anyone thinks rage will take over the graphics king throne from crysis?

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Wardemon50

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#101 Wardemon50
Member since 2005 • 1637 Posts

A rage vs crysis thread? I thought it would be fun to join in but I guess inevitably it just has to come down to uncharted 2 vs crysis. :roll:

PSdual_wielder
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#102 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="gamecubepad"]

Uncharted 2 looks good but it doesn't come close to Crysis.

Uncharted 2

Crysis

Sorry. Uncharted 2 doesn't even look better than KZ2, imo.

mitu123

A multiplayer beta screenshot of Uncharted 2? Really? Though Crysis looks better anyways.

Not to mention the resolutions of those 2 pics are different too.

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Birdy09

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#103 Birdy09
Member since 2009 • 4775 Posts
Careful Hanas... those amazing pictures will be thwarted like *SILLY* comments like "but teh beta" and "Resolution" .... sigh... games graphically dont change much from thier betas people ;D
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Hanass

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#104 Hanass
Member since 2008 • 2204 Posts

I may be dellusional in your eyes but to me Uncharted 2 just looks cleaner and more crisp. And don't take me for a ps3 fanboy, I am a fanboy to no console, I just go by what I see.

coolguy735

Uncharted 2 has a cartoonish art style, which some might find better than photorealism. Take a look at my screenshots to see the difference. I personally like photorealism better, but you can have an opinion. Saying that Uncharted 2 is more technically advanced is completely false though. Like I said, Uncharted 2 would not be able to do half of Crysis's vegetation because it's 10 times harder than an urban environment.

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mitu123

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#105 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="gamecubepad"]

Uncharted 2 looks good but it doesn't come close to Crysis.

Uncharted 2

Crysis

Sorry. Uncharted 2 doesn't even look better than KZ2, imo.

PSdual_wielder

A multiplayer beta screenshot of Uncharted 2? Really? Though Crysis looks better anyways.

Not to mention the resolutions of those 2 pics are different too.

He's clearly bias.:P

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Hanass

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#106 Hanass
Member since 2008 • 2204 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="mitu123"] A multiplayer beta screenshot of Uncharted 2? Really? Though Crysis looks better anyways.

mitu123

Not to mention the resolutions of those 2 pics are different too.

He's clearly bias.:P

Actually, the only "downgrade" I see is a lower resolution. Other than that, it looks just like the single player version.

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gamecubepad

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#107 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

Uncharted 2 looks good but it doesn't come close to Crysis.

Uncharted 2

Crysis

Sorry. Uncharted 2 doesn't even look better than KZ2, imo.

mitu123

A multiplayer beta screenshot of Uncharted 2? Really? Though Crysis looks better anyways.

Hard to find Uncharted 2 in-game shots. Most are cinematic bullshots.

Uncharted 2

Crysis

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#108 coolguy735
Member since 2008 • 489 Posts

[QUOTE="coolguy735"]

snip

AnnoyedDragon

Other than just not knowing what is being pushed in Crysis; you would think common sense would prevail and they would look at the hardware capability difference.

Less than half the vram? A fraction of the shader power? Apparently insignificant in console users judging their system of choice capabilities.

Of course, crysis will have the better technical capabilities. And of course the most of you will prefer Crysis's graphics. But to me the self proclaimed proper screenshots of Uncharted 2 look better. However, I do believe those to be bull. And crysis has been around for a good year and a half so it losing it's title is to be expected. Though the multiplayer beta screens of Uncharted 2 look very rough around the edges. You seem to be a man who knows what he's talking about, will Crysis 2 look better than Crysis?

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AnnoyedDragon

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#109 AnnoyedDragon
Member since 2006 • 9948 Posts

I may be dellusional in your eyes but to me Uncharted 2 just looks cleaner and more crisp.coolguy735

No console game is cleaner and crisper than a PC game.

