That topic made me chuckle a little bit :P
This topic is locked from further discussion.
This is the trick dude.....they haven't done it yet. Only the PS3 has and it is superior so no.....there is no facepalm. I bet the 360ians are jealous. Seeing how it is they have the superior hardware......ROFL.[QUOTE="12345678ew"]facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.gamewhat
Picking fight on System Wars eh ? It's sad when somewhat intelligent people lower themselves to the playing level of 13 year olds.
My Pc can do SLI 32x AA :P
But at 1680x1050 4x AA is enough.
04dcarraher
Exactly what I was thinking, I use resolutions lower than that and 4x AA has always been fine.
On a side note, i'm actually quite facinated by the cows trying to find ways to own the PC lately, and now it's an AA method.
what are you even getting at? you make it sound like this form of AA has existed on the ps3 sdk since the cell came out from what ive read sony just recently released the ability to do FSAA on the SPUs in its phyre engine (not that the saboteur uses it) which is why the saboteur is the first game to use itPR nonsense. If the ps3 had the capability to beat the highest AA settings on PC games, it would have already.[QUOTE="i_am_interested"][QUOTE="Vaasman"]Oh sure so no other developer in3 years has thought to use this technique, even though it beats x16AA supposedly? Yea right.
Vaasman
So...You agree that the PS3 the superior console compaired to the xbox360 in graphic capability?
Since, according to your logic , if the xbox360 had the cpability to beat the highest graphic quality on the PS3, it would have already ? 8)
PR nonsense. If the ps3 had the capability to beat the highest AA settings on PC games, it would have already.[QUOTE="Vaasman"]
[QUOTE="i_am_interested"] what are you even getting at? you make it sound like this form of AA has existed on the ps3 sdk since the cell came out from what ive read sony just recently released the ability to do FSAA on the SPUs in its phyre engine (not that the saboteur uses it) which is why the saboteur is the first game to use itplayharderfool
So...You agree that the PS3 the superior console compaired to the xbox360 in graphic capability?
Since, according to your logic , if the xbox360 had the cpability to beat the highest graphic quality on the PS3, it would have already ? 8)
Yeah graphics PC>PS3>XBOX 360>XBOX>PS2>WiiOh boy you people are something. I look through all the posts and there is alot of griping going on. Do people really think the PS3 is more powerful than the current PC's? I sure hope not, but hey this is icing on the cake between the PS3 and 360. I wanted to ice this cake here and I did. Enjoy my special sauce I put on the icing 360ians.
My PC has better graphics than this Game on PS3BloodSeeker1337
:? the xbox360 has better looking games that game on the PS3. I think the point of discussion of that game was on the AA. the greaphics in particular aren't anything special IMO.
[QUOTE="04dcarraher"]
My Pc can do SLI 32x AA :P
But at 1680x1050 4x AA is enough.
Exactly what I was thinking, I use resolutions lower than that and 4x AA has always been fine.
On a side note, i'm actually quite facinated by the cows trying to find ways to own the PC lately, and now it's an AA method.
A while back it aggravated me when Xboxers then PS3er's shout out how powerful their consoles were/is and how good games look. Now I just laugh because their in denial. Alot of console games look blurry, with alot of low resolution textures.Try sub 720 with 2x AA or none at all. 60% of console games fall in that category.@ 1080p, 2xAA is enough for me.
anshul89
[QUOTE="04dcarraher"]
My Pc can do SLI 32x AA :P
But at 1680x1050 4x AA is enough.
Exactly what I was thinking, I use resolutions lower than that and 4x AA has always been fine.
On a side note, i'm actually quite facinated by the cows trying to find ways to own the PC lately, and now it's an AA method.
A while back it aggravated me when Xboxers then PS3er's shout out how powerful their consoles were/is and how good games look. Now I just laugh because their in denial. Alot of console games look blurry, with alot of low resolution textures. I do agree PC is heaps ahead of consoles in terms of graphics and PS3 is heaps ahead of XBOX 360 in terms of graphics.huh ? What does that have to do with how I enjoy my pc games ? :?I think he is stating that higher resolutions trump AA. If you have really high resolutions, the need for AA diminishes. Thus, consoles that are rendered at 720p have huge jaggies, and are hurting for some really powerful AA.anshul89
[QUOTE="anshul89"]Try sub 720 with 2x AA or none at all. 60% of console games fall in that category.@ 1080p, 2xAA is enough for me.
04dcarraher
so halo, COD and the ps3 version of GTA are 60 percent of console games?
[QUOTE="04dcarraher"][QUOTE="anshul89"]
@ 1080p, 2xAA is enough for me.
Try sub 720 with 2x AA or none at all. 60% of console games fall in that category.huh ? What does that have to do with how I enjoy my pc games ? :? I didnt say you didnt enjoy your games but theres no high ended game that runs 1080 let alone full 720 smoothly.[QUOTE="04dcarraher"][QUOTE="anshul89"]
@ 1080p, 2xAA is enough for me.
Try sub 720 with 2x AA or none at all. 60% of console games fall in that category.so halo, COD and the ps3 version of GTA are 60 percent of console games?
Im talking all console games from both systems, and the 360's gpu is stronger then the PS3's but when devs include the cell to offload some the gpu load then the PS3 is abit better. But both PS3 and 360 upconvert(upscale) the images to fill the screen which lowers the detail and makes the game blurry.[QUOTE="hyperboy152000"][QUOTE="04dcarraher"] Try sub 720 with 2x AA or none at all. 60% of console games fall in that category.04dcarraher
so halo, COD and the ps3 version of GTA are 60 percent of console games?
