Gameplay and performance are most important to me
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Aesthetics of a game, and Gameplay are of equal importance.
Have solid gameplay with shocking aesthetics... you end up with a fun game running at a shocking frame rate, with cheap monotonous sound effects and almost pacman graphics meaning you cannot get immersed in the game so cannot play for longer than half an hour.
Have an amazing looking game with shocking gameplay... you end up with a World that's at least immersive, with great sound effects, runs smoothly and looks incredible... but the game gets boring within half an hour because there is no real gameplay..,,
TL;DR: They are equally needed in many games, and claiming that one is "far more important" than the other is not well thought out.
For me its probaly 60/40 gameplay/graphics. I cant play a pretty game alone for its graphics if the gameplay doesnt intrest me. But the same goes for ugly looking games too. Path of Exile for example I found the gameplay quite good but because of its crappy artstyle generic monsters and dull graphics I couldnt continiue with the game
I am in the minority with this but my order of importance for game features is as follows:
[QUOTE="wolverine4262"]gameplay is most important. Art style is more important than technical graphics.mems_1224this if this is true why do you keep fighting about specs ?
I disagree that technical proficiency is not as important as artstyle. I think that's a copout used to excuse laziness.MirkoS77Laziness? The whole reason we have games like Killzone, with the most drab visual aesthetics ever in gaming, is because the market has come to demand highly detailed graphics, rather than a strong, unique and consistent visual aesthetic. Games with good aesthetics don't have to have "bad" technical graphics (I'd be interested for you to name an example of this, because all aesthetically pleasing games have at least good technical performance, not necessarily fidelity). Deus Ex: Human Revolution is a game with a very strong and consistent aesthetic that sets it apart from all the other shooters out there, while not having what you would call "bad graphics".
[QUOTE="MirkoS77"] I disagree that technical proficiency is not as important as artstyle. I think that's a copout used to excuse laziness.foxhound_foxLaziness? The whole reason we have games like Killzone, with the most drab visual aesthetics ever in gaming, is because the market has come to demand highly detailed graphics, rather than a strong, unique and consistent visual aesthetic. Games with good aesthetics don't have to have "bad" technical graphics (I'd be interested for you to name an example of this, because all aesthetically pleasing games have at least good technical performance, not necessarily fidelity). Deus Ex: Human Revolution is a game with a very strong and consistent aesthetic that sets it apart from all the other shooters out there, while not having what you would call "bad graphics".Are you seriously trying to argue that killzone doesn't have a strong, consistent visual aesthetic? The designs of the environments, weapons, ships, uniforms, building architecture are all top notch. You not liking it does not mean that it's bad. Helghan is supposed to be a hostile world, unsuitable for humans to live on, so of course it's going to be 'drab' to a certain extent. Not everything needs to be rainbows and unicorns.
Laziness? The whole reason we have games like Killzone, with the most drab visual aesthetics ever in gaming, is because the market has come to demand highly detailed graphics, rather than a strong, unique and consistent visual aesthetic. foxhound_foxConcept art:
Nope.
[QUOTE="faizan_faizan"][QUOTE="wolverine4262"]Art style is more important than technical graphics.parkurtommoNo. Yes. No.
  I think maybe presentation or direction is more important than the technical level of the graphics.
  You can have very good gameplay but mediocre graphics and still have a great game, but the reverse isn't true: you can't have a great game without great gameplay, even with spectacular graphics.
You can have a great game with bad graphics, but you can't have one with bad gameplay.drinkerofjuice
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
[QUOTE="drinkerofjuice"]You can have a great game with bad graphics, but you can't have one with bad gameplay._Matt_
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
Although I'm against his opinion, I'm afraid there are plenty of examples; Minecraft, Mount & Blade Warband, Arma to a certain degree (has terrible animations and almost non existent visual coherence). There are plenty. But there are no games with good graphics and bad gameplay, when I say good graphics I mean GREAT, like PC levels of greatness. It just doesn't happen because developers aren't nincompoops.[QUOTE="_Matt_"][QUOTE="drinkerofjuice"]You can have a great game with bad graphics, but you can't have one with bad gameplay.parkurtommo
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
Although I'm against his opinion, I'm afraid there are plenty of examples; Minecraft, Mount & Blade Warband, Arma to a certain degree (has terrible animations and almost non existent visual coherence). There are plenty. But there are no games with good graphics and bad gameplay, when I say good graphics I mean GREAT, like PC levels of greatness. It just doesn't happen because developers aren't nincompoops.Â
Mount and Blade has proficcient graphics, as does Arma, I would say both of those games have equal gameplay to graphics.
