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talking technically, yes it is more powerful since it can do shaders and what not, but i personally havnt seen a game that looks as good as NG or Riddick.
[QUOTE="kaangonultas"]yes they areno they are not technically
air_wolf_cubed
[QUOTE="air_wolf_cubed"][QUOTE="kaangonultas"]yes they areno they are not technically
kaangonultas
When talking about graphics from a technical perspective, you have to bring up a fact sheet, otherwise you're making baseless claims.
yes why blame the developers when it's obviously the consoles fault?Even the Wii has a hard time completing with the PS2. So obviously not.
Ninten007
this thread is full of fanboys. take a look at the article on Conduit. it says that the Wii is way more powerful than what has been seen so they are trying to make a game that looks like a 360 game. Don't look at the screenshots theyre just a very early build of the game
the amount of noobs in this thread is laughable.
The wii has 88mb of dedicated memory @ 4gb/s(24mb 1t-sram, 64mb GDDR3 sdram, 3mb embedded gpu texture memory), and is highly optimized. Not only that but dedicated memory>shared memory. So the wii takes memory. The cache size on the xbox is laughable which even paled in comparison to the GC so again wii takes it.
xbox uses a pentium 3 based proccessor and the wii uses a power pc based proccessor. Anyone with the slightest bit of intelligence knows which one comes out on top. For those who dont its this one ^^.
Powerpc 729mhz proccessor for the wii, 733mhz proccessor for the xbox. Even though the xbox is clocked faster for the cpu, it is still worse as it shares ram and has dated architecture (equivalent of putting the est parts together for the time but most of the pwer is unusable).
ATI hollywood GPU at 243mhz, xbox nv2a 233mhz, same as above but now it is clocked lower aswell.
The wii DOES have shaders but it is custom instead of shader model (insert number) and is named TEV (textured environment)
All these good looking xbox games (i have one, fable 2 is one of them and it suffers from the worst frame rate drops i've ever seen) suffer from frame rate problems to keep it looking good. If you haven't realised, the wii runs all of its best looking games at 60fps (i personally think wii's best>xbox's best but that is debatable).
:cry: FAILthe amount of noobs in this thread is laughable.
The wii has 88mb of dedicated memory @ 4gb/s(24mb 1t-sram, 64mb GDDR3 sdram, 3mb embedded gpu texture memory), and is highly optimized. Not only that but dedicated memory>shared memory. So the wii takes memory. The cache size on the xbox is laughable which even paled in comparison to the GC so again wii takes it.
xbox uses a pentium 3 based proccessor and the wii uses a power pc based proccessor. Anyone with the slightest bit of intelligence knows which one comes out on top. For those who dont its this one ^^.
Powerpc 729mhz proccessor for the wii, 733mhz proccessor for the xbox. Even though the xbox is clocked faster for the cpu, it is still worse as it shares ram and has dated architecture (equivalent of putting the est parts together for the time but most of the pwer is unusable).
ATI hollywood GPU at 243mhz, xbox nv2a 233mhz, same as above but now it is clocked lower aswell.
The wii DOES have shaders but it is custom instead of shader model (insert number) and is named TEV (textured environment)
All these good looking xbox games (i have one, fable 2 is one of them and it suffers from the worst frame rate drops i've ever seen) suffer from frame rate problems to keep it looking good. If you haven't realised, the wii runs all of its best looking games at 60fps (i personally think wii's best>xbox's best but that is debatable).
xcot
[QUOTE="xcot"]:cry: FAILthe amount of noobs in this thread is laughable.
The wii has 88mb of dedicated memory @ 4gb/s(24mb 1t-sram, 64mb GDDR3 sdram, 3mb embedded gpu texture memory), and is highly optimized. Not only that but dedicated memory>shared memory. So the wii takes memory. The cache size on the xbox is laughable which even paled in comparison to the GC so again wii takes it.
xbox uses a pentium 3 based proccessor and the wii uses a power pc based proccessor. Anyone with the slightest bit of intelligence knows which one comes out on top. For those who dont its this one ^^.
Powerpc 729mhz proccessor for the wii, 733mhz proccessor for the xbox. Even though the xbox is clocked faster for the cpu, it is still worse as it shares ram and has dated architecture (equivalent of putting the est parts together for the time but most of the pwer is unusable).
