Are graphics starting to cap? PC vs console next gen ...

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KiZZo1

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#1 KiZZo1
Member since 2007 • 3989 Posts

OK, next gen, consoles are going to have 1080p (native rendering resolution, not output which they have now), AA, AF, lots of RAM, high resolution textures, etc. Graphics are starting to cap - and the fact that a three year old game is considered to be the best looking one is a strong testimony to that proposition.

Increasing numbers just for the sake of it is not exactly progress. For example, 1080p resolution approaches the perceptual limits of the human eye. You might as well go 1000000p and it wouldn't look any different to the average person (same as with digital cameras which increase in resolution only as a marketing gimmick).

Of course, it would still be possible for the more flexible PC platform to take the lead, but at what cost? Will it be justified spending insane amounts of money for gaining only a marginal advantage when consoles will be able to achieve almost the same results at only the fraction of the cost?

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Birdy09

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#2 Birdy09
Member since 2009 • 4775 Posts
No... they are nowhere NEAR capped... theres more to it than textures, until they can build a working human body out of every NPC, with clothes seperate with pure physic based paperdolling... not to mention a running liquid system through the body. Graphics will never be capped.... still in the todler stages I would say.
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muscleserge

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#3 muscleserge
Member since 2005 • 3307 Posts
PhysX, 3d Vision, Eye finity, ever better particle effects, bigger worlds, more content rendered at ones, etc. There is plenty of room for improvement in the graphics department still. Ray tracing might take over, who knows. PC is always at the forefront for these kinds of things.
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Hexagon_777

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#4 Hexagon_777
Member since 2007 • 20348 Posts
A native rendering resolution of 1080p when current consoles cannot even do 720p as standard? :shock:
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AdrianWerner

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#5 AdrianWerner
Member since 2003 • 28441 Posts

Currently the most advanced games are reaching the level of graphics first Toy Story had. Now compare that movie to the newest Pixar productions. Seen the huge quality jump? That's still ahead of us.

Plus the most prominent PC genre is strategy, which is characterized by it's huge scale and because of that there's still insane ammount of improvement to be made detail wise in those games

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ohthemanatee

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#6 ohthemanatee
Member since 2010 • 8104 Posts
A native rendering resolution of 1080p when current consoles cannot even do 720p as standard? :shock:Hexagon_777
huh? isn't the Ps3 and 360's standard 720p?
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Hexagon_777

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#7 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="Hexagon_777"]A native rendering resolution of 1080p when current consoles cannot even do 720p as standard? :shock:ohthemanatee
huh? isn't the Ps3 and 360's standard 720p?

Games like Call of Duty, Metal Gear Solid 4 and Halo 3 have failed to reach a 720p resolution from what I know.

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locopatho

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#8 locopatho
Member since 2003 • 24300 Posts
Well they aren't really "capped" but it seems there is diminishing returns at this stage.... I mean compare a PS2 game to a PS3 game and the graphical difference is night and day, but compare a PS3 game to something like Crysis and it's not THAT far off. And Crysis is approaching photorealism, I'm sure they can keep improving but as far as I'm concerned games could stop at Crysis level graphics, and FINALLY move on from the graphics arms race into AI, physics,freedom and scale arms races :D
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shutdown_202

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#9 shutdown_202
Member since 2005 • 5649 Posts

Graphics will never cap.

However generational leaps will keep getting smaller, last to current being the last biggest one. And i think thats wholly to do with costs, nothing to do with peaked or unavailable tech.

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lundy86_4

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#10 lundy86_4
Member since 2003 • 62050 Posts

How have they capped?

Tings will still progressively improve.