You have half the Vram than the typical gaming PC and are running at a much smaller resolution, not forgetting once on screen it is being stretched several fold its original size. Even if you just take a console game and transfer it to PC it is still a sharper and cleaner image.

Added that you are making these judgements on downscaled images in a game with a zoomed out camera; I'm not sure what you mean by cleaner and crisper.

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mitu123

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#110 mitu123
Member since 2006 • 155290 Posts

Yeah, it's hard to find non bullshots of Uncharted 2, we'll have to wait until October for direct feeds. And Hanass, I believe the single player looks better than the multiplayer, final build anyways.

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#111 Hanass
Member since 2008 • 2204 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="coolguy735"]

snip

coolguy735

Other than just not knowing what is being pushed in Crysis; you would think common sense would prevail and they would look at the hardware capability difference.

Less than half the vram? A fraction of the shader power? Apparently insignificant in console users judging their system of choice capabilities.

Of course, crysis will have the better technical capabilities. And of course the most of you will prefer Crysis's graphics. But to me the self proclaimed proper screenshots of Uncharted 2 look better. However, I do believe those to be bull. And crysis has been around for a good year and a half so it losing it's title is to be expected. Though the multiplayer beta screens of Uncharted 2 look very rough around the edges. You seem to be a man who knows what he's talking about, will Crysis 2 look better than Crysis?

Pc version? My guess is they will roughly the same because CE3 is designed to downscale better. Nothing new is added to the table other than more efficient lighting.

Console version? No way. If you look at the comparison (go to youtube) you will clearly notice that CE3 on consoles is the equivalent of Crysis on Medium with textures on Low.

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Zaibach

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#112 Zaibach
Member since 2007 • 13466 Posts

Wait are boarderlands and rage different games?

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#113 hoola
Member since 2004 • 6422 Posts

Maybe the PC version as long as consoles don't hold it back, but Project Offset looks to take that throne, whenever it's released.

mitu123

I agree with this statement.

And i think Rage will look better in certain ways, but worse in others.

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Hanass

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#114 Hanass
Member since 2008 • 2204 Posts

[QUOTE="mitu123"]

[QUOTE="gamecubepad"]

Uncharted 2 looks good but it doesn't come close to Crysis.

Uncharted 2

Crysis

Sorry. Uncharted 2 doesn't even look better than KZ2, imo.

gamecubepad

A multiplayer beta screenshot of Uncharted 2? Really? Though Crysis looks better anyways.

Hard to find Uncharted 2 in-game shots. Most are cinematic bullshots.

Uncharted 2

*snip*

Crysis

*snip*

Are those your screens? Because the Crysis pics are terribly compressed/artifacted.

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coolguy735

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#115 coolguy735
Member since 2008 • 489 Posts

[QUOTE="coolguy735"]

I may be dellusional in your eyes but to me Uncharted 2 just looks cleaner and more crisp.AnnoyedDragon

No console game is cleaner and crisper than a PC game.

You have half the Vram than the typical gaming PC and are running at a much smaller resolution, not forgetting once on screen it is being stretched several fold its original size. Even if you just take a console game and transfer it to PC it is still a sharper and cleaner image.

Added that you are making these judgements on downscaled images in a game with a zoomed out camera; I'm not sure what you mean by cleaner and crisper.

I have realised my mistakes. Looking at the above proper in game screenshots of uncharted 2, I do see that Crysis looks alot better. I may prefer Uncharted 2's art direction but Crysis is certainly alot technically better.

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#116 AnnoyedDragon
Member since 2006 • 9948 Posts

will Crysis 2 look better than Crysis?

coolguy735

It depends on what platform you are talking about.

On consoles no, not only couldn't their hardware do it but we have already seen CryEngine 3 footage running on consoles; which are far behind Crysis 1.

PC can potentially but that depends on if Crytek still wants to push the platform.

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#117 gamecubepad
Member since 2003 • 7214 Posts

Are those your screens? Because the Crysis pics are terribly compressed/artifacted.

