps3? really! you should listen to this guy! Ps3>>>>>>Pc the Cell guys, the Cell. it won't stop ringing now.

my god cows are really pathetic sometimes. :cry:

Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="manicfoot"]

[QUOTE="Vaasman"]

Well if this is true then why is there blatantly noticable aliasing on quite a few ps3 games?

Vaasman

Because these guys are the first to use this technique?

Oh sure so no other developer in3 years has thought to use this technique, even though it beats x16AA supposedly? Yea right.

what are you even getting at? you make it sound like this form of AA has existed on the ps3 sdk since the cell came out from what ive read sony just recently released the ability to do FSAA on the SPUs in its phyre engine (not that the saboteur uses it) which is why the saboteur is the first game to use it
Avatar image for Ontain
Ontain

25501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#27 Ontain
Member since 2005 • 25501 Posts
also since PCs run games at higher resolutions than the sub HD console games they need less AA to get better image quality.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="i_am_interested"]

theyre not saying that the ps3 can do it better than a PC can, theyre saying that the ps3's current use use of MLAA for a released game (the saboteur) produces higher results of anti-aliasing than any usage of of AA on PC for a released game

theyre not talking theoreticals, we all know the PC is about theoreticals

i_am_interested

AA is more important for entry level HD rendering. A gaming PC has the option to render at higher resolution. Btw,ATI R600 has programmable AA.

exactly, thats one of the benefits of MLAA according to Intel, it can help make games that run at lower resolutions look smoother, especially older games, without having to drastically increase the performance of the GPU

Having a strong GPU is not Intel's strong point.

ATI RV7x0 supports both programmable and fix function hardware AA. Anyway, ATI R600 supports 24X CFAA.

Avatar image for Vaasman
Vaasman

15870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#30 Vaasman
Member since 2008 • 15870 Posts

[QUOTE="Vaasman"]

[QUOTE="manicfoot"]

Because these guys are the first to use this technique?

i_am_interested

Oh sure so no other developer in3 years has thought to use this technique, even though it beats x16AA supposedly? Yea right.

what are you even getting at? you make it sound like this form of AA has existed on the ps3 sdk since the cell came out from what ive read sony just recently released the ability to do FSAA on the SPUs in its phyre engine (not that the saboteur uses it) which is why the saboteur is the first game to use it

PR nonsense. If the ps3 had the capability to beat the highest AA settings on PC games, it would have already.

Avatar image for 12345678ew
12345678ew

2353

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 12345678ew
Member since 2008 • 2353 Posts

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

WilliamRLBaker
no they couldn't do it on 360.... not enough SPU's there, they just did normal AA on 360, but only 4x.
Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

[QUOTE="ronvalencia"] AA is more important for entry level HD rendering. A gaming PC has the option to render at higher resolution. Btw,ATI R600 has programmable AA.

ronvalencia

exactly, thats one of the benefits of MLAA according to Intel, it can help make games that run at lower resolutions look smoother, especially older games, without having to drastically increase the performance of the GPU

Having a strong GPU is not Intel's strong point.

ATI RV7x0 supports both programmable and fix function hardware AA. Anyway, ATI R600 supports 24X CFAA.

yeah, and its not the ps3's strong point either (rsx) which is why youre seeing this method of AA show up on the cell's SPUs
Avatar image for Chutebox
Chutebox

51564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 Chutebox  Online
Member since 2007 • 51564 Posts
[QUOTE="WilliamRLBaker"]

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

Zero_epyon
How is this different than building a game on the 360 and not having time to optimize it for the ps3?

This post brought to you by the word, Baaaazzzing!!
Avatar image for Snagal123
Snagal123

3524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Snagal123
Member since 2006 • 3524 Posts

Great, when your running at 720p on a big screen you need all the AA you can get!

If your running at 1920x1200, AA isint so much an issue, but a 4 or 8x pass is always nice.

Seriously there is nothing superior about it, its not that it can't be done on 360/PC, its just that it hasn't yet.

The Saboteur still looks better on PC anyway.

Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 i_am_interested
Member since 2009 • 1077 Posts

Great, when your running at 720p on a big screen you need all the AA you can get!

If your running at 1920x1200, AA isint so much an issue, but a 4 or 8x pass is always nice.

Seriously there is nothing superior about it, its not that it can't be done on 360/PC, its just that it hasn't yet.