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110million

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#11 110million
Member since 2008 • 14910 Posts
Technical graphics stop improving when it looks like real life (at least in terms of realistic graphics) and I'm not quite sure what in terms of stylized games, I suppose something like UP, in terms of graphics.
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osan0

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#12 osan0
Member since 2004 • 18276 Posts
no. first the differences in resolution are also tied into the screen size....and how close you are to the screen. the jump from 480P to 720P on somethign like a 20" telly is very small and 1080P on a screen that size is pointless unless you are sitting very close to the screen (i.e like a monitor). at the same time, 1080P on a 300" screen would be a completly blurry jag fest. as a guy i cant really say 300" is too big (we cant say a telly is too big for a room. theres only two states....too small and big enough :P) but 300" would be a bit impractical. crud ive just lost a man card :(. anywho theres also the fact that resolution is not everything...theres still the graphical fidelity of the game which is not tied to resolution. has that capped? well yes and no. yes in terms of what were seeing now is as good as its going to get due to console limitations. some devs are managing to get around it now by building flexible and scalable engines that will work within the consoles limits but will also give the best PC hardware a run for its money. that still wont quite cut it though since the games will still be using assets optimized for consoles. i dont mean to sound like im blaming consoles. really im not...its just simple business and the advent of multiplat that has stalled progress in the visual arena. the reality is that the likes of U2, GOW3 and halo reach is as good as its going to get on the consoles from a visual standpoint. there almost entirely maxed out now (and they look great..kudos to the devs). but because of the costs of doing business, devs have to make games for multiple platforms...especially with big budget blockbuster games. thats an economic reality. doing a new crysis...setting a new benchmark in visuals....would cost an absolute fortune to do and there arent really any independant studios left with the financial clout to do it. but is there room for improvement? absolutely. if a dev did decide to make a new crysis and basically made a game that laughed at the latest and greatest PC hardware....the visuals it would be putting out would make crysis look pedestrian. its a shame they cant anymore.
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deactivated-57ad0e5285d73

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#13 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I think graphics are starting to cap within the eyes of the gamers. I get the feeling more and more people would rather have tighter/unique gameplay, than flashy graphics.

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ropumar

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#14 ropumar
Member since 2005 • 1135 Posts

What is "caping" the PC games are the consoles. Because big budget game have to go to consoles to make profit, the engines, textures, set-pieces are all being made with the consoles limitations in mind, caping the PC potential.

Even the Crysis 2 is going multiplat... you bet that crysis 2 will have a lower or the same system requirements than the original Crysis.

All generation the PC started breaking away from consoles at the 3rd year, where started making engines and games that wouldn't be suported by the old consoles, paving way for the next gen console. But because this generation of consoles will be longer what is happen is that PC hardware continues at the same speed of progress while game continued frozen on console compatible engines and assets.

The reason so few DX10 and DX11 games are available is the same, developers doesn't have incentive to invest on this technology enough since consoles can only reproduce similar to dx9.

Until the next gen console are announced you will not see any PC gaming using the full potential of hardware avaible now like the i7 or HD5870.

Until 2012 expect very few dx10 optimized games... and almost dry season of dx11.

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ropumar

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#15 ropumar
Member since 2005 • 1135 Posts

I think graphics are starting to cap within the eyes of the gamers. I get the feeling more and more people would rather have tighter/unique gameplay, than flashy graphics.

Heirren

open world rendering still lacking

physics always need more juice

most games are using textures optimized for 720p

animations still lacking

dinamic particles effects almost non existent

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jun_aka_pekto

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#16 jun_aka_pekto
Member since 2010 • 25255 Posts

When graphics have the scope of Google Earth with 3D photorealistic detail down to the centimeter and "live" ecosystems, then we could say graphics have capped. That said...... probably not in my lifetime.

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KiZZo1

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#17 KiZZo1
Member since 2007 • 3989 Posts

I thought it was largely accepted that Crysis is the best looking game and it's three years old. So - no progress for three years, which is not a small timeframe. And even Crysis 2 may not look better because its meant for consoles - i.e. no point spending resources to improve on its predecessor on the PC (ok, blame consoles for the stall :)).