I mean a game with BAD graphics, not average. MineCraft even that has well thought out graphics, a lot of effort went into them still, both technically and from an artstyle point of view.Â
Maybe people just need to pout gameplay and graphics on the same level, it seems that when someone says "bad" graphics, they are merely meaning mediocre graphics (such as Mount and Blade, it doesn't blow you away, but they more than do the job to add to the gameplay), and when they say bad gameplay they are meaning none existent terrible gameplay such as that found in street cleaning simulator or similar.
I ask you to imagine something for me (sorry, not picking on you, but you have given me the examples), imagine Mount and Blade with no animations, where the environment was a single flat plane with a single low res texture on it, no skybox, etc. Sure the gameplay is unchanged, but the graphiucs are now what we would call BAD. Can such a game exist and still be a great game?
[QUOTE="drinkerofjuice"]You can have a great game with bad graphics, but you can't have one with bad gameplay._Matt_
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
Sure. Fallout: New Vegas. It is easily among my favorite games this gen, but it's also consistently unappealing in a visual sense, with some rather flat atmospherics, averagely detailed character models and basic animations. Of course since it's a large game, I understand why it looks how it looks. But it doesn't change the notion that it's ugly in the sense of looking very flat, and not because it's set in a wasteland.This doesn't effect the game's depth or mechanics, however. The game still manages to be extremely engaging.
Although I'm against his opinion, I'm afraid there are plenty of examples; Minecraft, Mount & Blade Warband, Arma to a certain degree (has terrible animations and almost non existent visual coherence). There are plenty. But there are no games with good graphics and bad gameplay, when I say good graphics I mean GREAT, like PC levels of greatness. It just doesn't happen because developers aren't nincompoops.[QUOTE="parkurtommo"][QUOTE="_Matt_"]
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
_Matt_
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Mount and Blade has proficcient graphics, as does Arma, I would say both of those games have equal gameplay to graphics.
I mean a game with BAD graphics, not average. MineCraft even that has well thought out graphics, a lot of effort went into them still, both technically and from an artstyle point of view.Â
Maybe people just need to pout gameplay and graphics on the same level, it seems that when someone says "bad" graphics, they are merely meaning mediocre graphics (such as Mount and Blade, it doesn't blow you away, but they more than do the job to add to the gameplay), and when they say bad gameplay they are meaning none existent terrible gameplay such as that found in street cleaning simulator or similar.
I ask you to imagine something for me (sorry, not picking on you, but you have given me the examples), imagine Mount and Blade with no animations, where the environment was a single flat plane with a single low res texture on it, no skybox, etc. Sure the gameplay is unchanged, but the graphiucs are now what we would call BAD. Can such a game exist and still be a great game?
Eh... I think the gameplay aspect of both Arma and M&B are far superior to their visual fidelity, especially M&B. Sorry but I think Minecraft really did have bad graphics and had little thought put in to it. It's graphics style complements it's gameplay, so that's really all it was, However Minecraft with shaders mods and stuff, now that is some good looking stuff :cool: if the devs wanted Minecraft to look good they would have applied similar effects, but they just didn't care, and nor do minecraft fanboys care. About your "request", Without animations... I'm pretty sure it would be BAD, really bad. The combat would feel less impactful, and since the character models would probably look and behave less realistically I'd say everything would feel flimsy and just cause blatant disbelief when playing it... You have to have at least the basic requirements lol, and it has to compliment the gameplay in the way that Minecraft does well. If you have silly gameplay, have a silly art direction. If you want realistic gameplay, you HAVE to invest in a good engine and an art direction that takes the best out of our world and makes it more compact and enjoyable (Crysis for example). Gameplay and graphics go hand in hand as people have said before, the distinction shouldn't even be made, tbh. It's all part of a game.[QUOTE="_Matt_"][QUOTE="parkurtommo"] Although I'm against his opinion, I'm afraid there are plenty of examples; Minecraft, Mount & Blade Warband, Arma to a certain degree (has terrible animations and almost non existent visual coherence). There are plenty. But there are no games with good graphics and bad gameplay, when I say good graphics I mean GREAT, like PC levels of greatness. It just doesn't happen because developers aren't nincompoops.parkurtommo
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Mount and Blade has proficcient graphics, as does Arma, I would say both of those games have equal gameplay to graphics.
