Anyone else think Co-op is hurting gaming?

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Xalaten

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#1 Xalaten
Member since 2006 • 965 Posts

Please hear me out.

Ever since 360 shooters like Halo and Gears started popularizing co-op, I've been dissappointed.

Most recently, one of my favorite game franchises of all time, Resident Evil, I feel has been ruined by co-op. It no longer feels like survival horror. I could not stand playing with Sheva in the demo. It just didn't feel like a Resident Evil game and this is probably the first RE game I won't buy.

I feel like all the development time being put into some shooters to put in co-op has also lowered the play time of single player campaigns, the main reason I play shooters.

Look, I LOVE competitive multiplayer online, but that has always been around. If I want to play a game with friends though, I'll go out and shoot 36 holes of golf or play some basketball. I simply feel like single player games, especially shooters, are going to start becoming shorter and less focused as co-op becomes more and more popular. Hell, it's already apparently a crime if you don't put co op in your shooters according to many reviewers of Killzone 2. How long before even more beloved franchises are completely changed because developers feel like they're being forced to put in co op? How about some developers make a game (non rpg) that is more than 6 to 10 hours long without coop? Are single player campaigns going the way of the Dodo?

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SpruceCaboose

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#2 SpruceCaboose
Member since 2005 • 24589 Posts
Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.
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deactivated-5b1e62582e305

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#3 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.SpruceCaboose
You better purchase RE5 on launch day, I need someone to play with. :D

On topic, games with mandatory co-op are hurting some games and helping them at the same time, if you know what I mean. :?

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ULTIMATEZWARRIO

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#4 ULTIMATEZWARRIO
Member since 2004 • 6026 Posts
lol, you are kidding right. thankfully developers are bringing back co-op because it just went neglected at the beginning of the generation. Now I don't agree that games should be specifically designed for co-op, but it is a nice option to just play through a campaign with friends, or have party members online.
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lebanese_boy

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#5 lebanese_boy
Member since 2003 • 18050 Posts

Well I disagree, Co-op has been present since at least the 3rd gen and many games have managed to make co-op very fun.

Halo obviously comes to mind, this series gave co-op pretty much the popularity is has now and honnestly I love playing co-op with my friends and my cousin. I can see why co-op doesn't look too good in game like RE5 but it certainly doesn't ruin gaming.

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exiledsnake

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#6 exiledsnake
Member since 2005 • 1906 Posts
i wish there were more games with single player coop. its much more fun playing with a mate. thats why left for dead is so popular.
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sirk1264

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#7 sirk1264
Member since 2003 • 6242 Posts
I think Coop improves the game experience. It gives legs to a campaign instead of you just playing through it by yourself. Some of us play through the campaign once and that is it. With coop, you can go back through that campaign not only with a teammate but a human teammate you can communicate with. At least that is what I think. I'm sure others will think differently.
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SpruceCaboose

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#8 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.Aljosa23

You better purchase RE5 on launch day, I need someone to play with. :D

On topic, games with mandatory co-op are hurting some games and helping them at the same time, if you know what I mean. :?

We will see. I might get it if I have the funds.
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black_tempest

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#9 black_tempest
Member since 2008 • 2459 Posts
I love co-op, and last gen after first beating RE4 I wished it was co-op, had other multiplayer modes, and than RE5 came out and I've never been happier :D
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Xalaten

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#10 Xalaten
Member since 2006 • 965 Posts
Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.SpruceCaboose
They ARE changing the other modes. Resident Evil 5, as a matter of fact, has COMPLETELY changed and shooters this generation have continued to become shorter and shorter in their single player campaigns because co-op "adds more replay value". Are we ever going to see shooters like Half Life 2 anymore that have a good 15 to 20 hours of single player game play?
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GodofBigMacs

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#11 GodofBigMacs
Member since 2008 • 6440 Posts
R2 does it very welll and it by no means ruined the game... well maybe off-line co-op for the single player campaign would have been great.. but still...
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SpruceCaboose

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#12 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.Xalaten
They ARE changing the other modes. Resident Evil 5, as a matter of fact, has COMPLETELY changed and shooters this generation have continued to become shorter and shorter in their single player campaigns because co-op "adds more replay value". Are we ever going to see shooters like Half Life 2 anymore that have a good 15 to 20 hours of single player game play?