I am NOT saying that graphics can not look better. I'm saying that we are closing in on a quality/cost ratio which will be hard to surpass. Imagine that you have the technology to run Pixar-like graphics in real time. Now imagine how much it would cost to develop a game using that technology. Because, the overall quality of graphics will be dependent mostly on its weakest aspect, in order to take advantage of such technology you will have to hire artists to do ultra high quality textures, animations, models, etc. and that will cost a lot of money.

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masterpinky2000

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#18 masterpinky2000
Member since 2004 • 1955 Posts
I don't think they've capped. But I do think we're in sort of a lull, we haven't seen the PC jump ahead by leaps and bounds on the consoles yet. And until you see that, there's really no reason for consoles to need an upgrade. Couple that w/ the new peripherals coming out and it could be 4+ years until the next generation arrives.
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Ninja-Bear

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#19 Ninja-Bear
Member since 2010 • 1028 Posts
Crysis is something of an anomaly. Saying a three year old game being the best looking is indicative of slowing graphical advancement isn't accurate. Crysis was made to be a future-proof game. When it first released you couldn't max it out, there were no mainstream computers on the market capable of doing so.
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KiZZo1

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#20 KiZZo1
Member since 2007 • 3989 Posts

What is "caping" the PC games are the consoles. Because big budget game have to go to consoles to make profit, the engines, textures, set-pieces are all being made with the consoles limitations in mind, caping the PC potential.

Even the Crysis 2 is going multiplat... you bet that crysis 2 will have a lower or the same system requirements than the original Crysis.

ropumar

Could I point to you some big budget, PC exclusive games which are not going bonkers with their graphics? The considerations are the same that make other developers to go multiplatform - the desire your product to be accessible to more people.

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osan0

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#21 osan0
Member since 2004 • 18276 Posts

I thought it was largely accepted that Crysis is the best looking game and it's three years old. So - no progress for three years, which is not a small timeframe. And even Crysis 2 may not look better because its meant for consoles - i.e. no point spending resources to improve on its predecessor on the PC (ok, blame consoles for the stall :)).

I am NOT saying that graphics can not look better. I'm saying that we are closing in on a quality/cost ratio which will be hard to surpass. Imagine that you have the technology to run Pixar-like graphics in real time. Now imagine how much it would cost to develop a game using that technology. Because, the overall quality of graphics will be dependent mostly on its weakest aspect, in order to take advantage of such technology you will have to hire artists to do ultra high quality textures, animations, models, etc. and that will cost a lot of money.

KiZZo1
oh...diminishing returns so to speak. yes very much so. the leap from the Ps2 to the PS3 say hasnt been as big a the jump from the PS1 to the PS2 or the snes to the N64. im sure on a technical level there 10-20X as technically proficent.....but if you were to ask me if halo 3 looks 10x better than halo 2 or KZ2 was 10x better looking than KZ1....id say no. they look alot better but 10x is stretching it. the costs of developing a game need to be brought down to a sensible level.
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dog_dirt

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#22 dog_dirt
Member since 2009 • 2813 Posts

its the law of diminishing returns. huge amounts of money will need to be spend to see smaller and smaller improvements in graphics.

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Fuhgeddabouditt

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#23 Fuhgeddabouditt
Member since 2010 • 5468 Posts
most games, even on consoles, look..."real." Nex-gen, it should only get...more "real", right? Thus I believe with most going the realistic route, looks, gaming will be ruined. I believe there will no longer be a huge difference and companies will have to look for gimmicks to keep people in.
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deactivated-57ad0e5285d73

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#24 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

I think graphics are starting to cap within the eyes of the gamers. I get the feeling more and more people would rather have tighter/unique gameplay, than flashy graphics.

ropumar

open world rendering still lacking

physics always need more juice

most games are using textures optimized for 720p

animations still lacking

dinamic particles effects almost non existent

I'm not disagreeing with you--I just think the "wow" for graphics isn't what it used to be. Perhaps with the next batch of consoles, given the extended life cycles of the current ones, will be an enormous leap in visual quality. 3D Avatarish visuals.

