@texasgoldrush: wrong again. YouTubers can't be trusted, they're bought by publishers.
so the two people I posted their reviews are bought by publishers? Wow
If they are bought by publishers, how come they hated the original ending?
@texasgoldrush: wrong again. YouTubers can't be trusted, they're bought by publishers.
so the two people I posted their reviews are bought by publishers? Wow
If they are bought by publishers, how come they hated the original ending?
This thread reminded me of this shit right here. I remember doing my first PT as Adept on Insane and i was stuck on this stupid ass part for hours... The most annoying part of the series for me.
@charizard1605: actually, it wasn't bad at all. i don't remember it being "annoying" because by the time you got that far, you had access to weapons that kill, not tickle your enemies. There was a side quest that had you kill multiple of those giant white mechs in a small area with barely any cover. As if this wasn't enough, you had to defend crates while your dumbass AI crew is constantly running out of cover and dies in the first 10sec, then you're stuck alone against a shitstorm trying to babysit crates...
@silversix_: maybe you just suck? ME2 was one of the easiest games I've ever played. Even I beat it on the hardest difficulty no problem
Your GOTY is a baseball game. Your argument is irrelevant. The easiest (by far) was ME3.
@silversix_: Shudder to think of what the Human Reaper fight must have been like lol
One of the worst final bosses ever in a game.
It should have been cut. Well, most the main plot looks to be badly edited and shoddily put together in ME2.
@texasgoldrush: because they were pandering to their fanbase. Once the new ending dropped EA knew to go after YouTubers since most of them lack integrity. Way to be their pawn
Please.........its not a conspiracy, you just do not like being wrong.
@texasgoldrush: wrong. The ending was so bad that Casey Hudson was forced out of the company for lying to people
Proof?
I hope its good! With so many current games I own to play, I may hold off on launch to
A) see how it is received
b) Wait for possible price drop
C)Continue playing the games I own and have yet to play
I'm more bummed about the dismal Collector Editions that are not present. The Nomad CE's are a joke as they dont include the game....WTF?
Said it before and I'll say it again have the retro feel of 1 the pacing of 2 and the gameplay of 3, add those 3 ingredients and Mass Effect Andromeda will not disappoint.
@TheEroica: not a big fan of Mass Effect. But they are working on KOTOR 3. Might be exclusive to Xbox and PC though unfortunately.
No I'm not worried about it all. I absolutely loved the other three Mass Effect games so I'm certainly hyped for Andromeda.
@TheEroica: not a big fan of Mass Effect. But they are working on KOTOR 3. Might be exclusive to Xbox and PC though unfortunately.
I can... actually see that being true? Well, not the exclusivity part, but them working on it, at any rate.
@charizard1605: Didn't Bioware always consider the old Republic chapters 3-8 or whatever of the story?
Sure, but I mean, I am reasonably positive every major EA studio will get to make at least one Star Wars game before their license expires- and what Star Wars game would Bioware make?
@charizard1605: stop teasing me man... Kotor 3 and Rey Kenobi and star wars has never looked better.
I'd like a Kotor 3 myself, though if Bioware did one, I would hazard a guess that it would be a reboot (since the older two games are now non canon, they'd have to start over).
Bioware is awesome. Yeah they've strayed from their roots, but they've also made their games more fun.
EA has done well lately. Haters gonna hate, but they've released a lot of good games lately and they have been working hard to get our respect back. Seriously, last game from them I think I've been pissed about was the recent SimCity and maybe Battlefront (though tbh Battlefront wasn't bad, it was just mediocre to an epic degree).
Mass Effect is three for three. Yeah, most people hated the ending of ME3 but that's like 1% of the entire franchise. Boo hoo. And it wasn't even that bad!
So, if you ask me, they are 3/3...so am I worred? Hell nah, I ain't worried. I am stoked.
DA:I was the perfect blend of open-world level design paired with the focused level design of more linear games. Almost every quest felt meaningful; rarely did it feel like it suffered from the usual open-world plague of a million meaningless things to do. Usually on open-world games you got this big map with all bullshit; Dragon Age: Inquisition scaled that back by "zoning" everything, but still making each zone pretty damn huge, allowing them to focus on narrative and quest design while still giving the player the feeling of a huge game world.
I hope ME:A follows in Inquisitions footsteps, at least from a level- and quest-design standpoint.
@TheEroica: A rumor. Supposedly Microsoft has distributing rights to KOTOR series from the original Xbox days. Its definitely not set in stone. But that's the rumor a few people have said.
@charizard1605: so many possibilities to start fresh if they wanted.... I'd be fine with that. Love the story of Revan, but I'm not tied there. I loved the time frame and the deeper look into the old Republic.
The Revan arc is over, he is dead, and so is Vitate. Its concluded. Now TOR is at the Eternal Alliance era, an alliance of Republic and imperial elements. If Bioware does make another TOR game, it should be 2000 or 1000 years before, instead of KOTOR or SWTOR's timeframe, and then canonize the games through the new game.
DA:I was the perfect blend of open-world level design paired with the focused level design of more linear games. Almost every quest felt meaningful; rarely did it feel like it suffered from the usual open-world plague of a million meaningless things to do. Usually on open-world games you got this big map with all bullshit; Dragon Age: Inquisition scaled that back by "zoning" everything, but still making each zone pretty damn huge, allowing them to focus on narrative and quest design while still giving the player the feeling of a huge game world.
I hope ME:A follows in Inquisitions footsteps, at least from a level- and quest-design standpoint.
No it wasn't. DAI segregated its storytelling and gameplay. the ludonarrative dissonance is horrific.
@texasgoldrush: in what respect is that a negative? Maybe not ideal, but breaking it up into a series of gameplay-story-gameplay-story sort of deal is not necessarily bad. It simply means your cash in your gameplay and are rewarded with story.
Also thank you for sharing that term with me, that is totally what I am experiencing in Watch Dogs 2. I mean I am an altruistic, helpful hacker out to save the world but...I steal cars, money, and kill cops?
I don't see anything to be worried about.
Bioware hasn't made a great game in many years. Why would anyone be hyped about this new one?
@texasgoldrush: in what respect is that a negative? Maybe not ideal, but breaking it up into a series of gameplay-story-gameplay-story sort of deal is not necessarily bad. It simply means your cash in your gameplay and are rewarded with story.
Also thank you for sharing that term with me, that is totally what I am experiencing in Watch Dogs 2. I mean I am an altruistic, helpful hacker out to save the world but...I steal cars, money, and kill cops?
It should be more like The Witcher 3, where gameplay and storytelling are together. This is not the case in DAI.
Its like a Bioware game is separate from a game made by amateur company. FFXV has this same problem.
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