Are we finally allowed to say 360 will never top KZ2 or U2.

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vaderhater

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#151 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="Shewgenja"]

I was just responding to the claims about Crysis.. Which the lead developer has already come out and said the PS3 is their lead platform.. What was your earlier question? I'll take a crack at it.

FIipMode

Ok then why are people making broad claims about how the 360 is not capable of doing anything like KZ2 and yet on the other hand we have alot of multiplats where the 360 does better? Then if it is a game where the PC factors in as well then the PC always has the best graphics. Well then someone says "oh the devs were just lazy" and so on yet somehow with the PC and all its different configurations they the devs have to take into account the game still can look its best.

Then there are the plain clueless whom oh for example GTA4 say "oh look at haw much smoother the framerate is for the PS3 and bla bla bla"

OH really guys??? I mean could that be contributed to the fact that the 360 is running a higher rez version of the game with AA? Also why does that stuff never factor in with the power discussions around here?

Simple, those are ports.

Even if the PC was the lead huh?

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Panosola

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#152 Panosola
Member since 2006 • 2150 Posts

[QUOTE="Shoaka"]

Mass Effect 2 looks as good as Killzone 2.

Chutebox

Hell no it doesn't.

I agree....ME2 it is not look the same good........Mass Effect 2 on the XBOX360 it looks better than KZ2.

ME2>>>>KZ2

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FIipMode

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#153 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="FIipMode"][QUOTE="vaderhater"]Ok then why are people making broad claims about how the 360 is not capable of doing anything like KZ2 and yet on the other hand we have alot of multiplats where the 360 does better? Then if it is a game where the PC factors in as well then the PC always has the best graphics. Well then someone says "oh the devs were just lazy" and so on yet somehow with the PC and all its different configurations they the devs have to take into account the game still can look its best.

Then there are the plain clueless whom oh for example GTA4 say "oh look at haw much smoother the framerate is for the PS3 and bla bla bla"

OH really guys??? I mean could that be contributed to the fact that the 360 is running a higher rez version of the game with AA? Also why does that stuff never factor in with the power discussions around here?

vaderhater

Simple, those are ports.

Even if the PC was the lead huh?

Why are you even including the PC in this?
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vaderhater

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#154 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="FIipMode"] Simple, those are ports.FIipMode

Even if the PC was the lead huh?

Why are you even including the PC in this?

Did you even read what I typed?

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Shewgenja

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#155 Shewgenja
Member since 2009 • 21456 Posts

Ok then why are people making broad claims about how the 360 is not capable of doing anything like KZ2 and yet on the other hand we have alot of multiplats where the 360 does better? Then if it is a game where the PC factors in as well then the PC always has the best graphics. Well then someone says "oh the devs were just lazy" and so on yet somehow with the PC and all its different configurations they the devs have to take into account the game still can look its best.

Then there are the plain clueless whom oh for example GTA4 say "oh look at haw much smoother the framerate is for the PS3 and bla bla bla"

OH really guys??? I mean could that be contributed to the fact that the 360 is running a higher rez version of the game with AA? Also why does that stuff never factor in with the power discussions around here?

vaderhater

Well, I can't answerr for everyone. A lot of people look for ownage in the most minute ways. All three sides more radical fans do that. But, pertaining to your question, I think it has mroe to do with showing what the system can do. Perfect example is the texturing work done in Kameo. It took a good long while for a PS3 game to catch up with the technicality at work there. Since the game wasn't a AAAE or a particularly big hype train, it gets largely overlooked.

The power in the 360 is very accessible to developers. The 360, I would honestly say, is a more steady console when it comes to quality whereas on the PS3, the developers that really chomp into it are the ones getting good results on it. There's a huge disparity between the quality of... oh.. Haze when compared to a game like FolkLore (lol). Both those games are exlcusive to the PS3, so there's no reason to march to war over sucha comparison, it just is what it is.

In the same token, when it comes to the PS3, this generation cannoned off with such propoganda as "The PS3 only has 256MB of VRAM, so the 360 will always look better." and "Xenon has three homogenous cores with a lot more cache." and "Unified shaders will blow the daylights out of anything RSX can do." These systems haven't changed, just the software that runs them. So, when we compare games like Gears of War2 to Uncharted 2, it's because they really show what the systems can do and it's a match up of quality vs quality. The PS3 is continually doing things that it simply wasn't supposed to do back in '06 when everyopne just took J. Allard for his word. In the meantime, Alan Wake has yet to show up on shelves over a year after KillZone 2 has been said and done.