I mean a game with BAD graphics, not average. MineCraft even that has well thought out graphics, a lot of effort went into them still, both technically and from an artstyle point of view.Â
Maybe people just need to pout gameplay and graphics on the same level, it seems that when someone says "bad" graphics, they are merely meaning mediocre graphics (such as Mount and Blade, it doesn't blow you away, but they more than do the job to add to the gameplay), and when they say bad gameplay they are meaning none existent terrible gameplay such as that found in street cleaning simulator or similar.
I ask you to imagine something for me (sorry, not picking on you, but you have given me the examples), imagine Mount and Blade with no animations, where the environment was a single flat plane with a single low res texture on it, no skybox, etc. Sure the gameplay is unchanged, but the graphiucs are now what we would call BAD. Can such a game exist and still be a great game?
Eh... I think the gameplay aspect of both Arma and M&B are far superior to their visual fidelity, especially M&B. Sorry but I think Minecraft really did have bad graphics and had little thought put in to it. It's graphics style complements it's gameplay, so that's really all it was, However Minecraft with shaders mods and stuff, now that is some good looking stuff :cool: if the devs wanted Minecraft to look good they would have applied similar effects, but they just didn't care, and nor do minecraft fanboys care. About your "request", Without animations... I'm pretty sure it would be BAD, really bad. The combat would feel less impactful, and since the character models would probably look and behave less realistically I'd say everything would feel flimsy and just cause blatant disbelief when playing it... You have to have at least the basic requirements lol, and it has to compliment the gameplay in the way that Minecraft does well. If you have silly gameplay, have a silly art direction. If you want realistic gameplay, you HAVE to invest in a good engine and an art direction that takes the best out of our world and makes it more compact and enjoyable (Crysis for example). Gameplay and graphics go hand in hand as people have said before, the distinction shouldn't even be made, tbh. It's all part of a game.Â
If it has the basic requirements then I wouldn't really call the graphics bad, as such, just not great. That is exactly my point, with bad graphics it can make a great game pretty poor.
[QUOTE="_Matt_"]
[QUOTE="drinkerofjuice"]You can have a great game with bad graphics, but you can't have one with bad gameplay.drinkerofjuice
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Give me an example of a great game with such bad graphics, I cannot think off the top of my head. Graphics help towards making a game great. They don't have to be the best graphics in the World, but having profficient graphics helps the game out in more ways than you seem to realise.
Sure. Fallout: New Vegas. It is easily among my favorite games this gen, but it's also consistently unappealing in a visual sense, with some rather flat atmospherics, averagely detailed character models and basic animations. Of course since it's a large game, I understand why it looks how it looks. But it doesn't change the notion that it's ugly in the sense of looking very flat, and not because it's set in a wasteland.This doesn't effect the game's depth or mechanics, however. The game still manages to be extremely engaging.
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The graphics were unappealing sure, but would you really call those graphics bad per say? I would just call them uninspiring, they aren't great, but nor are they bad, they do the job of helping you get engaged into that World. If the graphics were incredible, and the gameplay remained the same, I think the game would be more engaging than it is already.
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And likewise on the flipside, if the game had the same character model for every enemy with a single animation each, there were no particle effects, the guns all looked the same, etc... I think that would be very jarring and pull you right back out of the game.
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Do you not agree?
If it has the basic requirements then I wouldn't really call the graphics bad,_Matt_Well I have to disagree, ALL games now have the basic requirements, relatively speaking some are much better than others, and that means some are bad, others are good.
[QUOTE="_Matt_"]If it has the basic requirements then I wouldn't really call the graphics bad,parkurtommoWell I have to disagree, ALL games now have the basic requirements, relatively speaking some are much better than others, and that means some are bad, others are good.