Remember playing snes and just seeing screens and video clips of Mario 64 and Wave Race? That was a graphical leap.

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Juken7

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#25 Juken7
Member since 2009 • 626 Posts

There are definitely diminishing returns involved. There still is a pretty large gap between current PCs and consoles, but next gen the noticeable difference will probably be much smaller.

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jun_aka_pekto

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#26 jun_aka_pekto
Member since 2010 • 25255 Posts

most games, even on consoles, look..."real." Nex-gen, it should only get...more "real", right? Thus I believe with most going the realistic route, looks, gaming will be ruined. I believe there will no longer be a huge difference and companies will have to look for gimmicks to keep people in. Fuhgeddabouditt

Gimmick or not, I want one of this for the near term.....

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skrat_01

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#27 skrat_01
Member since 2007 • 33767 Posts
I don't think you understand that a console is not an enthusiast gaming machine. It is a readily available piece of consumer electronics, so don't get your hopes up in lofty expectations. For instance the hoopla before this current generation. We are well away from hitting visual fidelity, we aren't even near true uncanny valley territory yet.
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AnnoyedDragon

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#28 AnnoyedDragon
Member since 2006 • 9948 Posts

OK, next gen, consoles are going to have 1080p (native rendering resolution, not output which they have now), AA, AF, lots of RAM, high resolution textures, etc.

KiZZo1

A lot of assumptions there, people expected that from this gen, Sony hype.

Anyway we are not at a cap, we are at a cost cap.

The technology is still improving but it is too expensive to utilize. Expensive games go cross platform; and cross platform games tend to be lowest common denominator limited.

Console gamers assume because everything is being limited to run on their platforms that we have hit a limit.

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KiZZo1

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#29 KiZZo1
Member since 2007 • 3989 Posts

OK, to be honest I just thought of one thing that probably has the best prospect for technological evolution - modelling humans. NPCs have improved a lot, but they might still use some work till they crawl out of the uncanny valley. Heavy Rain's (and other games) close-up models are pretty good, but their animations are the weak point (especially facial ones, because they are extremely intricate).

Otherwise, if we speak for inanimate objects, I personnaly don't think that anything can wow me in technological terms. Artistically - of course yes and that's where developers should go.

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Vandalvideo

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#30 Vandalvideo
Member since 2003 • 39655 Posts

There are definitely diminishing returns involved. There still is a pretty large gap between current PCs and consoles, but next gen the noticeable difference will probably be much smaller.

Juken7
And you know this how?
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locopatho

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#31 locopatho
Member since 2003 • 24300 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="KiZZo1"]

OK, next gen, consoles are going to have 1080p (native rendering resolution, not output which they have now), AA, AF, lots of RAM, high resolution textures, etc.

A lot of assumptions there, people expected that from this gen, Sony hype.

Anyway we are not at a cap, we are at a cost cap.

The technology is still improving but it is too expensive to utilize. Expensive games go cross platform; and cross platform games tend to be lowest common denominator limited.

Console gamers assume because everything is being limited to run on their platforms that we have hit a limit.

As a console gamer, I see the PC game with the best graphics came out 3 years ago, and neither multiplat nor PC exclusive has beaten it. So don't get your why you bring consoles into it. I agree with your "cost cap" point but going off on a tangent against console gamers seems random.
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mirgamer

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#32 mirgamer
Member since 2003 • 2489 Posts

OK, next gen, consoles are going to have 1080p (native rendering resolution, not output which they have now), AA, AF, lots of RAM, high resolution textures, etc. Graphics are starting to cap - and the fact that a three year old game is considered to be the best looking one is a strong testimony to that proposition.

Increasing numbers just for the sake of it is not exactly progress. For example, 1080p resolution approaches the perceptual limits of the human eye. You might as well go 1000000p and it wouldn't look any different to the average person (same as with digital cameras which increase in resolution only as a marketing gimmick).