Some people do wonder when these supposedly equal system made from radically different technologies are going to show they are equal. It's not a dishonest question, just one that deserves some kind of explanation. I hope my answer is sufficient.

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karsa-orlong

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#156 karsa-orlong
Member since 2009 • 536 Posts

You know what guys? How come when a multiplat across the 360,PS3 and the PC comes along it is obvious that the PC version will look the best? Well its because of the power the PC has.

So please oh please explain why in most multiplat situations the 360 bests the PS3 time and time again huh? Where is this power? Why doesnt it show itself on these multiplats yet there is so many different combinations of PC hardware that can best the consoles?

Actually alot of the same guys post again and again how the 360 cant do this and that but have no clue or way of explaining how they came to such conclusions. Its really laughable.

vaderhater

maybe because the lead is PC and the 360 is pretty much a pc so its much easier to port it. i dont know what uncharted 2 and killzone 2 have in common besides they're exclusives and they dont have split screen(im guessing this is what you want me to say?). so you're saying its the lack of power that makes the ps3 multiplats look worse than the 360's right? so where is the power coming from to make its exclusives look so much better than the 360 games and other multiplats? none of us are tech guys so we cant explain what the 360 can or cant do but since the 360 is pretty much aPC and so much easier to develop for...why are their games not as good looking as the ps3s which is much harder to develop for? please explain, since you're laughing at other people im guessing you have extensive knowledge of programming.

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#157 moistsandwich
Member since 2009 • 25 Posts

Of course you are allowed to say it, doesn't stop it from being wrong though.

I'd say the jury is still out on whether the 360 can match U2 and/or KZ2 in visuals.

However if anything has a shot its Halo Reach and Alan Wake.... so by the end of this year I think we can safely say, yes or no.

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Shewgenja

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#158 Shewgenja
Member since 2009 • 21456 Posts

I'd say the jury is still out on whether the 360 can match U2 and/or KZ2 in visuals.

However if anything has a shot its Halo Reach and Alan Wake.... so by the end of this year I think we can safely say, yes or no.

moistsandwich

That seems reasonable.

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vaderhater

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#159 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

You know what guys? How come when a multiplat across the 360,PS3 and the PC comes along it is obvious that the PC version will look the best? Well its because of the power the PC has.

So please oh please explain why in most multiplat situations the 360 bests the PS3 time and time again huh? Where is this power? Why doesnt it show itself on these multiplats yet there is so many different combinations of PC hardware that can best the consoles?

Actually alot of the same guys post again and again how the 360 cant do this and that but have no clue or way of explaining how they came to such conclusions. Its really laughable.

karsa-orlong

maybe because the lead is PC and the 360 is pretty much a pc so its much easier to port it. i dont know what uncharted 2 and killzone 2 have in common besides they're exclusives and they dont have split screen(im guessing this is what you want me to say?). so you're saying its the lack of power that makes the ps3 multiplats look worse than the 360's right? so where is the power coming from to make its exclusives look so much better than the 360 games and other multiplats? none of us are tech guys so we cant explain what the 360 can or cant do but since the 360 is pretty much aPC and so much easier to develop for...why are their games not as good looking as the ps3s which is much harder to develop for? please explain, since you're laughing at other people im guessing you have extensive knowledge of programming.

Where did I say the PS3 was weaker? I was asking how some of you guys proclaim the PS3 is so much more powerful yet it wont show on the majority of multiplats. Also a propritiatory graphics engine is what KZ2 and UC2 have in common. Couple that with lots of time and you can get games like those two.

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vaderhater

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#160 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="moistsandwich"]

I'd say the jury is still out on whether the 360 can match U2 and/or KZ2 in visuals.

However if anything has a shot its Halo Reach and Alan Wake.... so by the end of this year I think we can safely say, yes or no.

Shewgenja

That seems reasonable.

Ok so what happens if Crysis2 answers that question? What just because its a multiplat it does not count....