ATI hollywood GPU at 243mhz, xbox nv2a 233mhz, same as above but now it is clocked lower aswell.
The wii DOES have shaders but it is custom instead of shader model (insert number) and is named TEV (textured environment)
All these good looking xbox games (i have one, fable 2 is one of them and it suffers from the worst frame rate drops i've ever seen) suffer from frame rate problems to keep it looking good. If you haven't realised, the wii runs all of its best looking games at 60fps (i personally think wii's best>xbox's best but that is debatable).
kaangonultas
Wow nice way to jump on a typo.. Atleast he had more intelligence and thought in that post than you probably have in this entire thread.
[QUOTE="kaangonultas"][QUOTE="xcot"]:cry: FAILthe amount of noobs in this thread is laughable.
The wii has 88mb of dedicated memory @ 4gb/s(24mb 1t-sram, 64mb GDDR3 sdram, 3mb embedded gpu texture memory), and is highly optimized. Not only that but dedicated memory>shared memory. So the wii takes memory. The cache size on the xbox is laughable which even paled in comparison to the GC so again wii takes it.
xbox uses a pentium 3 based proccessor and the wii uses a power pc based proccessor. Anyone with the slightest bit of intelligence knows which one comes out on top. For those who dont its this one ^^.
Powerpc 729mhz proccessor for the wii, 733mhz proccessor for the xbox. Even though the xbox is clocked faster for the cpu, it is still worse as it shares ram and has dated architecture (equivalent of putting the est parts together for the time but most of the pwer is unusable).
ATI hollywood GPU at 243mhz, xbox nv2a 233mhz, same as above but now it is clocked lower aswell.
The wii DOES have shaders but it is custom instead of shader model (insert number) and is named TEV (textured environment)
All these good looking xbox games (i have one, fable 2 is one of them and it suffers from the worst frame rate drops i've ever seen) suffer from frame rate problems to keep it looking good. If you haven't realised, the wii runs all of its best looking games at 60fps (i personally think wii's best>xbox's best but that is debatable).
dotWithShoes
Wow nice way to jump on a typo.. Atleast he had more intelligence and thought in that post than you probably have in this entire thread.
what ever you say;)words from a dev: http://revoeyes.blogspot.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.htmlxcot
Nice 2 post. I can't even believe people are still debating this. I mean the GC was equal to the X-box and the Wii is better than the GC. WTF are we going against facts for?~_~........
BTW where the hell is my black Wii?
[QUOTE="dotWithShoes"][QUOTE="kaangonultas"][QUOTE="xcot"]:cry: FAILthe amount of noobs in this thread is laughable.
The wii has 88mb of dedicated memory @ 4gb/s(24mb 1t-sram, 64mb GDDR3 sdram, 3mb embedded gpu texture memory), and is highly optimized. Not only that but dedicated memory>shared memory. So the wii takes memory. The cache size on the xbox is laughable which even paled in comparison to the GC so again wii takes it.
xbox uses a pentium 3 based proccessor and the wii uses a power pc based proccessor. Anyone with the slightest bit of intelligence knows which one comes out on top. For those who dont its this one ^^.
Powerpc 729mhz proccessor for the wii, 733mhz proccessor for the xbox. Even though the xbox is clocked faster for the cpu, it is still worse as it shares ram and has dated architecture (equivalent of putting the est parts together for the time but most of the pwer is unusable).
ATI hollywood GPU at 243mhz, xbox nv2a 233mhz, same as above but now it is clocked lower aswell.
The wii DOES have shaders but it is custom instead of shader model (insert number) and is named TEV (textured environment)
All these good looking xbox games (i have one, fable 2 is one of them and it suffers from the worst frame rate drops i've ever seen) suffer from frame rate problems to keep it looking good. If you haven't realised, the wii runs all of its best looking games at 60fps (i personally think wii's best>xbox's best but that is debatable).
kaangonultas
Wow nice way to jump on a typo.. Atleast he had more intelligence and thought in that post than you probably have in this entire thread.
what ever you say;)You only validate my point I made.
The Wiis GPU is trash, it wont beat the XBOX, yes it has more RAM but what does it mean when it isnt even DX8 compliant Egghead360
I don't think any console other than the xboxes are DX compliant. MS owns directX.
The other consoles use other graphics APIs. For instance, the PS3 uses a form of OpenGL.
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