Of course, it would still be possible for the more flexible PC platform to take the lead, but at what cost? Will it be justified spending insane amounts of money for gaining only a marginal advantage when consoles will be able to achieve almost the same results at only the fraction of the cost?

KiZZo1
The current gen consoles touted to deliver games on 720p but except for a few, most are not even 720p. You should be more concerned that the next gen consoles actually have more RAM or even the ability to upgrade your RAM size.
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deactivated-57ad0e5285d73

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#33 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I can't stand when people post pics of Crysis, as if it is the be-all-end-all of graphics. Imo, it isn't even a very large leap. Crysis is perhaps proof that we are nearing the end of the current state of gaming, as far as the way they are presented to the eye, but nothing more than that.

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AnnoyedDragon

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#34 AnnoyedDragon
Member since 2006 • 9948 Posts

As a console gamer, I see the PC game with the best graphics came out 3 years ago, and neither multiplat nor PC exclusive has beaten it. So don't get your why you bring consoles into it. I agree with your "cost cap" point but going off on a tangent against console gamers seems random.locopatho

The explanation as to why games haven't surpassed Crysis was given with my reference to this generation being cost capped. High tech games are expensive; and expensive games go cross platform. I brought consoles into it because when a game goes cross platform it has to be designed to run on all target platforms, this is called targeting the lowest common denominator specification.

Cross platform games have to be designed with console capability in mind, this has created the illusion of graphics hitting a cap; despite PC capability moving forward.

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VanDammFan

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#35 VanDammFan
Member since 2009 • 4783 Posts

No... they are nowhere NEAR capped... theres more to it than textures, until they can build a working human body out of every NPC, with clothes seperate with pure physic based paperdolling... not to mention a running liquid system through the body. Graphics will never be capped.... still in the todler stages I would say.Birdy09

^^^^^THIS^^^^^...These HD graphics are in the very begining. We are years away from "caping" the limit.

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SecretPolice

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#36 SecretPolice
Member since 2007 • 45749 Posts

This gen started in Nov. 2005 and this was the best lookin console game.

Kameo: Elements of Power Picture

Kameo: Elements of Power Picture

I dunno, what was the best looking PC game in Nov. 2005 ?

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Vandalvideo

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#37 Vandalvideo
Member since 2003 • 39655 Posts

I can't stand when people post pics of Crysis, as if it is the be-all-end-all of graphics. Imo, it isn't even a very large leap. Crysis is perhaps proof that we are nearing the end of the current state of gaming, as far as the way they are presented to the eye, but nothing more than that.

Heirren
I honestly think this view is far too presumptuous. The mere fact that we are nearing reality does not necessitate that we will stop at reality. Who says that reality is the most graphically crisp you can get? Perhaps we can create something which far exceeds that which we experience in our every day lives.
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KiZZo1

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#38 KiZZo1
Member since 2007 • 3989 Posts

The current gen consoles touted to deliver games on 720p but except for a few, most are not even 720p. You should be more concerned that the next gen consoles actually have more RAM or even the ability to upgrade your RAM size.mirgamer

Most console games are 720p

Upgradable RAM - not in consoles. Unified architecture is one of their features.

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deactivated-57ad0e5285d73

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#39 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

I can't stand when people post pics of Crysis, as if it is the be-all-end-all of graphics. Imo, it isn't even a very large leap. Crysis is perhaps proof that we are nearing the end of the current state of gaming, as far as the way they are presented to the eye, but nothing more than that.

Vandalvideo

I honestly think this view is far too presumptuous. The mere fact that we are nearing reality does not necessitate that we will stop at reality. Who says that reality is the most graphically crisp you can get? Perhaps we can create something which far exceeds that which we experience in our every day lives.

I guess what I mean to say is that I believe a completely new way of controlling and viewing "video games" will happen before/instead-of an "anything is possible graphically" kind of thing.

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Juken7

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#40 Juken7
Member since 2009 • 626 Posts

[QUOTE="Juken7"]

There are definitely diminishing returns involved. There still is a pretty large gap between current PCs and consoles, but next gen the noticeable difference will probably be much smaller.