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FIipMode

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#161 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="karsa-orlong"]

[QUOTE="vaderhater"]

You know what guys? How come when a multiplat across the 360,PS3 and the PC comes along it is obvious that the PC version will look the best? Well its because of the power the PC has.

So please oh please explain why in most multiplat situations the 360 bests the PS3 time and time again huh? Where is this power? Why doesnt it show itself on these multiplats yet there is so many different combinations of PC hardware that can best the consoles?

Actually alot of the same guys post again and again how the 360 cant do this and that but have no clue or way of explaining how they came to such conclusions. Its really laughable.

vaderhater

maybe because the lead is PC and the 360 is pretty much a pc so its much easier to port it. i dont know what uncharted 2 and killzone 2 have in common besides they're exclusives and they dont have split screen(im guessing this is what you want me to say?). so you're saying its the lack of power that makes the ps3 multiplats look worse than the 360's right? so where is the power coming from to make its exclusives look so much better than the 360 games and other multiplats? none of us are tech guys so we cant explain what the 360 can or cant do but since the 360 is pretty much aPC and so much easier to develop for...why are their games not as good looking as the ps3s which is much harder to develop for? please explain, since you're laughing at other people im guessing you have extensive knowledge of programming.

Where did I say the PS3 was weaker? I was asking how some of you guys proclaim the PS3 is so much more powerful yet it wont show on the majority of multiplats. Also a propritiatory graphics engine is what KZ2 and UC2 have in common. Couple that with lots of time and you can get games like those two.

The majority of multiplats are ported from the 360 to the PS3, and that's why they don't look as good.

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#162 AnnoyedDragon
Member since 2006 • 9948 Posts

The thing about the PS3 is it can use Cell for either game logic or graphics, so it can cannibalize CPU resources to expand on the capabilities of RSX.

So yes, PS3 can have that graphics edge. Provided you only care about graphics and are willing to sacrifice AI, physics, game logic etc. to make games a little shinier.

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Shewgenja

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#163 Shewgenja
Member since 2009 • 21456 Posts

Ok so what happens if Crysis2 answers that question? What just because its a multiplat it does not count....vaderhater

Cervat Yerli has already stated that the PS3 is no longer the lowest common denominator. Unless Crysis2 is coming out for the Wii, where do you think that puts the 360 in the pecking order?

The thing about the PS3 is it can use Cell for either game logic or graphics, so it can cannibalize CPU resources to expand on the capabilities of RSX.

So yes, PS3 can have that graphics edge. Provided you only care about graphics and are willing to sacrifice AI, physics, game logic etc. to make games a little shinier.

AnnoyedDragon

Funny, no one has said anything particularly bad about U2 or KZ2s physics and/or AI, though... Maybe it has to do with the fact that Cell has more cache on-die than 360?? If you add up the 7SPEs + the 512 for the PPE, the Xenon looks paltry...

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vaderhater

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#164 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="Shewgenja"]

That seems reasonable.

Shewgenja

Ok so what happens if Crysis2 answers that question? What just because its a multiplat it does not count....

Cervat Yerli has already stated that the PS3 is no longer the lowest common denominator. Unless Crysis2 is coming out for the Wii, where do you think that puts the 360 in the pecking order?

No its not about pecking order. If on the PS3 Crysis2 turns out to be the best looking game that has graced it yet then it stands to reason that if the 360 is equal then the KZ2 and UC2 question will be taken care of.

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Shewgenja

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#165 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"]

[QUOTE="vaderhater"]Ok so what happens if Crysis2 answers that question? What just because its a multiplat it does not count....

vaderhater

Cervat Yerli has already stated that the PS3 is no longer the lowest common denominator. Unless Crysis2 is coming out for the Wii, where do you think that puts the 360 in the pecking order?

No its not about pecking order. If on the PS3 Crysis2 turns out to be the best looking game that has graced it yet then it stands to reason that if the 360 is equal then the KZ2 and UC2 question will be taken care of.

I wouldn't want to take that as my stance in this debate. If you want to, that's fine. There is nothing wrong with having a bit of faith in Crytek, they do know how to deliver, so I'll give that to ya.