Im talking all console games from both systems, and the 360's gpu is stronger then the PS3's but when devs include the cell to offload some the gpu load then the PS3 is abit better. But both PS3 and 360 upconvert(upscale) the images to fill the screen which lowers the detail and makes the game blurry.again, so COD halo and the ps3 version of GTA make up 60 percent of the games of either library?
most games are rendered no less then 720p and are upscalled to 1080 if you have the display the vast majority of games for either system is at 720p not sub-720p, plus alot of those games are made with the UE3 engine which doesnt support AA naitively, while you can force AA on PC GPU's its not the fault of the consoles more so then the engine itself
Im talking all console games from both systems, and the 360's gpu is stronger then the PS3's but when devs include the cell to offload some the gpu load then the PS3 is abit better. But both PS3 and 360 upconvert(upscale) the images to fill the screen which lowers the detail and makes the game blurry.[QUOTE="04dcarraher"][QUOTE="hyperboy152000"]
so halo, COD and the ps3 version of GTA are 60 percent of console games?
hyperboy152000
again, so COD halo and the ps3 version of GTA make up 60 percent of the games of either library?
most games are rendered no less then 720p and are upscalled to 1080 if you have the display the vast majority of games for either system is at 720p not sub-720p, plus alot of those games are made with the UE3 engine which doesnt support AA naitively, while you can force AA on PC GPU's its not the fault of the consoles more so then the engine itself
No its the lack of hardware power of the consoles more so, then the engine. Because if the games actually rendered in true 720 they would would alot better on 720 HDTV. Below shows that 720 isnt the norm and average resolutions are below 720 or are in a weird format for demanding games.
Afro Samurai = 1280x720 (QAA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Battlefield: Bad Company = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bioshock = 680p (no AA, blur filter)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty 4 = 1024x600 (2x AA)
Call of Duty: World at War = 1024x600 (2x AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Space = 1280x720 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, centered on 720p window)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA)
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Madden NFL '09 = 1280x720 (no AA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC = 1024x576 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV (demo) = 1024x576 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p)
Overlord = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA)
960x720 en mode 720p
Prince of Persia = 1280x720
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saint's Row 2 = 640p (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Street Fighter IV = 1280x720 (no AA), 630p in up-close character view?
Star Wars: The Force Unleashed = 1280x720 (no AA)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tom Clancy's EndWar = 1280x720 (2xAA)
Tom Clancy's HAWX = 1280x720 (no AA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Transformers (screenshot) = 960x1080 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
WWE 08 (screenshot) = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
UEFA Euro 2008 = 1280x720 (no AA)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
[QUOTE="hyperboy152000"]
[QUOTE="04dcarraher"] Im talking all console games from both systems, and the 360's gpu is stronger then the PS3's but when devs include the cell to offload some the gpu load then the PS3 is abit better. But both PS3 and 360 upconvert(upscale) the images to fill the screen which lowers the detail and makes the game blurry. 04dcarraher
again, so COD halo and the ps3 version of GTA make up 60 percent of the games of either library?
most games are rendered no less then 720p and are upscalled to 1080 if you have the display the vast majority of games for either system is at 720p not sub-720p, plus alot of those games are made with the UE3 engine which doesnt support AA naitively, while you can force AA on PC GPU's its not the fault of the consoles more so then the engine itself
No its the lack of hardware power of the consoles more so, then the engine. Because if the games actually rendered in true 720 they would would alot better on 720 HDTV. Below shows that 720 isnt the norm and average resolutions are below 720 or are in a weird format for demanding games.
Afro Samurai = 1280x720 (QAA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Battlefield: Bad Company = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bioshock = 680p (no AA, blur filter)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty 4 = 1024x600 (2x AA)
Call of Duty: World at War = 1024x600 (2x AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Space = 1280x720 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, centered on 720p window)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA)
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Madden NFL '09 = 1280x720 (no AA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC = 1024x576 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV (demo) = 1024x576 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p)
Overlord = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA)
960x720 en mode 720p
Prince of Persia = 1280x720
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saint's Row 2 = 640p (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Street Fighter IV = 1280x720 (no AA), 630p in up-close character view?
Star Wars: The Force Unleashed = 1280x720 (no AA)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tom Clancy's EndWar = 1280x720 (2xAA)
Tom Clancy's HAWX = 1280x720 (no AA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Transformers (screenshot) = 960x1080 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
WWE 08 (screenshot) = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
UEFA Euro 2008 = 1280x720 (no AA)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
wow, props man i didnt know that so many games were sub-720p, but to be fair alot of these games are 720 but not widescreen format but a hell of a lot of the games also have a lack of AA
i guess
/thread
This is the trick dude.....they haven't done it yet. Only the PS3 has and it is superior so no.....there is no facepalm. I bet the 360ians are jealous. Seeing how it is they have the superior hardware......ROFL.[QUOTE="12345678ew"]facepalm facepalm facepalm facepalm. they havn't done it yet on the pc. it could be done easily. dude, really man? basically, pandemic developed a new software and released it first on ps3. that's like saying killzone 2 can't be done on pc.gamewhat
Since when has the 360 got superior hardware? No blu ray drive and no hdd as standard...I thought this was a given, even for lemmings.
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