There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.
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Xalaten

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#13 Xalaten
Member since 2006 • 965 Posts
R2 does it very welll and it by no means ruined the game... well maybe off-line co-op for the single player campaign would have been great.. but still...GodofBigMacs
Yet singleplayer is still a 6 to 8 hour run through. I wouldn't care if they put coop in everything as long as they made the single player experience worthwhile. As it stands unless I like the multiplayer aspect I won't even buy the game, I'll just rent it like I did with Resistance 2. Killzone 2 I will buy but ONLY because the multiplayer is so fun. I just want longer games!
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Xalaten

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#14 Xalaten
Member since 2006 • 965 Posts
[QUOTE="Xalaten"][QUOTE="SpruceCaboose"]Co-op is the game mode of the future to me, so long as developers don't short change the other modes. But competitive multiplayer is a zero sum game. One side wins, one side loses. That means its likely one side really had fun and the other didn't. Co-op on the other hand is a possible positive sum game. Both sides can win and enjoy it.SpruceCaboose
They ARE changing the other modes. Resident Evil 5, as a matter of fact, has COMPLETELY changed and shooters this generation have continued to become shorter and shorter in their single player campaigns because co-op "adds more replay value". Are we ever going to see shooters like Half Life 2 anymore that have a good 15 to 20 hours of single player game play?

There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.

Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".
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SpruceCaboose

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#15 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="GodofBigMacs"]R2 does it very welll and it by no means ruined the game... well maybe off-line co-op for the single player campaign would have been great.. but still...Xalaten
Yet singleplayer is still a 6 to 8 hour run through. I wouldn't care if they put coop in everything as long as they made the single player experience worthwhile. As it stands unless I like the multiplayer aspect I won't even buy the game, I'll just rent it like I did with Resistance 2. Killzone 2 I will buy but ONLY because the multiplayer is so fun. I just want longer games!

The length of the game is not determined by co-op. There are many shooters that are shorter that have no co-op, just as many short ones as has co-op, so between the two, I would take co-op, since that does add replayability.
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ULTIMATEZWARRIO

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#16 ULTIMATEZWARRIO
Member since 2004 • 6026 Posts
I'm pretty sure campaigns are shorter now due to online multi-player, not because of co-op.
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GodofBigMacs

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#17 GodofBigMacs
Member since 2008 • 6440 Posts
[QUOTE="GodofBigMacs"]R2 does it very welll and it by no means ruined the game... well maybe off-line co-op for the single player campaign would have been great.. but still...Xalaten
Yet singleplayer is still a 6 to 8 hour run through. I wouldn't care if they put coop in everything as long as they made the single player experience worthwhile. As it stands unless I like the multiplayer aspect I won't even buy the game, I'll just rent it like I did with Resistance 2. Killzone 2 I will buy but ONLY because the multiplayer is so fun. I just want longer games!

Well based on IGN's review, the single player has a "co-op vibe to it"... you could tell from the demo, too, considering half the time, you're in a 2 person fireteam with Garza.
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sirk1264

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#18 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="SpruceCaboose"][QUOTE="Xalaten"] They ARE changing the other modes. Resident Evil 5, as a matter of fact, has COMPLETELY changed and shooters this generation have continued to become shorter and shorter in their single player campaigns because co-op "adds more replay value". Are we ever going to see shooters like Half Life 2 anymore that have a good 15 to 20 hours of single player game play?Xalaten
There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.

Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".

Bioshock has a lengthy campaign.
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XxSTILL_BORNxX

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#19 XxSTILL_BORNxX
Member since 2007 • 5749 Posts
I think co-op is great, even for a game like RE5 i kinda agree with you their but im not going to play it alone...either with my cousin or G.F
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angelkimne

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#20 angelkimne
Member since 2006 • 14037 Posts
I just got off Left 4 Dead.
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deactivated-5b1e62582e305

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#21 deactivated-5b1e62582e305
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[QUOTE="Xalaten"][QUOTE="SpruceCaboose"] There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.sirk1264
Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".

Bioshock has a lengthy campaign.

Maybe compared to games like Heavenly Sword. :|
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#22 Cicatraz_ESP
Member since 2006 • 1993 Posts

In some games, like as you mention Resi 5, yes, I think it is hurting it, as it's taking away the what made the game so scary and fun to begin with (being all alone in a dark place, not knowing what lurks behind the next door or what the hell could jump through that window.) But to be honest, the most fun I had in 2008 was with games like Halo 3, Gears 2, LBP, Left 4 Dead, and Rock Band. I'm not saying I didn't enjoy games like Uncharted, Oblivion (put in at least 80 hours into it), or Brothers in Arms, but half the time I had friends over, and who want's to sit around and watch someone else play Oblivion when you could be fighting off a horde of zombies (oh **** a TANK!!!) or seeing how the Master Chiefs story ends (with 4 other people)?