The Saboteur still looks better on PC anyway.

Snagal123
exactly, people arent doing their reading and theyre getting confused on what all the commotion is about, especially the person who wrote the thread title the commotion isnt over whether or not ps3 is doing better antialiasing than a pc, which isnt what Digital Foundry is claiming the commotion is that this is the first time that this type of antialiasing has ever appeared in a game, no other game using morphological antialiasing, the saboteur is the very first, morphological antialiasing isnt something you can enable on PC by forcing your graphics card to do it - at least not yet
Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 MortalDecay
Member since 2005 • 4298 Posts
It's a good thing the PS3 has the Cell to cover up the GPU's shortcomings.
Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 i_am_interested
Member since 2009 • 1077 Posts

It's a good thing the PS3 has the Cell to cover up the GPU's shortcomings.MortalDecay

thats funny, you make it sound like the Cell just magically appeared on sony's front door step out of nowhere

maybe its not a coincidence that sony relies on the same processor that decodes 1080p blu-rays effortlessly (at 40mbps) to do graphics rendering for games

Avatar image for chopperdave447
chopperdave447

597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 chopperdave447
Member since 2009 • 597 Posts

[QUOTE="12345678ew"]facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.Revolution316

no excuses. only on teh TREY

i believe it's the PS Triple my freind. chad warden hath spoken
Avatar image for killzowned24
killzowned24

7345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="WilliamRLBaker"]

soooooooo......because the developer sat and did every thing possible to get AA to even work on the ps3 they didn't have time to add it to the 360 and pc version this means the ps3 is superior? *wow*

12345678ew
no they couldn't do it on 360.... not enough SPU's there, they just did normal AA on 360, but only 4x.

''It's interesting to point out that both Xbox 360 and PC versions of The Saboteur have no support for anti-aliasing whatsoever.'' no,360 has no AA.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="i_am_interested"][QUOTE="ronvalencia"]

[QUOTE="i_am_interested"]

exactly, thats one of the benefits of MLAA according to Intel, it can help make games that run at lower resolutions look smoother, especially older games, without having to drastically increase the performance of the GPU

Having a strong GPU is not Intel's strong point.

ATI RV7x0 supports both programmable and fix function hardware AA. Anyway, ATI R600 supports 24X CFAA.

yeah, and its not the ps3's strong point either (rsx) which is why youre seeing this method of AA show up on the cell's SPUs

Refer to http://visual-computing.intel-research.net/publications/mlaa.pdf We did not try to implement other MLAA steps using SSE® instructions (though it might be possible to do it using SSE4 operations), opting instead for preserving the universal nature of the algorithm. The upcoming Larrabee chip [Seiler et al. 2008], as well as modern GPU cards, are capable of handling 8-bit data extremely efficiently, so our algorithm will benefit from porting to these architectures
Avatar image for Mordred19
Mordred19

8259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Mordred19
Member since 2007 • 8259 Posts

[QUOTE="i_am_interested"][QUOTE="Vaasman"]Oh sure so no other developer in3 years has thought to use this technique, even though it beats x16AA supposedly? Yea right.

Vaasman

what are you even getting at? you make it sound like this form of AA has existed on the ps3 sdk since the cell came out from what ive read sony just recently released the ability to do FSAA on the SPUs in its phyre engine (not that the saboteur uses it) which is why the saboteur is the first game to use it

PR nonsense. If the ps3 had the capability to beat the highest AA settings on PC games, it would have already.

It's Digital Foundry reporting this, so it is not an issue of PR.

Avatar image for cowgriller
cowgriller

3153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 cowgriller
Member since 2008 • 3153 Posts

haven't any of you cows ever thought that the devs had to use this because tps3 isn't powerful enough to handle regular AA? hell the 360 could do 4xAA no problem, the pc could do 16xAA. most ps3 games don't have AA.

*f--- the flame shield, i've got a fire suit*

Avatar image for i_am_interested
i_am_interested

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 i_am_interested
Member since 2009 • 1077 Posts

what the hell is regular AA? multi-sampling?

are we on some kind of notion that there only exists one kind of AA and more specifically one true kind of AA?

god forbid developers for actually trying to find new forms of AA as opposed to relying on the same old stuff

this is the same kind of nonsense in the other saboteur post where haters were using the phrase "real AA" as if it actually meant something specific

Avatar image for agentfred
agentfred

5666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 agentfred
Member since 2003 • 5666 Posts

It's ridiculous how wrong this thread was.