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The basic requirements of graphics helps makes the gameplay more appealing though. I understand your point on speaking relatively, but I would also argue that all games have basic requirements for gameplay then too, either way, people are giving gameplay a lot more merit than graphics, giving very different standards for each.
Are you seriously trying to argue that killzone doesn't have a strong, consistent visual aesthetic? MFDOOM1983No. I'm arguing that it's drab, dull and incredibly unoriginal. Washed out color palates and ruined buildings are not uncommon in shooters these days. And their focus on bringing tip-top technical fidelity takes away from what could have been a much more unique visual aesthetic (look at how Borderlands changed... do you think it would have been as good or as successful if it were just another realistic, brown/grey shooter?).
[QUOTE="MFDOOM1983"]Are you seriously trying to argue that killzone doesn't have a strong, consistent visual aesthetic? foxhound_foxNo. I'm arguing that it's drab, dull and incredibly unoriginal. Washed out color palates and ruined buildings are not uncommon in shooters these days. And their focus on bringing tip-top technical fidelity takes away from what could have been a much more unique visual aesthetic (look at how Borderlands changed... do you think it would have been as good or as successful if it were just another realistic, brown/grey shooter?). It's visual style compliments it's gameplay, if it wants to be another military shooter, although with some creativity involved (sci fi) then it has to look like one. That is the reality of this industry. The safest way to create a shooter like Killzone is by making it look violent and full of destruction. Borderlands isn't the same type of game.
the people who think Graphics are more important are the type of people who probably stand up during movies and go DAMN THAT CGI LOOKED LIKE SHIT AND WASNT CONVINCING...idk...
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Gameplay>graphics ---shiny graphics can't hide a shit game, look at crysis
[QUOTE="faizan_faizan"][QUOTE="parkurtommo"] Yes. :(parkurtommoArt is subjective, it only appeals to some. Whilst talking about tech graphics, assuming they're good and up to the snuff, then everyone would agree it being looking "good". Without art direction you have a square of voxels or polygons. Technical graphics are the tool, the artist uses it. I never said otherwise, I think you're not perceiving what I'm trying to say. If you want to play that game, then you have absolutely nothing without the technical graphics.
That's a hermitNo way.
Graphics are everything.
Nobody cares if a game is fun, give me a break.
Vaasman
[QUOTE="Vaasman"]That's a hermit Wrong, plenty of consolites compare graphics.No way.
Graphics are everything.
Nobody cares if a game is fun, give me a break.
TheKingIAm
Gameplay is more important, but the graphics need to be decent enough for the job of immersion. I don't mind if graphics take a back seat, but not Nintendo piss take level (Wii/Wii U) a gen behind, I think they should at least aim for an inbetween.
I only care about graphics if my hardware can push 60+FPS on the greatest settings.
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As it looks effin beautiful when it does.
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See below... (enjoy the National Anthem too :P )
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Graphics should be as good as the gameplay needs them to be.Â
There's really no way to gauge how important graphics are. They're simply a compliment to gameplay no matter if they're 8-bit, mono-tone, artsy fartsy, photo-realistic, anime, or whatever.
All I know is that graphics are involved in just about every single facet of a game's design, so they are very important, but it's impossible to put them on a scale with gameplay.... They're not one in the same, but they are definitely attached at the hip :P
Graphics should be as good as the gameplay needs them to be.Â
There's really no way to gauge how important graphics are. They're simply a compliment to gameplay no matter if they're 8-bit, mono-tone, artsy fartsy, photo-realistic, anime, or whatever.
All I know is that graphics are involved in just about every single facet of a game's design, so they are very important, but it's impossible to put them on a scale with gameplay.... They're not one in the same, but they are definitely attached at the hip :P
Ly_the_Fairy
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That's a really good way of putting it. Kudos. I agree with what you say here.
But you don't mind playing on the Xbox 360 and the PlayStation 3 despite those taking the piss when compared to the PC? I see.Gameplay is more important, but the graphics need to be decent enough for the job of immersion. I don't mind if graphics take a back seat, but not Nintendo piss take level (Wii/Wii U) a gen behind, I think they should at least aim for an inbetween.
HalcyonScarlet
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