One thing that does irk me though, is when a game features only online coop and no splitscreen... Why must I ask?? Is it that hard to let my buddy right next to me enjoy a nice game of Two Worlds together, or let all for of my buds play gears vs together, instead of limiting it to one on one? No splitscreen coop on Crackdown really hurt it's playtime in my xbox.

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sirk1264

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#23 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="sirk1264"][QUOTE="Xalaten"] Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".Aljosa23
Bioshock has a lengthy campaign.

Maybe compared to games like Heavenly Sword. :|

I'm not sure how long it was but I thought Bioshock was a good 15-20 hours long.
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sirk1264

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#24 sirk1264
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[QUOTE="SpruceCaboose"][QUOTE="Xalaten"] They ARE changing the other modes. Resident Evil 5, as a matter of fact, has COMPLETELY changed and shooters this generation have continued to become shorter and shorter in their single player campaigns because co-op "adds more replay value". Are we ever going to see shooters like Half Life 2 anymore that have a good 15 to 20 hours of single player game play?Xalaten
There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.

Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".

Gears 2 is longer than 6 to 8 hours and it has coop. Resistance: FOM has coop(while its not online coop) and its longer than 10 hours.
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SpruceCaboose

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#25 SpruceCaboose
Member since 2005 • 24589 Posts
What are these modern shooters with lengthy campaigns? Shooters have almost always been between 6 and 15 hours long.
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Xalaten

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#26 Xalaten
Member since 2006 • 965 Posts
[QUOTE="Xalaten"][QUOTE="SpruceCaboose"] There are shooters that have lengthy single player campaigns. And as for RE5, it seems like they took a logical extension from RE4, which was also a source of complaints for being too different than prior REs. What we are seeing is in effect that gamers will never be happy and will complain about anything that they can.sirk1264
Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".

Bioshock has a lengthy campaign.

I will give you that one I suppose (and I LOVED Bioshock). Then again, Bioshock didn't have coop OR multiplayer. So I guess you sorta helped me make my point. They had more development time to put into Bioshocks single player campaign and look how great the campaign was. Look how incredible the story was. Halo 3's singleplayer, even by Halo 3 fanboys, isn't that great. Gears 2's story was hokey and lame. Resistance 2s story...same...horrible. It seems like when single player is concentrated on it is longer and more entertaining yet when they try to cram everything into one small package, the single player stories end up suffering. I hope we can at least agree on that.
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skrat_01

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#27 skrat_01
Member since 2007 • 33767 Posts
Meaningful coop design is a major plus. E.g. Gears of War, Left 4 Dead. Tacked on is a major minus. *COUGH COUGH* Halo 3 4 player.
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#28 Guyper
Member since 2004 • 3879 Posts

It's not hurting gaming but other old franchise games that aren't meant to be played co-op, like RE5.

Capcom could have just called it RE Outbreak 3 which would have made much more sense.

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Xalaten

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#29 Xalaten
Member since 2006 • 965 Posts
I'm not saying my opinion is right guys, please don't get me wrong. Video games have always been a hobby I PERSONALLY enjoy and my friends do not. I'm 35 years old. None of my friends enjoy gaming. We don't "hang out". When we get together it's usually at a bar, on the basketball court or playing golf. So I guess I come from a different arena of the gaming world. I don't play games to make friends (even though I have made plenty in games like counter strike, day of defeat and Battlefield 2). I play games for the game itself. So maybe you can see where I'm coming from.
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#30 Toki1776
Member since 2005 • 264 Posts

Honestly, I see RE5's co-op as a natural progression of the series... Most of the RE games have had two protagonists (wihich is why co-op for Umbrella Chronicles kinda made sense), RE5 just has both protagonists together constantly, rather than picking a character at the beginning of the game...

As far as co-op hurting gaming? Not as I see it, I'd say competitive multiplayer is doing more to shrink single-player campaigns...

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#31 killerfist
Member since 2005 • 20155 Posts
[QUOTE="skrat_01"] Tacked on is a major minus. *COUGH COUGH* Halo 3 4 player.

Halo 3's 4 player co-op is more ment to be a fun experience imo. Atleast, it doesn't feel tacked on to me.
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sirk1264

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#32 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="sirk1264"][QUOTE="Xalaten"] Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".Xalaten
Bioshock has a lengthy campaign.