Hanass

No, I just found them on a forum. I agree that the pics are poorly compressed.

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Wardemon50

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#118 Wardemon50
Member since 2005 • 1637 Posts
I love how my screens are conveniently ignored :D
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#119 Hanass
Member since 2008 • 2204 Posts

I love how my screens are conveniently ignored :DWardemon50

Because mine look better :P

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clyde46

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#120 clyde46
Member since 2005 • 49061 Posts

I really dont think Rage will have the better graphics then Crysis, Crysis is God Tier in terms of graphics. If I remember right, Crytek are using 2 dev teams. The one based in the UK are making the console versions but the original PC team in Germany are working on the PC version.

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GTR2addict

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#121 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="subrosian"][QUOTE="coolguy735"]

I hate to sound like a fanboy but to be honest if you compare screens from Uncharted 2 with screens from Crysis, Uncharted 2 surpasses Crysis graphics-wise.

Of course, the screens from Uncharted 2 might be complete bull BUT from the way they're looking, this will be the best looking game to date. Although I will admit it is hard to compare some games due to clashing styles, Uncharted 2 is looking beautiful and noone can deny this.

coolguy735

Uncharted isn't in the same *ballpark* as Crysis :| Comparing low-res screenshots and online videos doesn't do either game justice, but Uncharted 2 is facing unfair competition on the Crysis front.

I know what you're getting at with the low-res screens thing but that is all that is available now (to my knowledge at least). But compare these two randomly picked screens and please tell me which looks better:

UNCHARTED 2:

Uncharted 2: Among Thieves Screenshot

CRYSIS:

Crysis Screenshot

Both were taken from IGN.COM so I highly doubt either is going to be graphically downsided for the sake of bias as this isa highly rated website. Uncharted 2 just has the look of a newer game, and it just surpasses Crysis right now in my opinion. As I said before the screens could be total bull but what ever they are they look extremely good.

hahahahahaha no.

call me the decade any ps3 game looks as good as this INGAME. (bhahaha crysis ingame looks better than bullshots uncharted 2 :lol: )

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GTR2addict

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#122 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="Wardemon50"]I love how my screens are conveniently ignored :DHanass

Because mine look better :P

look over at page 5 and i dare you say that :P
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#123 Gamerz1569
Member since 2008 • 2087 Posts

This thread is getting off-topic! This was a Rage vs Crysis and magically becomes a UC2 vs Crysis.

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Wardemon50

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#124 Wardemon50
Member since 2005 • 1637 Posts

This thread is getting off-topic! This was a Rage vs Crysis and magically becomes a UC2 vs Crysis.

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#125 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

[QUOTE="Wardemon50"]I love how my screens are conveniently ignored :DGTR2addict

Because mine look better :P

look over at page 5 and i dare you say that :P

Huh? There's nothing at page 5... If you're talking about page 7, I think they have way too much HDR/Bloom, but that's just me.

The vegetation is awesome though. What's the command that makes the green so sharp?

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GTR2addict

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#126 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="GTR2addict"][QUOTE="Hanass"]

Because mine look better :P

Hanass

look over at page 5 and i dare you say that :P

Huh? There's nothing at page 5... If you're talking about page 7, I think they have way too much HDR/Bloom, but that's just me.

The vegetation is awesome though. What's the command that makes the green so sharp?

dont know them myself, the configs are made by a guy on another site, yeah whatever page 7, just look at all those screens, res is still way higher not to mention the filters, just look better than everything else posted (except that ToD art from Crymod, one thing you should notice, ive used that stuff, i got 4 fps at 1680x1050 on my sig rig :lol:
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Hanass

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#127 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

[QUOTE="GTR2addict"] look over at page 5 and i dare you say that :PGTR2addict

Huh? There's nothing at page 5... If you're talking about page 7, I think they have way too much HDR/Bloom, but that's just me.