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93soccer

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#166 93soccer
Member since 2009 • 4602 Posts
No... You MAY be able to say it when the gen ends but it's too early
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ihazfishsticks

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#167 ihazfishsticks
Member since 2010 • 69 Posts

Halo Reach and Alan Wake both look fantastic but still not near the level of Killzone 2 or Uncharted 2. A year after Killzone's release MS haven't shown a game near it's level graphically so I think it's fair to say PS3 is the more powerful machine, some may think I'm stating the obvious but many seem to think they're equal.

Yes I know Reach was in Pre Alpha so it could still suprise us.

LiquidSnake1001
Why would anyone want to sacrifice Halo: Reach's wide open areas for Killzone 2's closed pathways and small rooms? I'm sorry but if the choice is between wide open areas and awesome graphics or closed pathways with small areas and marginally better graphics. . .I'd choose the wide open areas every time. Besides, when the PS2 was the weakest system last gen, Cows were saying how "It's not about the graphics." Suddenly it is about the graphics?
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#168 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="LiquidSnake1001"]

Halo Reach and Alan Wake both look fantastic but still not near the level of Killzone 2 or Uncharted 2. A year after Killzone's release MS haven't shown a game near it's level graphically so I think it's fair to say PS3 is the more powerful machine, some may think I'm stating the obvious but many seem to think they're equal.

Yes I know Reach was in Pre Alpha so it could still suprise us.

ihazfishsticks
Why would anyone want to sacrifice Halo: Reach's wide open areas for Killzone 2's closed pathways and small rooms? I'm sorry but if the choice is between wide open areas and awesome graphics or closed pathways with small areas and marginally better graphics. . .I'd choose the wide open areas every time. Besides, when the PS2 was the weakest system last gen, Cows were saying how "It's not about the graphics." Suddenly it is about the graphics?

Post like these on System Wars instantly tell you who has and who hasn't played certain games.
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#169 ihazfishsticks
Member since 2010 • 69 Posts
[QUOTE="FIipMode"] Post like these on System Wars instantly tell you who has and who hasn't played certain games.

Are you trying to imply that I haven't played KZ2? I can assure you that I own a PS3 and I have played and beat KZ2 and also spent extensive time with it's online (even though it's nearly a ghost town now). What exactly in what I said was wrong? KZ2 is a closed corridor shooter. It's all about tight corners and small areas. It's very linear and has one path to follow. As far as scope and size of levels goes, KZ2 can't even compete with Halo:CE.
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#170 DarkLink77
Member since 2004 • 32731 Posts

The console wars ain't over yet, guys.

And from that standpoint, it ain't over until it's over.

It depends on what the developer wants to focus on, mostly. Not the power of the machines, as it's been said multiple times, they are very close to each other.

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BlancoBX

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#171 BlancoBX
Member since 2009 • 894 Posts

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

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#173 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="FIipMode"] Post like these on System Wars instantly tell you who has and who hasn't played certain games.ihazfishsticks
Are you trying to imply that I haven't played KZ2? I can assure you that I own a PS3 and I have played and beat KZ2 and also spent extensive time with it's online (even though it's nearly a ghost town now). What exactly in what I said was wrong? KZ2 is a closed corridor shooter. It's all about tight corners and small areas. It's very linear and has one path to follow. As far as scope and size of levels goes, KZ2 can't even compete with Halo:CE.

Lol yeah your so right. I have never seen so many corridors in my life. http://image.gamespotcdn.com/gamespot/images/2009/053/928377_20090220_screen007.jpghttp://image.gamespotcdn.com/gamespot/images/2009/053/928377_20090220_screen004.jpgSheesh look at all the closed spaces.

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ihazfishsticks

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#174 ihazfishsticks
Member since 2010 • 69 Posts

[QUOTE="ihazfishsticks"][QUOTE="FIipMode"] Post like these on System Wars instantly tell you who has and who hasn't played certain games.FIipMode

Are you trying to imply that I haven't played KZ2? I can assure you that I own a PS3 and I have played and beat KZ2 and also spent extensive time with it's online (even though it's nearly a ghost town now). What exactly in what I said was wrong? KZ2 is a closed corridor shooter. It's all about tight corners and small areas. It's very linear and has one path to follow. As far as scope and size of levels goes, KZ2 can't even compete with Halo:CE.

Lol yeah your so right. I have never seen so many corridors in my life.