I will give you that one I suppose (and I LOVED Bioshock). Then again, Bioshock didn't have coop OR multiplayer. So I guess you sorta helped me make my point. They had more development time to put into Bioshocks single player campaign and look how great the campaign was. Look how incredible the story was. Halo 3's singleplayer, even by Halo 3 fanboys, isn't that great. Gears 2's story was hokey and lame. Resistance 2s story...same...horrible. It seems like when single player is concentrated on it is longer and more entertaining yet when they try to cram everything into one small package, the single player stories end up suffering. I hope we can at least agree on that.

I said R1 not R2. Gears 2's story was far better than the first game and it was longer and had coop. We aren't talking about story. We are talking about length of the campaign and the same game having coop. Don't change the subject.
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skrat_01

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#33 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="sirk1264"][QUOTE="Xalaten"] Name one shooter from the past three or four years besides Crysis (that actually DID have a long single player campaign...but no coop...see what I mean) that has had a longer than 6 to 8 hour campaign AND coop? Developers are cutting back on the campaigns because they are basically saying "the single player campaign may not be long but you have coop so the replay value is great!".Xalaten
Bioshock has a lengthy campaign.

I will give you that one I suppose (and I LOVED Bioshock). Then again, Bioshock didn't have coop OR multiplayer. So I guess you sorta helped me make my point. They had more development time to put into Bioshocks single player campaign and look how great the campaign was. Look how incredible the story was. Halo 3's singleplayer, even by Halo 3 fanboys, isn't that great. Gears 2's story was hokey and lame. Resistance 2s story...same...horrible. It seems like when single player is concentrated on it is longer and more entertaining yet when they try to cram everything into one small package, the single player stories end up suffering. I hope we can at least agree on that.

*shrugs* What about STALKER and Clear Sky? Or ArmA? or Far Cry 2? etc. etc.
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Vandalvideo

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#34 Vandalvideo
Member since 2003 • 39655 Posts
Uhhh....no? Co-op has been pretty rare in games lately. Not many actually have coop. I mean RE and Gears are the only two noteworthy ones. COOP has become a thing of the past largely.
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skrat_01

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#35 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="killerfist"][QUOTE="skrat_01"] Tacked on is a major minus. *COUGH COUGH* Halo 3 4 player.

Halo 3's 4 player co-op is more ment to be a fun experience imo. Atleast, it doesn't feel tacked on to me.

Honestly I believe its horribly tacked on. And when it was announced before the game went gold it stuck out as something of a tacked on 'we can implement this' feature. Hell not only does the framerate chug at times, the missions and level design is horrible with a rabble of 4 people ,and offers nothing meaningful or compelling while playing... It just turns into a mess of people killing eachother and making their own entertainment. In all due respect this happens in loads of games. Take playing HL2 coop with 4 people through the Synergy mod. Its just bizzare bungie decided to implement it for the sake of implementing it. If anything it shows how flawed the campaign is, and how ill thought out its implementation was...
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clembo1990

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#36 clembo1990
Member since 2005 • 9976 Posts
It hasn't been done right in a while. Halo 3 was the last one to get it right.
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#37 SoNin360
Member since 2008 • 7175 Posts
i could really care less for co-op, i prefer multiplayer online stuff. Mainly cause I hate having the screen split.
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killerfist

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#38 killerfist
Member since 2005 • 20155 Posts
[QUOTE="killerfist"][QUOTE="skrat_01"] Tacked on is a major minus. *COUGH COUGH* Halo 3 4 player.skrat_01
Halo 3's 4 player co-op is more ment to be a fun experience imo. Atleast, it doesn't feel tacked on to me.

Honestly I believe its horribly tacked on. And when it was announced before the game went gold it stuck out as something of a tacked on 'we can implement this' feature. Hell not only does the framerate chug at times, the missions and level design is horrible with a rabble of 4 people ,and offers nothing meaningful or compelling while playing... It just turns into a mess of people killing eachother and making their own entertainment. In all due respect this happens in loads of games. Take playing HL2 coop with 4 people through the Synergy mod. Its just bizzare bungie decided to implement it for the sake of implementing it. If anything it shows how flawed the campaign is, and how ill thought out its implementation was...

