[QUOTE="NeonNinja"][QUOTE="texasgoldrush"] Whats idiotic is hanging on to broken mechanics that do not translate well in this day and age. Whats catering to the Lowest Common Denominator is making busted broken games like Alpha Protocol just for the sake of RPG elements....which combat system is so incredibly stupid and unrealistic. News flash, even Obsidan devs have said that making the games fun is the most important thing, not shoving in RPG elements for the sake of RPG elements. And as for their new games sucking...too bad, the majority thought that ME2 was great. That is a FACT, not an OPINION.texasgoldrush
Remember that whole, "makingsh*t up" thing? Did I say I want BioWare to make their games needlessly complex? Did I say I want BioWare to use broken mechanics? Nope. I said their recent games suck.
What's catering to the lowest common denominator is that instead of fixing what you know is broken, they go out and craft the Call of Duty of RPGs, but manage to do it with subpar action and non-existent RPG elements. And no, I don't care what tactics you used on Insanity mode.
And again, I don't care what the majority thought of Mass Effect 2. The majority can kiss my ass. Here's what I think of Mass Effect 2: It sucks. Why do I say Mass Effect 2 sucks? Because it's my opinion and I'll argue it with the majority until they piss off and decide it's OK for people to hate their popular game.
And guess what? Your opinion does not matter. Why? Because the game was a success plain and simple. And why was it a success? Because they learned that the system in th efirst game, the RPG system, was broken. And how is it like Call of Duty? You play like CoD, you die, plain and simple. It requires tactics, more so than the "More RPG" ME1. If you don't care, than why criticize. You are basically saying "I don't care that you had to actually use tactics", because then again, you can't call it a CoD type game. It will be even less so in ME3 with new enemy types. Party balance is more crucial in ME2 than it was in ME1. And really, why should a game that is centered around a commando squad led by a "Space SEAL" have to be a traditional RPG with heavy RPG elements? The setting makes the missions being more like commando raids the correct choice.Dude, STFU. DL is spot on when he called you a tool and you'll never be anything more. You post a topic that insults those who think BioWare's recent games are bad, then when they post why they hate it your response is "I disagree with you so you're wrong."
The game was a success in terms of sales and numbers. When have I denied that? Never. Yet you keep bringing it up with every criticism I make. Then you say, "And in Mass Effect 3 BioWare's gonna do this and it'll be awesome, herp derp." Mass Effect 3 is not out. So quit talking about it like it is out. I don't care if you have a leaked script, that isn't a final game.
And when I call Mass Effect 2 a Call of Duty type game, I mean you run through a corridor, fight enemies that spawn from the same place each time you play, use the same tactic each time you play and there are rooms of never-ending, constantly spawning enemies, these guys you have to run through to forward the story/mission. All just like in Call of Duty. So you used tactics on the hardest difficulty level. You know what, dude? Gameplay in most games is pretty different from the base experience when you play on the hardest difficulty level. Your defense of "I had to do this on the hardest difficulty level" doesn't fly because it pertains to the handful that had the patience to replay the game, which couldn't have been that much since only 50% of players even bothered to finish the game anyway. Oh yeah, there's your majority for you. Suck it.
![Mass Effect 2 Stats](http://www.1up.com/media?id=3842187&type=lg)
And that last part of your post is the stupidest response yet. If I don't care what the majority thinks why criticize? WTF does that even mean? I admit the majority loves this stupid game (wait, only half of them finished it to begin with)and I don't care if they like it, they can't convince me that it's good. And your response is "why criticize"? You're freaking out of your mind if that's the response you give me. Why criticize? Because I think it's a bad game, that's why I criticize. And your constant, toolish reply is "but everyone else likes it." Screw everyone else.
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