Notice how absolutely NO action took place until they got into smaller enclosed spaces? Have you even played this part? The first minute or so you run linearly through a faux (that means fake) open environment where absolutely NO action takes place and it simply has a pretty skybox to make it look open. Have you even tried to explore that area? It's NOT large at all. Then you end up in the "village" (aka small enclosed area) and the action starts. I have a better idea. That exact video fast forward to the first gunshot (around the 5:45 mark) and look at the area you're fighting in. A super small area with a fence on your right and a pretty skybox. Nothing more. And let's not even mention the fact that Killzone 2 had HORRIBLE freezing issues if you moved too fast through an area, were the screen would literally FREEZE as it struggled to load in more textures if you tried to move through a place too fast. Compare that to even a game like Halo: CE and it's not even a contest. KZ2 was miniature. And heck. I thought the game was great, but I'm not going to try and represent it like something it's not. It was a small corridor shooter, that was super linear. They did a lot of stuff to try and hide that fact, but at it's core, that's what it was.
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#175 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="FIipMode"]

[QUOTE="ihazfishsticks"] Are you trying to imply that I haven't played KZ2? I can assure you that I own a PS3 and I have played and beat KZ2 and also spent extensive time with it's online (even though it's nearly a ghost town now). What exactly in what I said was wrong? KZ2 is a closed corridor shooter. It's all about tight corners and small areas. It's very linear and has one path to follow. As far as scope and size of levels goes, KZ2 can't even compete with Halo:CE.ihazfishsticks

Lol yeah your so right. I have never seen so many corridors in my life.

Notice how absolutely NO action took place until they got into smaller enclosed spaces? Have you even played this part? The first minute or so you run linearly through a faux (that means fake) open environment where absolutely NO action takes place and it simply has a pretty skybox to make it look open. Have you even tried to explore that area? It's NOT large at all. Then you end up in the "village" (aka small enclosed area) and the action starts. I have a better idea. That exact video fast forward to the first gunshot (around the 5:45 mark) and look at the area you're fighting in. A super small area with a fence on your right and a pretty skybox. Nothing more. And let's not even mention the fact that Killzone 2 had HORRIBLE freezing issues if you moved too fast through an area, were the screen would literally FREEZE as it struggled to load in more textures if you tried to move through a place too fast. Compare that to even a game like Halo: CE and it's not even a contest. KZ2 was miniature. And heck. I thought the game was great, but I'm not going to try and represent it like something it's not. It was a small corridor shooter, that was super linear. They did a lot of stuff to try and hide that fact, but at it's core, that's what it was.

Are you really going to ignore the battle that took place at the end of the video? And then the bigger one at the end of the chapter when your friends got captured? Were those in corridors? no, did the game look fantastic still? Hell yes. And no it did not freeze when you moved to fast, it froze when you moved to the next area. Maybe you got a bad copy.
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#176 BlancoBX
Member since 2009 • 894 Posts
[QUOTE="FIipMode"]

[QUOTE="ihazfishsticks"] Are you trying to imply that I haven't played KZ2? I can assure you that I own a PS3 and I have played and beat KZ2 and also spent extensive time with it's online (even though it's nearly a ghost town now). What exactly in what I said was wrong? KZ2 is a closed corridor shooter. It's all about tight corners and small areas. It's very linear and has one path to follow. As far as scope and size of levels goes, KZ2 can't even compete with Halo:CE.ihazfishsticks

Lol yeah your so right. I have never seen so many corridors in my life.

Notice how absolutely NO action took place until they got into smaller enclosed spaces? Have you even played this part? The first minute or so you run linearly through a faux (that means fake) open environment where absolutely NO action takes place and it simply has a pretty skybox to make it look open. Have you even tried to explore that area? It's NOT large at all. Then you end up in the "village" (aka small enclosed area) and the action starts. I have a better idea. That exact video fast forward to the first gunshot (around the 5:45 mark) and look at the area you're fighting in. A super small area with a fence on your right and a pretty skybox. Nothing more. And let's not even mention the fact that Killzone 2 had HORRIBLE freezing issues if you moved too fast through an area, were the screen would literally FREEZE as it struggled to load in more textures if you tried to move through a place too fast. Compare that to even a game like Halo: CE and it's not even a contest. KZ2 was miniature. And heck. I thought the game was great, but I'm not going to try and represent it like something it's not. It was a small corridor shooter, that was super linear. They did a lot of stuff to try and hide that fact, but at it's core, that's what it was.

actually those screen shots are from the multiplayer which supports 32 players, automatic ground turrets as well as flying automated bots...
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#177 oLsKooLgAMer74
Member since 2009 • 26 Posts

KZ2?UC2? 360 hasnt recovered since MGS4 came out.