The vegetation is awesome though. What's the command that makes the green so sharp?

dont know them myself, the configs are made by a guy on another site, yeah whatever page 7, just look at all those screens, res is still way higher not to mention the filters, just look better than everything else posted (except that ToD art from Crymod, one thing you should notice, ive used that stuff, i got 4 fps at 1680x1050 on my sig rig :lol:

Blame the resolution on Imageshack's stupid 1.5MB limit; they downscaled all of my screens by 75%.

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#128 GTR2addict
Member since 2007 • 11863 Posts
what was the original res? ps use picturepush, limit free uploading
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#129 Hanass
Member since 2008 • 2204 Posts

what was the original res? ps use picturepush, limit free uploadingGTR2addict

1680 X 1050, downscaled to 800 X 500 :(

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#130 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="GTR2addict"]what was the original res? ps use picturepush, limit free uploadingHanass

1680 X 1050, downscaled to 800 X 500 :(

lol mine are 1920x1200 resized to 1024x768 (my choice, i don't want to torture your internetz)
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#131 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

[QUOTE="GTR2addict"]what was the original res? ps use picturepush, limit free uploadingGTR2addict

1680 X 1050, downscaled to 800 X 500 :(

lol mine are 1920x1200 resized to 1024x768 (my choice, i don't want to torture your internetz)

So what, the image will just be bigger. Big deal.

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GTR2addict

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#132 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="GTR2addict"][QUOTE="Hanass"]

1680 X 1050, downscaled to 800 X 500 :(

Hanass

lol mine are 1920x1200 resized to 1024x768 (my choice, i don't want to torture your internetz)

So what, the image will just be bigger. Big deal.

not exactly, rasing the screen resolution raises the resolution on everything, if you notice, play crysis at 1280x720 with those configs, then switch to 1920x1200 and look at the difference, it's staggering
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AdrianWerner

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#133 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="KingsMessenger"][QUOTE="AdrianWerner"]in scale too. Especially considering how empty and barren the levels are Plus it is a little sad... RAGE will be out 6 years after Doom 3 and yet it will have more primitive lighting solution than Doom3 did

How so? I have seen nothing suggesting that id Tech 4 is superior to id Tech 5 in any way(including lighting). Infact, one of the most notable improvements for id Tech 5 is the addition of penumbra shadows, which is a significant improvement to the lighting engine. It still keeps the per-pixel lighting but expands the feature set Where are you getting the idea that it will have more primitive lighting than Doom 3?

it was in EDGE preview "A lot of id Tech 5's lighting effects are prebaked into the textures. It doesn't handle global dynamic lighting. Edge notes differences between the dynamic lighting and shadows of the say the torch in a NPC's hand, and the subtler higher quality shadows thrown by static objects in the scene, and the irony of the departure from the 'no smoke and mirrors' approach of the Doom3 engine."
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#134 KingsMessenger
Member since 2009 • 2574 Posts
[QUOTE="AdrianWerner"]it was in EDGE preview "A lot of id Tech 5's lighting effects are prebaked into the textures. It doesn't handle global dynamic lighting. Edge notes differences between the dynamic lighting and shadows of the say the torch in a NPC's hand, and the subtler higher quality shadows thrown by static objects in the scene, and the irony of the departure from the 'no smoke and mirrors' approach of the Doom3 engine."

That doesn't automatically make it worse.... Doom 3's solution was wasteful and inefficient. Even Carmack admitted that. It did things it didn't need to do and wasted tons of resources rendering the lighting. They are just taking a middle ground. Not EVERYTHING has to be dynamically rendered(Crysis sure doesn't render everything dynamically). It is just taking a smarter approach to lighting. The feature set is undeniably better than the Doom 3 lighting engine. It can handle more than the Doom 3 lighting engine could... It is generally better than the Doom 3 lighting engine. It just can't do EVERYTHING. And that honestly is not surprising...
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videogamesdead8

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#135 videogamesdead8
Member since 2009 • 200 Posts
rage destroy's crysis at textures, crysis has better lighting, hopefully idtech5 engine supports dynamic lighting like the doom 3 and they just used the lightmaps for rage because mainly console game.
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#136 AdrianWerner
Member since 2003 • 28441 Posts

That doesn't automatically make it worseKingsMessenger
it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

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#137 AdrianWerner
Member since 2003 • 28441 Posts

rage destroy's crysis at textures.videogamesdead8
only in theory. All the media shown so far from Rage (especially the most recent gameplay ones) have significaly worse textures than Crysis does.