Ah, I see. I agree, Halo 3 is way better if you play it with 2 players tops. I had fun with 4 people on legendary though. I guess it didnt bother me as much.
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Guyper

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#39 Guyper
Member since 2004 • 3879 Posts

You shouldn't put the blame on the entire game industry but CAPCOM for the time being. They have become so greedy about money these days that they would do anything to butcher their old game franchises to make them appealing to the new generation gamers. Take SF4 for example, it could have still been in 2D, but 3D is more popular than ever today with gamers which is why they had to sacrifice it. Like I said, CAPCOM is no longer the same company as we knew back in the 90's. They'll do anything to make more money from now on.

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mtradr43

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#40 mtradr43
Member since 2005 • 5272 Posts
[QUOTE="Xalaten"]

Please hear me out.

Ever since 360 shooters like Halo and Gears started popularizing co-op, I've been dissappointed.

Most recently, one of my favorite game franchises of all time, Resident Evil, I feel has been ruined by co-op. It no longer feels like survival horror. I could not stand playing with Sheva in the demo. It just didn't feel like a Resident Evil game and this is probably the first RE game I won't buy.

I feel like all the development time being put into some shooters to put in co-op has also lowered the play time of single player campaigns, the main reason I play shooters.

Look, I LOVE competitive multiplayer online, but that has always been around. If I want to play a game with friends though, I'll go out and shoot 36 holes of golf or play some basketball. I simply feel like single player games, especially shooters, are going to start becoming shorter and less focused as co-op becomes more and more popular. Hell, it's already apparently a crime if you don't put co op in your shooters according to many reviewers of Killzone 2. How long before even more beloved franchises are completely changed because developers feel like they're being forced to put in co op? How about some developers make a game (non rpg) that is more than 6 to 10 hours long without coop? Are single player campaigns going the way of the Dodo?

too bad res evil isnt survival horror anymore, its more like survival action. Cant ruin horror if it isnt there. I like having coop options in games, but only if they do it right and the game warrants it. And to answer your final question......bioshock
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Gh0st_Of_0nyx

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#41 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Co-Op practically ruined games like RE5 and Army of two. But in most cases its a welcomed edition.
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RotaryRX7

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#42 RotaryRX7
Member since 2003 • 7184 Posts
Co-op is fun as hell, nothing else to it.
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mtradr43

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#43 mtradr43
Member since 2005 • 5272 Posts
You know what game really sucked with coop? Kane and lynch. The game was terrible anyway but coop was in a forced verticle split screen, which absolutely drives me crazy. And you cant change it.
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mitu123

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#44 mitu123
Member since 2006 • 155290 Posts
Sure, it can ruin some games, but help others, like Perfect Dark Zero. Playing with a friend offers a different experience from playing solo due to placing of enemies and mission objectives. It seems like the campaign is designed for co-op rather than single player in that game for some reason.
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deactivated-6243ee9902175

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#45 deactivated-6243ee9902175
Member since 2007 • 5847 Posts
Let me be clear, I HATE co-op that is tacked on. If a game is designed around it (Left 4 Dead or Serious Sam) then go ahead. If it's tacked on it just feels like a gimmick more then fun.
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ActicEdge

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#46 ActicEdge
Member since 2008 • 24492 Posts
I enjoy co-op if its well done and adds to the game. Frankly, all the games I want to have co-op don't which is saddening. Nothing beats playing, 4 swords adventure or Secret of Mana with a bunch of your pals. Heck, even pokemon co-op is fun. The dev just needs to know what they are focusing on and make that the games strong point.
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Jfisch93

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#47 Jfisch93
Member since 2008 • 3557 Posts
Only if it isn't a last minute thing. If a game is going to have co-op, they better do it right.
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heretrix

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#48 heretrix
Member since 2004 • 37881 Posts

Resident Evil 5 isn't even out yet. How do you know it's ruined. I'll admit the demo was less than thrilling for me, but I keep hearing from people who have finished it, that is really good.

As for coop hurting gaming, Don't be silly. Left 4 Dead, Crackdown, COD 5, Halo 3, Rainbow 6:Vegas, Saints Row 2 and Burnout Paradise are all a friggin blast to play with friends.

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heretrix

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#49 heretrix
Member since 2004 • 37881 Posts

Co-Op practically ruined games like RE5 and Army of two. But in most cases its a welcomed edition.Gh0st_Of_0nyx

It's exact opposite with Army of two. That game is practically unplayable by yourself.

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Leo-Magic

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#50 Leo-Magic
Member since 2005 • 3025 Posts
I think co-op is great, dont see anything wrong with it.