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ihazfishsticks

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#178 ihazfishsticks
Member since 2010 • 69 Posts
[QUOTE="FIipMode"] Are you really going to ignore the battle that took place at the end of the video? And then the bigger one at the end of the chapter when your friends got captured? Were those in corridors? no, did the game look fantastic still? Hell yes. And no it did not freeze when you moved to fast, it froze when you moved to the next area. Maybe you got a bad copy.

No, the game froze multiple times in the same area just when you went through some place too fast that it had trouble streaming textures in. There were multiple occasions where I turned around a corner or went up a flight of stairs and the game suddenly froze as it tried to load in textures. I don't know what battle you saw at the end of the video but the one I saw was in a small area. Maybe we have different definitions of small, however like I said compared to even the first Halo game Killzone 2 was SMALL. To try and argue that point is just silly. Killzone 2 had many good things about it, however to try and argue that it's anywhere near the same scope as a Halo game is false. By using the term corridor I don't simply mean HALLWAYS. I mean corridor in the same of a small area that is a linear path. You are literally being lead down a "corridor" to your next objective. What the skybox art actually is, is irrelevant. That doesn't change the fact that the game achieves it's graphics level by sacrificing scope. Nor does it change the fact that Killzone 2 had some technical issues.
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FIipMode

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#179 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="ihazfishsticks"][QUOTE="FIipMode"] Are you really going to ignore the battle that took place at the end of the video? And then the bigger one at the end of the chapter when your friends got captured? Were those in corridors? no, did the game look fantastic still? Hell yes. And no it did not freeze when you moved to fast, it froze when you moved to the next area. Maybe you got a bad copy.

No, the game froze multiple times in the same area just when you went through some place too fast that it had trouble streaming textures in. There were multiple occasions where I turned around a corner or went up a flight of stairs and the game suddenly froze as it tried to load in textures. I don't know what battle you saw at the end of the video but the one I saw was in a small area. Maybe we have different definitions of small, however like I said compared to even the first Halo game Killzone 2 was SMALL. To try and argue that point is just silly. Killzone 2 had many good things about it, however to try and argue that it's anywhere near the same scope as a Halo game is false. By using the term corridor I don't simply mean HALLWAYS. I mean corridor in the same of a small area that is a linear path. You are literally being lead down a "corridor" to your next objective. What the skybox art actually is, is irrelevant. That doesn't change the fact that the game achieves it's graphics level by sacrificing scope. Nor does it change the fact that Killzone 2 had some technical issues.

Nah I'm not comparing it to Halo, I'm just saying it isn't small, which most people who actually played the game will agree to. once again it didn't have freezing to load textures, it just had a 2 second freeze when it was going to a new area.
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ChiChiMonKilla

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#180 ChiChiMonKilla
Member since 2007 • 2339 Posts

I will never say never but so far the ps3 is ahead now.

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Szminsky

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#181 Szminsky
Member since 2005 • 1471 Posts

Yeah, lets wait.. sound awfully familiar doesn't it? Btw, to the guy saying that KZ2 is a super linear corridor shooter, obviously doesn't know what he's talking about, since he hasn't even played the game.

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vaderhater

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#182 vaderhater
Member since 2003 • 3972 Posts

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

BlancoBX

Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

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TintedEyes

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#183 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="BlancoBX"]

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

vaderhater

Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.
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vaderhater

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#184 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="BlancoBX"]

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

TintedEyes

Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.

I refer you to what I just said. There is your answer.

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Anjunaddict

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#185 Anjunaddict
Member since 2010 • 4178 Posts
[QUOTE="vaderhater"]

[QUOTE="BlancoBX"]

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

TintedEyes

Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.

I don't really think Microsoft wants to put in the time and money into developing something as pretty as Killzone 2 when they aren't going to get much out of it. Yeah, they can say they will but thats just PR bull that we hear from all companies. Hate to break it, but graphics are way down the scale in terms of what makes a game great.
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heretrix

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#186 heretrix
Member since 2004 • 37881 Posts

Who cares as long as the games are good?

