[QUOTE="cutmaclass1"][QUOTE="Gxgear"]Reviewing the beta...that's rich. :lol:Chutebox
You laugh now but when IGN and GameSpot review the game and it sounds like they are reviewing the Beta (i.e. look for the keywords "BORING" "TRIAL" "NOT ENOUGH PEOPLE PLAYING WELL" or "MAPS TOO BIG") you will change your tune. You MAG apologists are getting on my nerves. Just accept the fact that gameplay won't have changed drastically from Beta to final product. Content will have but when the core mechanic is so easy to be derailed, certainly there's very little reason to believe that the final product will somehow deliver a 9 when the beta was a solid 7.Stolen from another post:
Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
· Fixed bug where incapacitated players' nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from "Loadout 3" for all factions.
Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted "blur" effect for both normal sights and iron sights.
· Added alternate reload animation.
· New "light scatter" treatment for all skies.
· Repaired various "weapon clipping" issues.
· Enacted several particle fogging adjustments.
Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.
Technical
· Added error display and queue panel updates to notify player when they've encountered a "join game" failure.
· Made various server stability fixes and tweaks.
More like stolen from Kotaku
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