Vandalvideo

And you know this how?

Just my own observations looking at the graphical leap each new generation provided.

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Birdy09

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#41 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Vandalvideo"][QUOTE="Juken7"]

There are definitely diminishing returns involved. There still is a pretty large gap between current PCs and consoles, but next gen the noticeable difference will probably be much smaller.

Juken7

And you know this how?

Just my own observations looking at the graphical leap each new generation provided.

Which was more siginifigant that PS1 to PS2.... there was alot more enphasis on Definition, Bloom/HRD/Lighting, Physics and much better Textures... the jump has been very siginifigant...
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Ontain

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#42 Ontain
Member since 2005 • 25501 Posts
it hasn't capped but in terms of more realistic people in games it's reached the uncanny valley.
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Juken7

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#43 Juken7
Member since 2009 • 626 Posts

Which was more siginifigant that PS1 to PS2.... there was alot more enphasis on Definition, Bloom/HRD/Lighting, Physics and much better Textures... the jump has been very siginifigant...Birdy09

I'm not talking about the technical side of it, just the leap as judged by my eyes. Any I agree that PS2 to PS3 was still a huge leap, but I think PS1 to PS2 was a larger difference. I just don't think PS3 to PS4 will be as huge as either of those (it will be a technically massive leap, just not as huge visually), but I'll be happy if I'm wrong.

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Dahaka-UK

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#44 Dahaka-UK
Member since 2005 • 6915 Posts

Visually graphics will cap.

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04dcarraher

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#45 04dcarraher
Member since 2004 • 23858 Posts
I think in the next 10 tens the graphics in games will be sur-real at the very least and there will be a standard graphics adapter. Meaning no more differences between one and other. So no more graphics wars, worring about system requirements. Until that happens Pc will always be leaps and bounds ahead of console's static hardware standards. I think the main reasons people think that graphics have leveled off because the consoles have been pushed to their limits and cant get any better. And since almost half of Pc games now are multiplatform, the baseline in graphics are from the console limitations, not allowing Pc hardware to taken advantaged.
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adv_tr00per

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#46 adv_tr00per
Member since 2006 • 2605 Posts

The second a console is released, a new piece of PC hardware is released that makes the console look like a toy. Of course it probably costs 3x more, but the point is PC hardware is always improving.

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Mr_Cumberdale

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#47 Mr_Cumberdale
Member since 2004 • 10189 Posts
I think they need to focus more on draw distance and improved physics. GTAIV physics were pretty good, and so were Oblivions draw distance. I'd like more games to work on this and improve the frame rate.
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88mphSlayer

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#48 88mphSlayer
Member since 2010 • 3201 Posts

nah gameplay + content will always hold graphics back from being capped

this is even more punctuated on consoles where devs can't just spend as much time as they want on the gameplay and content parts of a game and let the hardware do all the graphics work, console devs will always have limited room to work with

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imprezawrx500

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#49 imprezawrx500
Member since 2004 • 19187 Posts
I'd be very suprise if the next console have lots of ram. 512mb this gen when in 2005 2gb was common in pcs. Don't expect more than 2-3gb next gen. Resolution doesn't really do much except let you have larger displays. 1280 x 768 on a 17" is much better than 1080p on a 50" Graphics have not peaked yet, we still haven't seen graphics like those from the gefore 5 series tech demo 6 or so years ago. But really they need to start doing more stuff with physics and more interesting level design. graphics are pointless when noting can be moved or broken and have boring level design.
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imprezawrx500

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#50 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Hexagon_777"]A native rendering resolution of 1080p when current consoles cannot even do 720p as standard? :shock:ohthemanatee
huh? isn't the Ps3 and 360's standard 720p?

mgs4 = 576p halo 3 600p cod4/mw2 600p and that's just a few. that's pretty poor when you consider even a gefore 8600gt can run all game on med setting in 720p.