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enterawesome

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#187 enterawesome
Member since 2009 • 9477 Posts
I don't know, man, Alan Wake looks pretty amazing. But then again, the comparison isn't really fair, since U2 and KZ2 have tons of gunfire and AI to process, while Wake is just open-world without too many major battles. FF13 also looks amazing, but that's a multiplat.
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TintedEyes

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#188 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="vaderhater"]Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

Anjunaddict

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.

I don't really think Microsoft wants to put in the time and money into developing something as pretty as Killzone 2 when they aren't going to get much out of it. Yeah, they can say they will but thats just PR bull that we hear from all companies. Hate to break it, but graphics are way down the scale in terms of what makes a game great.

Why would I take your word over Microsofts?

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lafiro93

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#189 lafiro93
Member since 2010 • 2076 Posts

[QUOTE="vaderhater"]

[QUOTE="BlancoBX"]

Ease of development + similarity to pc architecture + "equal power" + 1 year head start =(should) a 360 exclusive that AT LEAST matches KZ2 a game released a year ago...how is this not understood globally?

P.S. graphics arent everything and are probably the least important thing when I look to buy a game

TintedEyes

Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.

When did they say that? I know its true but when

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Anjunaddict

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#190 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"][QUOTE="TintedEyes"] Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.TintedEyes

I don't really think Microsoft wants to put in the time and money into developing something as pretty as Killzone 2 when they aren't going to get much out of it. Yeah, they can say they will but thats just PR bull that we hear from all companies. Hate to break it, but graphics are way down the scale in terms of what makes a game great.

Why would I take your word over Microsofts?

You don't need to take anyones word, you just need to look at the proof. Other than Gears, no xbox 360 game has really pushed the console in terms of graphics. Just goes to show that in reality, having a "graphics king" doesn't mean much.
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TintedEyes

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#191 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="TintedEyes"]

[QUOTE="Anjunaddict"] I don't really think Microsoft wants to put in the time and money into developing something as pretty as Killzone 2 when they aren't going to get much out of it. Yeah, they can say they will but thats just PR bull that we hear from all companies. Hate to break it, but graphics are way down the scale in terms of what makes a game great. Anjunaddict

Why would I take your word over Microsofts?

You don't need to take anyones word, you just need to look at the proof. Other than Gears, no xbox 360 game has really pushed the console in terms of graphics. Just goes to show that in reality, having a "graphics king" doesn't mean much.

If it doesn't mean much then why would they even comment on it? And then say they would surpass it?
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TintedEyes

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#192 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="vaderhater"]Yet you guys dont seem to understand what a graphics engine built from scratch specifically for a console can do.

lafiro93

Well why doesn't the 360 have a game that looks like KZ2? its obvious Microsoft want a game on their system to beat KZ2, they said it themselves, so maybe the 360 is the problem.

When did they say that? I know its true but when

Shortly after Killzone 2 was released.

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Anjunaddict

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#193 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"][QUOTE="TintedEyes"]

Why would I take your word over Microsofts?

TintedEyes

You don't need to take anyones word, you just need to look at the proof. Other than Gears, no xbox 360 game has really pushed the console in terms of graphics. Just goes to show that in reality, having a "graphics king" doesn't mean much.

If it doesn't mean much then why would they even comment on it? And then say they would surpass it?

Just PR bull to try and downplay PS3 exclusives. Honestly, it makes sense. IF microsoft was so concerned over graphics, they would be pushing them A LOT more in their first party games. But as we can see, they aren't, a lot of third party games are even looking better.

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ihazfishsticks

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#194 ihazfishsticks
Member since 2010 • 69 Posts

Yeah, lets wait.. sound awfully familiar doesn't it? Btw, to the guy saying that KZ2 is a super linear corridor shooter, obviously doesn't know what he's talking about, since he hasn't even played the game.Szminsky

Anything else you'd like to tell me that I haven't done? I'm not a fanboy FOR the PS3 so obviously I must have never played the game?

I liked KZ2, it was a great game in a lot of ways. However, to achieve it's graphics level it sacrificed scoped / size. It also had technical issues. This is not a lie, it's an unbias opinion. Maybe you should try to have one?