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#138 videogamesdead8
Member since 2009 • 200 Posts

[QUOTE="KingsMessenger"] That doesn't automatically make it worseAdrianWerner

it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

lol doom3 engine is up to par kinda with crysis engine now dude Wolfenstein uses a massively improved version of id Software's id Tech 4 video game engine, the technology behind Doom 3 and Quake 4. The game is being developed by Raven Software for the PC, Playstation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post processing effects, Havok physics
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#139 videogamesdead8
Member since 2009 • 200 Posts
doom3 engine is overall my favorite graphics engine, crysis the engine seems too unoptimized. the engine just need's alittle updating, wolfenstein would of had better graphics if they made it ground up for pc like crysis. dumbass consoles holding doom3 engine back
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#140 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="KingsMessenger"] That doesn't automatically make it worsevideogamesdead8

it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

lol doom3 engine is up to par kinda with crysis engine now dude Wolfenstein uses a massively improved version of id Software's id Tech 4 video game engine, the technology behind Doom 3 and Quake 4. The game is being developed by Raven Software for the PC, Playstation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post processing effects, Havok physics

and yet it looks like crap compared to Crysis, so much for superior engine. Not to mention Crysis is not only better graphicaly, it's also a lot faster and easier engine to develop for. The tools are incredibly fast and efficent, the toolset is literaly light years ahead of Doom3 or other 2004 engines. ID Tech 5 so far has been dissapointing visually (it's a shame..I mean...if somebody would tell you in 2004 that the next Carmack game will look worse than 3 years old FPS you would laugh at them, yet now it will happen), but what little ID has talked about toolset sounds very promising.

That being said I'm waiting for Doom3 mod called DarkMod far more than for anything Crytek will make in the future :D I just hope ID will make D3 engine open source in the future like they did with all their previous engines

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#141 roddollente
Member since 2008 • 1543 Posts

omfg. i love my ps3. but to the people who say that a console game will top a pc game is just ridiculous. utterly absurd. shenanigans. in short, technically impossible.

the GPU's of both 360 and ps3 combined can't even compete with 2 Nvidia 8800 GT's on SLi. seriously. let alone the Nvidia 9000+ or ATi 4870 HD x2.

also, keyword is RAM. Gaming PC's GPU+RAM>>>>teh Cell and teh Xenos combined.

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videogamesdead8

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#142 videogamesdead8
Member since 2009 • 200 Posts
doom3/quake 4/wolfenstein all of these doom3 engine games were made for consoles in mind. it's really not even crysis engine is better than updated doom3 engine it's just no skilled dev's have made a doom3 engine built ground up only for pc like crytek built crysis ground up for pc. there really is no polygon limit on the doom3 engine ur only limited by the power of ur hardware being able to run it at playable framerates. id really like to see a updated doom3 engine game built ground up for pc by skilled dev before the engine get's put ouf of it's misery.
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AdrianWerner

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#143 AdrianWerner
Member since 2003 • 28441 Posts

doom3 engine is overall my favorite graphics engine, videogamesdead8
Not mine. There is something about it's renderer, it's very characteristic and instantly recognizable.Crysis engine to me is the best, it's not perfectly optimized, but it's good in this area (Doom3 engine would choke to death trying to handle Crysis levels and details) and the toolset is just incredible. Shame it's not being used by many devs.