A) Totally possible on the PC

B) Totally not better than AA we see in PC games presently.

http://visual-computing.intel-research.net/publications/mlaa.pdf

Avatar image for SpruceCaboose
SpruceCaboose

24589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#45 SpruceCaboose
Member since 2005 • 24589 Posts
In traditional SW style, a bit of information is taken, misinterpreted, exaggerated, and then spit back out...
Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#46 kozzy1234
Member since 2005 • 35966 Posts

Thread is epic fail, fail thread

Avatar image for cowgriller
cowgriller

3153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 cowgriller
Member since 2008 • 3153 Posts

what the hell is regular AA? multi-sampling?

are we on some kind of notion that there only exists one kind of AA and more specifically one true kind of AA?

god forbid developers for actually trying to find new forms of AA as opposed to relying on the same old stuff

this is the same kind of nonsense in the other saboteur post where haters were using the phrase "real AA" as if it actually meant something specific

i_am_interested

yes i was referring to MSAA. hell i could also refer to to FSAA or PPAA (per pixel Anti-Aliasing) but the fact remains that the most ps3 games can't use AA because it would tax the GPU too much and cause the developers to tone down the eye candy to get 30fps with 4xAA. MLAA really isn't AA. it's a post-processing filter that locates any discontinuity in color from different objects and then adding colors to the edges to, in effect, blend them. it's supposed to give the illusion of AA but it's not as effective as AA.

here's a excerpt of an article on MLAA:

"1. Find discontinuities between pixels in a given image.
2. Identify predefined patterns.
3. Blend colors in the neighborhood of these patterns."


link to said article: link

this works best in high contrast areas (basically black/white or light/dark pixels that are adjacent to one another. but then again, the saboteur is pretty much black and white so this works well for the ps3 to hide the fact that it doesn't have MSAA, FSAA, or PPAA.

Avatar image for cowgriller
cowgriller

3153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 cowgriller
Member since 2008 • 3153 Posts

It's ridiculous how wrong this thread was.

A) Totally possible on the PC

B) Totally not better than AA we see in PC games presently.

http://visual-computing.intel-research.net/publications/mlaa.pdf

agentfred

argh. you beat me to posting it. but here's acookie for having the same idea.

Avatar image for 93soccer
93soccer

4602

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#49 93soccer
Member since 2009 • 4602 Posts

I know, I know. But it can't be! But yet it is. Its called MLAA. It can only be done on the PS3 right now because of teh cell. The power of teh cell...has finally came back to bite all the you know who's and the other you know who's in the you know what. I think this is funny, because this AA blows up the 360. Oh wait sorry...it does that on its own. Heres the link........wait for it....... http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

gamewhat
So wait cause the ps3 gets a new type of AA that hasn't been done before yet and it's suddenly better than 360 and PC? Seriously, sometimes the cows scare me for their lack of logic
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 AnnoyedDragon
Member since 2006 • 9948 Posts

Let's put aside the arguing for a moment, I find it incredible what a 180 this Cow has done on the utilization argument.

How long did Cows hide behind an under-utilization argument when boasting about PS3 capability? How long did they push that Cell had hidden performance that was not being utilized? Even when they had no titles as proof and every cross platform game was worse on PS3, they always relied on a "just wait" argument.

Well Sony dipped into their pockets in the end and paid out to bring titles like Killzone 2 and Uncharted 2 to PS3, providing evidence to the under-utilization argument.

Now what argument are we seeing here? Console users know for a fact that high end PC hardware is leap and bounds ahead of console capability, at least the honest ones. There is no question that a high end PC would have no issue beating a console.

Yet what do we see here? We see a Cow claiming PS3 > PC because of an antialiasing technique that was applied on PS3 first. Common sense should say that if PS3 can do it a high end PC can do it better, but no, a Cow has actually chosen to ignore the possibility that the PC is more powerful. Why? Because they are seeing it used on PS3 first...

I cannot find the words to describe how incredibly hypocritical this is, years hiding behind a under-utilization argument; but the moment something is done on PS3 before PC a Cow automatically assumes it can only be done on PS3. The OP should be ashamed, this is hypocritical fanboyism at the extreme.