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ronvalencia

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#195 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="vaderhater"]Ok so what happens if Crysis2 answers that question? What just because its a multiplat it does not count....Shewgenja

Cervat Yerli has already stated that the PS3 is no longer the lowest common denominator. Unless Crysis2 is coming out for the Wii, where do you think that puts the 360 in the pecking order?

The thing about the PS3 is it can use Cell for either game logic or graphics, so it can cannibalize CPU resources to expand on the capabilities of RSX.

So yes, PS3 can have that graphics edge. Provided you only care about graphics and are willing to sacrifice AI, physics, game logic etc. to make games a little shinier.

AnnoyedDragon

Funny, no one has said anything particularly bad about U2 or KZ2s physics and/or AI, though... Maybe it has to do with the fact that Cell has more cache on-die than 360?? If you add up the 7SPEs + the 512 for the PPE, the Xenon looks paltry...

Refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

On Page 29 and CryEngine3 beta, it shows Xbox 360 to be slightly faster than PS3.

Complete frame time (lower is better)

Xbox 360: 30,3 ms

PS3: 32,1 ms

PS; "the final LPV rendering stage is much faster on PlayStation 3 because we use half-resolution rendering mode with MSAA remapping trick". What happens if PS3 use full resolution instead in the LPV stage? PS3 will have a higher complete frame time.

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ronvalencia

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#196 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Shewgenja"]

[QUOTE="vaderhater"]

[QUOTE="EVOLV3"]

As it stands right now there isn't a single game on the Xbox 360 that looks on par with Killzone 2 and Uncharted 2. Also, there isn't anything in the near future that looks as good either. Maybe in a couple years someone will surprise us, but by that time the Playstation 3 would have gotten an ever greater looking game so the Xbox is always going to be playing catch-up in terms of graphics.

Crysis2 is going to hurt alot for guys like you. It is going to be the best time here! And you guys keep bringing it on yourselves!:lol:

We've already seen the new CryEngine running on PS3. Are there any vids of it running on 360, or are you just assuming it will be better for some reason?

There are benchmarks for CryEngine3 beta. Refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf
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KittenWishes

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#197 KittenWishes
Member since 2010 • 1165 Posts
Metro 2033 looks better than KZ2. Alan Wake looks better than both KZ2 and U2.
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AnnoyedDragon

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#198 AnnoyedDragon
Member since 2006 • 9948 Posts

Funny, no one has said anything particularly bad about U2 or KZ2s physics and/or AI, though... Maybe it has to do with the fact that Cell has more cache on-die than 360?? If you add up the 7SPEs + the 512 for the PPE, the Xenon looks paltry...

Shewgenja

My point was using Cell for graphics robs resources from other areas, that stands. I wasn't out to say this would result in bad physics and AI, only that you are cannibalizing resources that could have gone to enhance physics and AI in order to make the game shinier.

PS3 could be using those resources to offer game play not possible on the competitors platform, yet they don't for the most part. This is what makes the "only possible on PS3" argument so shallow. If you are mostly using Cell for effects; then there is little reason why a supposedly lessor platform couldn't duplicate the experience, just scale down the effects.

If Cell was being used to significantly enhance game play, then you could say it can only be done on PS3. But if you are just out for eye candy; then the lack of a Cell processor is not an issue.

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ronvalencia

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#199 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AnnoyedDragon"]

The thing about the PS3 is it can use Cell for either game logic or graphics, so it can cannibalize CPU resources to expand on the capabilities of RSX.

So yes, PS3 can have that graphics edge. Provided you only care about graphics and are willing to sacrifice AI, physics, game logic etc. to make games a little shinier.

NVIDIA RSX doesn't equal ATI Xenos e.g. 1. RSX doesn't have tessellation hardware, 2. RSX's pixel shader shalls during texture fetch, 3. RSX is vertex shader limited.
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AnnoyedDragon

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#200 AnnoyedDragon
Member since 2006 • 9948 Posts

NVIDIA RSX doesn't equal ATI Xenos e.g. 1. RSX doesn't have tessellation hardware, 2. RSX's pixel shader shalls during texture fetch, 3. RSX is vertex shader limited.ronvalencia

I'm not interested in nit picking on this old debate, what I said was correct, Cell can enhance a games visuals at the cost of taking performance from typical CPU tasks.