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KingsMessenger

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#144 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"] That doesn't automatically make it worseAdrianWerner

it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

I think it went back because it had to. And outdoor environment CANNOT have 100% dynamic global lighting. It is NOT possible. Crysis sure as hell isn't completely dynamic. There are simply too many factors to consider. Doom 3 benefited from being a corridor game because it could do those effects on everything... You go outdoors and you take draw distances into consideration and there would simply be too many demands on the GPU for it to do 100% dynamic global lighting... Put it in a corridor and they can do far more dynamic lighting. Put it in a DARK corridor like Doom 3 and the whole thing would be dynamic global lighting... But it isn't like that. It has massive landscapes outdoors to cover.
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videogamesdead8

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#145 videogamesdead8
Member since 2009 • 200 Posts
[QUOTE="AdrianWerner"]

[QUOTE="KingsMessenger"] That doesn't automatically make it worseKingsMessenger

it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

I think it went back because it had to. And outdoor environment CANNOT have 100% dynamic global lighting. It is NOT possible. Crysis sure as hell isn't completely dynamic. There are simply too many factors to consider. Doom 3 benefited from being a corridor game because it could do those effects on everything... You go outdoors and you take draw distances into consideration and there would simply be too many demands on the GPU for it to do 100% dynamic global lighting... Put it in a corridor and they can do far more dynamic lighting. Put it in a DARK corridor like Doom 3 and the whole thing would be dynamic global lighting... But it isn't like that. It has massive landscapes outdoors to cover.

lol you know how laughable that is saying doom3 cant have a large/radius lightsource slowing changing positions across the sky, LOL BS. the sun doesnt even move smooth in crysis position in skybox changes it doesnt just like rise naturually.
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videogamesdead8

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#146 videogamesdead8
Member since 2009 • 200 Posts
doom 3 could easily have one giant lightsource casting shadows like crysis. that's a fact, there's ur global lighting
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videogamesdead8

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#147 videogamesdead8
Member since 2009 • 200 Posts
in doom3 people made a flare mod, they turned the hand grenade into a lightsource and it cast shadows dynamically when you throw it. you cant expand a lightsource's radius like that and script it to move across the sky like crysis? BS
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AdrianWerner

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#148 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="KingsMessenger"] That doesn't automatically make it worseKingsMessenger

it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.

Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.

However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.

I think it went back because it had to. And outdoor environment CANNOT have 100% dynamic global lighting. It is NOT possible. Crysis sure as hell isn't completely dynamic. There are simply too many factors to consider. Doom 3 benefited from being a corridor game because it could do those effects on everything... You go outdoors and you take draw distances into consideration and there would simply be too many demands on the GPU for it to do 100% dynamic global lighting... Put it in a corridor and they can do far more dynamic lighting. Put it in a DARK corridor like Doom 3 and the whole thing would be dynamic global lighting... But it isn't like that. It has massive landscapes outdoors to cover.

It's not 2004 anymore, 6 years after Doom3 modern GPUs should have been able to handle such lighting in outdoors scenarios. Just not on consoles, which is the main reason for ID Tech solution. ID just isn't pushing the tech anymore, as evident by their newest game looking worse than 3 years old competitor

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#149 videogamesdead8
Member since 2009 • 200 Posts
lol doom3 had global lighting because there outdoor area's on doom3 not on scale of crysis but if you go outside and type clearlights outside lol it's pitch black it's probley just one large radius lightsource making up the scene rather than a bunch of tiny/scale radius lightsources make up the scene which wouldnt make sense. they just didnt script the lightsource to change position across the sky like crysis .
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Syaz1

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#150 Syaz1
Member since 2008 • 554 Posts

wow, only a day off this thread and it has spiraled into a 15-page uncharted 2 vs. crysis debate, when i didn't even mention uncharted 2, haha. btw, i didn't know what project offset is all about. anybody care to show some screenshots, too lazy to find it myself :P.