I think we're definitely hitting diminishing returns with high end graphics, it seems it takes a huge step up in hardware for fairly minimal visual gains. there is a bigger technological gap between current gen consoles and top of the line PC hardware than there was between previous gen and current gen consoles, but all that extra horsepower is just running the same games with higher frame rates, higher resolutions and better lighting. The PC versions obviously look better, but it's hardly the generational gap the difference in hardware spec would suggest.
There is a limit to how much increased polygon counts, higher res textures and effects can really add to a game at this point, the kind of graphical leap seen between previous gens just isn't possible any more. To me the next real improvement in graphics will come more in animation than in sharper, smoother games. We have already seen a big improvement in things like particle effects, facial animation and performance capture and we are starting to see more dynamic cloth and hair animation. The TressFX software used in Tomb Raider is obviously pretty raw at the moment and very demanding of hardware but there is definite potential there.
The point of great graphics (other than bragging rights on system wars) is to improve immersion, to make the characters and environments in games feel more real. You can only go so far with texturing a highly detailed but rigid model, we are at the point now where character models are close to photo-realistic in stills but look every bit the video game avatar in motion, the next step in creating immersive worlds is for the characters and materials within that world to move and act like those in the real world.
Log in to comment